Julkaistu 29. lokakuu.
Normally I mention how games that are trying to be retro go too far and instead of for example having new-age retro NES graphics, some games have straight up NES graphics which totally sucks. Nobody wants to see that garbage anymore so put some finer touches on that ♥♥♥♥ before sending it out! Anyway, this game goes even farther back to Atari 2600 graphics but very intelligently they did it with new-age retro goodness. It looks like an Atari game but with great lighting, refined pixel detail, and exceptionally good effects. Weapon firing gives off a surprisingly satisfying thud and zombie blood explodes out of the back of them when you blow a hole through them. Dynamite gives off a awesome boom and the sounds of generators running loudly makes you tense. The weird liquid stuff in the game that you sometimes see at the end of a hallway or such that gives insta-death if you touch it makes a very cool scary sound when you are near it. I can understand why someone might not like this game because the graphics might look like pixelated vomit to them, I can respect that, but I love the art style.
And the other reason that will make most people shy away from the game: the difficulty. It is for sure one of the hardest games I have ever played. Some games that I have reviewed I have given a thumbs down because they are difficulty for no reason concerning skill, just hard because of too many enemies, cheap deaths, or other BS ways to die that just make a game frustrating and not fun. I would say that this game comes close to doing that but escapes it by having a crafting system and giving you the opportunity to practice to become perfect. And that is exactly what you have to do: play, play, play, and die die die before you can get to a point where you are good/lucky enough to unlock a new starting level. My main problem with this game is that the difficulty consists of perma-death combined with trying to navigate a item list with mouse wheel while a dozen guys swarm you and you die in about 2 seconds. When that many enemies are on you, it is hard to remember exactly what bombs/guns/medpacks you have and cycle to them and use them in the few seconds you have before death, especially when there are so many different types of each thing. It gets confusing and where getting more items should be a good thing you can quickly begin to feel overburdened. If their were fewer item types, such as a few less guns, only a couple different explosive types (red items) instead of like 5+, and only a couple different medpack types instead of three or four, the item list would be navigate-able must quicker thus lowering the difficulty significantly. But as it is, my main enemy is list navigation while being swarmed.
It is also easy to run out of ammo then you are completely ♥♥♥♥ed because the melee attack is nearly useless. The melee attack sucks because when an enemy is in close, they will almost certainly do dmg to you. And this leads to the other problem with the game which is probably my biggest gripe with it. It does something that a lot of other games do that I wish was not something that we would ever see in games: the enemy circle-slide dance. When enemies are close to you, they will stay close and do a floating circle-slide dance around you while attacking. I do not know why games choose to do this but it is just stupid and considering how many games do it, must just be lazy programming. The circle-sliding move has got to go from games, and it seriously detracts from this game being much better than it could have been by making the game harder in the most wrong way possible.The other huge problem I have with the game is that these enemies are supposed to be mutants and zombies but they come at you in a mild zig-zag pattern, which combined with the slight shot delay from slow bullets and weapon inaccuracy, makes you use up a lot of ammo missing shots or taking massive dmg trying to use the useless melee knife. When is the last time you saw a zombie movie or game where the zombies side-stepped constantly while approaching? Never.
But somehow despite these problems being the only real reasons the game is hard, it manages to still be fun and I enjoy playing it. Although the problems do for sure dampen the experience significantly, the game is welcome in my library any day because it still does everything else very right. It is hard to go wrong with a top-down Atari 2600 version of the best mother ♥♥♥♥ing game of all time, Doom.
Game is kicking my ♥♥♥, 7/10. Get rid of the magical floating circle-slide dance of enemies and its a 8.5/10