In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
Käyttäjäarvostelut: Erittäin myönteinen (779 arvostelua)
Julkaisupäivä: 24. heinä, 2013

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Osta Teleglitch: Die More Edition

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Osta Paradox Indie Bundle

Sisältää 5 kohdetta: Magicka, The Showdown Effect, Dungeonland, Knights of Pen and Paper +1 Edition, Teleglitch: Die More Edition


Kuraattoreiden suosittelema

"A thoroughly hideous but challenging and rewarding roguelite top-down shooter. Explore procedurally generated brown levels and die a lot."
Lue koko arvostelu täältä.

Uusimmat päivitykset Katso kaikki: (6)

20. toukokuu

Patch 9.3 Live! with a brand new game mode: Arena.

The developers have been working hard to bring you the latest patch for Teleglitch: Die More Edition.

Patch notes:

Arena Mode:
The Arena mode is an entirely new game feature developed for this patch. There are a total of 36 arenas divided into four chapters. Each chapter can be unlocked by completing the normal campaign (chapter 1 accessible by default).

In the arenas, the player will face hordes of enemies in a randomized level layout. To aid the player, each arena chapter has six different predetermined weapon sets with varying strengths and weaknesses. Each arena have one of the following three objectives: kill all enemy waves, survive a certain amount of time, or kill a specific enemy type.

The arenas will be an excellent training ground for new players and additional content for the few players who have already completed the normal campaign.

Enhanced menu:
The menu system has been improved both in looks and usability.

New achievements:
For the achievers, four new Steam achievements will be available, tied to each of the Arena chapters.

Additional updates:
*Balance changes on later levels in the original campaign (more starting items)
*Bug fixes

Please visit our forums and give feedback!

27 kommenttia Lue lisää


“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture

Tietoja pelistä

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content


    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Hyödylliset arvostelut
59/64 (92%) arvioi tämän hyödylliseksi
6.8 tuntia pelattu
Julkaistu 11. lokakuu.
I like everything about this game except the difficulty. I'm only a very casual gamer so I'd probably get on better with the die-less edition, but everything else about it appeals to me, just a shame I'm no good at it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
27/32 (84%) arvioi tämän hyödylliseksi
3.6 tuntia pelattu
Julkaistu 3. lokakuu.
"Should i buy Teleglitch?" Yes absoulutly , why you may ask? Because its fun , atmospheric and most of all frightening! The game its self is hard as nails (like seriously) but if you conquer the daemons of this game , you will feel a great sense of accomplishment above most , buy it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
24/29 (83%) arvioi tämän hyödylliseksi
10.7 tuntia pelattu
Julkaistu 2. lokakuu.
Never has a game with such low resolution been so immersive. The atmosphere is like... Star Wars meets the Fifth Element meets Blade Runner. Kinda.
The feel of it just so impressive. A true roguelike; it feels so cold and lonely when you play.

Storyline? See: Doom
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
20/25 (80%) arvioi tämän hyödylliseksi
1.4 tuntia pelattu
Julkaistu 28. lokakuu.
I recieved this game completely free during the Halloween 2014 Humble Bundle, and I'm not really going to complain. Honestly, I think it may be a little over priced, but the game itself it pretty fun. There's many difficult and fasinating puzzles to complete, and it doesn't take very long to actually start getting into the game. Go to and redeem the code if you're just checking out the game. It'll save you a lot of money.

Enjoy friends.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
15/18 (83%) arvioi tämän hyödylliseksi
15.0 tuntia pelattu
Julkaistu 2. lokakuu.
An interesting top-down twin-stick suspense-shooter pixelated rougelike-like with a great atmosphere and a neat story. Recommended for those who enjoy a challenge.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
12/13 (92%) arvioi tämän hyödylliseksi
15.2 tuntia pelattu
Julkaistu 2. lokakuu.
First of all, this game can be hard to get in to. Mainly because it's hard. There are some things that you will only learn not to do once you have died repeatedly by doing them. And that can hurt, especially when you are a couple of hours into a run. Permadeath hits hard when the game lasts so long.

But that really steps the tension in this game up a level. The game does a very good job of making you scared, in a few ways. There's a clever viewpoint system that makes tight corridors feel claustrophobic and open areas make you terified of a redguard standing on the other side. I'm impressed by the sounds. At first I was dissapointed that there was no music, but I have learned that it really matters that you are listening out for footsteps, to tell whether there is a giant zombie on the other side of that door or a group of gunmen approaching. I feel that the ambiant sounds of the facility could be more detailed, however.
When you are attacked and are not ready, it's a panic, which is the last thing you want to do. Switching through weapons, trying to remember which one still has ammo left over, trying to work out where to run that you aren't going to be swarmed, and firing off rounds and MISSING! Missing really hurts in this game. Ammo is scarce.

Overal. If you don't want a tense, hard, painful, roguelike that punishes you for every mistake, this isn't for you. If you are willing to deal with that for the immensely satisfying experiance of finally beating those robots of doom, with 2 health left, healing up again and finding enough ammo to last you for ever, you'll like this. I really do. Favourite rogue-like. I think it really starts to shine when you actually get good at it.

Oh I'll give some advice too, for best enjoyment. I'd play the arena mode a fair bit first, so that you don't get disapointed that you died because you aren't used to the controls yet in your first few runs. Then i'd go into the 'story' and have some fun.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
15/19 (79%) arvioi tämän hyödylliseksi
64.3 tuntia pelattu
Julkaistu 21. lokakuu.
Literally perfect

For one, this game has almost all the great elements of a roguelike. All the levels are semi-generated (same rooms, but in different order), there's lots of items, and decision making heavily impacts your gameplay. Are you going to keep your pistol or turn it into a nailgun? how about a cannon? every item you get can be used for multiple things, and making these decisions.

The magnet for example, with this you can either build an armor piercing railgun or a bullet reflecting magshield. Different approaches and strategies call for different items, and finding that sweet spot between choices is very enjoyable.

Like most roguelikes, some elements are random each time you play. This is different in Teleglitch. The starting level is almost always the same, due to the fact that the same items and amount of enemies are always found. This changes in later levels though, where more choices and customization are given. 2 level choices are given after the 1st area, each holding differently placed items and enemies. After this, level choice can impact major aspects. The playthroughs might start out similar, but no 2 games will ever end the same.

Teleglitch is a fun, time-consuming, tough as nails roguelike that's worth at least some time. I don't recommend it to anyone who can't take a hard challenge. Only 0.7% of players actually beat the game, and the 2 or 3 difficulty curves can really push away some players. Imagine Dark Souls with it's training wheels taken off
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7/9 (78%) arvioi tämän hyödylliseksi
0.9 tuntia pelattu
Julkaistu 16. lokakuu.
This game looks like it might be complicated? But it's not! And I love that you can move around your inventory. The game is simple and to the point with no cheap shots I've seen so far. Actually a really great thriller of a time killer with a sci-fy taste!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
11/17 (65%) arvioi tämän hyödylliseksi
0.9 tuntia pelattu
Julkaistu 4. lokakuu.
✓ Rogue-like elements, procedurally generated
✓ Cool environments, ambiance
✓ Linux support!

✘ Inventory management is clunky
✘ So difficult, doesn't keep you interested for long
✘ Annoying flashing screen when teleporting at the end of a level, close your eyes. (x.x)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
4/4 (100%) arvioi tämän hyödylliseksi
6.4 tuntia pelattu
Julkaistu 29. lokakuu.
Very impressive game for what it is. The visuals are simplistic but alluring. The sounds of the game are immersive well-placed, although a little loud at times.

The idea of combining items gives it a lot of variety and replayability, and so does the mechanics of the enemies and levels. You're unlikely to make it far when you first start out, it's a game you have to keep playing to get better at. The mechanics and gameplay just keep you going though, even when playing the same levels over and over.

Maybe you'll combine your items into a different weapon or tool on the next run. Maybe you'll go through a different teleporter when given the option between two. Maybe you'll use a different playstyle. Maybe you'll find some different items in the secret areas. An event might happen when you least expect it. The game isn't scary in my opinion, but it can be tense and exciting. Finding a heavy rifle in a secret area, only to be jumped by around twenty or thirty zombies in a tight space when you pick it up, that's exciting. Surviving through it is satisfying.

All in all, it's a really fun game for the price.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
6/8 (75%) arvioi tämän hyödylliseksi
0.7 tuntia pelattu
Julkaistu 28. lokakuu.
This game.. this game was quite a surprise. Controls are responsive, graphically is crunchy and simple(I like the style of such games). When I started playing it immediately reminded me of the original Alien quadriology.. This game woke up many memories for me, and I love it for that. It's worth the full price, but on sale it is perfect.

>I'd give it a 10/10
>Pros: graphically simple yet nice(love the glitches), reponsive interface and controls, doesn't lag like some other simple games happened to do, good atmosphere.
>Cons: Shooting/Aiming could've been dealt with differently or a bit better, might find yourself bumping into stuff.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
33/61 (54%) arvioi tämän hyödylliseksi
0.8 tuntia pelattu
Julkaistu 14. lokakuu.
This game is far too easy. It only took me hundreds of tries to complete.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
4/5 (80%) arvioi tämän hyödylliseksi
5.7 tuntia pelattu
Julkaistu 29. lokakuu.
So, for starters, defientaly get this game. Especially since its free right now (until 11/25). Teleglitch is a top down retro shoot em up adventure game that has you frantically running from monsters while trying to explore every nook and cranny of every map, hoping to find something to help you survive a bit longer. Randomly generated maps plus perma-death is a perfect combination, so it doesnt feel like your repeating the same thing over and over again. Every moment in this game could be your last, as you burn through ammo and supplies, as the tables are turned and instead the enemies mow you down, relelntlessely attack you, slash after punch after shot, leaving you injured and running, shooting backwards, hoping to find a room with supplies to allow you to fight a little longer. The atmosphere is just perfect in this game, its a perfect balance between suspense, terror, and all out fun. Warning, this game is pretty difficult, as you could have guessed. Even though you might die a few hundred times, each try is worth it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
16/29 (55%) arvioi tämän hyödylliseksi
6.6 tuntia pelattu
Julkaistu 18. lokakuu.
Found computer with teleport map marker in teleport room.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
2/2 (100%) arvioi tämän hyödylliseksi
5.4 tuntia pelattu
Julkaistu 29. lokakuu.
Normally I mention how games that are trying to be retro go too far and instead of for example having new-age retro NES graphics, some games have straight up NES graphics which totally sucks. Nobody wants to see that garbage anymore so put some finer touches on that ♥♥♥♥ before sending it out! Anyway, this game goes even farther back to Atari 2600 graphics but very intelligently they did it with new-age retro goodness. It looks like an Atari game but with great lighting, refined pixel detail, and exceptionally good effects. Weapon firing gives off a surprisingly satisfying thud and zombie blood explodes out of the back of them when you blow a hole through them. Dynamite gives off a awesome boom and the sounds of generators running loudly makes you tense. The weird liquid stuff in the game that you sometimes see at the end of a hallway or such that gives insta-death if you touch it makes a very cool scary sound when you are near it. I can understand why someone might not like this game because the graphics might look like pixelated vomit to them, I can respect that, but I love the art style.

And the other reason that will make most people shy away from the game: the difficulty. It is for sure one of the hardest games I have ever played. Some games that I have reviewed I have given a thumbs down because they are difficulty for no reason concerning skill, just hard because of too many enemies, cheap deaths, or other BS ways to die that just make a game frustrating and not fun. I would say that this game comes close to doing that but escapes it by having a crafting system and giving you the opportunity to practice to become perfect. And that is exactly what you have to do: play, play, play, and die die die before you can get to a point where you are good/lucky enough to unlock a new starting level. My main problem with this game is that the difficulty consists of perma-death combined with trying to navigate a item list with mouse wheel while a dozen guys swarm you and you die in about 2 seconds. When that many enemies are on you, it is hard to remember exactly what bombs/guns/medpacks you have and cycle to them and use them in the few seconds you have before death, especially when there are so many different types of each thing. It gets confusing and where getting more items should be a good thing you can quickly begin to feel overburdened. If their were fewer item types, such as a few less guns, only a couple different explosive types (red items) instead of like 5+, and only a couple different medpack types instead of three or four, the item list would be navigate-able must quicker thus lowering the difficulty significantly. But as it is, my main enemy is list navigation while being swarmed.

It is also easy to run out of ammo then you are completely ♥♥♥♥ed because the melee attack is nearly useless. The melee attack sucks because when an enemy is in close, they will almost certainly do dmg to you. And this leads to the other problem with the game which is probably my biggest gripe with it. It does something that a lot of other games do that I wish was not something that we would ever see in games: the enemy circle-slide dance. When enemies are close to you, they will stay close and do a floating circle-slide dance around you while attacking. I do not know why games choose to do this but it is just stupid and considering how many games do it, must just be lazy programming. The circle-sliding move has got to go from games, and it seriously detracts from this game being much better than it could have been by making the game harder in the most wrong way possible.The other huge problem I have with the game is that these enemies are supposed to be mutants and zombies but they come at you in a mild zig-zag pattern, which combined with the slight shot delay from slow bullets and weapon inaccuracy, makes you use up a lot of ammo missing shots or taking massive dmg trying to use the useless melee knife. When is the last time you saw a zombie movie or game where the zombies side-stepped constantly while approaching? Never.

But somehow despite these problems being the only real reasons the game is hard, it manages to still be fun and I enjoy playing it. Although the problems do for sure dampen the experience significantly, the game is welcome in my library any day because it still does everything else very right. It is hard to go wrong with a top-down Atari 2600 version of the best mother ♥♥♥♥ing game of all time, Doom.

Game is kicking my ♥♥♥, 7/10. Get rid of the magical floating circle-slide dance of enemies and its a 8.5/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
2/2 (100%) arvioi tämän hyödylliseksi
0.5 tuntia pelattu
Julkaistu 31. lokakuu.
This game feels like Hotline Miami had a baby with Doom, and then raised that baby playing Rouge.
Very fun stuff, a bit over-priced at the moment, wait till there's a sale or you can get it for free.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
3/4 (75%) arvioi tämän hyödylliseksi
1.1 tuntia pelattu
Julkaistu 31. lokakuu.
Top-down shooter that features Dark Souls-esque gameplay, including roguelike aspects like permadeath.

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4/6 (67%) arvioi tämän hyödylliseksi
0.6 tuntia pelattu
Julkaistu 29. lokakuu.
Even if you don't particularly care for the RogueLike genre, This just might be up your alley. The atmosphere is pretty moody between the lighting and the ambient effects, And the difficulty level seems to be constant without any major spikes in difficulty. There's even a delicious combining system so the creative players can craft useful tools of survival off of what they find lying around.

I would honestly say this is the nethack of Roguelike shooters so far..!
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1/1 (100%) arvioi tämän hyödylliseksi
1.8 tuntia pelattu
Julkaistu 30. lokakuu.
This games really give you the whole new definition of "Don't go there! Don't touch that!" in RL when we break those rules, we got the funs, in here... don't even think to do it you'll die without hestation in a middle of the level
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
1/1 (100%) arvioi tämän hyödylliseksi
1.8 tuntia pelattu
Julkaistu 30. lokakuu.
I got this game for free, but if i had discovered it earlier, i would have definately bought it.
A rougelike game about survival and escaping a planet where a teleportation experiment has gone wrong.
On my first playthrough I got assaulted and killed by a mutant plankton and shot at by a robot. 9/10 - Great game, but hard (which isn't a bad thing!)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei