If I had to describe Teleglitch in one sentence then it would be a: "2D top-down survival rogue-like version of Doom". You can find similarities in the: exploration for resources, labryinth-like levels, satisfying shooting, horror-themed and even secrets! However, it has other complex features into it.
The story is basic and similar to that of Half-Life 1. You're a scientist who was working for a big evil company, Militech, on the matter of teleportation. You were working on a facility on the planet, Medusa where other wierd experiments are proceeded. Suddenly, a telelglitch occurs causing a catastrophe! The event causes the facility to randomly change the position of its rooms and generate chaos. You hide in a room for days and run out of food. You decide to fight back, survive and find someway to get out of the planet, which won't be easy (you can clearly see that on the title). On the way you'll also find notes that, just don't explain the lore of the game but, give you, as well, hints on the teleporter location and chests too. Speaking of lore and information, the game does a good job giving all of that and some more with the in-game encyclopedia, there is a Wikia of this game but preferbly you'll be wanting to see the in-game encyclopedia since it's more detailed and easier to access. Teleglitch also involves some light philosphy and deep statements, but it's nothing impressive.
As I said in the introduction, Teleglitch is a shooter with some similarities to Doom. Everytime you start a new level, the area is randomly generated, thus, the rogue-like element of Teleglitch. You'll need to explore the labryinth-like levels to search for useful resources that may come in handy for your survival. Don't fret, you can carry with you a map. Resource managment is crucial! In order to go to the next level you'll need to find a teleporter and on the way you may have branching paths to different parts of the facility. The theme of the game is horror but it isn't scary at all, not until you're near to your death, which will be always. Regarding the shooting, you'll find that it is quite satisfying. You may have the box-standard guns at the start but they can be upgraded to more silly ones and on later levels you'll be able to find guns that act much wierder. Either way, the game rewards accurancy since you won't be able to find much ammunition. Shooting your weapon also gives a strange distortion to give the sense of recoil and power of the guns. If you run out of ammo, look for parts and pieces to make more. If you can't find any then use your knife. The knife is quite imprecise although deadly, has a nice sound to it too. There is also a good amount of enemy variation but only more will come in the later levels, of which gives the game a good pacing.
The thing I love about roguelikes are there replay values and the price that come with them. Unfortunatley, Telelglitch fails that. What is a roguelike? I think that a roguelike is a game that... well.... shares similarities to Rogue really. Here's the definition: a very hard game that randomizes its levels to a point that is uncertain to know what is ahead and losing is fun and upon death, you must restart the whole game. Here's where the problem is, the game is weak on the roguelike aspect. In fact, I'll go to the point of saying that this game is a roguelite since it only randomizes its level structure everytime you replay it, it's hard and it deletes your save file. The number of items don't change and they even stay in the same room structure so you'll know when it's missing. Even the secret rooms are the same, all you need to do is find a hole in the wall and blow it up. This isn't a bad part of the game, maybe you don't like rogue. However, you have to get to further levels in order to start from the previous two levels. For example, in order to start from level 3 instead of 1, you have to beat level 5. If you restart from level 5 you won't have the appropriate items to play the level since the game expected you to collect resources ever since level 1. So you might rage quit from the very beginning of the game. You really have to grind a bit to get to the later levels of the game. Now that we're on the subject of respawning, let's talk about the checkpoint. You cannot save in-between-levels, only at the end of it. If you want to leave and shutdown your PC or go do some real life issue, you have to finish the level you're on or your save file is deleted permenantly. It offers a challenge but simoultaneosly it can be a nuisance! A good addition to better the roguelike element was the: Random Guns Start where you initiate the game with random set of weapons.
Regarding performence, the game suffers a huge problem. Even though the game is preety much pixalated and even if you have the most potent PC avalible or one from the far future, the game is capped at 30 frames per second. From what the developer said, the coding was written in such a way that it restricts the framerate from going any higher than 30. Fortunatley, the control on this game is good enough. Also, there are no resolution options and you have to restart the game if you want to switch from fullscreen to windowed mode. A patch fixed that, thankfully, and increased the visual quality.
Teleglitch lacks any music to it. The gun and monster sounds are enjoyable to listen but there is no music added to the game, not even with the Guns and Tunes DLC. The DLC only downloads what was to be the soundtrack of the game and doesn't implent it on the game.
Finally, the modding scene. It may not be HUGE but the developers allowed the game to be modded, so expect free content from the kind community.
So in conclusion, I do think that the price is a bit too heavy for the game. It plays well but it has other issues that have to be adressed and considered. On a sale, yes! I recommend it!
Publicada: 6 dezembro 2013