In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
Data de lançamento: 24 Jul 2013
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Patch 9.3 Live! with a brand new game mode: Arena.

20 Mai 2014

The developers have been working hard to bring you the latest patch for Teleglitch: Die More Edition.

Patch notes:

Arena Mode:
The Arena mode is an entirely new game feature developed for this patch. There are a total of 36 arenas divided into four chapters. Each chapter can be unlocked by completing the normal campaign (chapter 1 accessible by default).

In the arenas, the player will face hordes of enemies in a randomized level layout. To aid the player, each arena chapter has six different predetermined weapon sets with varying strengths and weaknesses. Each arena have one of the following three objectives: kill all enemy waves, survive a certain amount of time, or kill a specific enemy type.

The arenas will be an excellent training ground for new players and additional content for the few players who have already completed the normal campaign.

Enhanced menu:
The menu system has been improved both in looks and usability.

New achievements:
For the achievers, four new Steam achievements will be available, tied to each of the Arena chapters.

Additional updates:
*Balance changes on later levels in the original campaign (more starting items)
*Bug fixes

Please visit our forums and give feedback!
http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition

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Análises

“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture


Acerca do Jogo

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

Requisitos de Sistema (PC)

    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card

Requisitos de Sistema (Mac)

    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card

Requisitos de Sistema (Linux)

    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Análises úteis de clientes
131 de 147 pessoas (89%) acharam esta análise útil
57 produtos na conta
1 análise
17.3 hrs em registo
Sometimes, you wander through the Steam Store and something catches your eye.

You look at the Metacritic score and the price, and start pondering...
meh, should I buy this game ?

SUDDENLY, THE FUTURE YOU BURSTS THROUGH THE CEILING, RIDING HIS URANIUM POWERED MOTORCYCLE IN A BADASS LEATHER COAT ADORNED WITH SKULLS, SNUFFING OUT A CIGAR WITH HIS EYEPATCH, AND STARTS POITING A SHOTGUN AT THE BACK OF YOUR NECK:

BUY IT BEFORE THE APOCALYPSE HITS IF YOU WANT TO SURVIVE
And so I did.


Edit: read the reviews below for a more serious approach. Teleglitch is one of the last bastions of challenge in videogames. It's hard and demanding and you will sometimes feel that all odds are against you, but it IS possible to win. Solid, cohesive game overall.
Publicada: 8 março 2014
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12 de 14 pessoas (86%) acharam esta análise útil
719 produtos na conta
17 análises
0.2 hrs em registo
I played a bunch of this before it came to Steam and LOVED it. Fun, scary, tense, exciting but never too frustrating, this is an excellent game that deserves to be played.
Publicada: 21 Mai 2014
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6 de 6 pessoas (100%) acharam esta análise útil
77 produtos na conta
1 análise
32.1 hrs em registo
Very challenging. The difficulty curve of this game is very high, but don't give up. It will seem impossible it first, but victory is achievable. I finally beat it after 32 hours of play, and it felt almost as good as beating Dark Souls.
Publicada: 25 junho 2014
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5 de 5 pessoas (100%) acharam esta análise útil
291 produtos na conta
7 análises
7.3 hrs em registo
This game is NOT for 7-year-olds. It is tense, atmospheric and above all, terrifying.

The game is set in a fairly industrial environment, full of manufactured mutants and insane zombified guards, all out to get you. (There's a reason they call it Die More Edition) Each map is full of secrets and rather nicely-realised graphics - though some of the assets could do with a little more detail, such as some of the pipes and the flooring.

Ammo and weapons are very scarce, so you need to make every shot count - otherwise you're left with a knife and your own patience. There are a variety of guns as well as a bevy of things to stick together to create something better - for example, if you find 12 tin cans, you can make 2 plates which can then be made into an armour vest. It's important to look around for bits of stuff to make useful things out of - but, again, beware the nasty mutants. Many of them knock off as much as 10hp per hit, and bearing in mind the game has perma-death, this is rarely a good thing.

And the titular teleglitches dotted around the maps make the most horrific noise - sounds like the very fabric of reality is being tortured, which it essentially is. Each time you play, the map is completely different because of said glitches.

Essentially, if you're after a solid top-down shooter game that can make you cry out in horror, with elements of roguelikes, this is the game for you!
Publicada: 15 Mai 2014
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4 de 4 pessoas (100%) acharam esta análise útil
102 produtos na conta
5 análises
6.3 hrs em registo
I just FINALLY got to Level 7 after playing this game on and off for weeks and I think it's probably the closest thing to a perfect 10 I've tried in a while. It's extraordinarily tough, and extraordinarily tough roguelikes are perhaps a bit too popular right now, but this game does everything right -- brilliant aesthetics, excellent writing, wonderfully tense, challenging without feeling unfair, a surprisingly dynamic and unobtrusive crafting system, great great great great great. If you can deal with it -- and maybe you can't -- play it.
Publicada: 7 julho 2014
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0 de 1 pessoas (0%) acharam esta análise útil
153 produtos na conta
28 análises
7.6 hrs em registo
If I had to describe Teleglitch in one sentence then it would be a: "2D top-down survival rogue-like version of Doom". You can find similarities in the: exploration for resources, labryinth-like levels, satisfying shooting, horror-themed and even secrets! However, it has other complex features into it.

The story is basic and similar to that of Half-Life 1. You're a scientist who was working for a big evil company, Militech, on the matter of teleportation. You were working on a facility on the planet, Medusa where other wierd experiments are proceeded. Suddenly, a telelglitch occurs causing a catastrophe! The event causes the facility to randomly change the position of its rooms and generate chaos. You hide in a room for days and run out of food. You decide to fight back, survive and find someway to get out of the planet, which won't be easy (you can clearly see that on the title). On the way you'll also find notes that, just don't explain the lore of the game but, give you, as well, hints on the teleporter location and chests too. Speaking of lore and information, the game does a good job giving all of that and some more with the in-game encyclopedia, there is a Wikia of this game but preferbly you'll be wanting to see the in-game encyclopedia since it's more detailed and easier to access. Teleglitch also involves some light philosphy and deep statements, but it's nothing impressive.

As I said in the introduction, Teleglitch is a shooter with some similarities to Doom. Everytime you start a new level, the area is randomly generated, thus, the rogue-like element of Teleglitch. You'll need to explore the labryinth-like levels to search for useful resources that may come in handy for your survival. Don't fret, you can carry with you a map. Resource managment is crucial! In order to go to the next level you'll need to find a teleporter and on the way you may have branching paths to different parts of the facility. The theme of the game is horror but it isn't scary at all, not until you're near to your death, which will be always. Regarding the shooting, you'll find that it is quite satisfying. You may have the box-standard guns at the start but they can be upgraded to more silly ones and on later levels you'll be able to find guns that act much wierder. Either way, the game rewards accurancy since you won't be able to find much ammunition. Shooting your weapon also gives a strange distortion to give the sense of recoil and power of the guns. If you run out of ammo, look for parts and pieces to make more. If you can't find any then use your knife. The knife is quite imprecise although deadly, has a nice sound to it too. There is also a good amount of enemy variation but only more will come in the later levels, of which gives the game a good pacing.

The thing I love about roguelikes are there replay values and the price that come with them. Unfortunatley, Telelglitch fails that. What is a roguelike? I think that a roguelike is a game that... well.... shares similarities to Rogue really. Here's the definition: a very hard game that randomizes its levels to a point that is uncertain to know what is ahead and losing is fun and upon death, you must restart the whole game. Here's where the problem is, the game is weak on the roguelike aspect. In fact, I'll go to the point of saying that this game is a roguelite since it only randomizes its level structure everytime you replay it, it's hard and it deletes your save file. The number of items don't change and they even stay in the same room structure so you'll know when it's missing. Even the secret rooms are the same, all you need to do is find a hole in the wall and blow it up. This isn't a bad part of the game, maybe you don't like rogue. However, you have to get to further levels in order to start from the previous two levels. For example, in order to start from level 3 instead of 1, you have to beat level 5. If you restart from level 5 you won't have the appropriate items to play the level since the game expected you to collect resources ever since level 1. So you might rage quit from the very beginning of the game. You really have to grind a bit to get to the later levels of the game. Now that we're on the subject of respawning, let's talk about the checkpoint. You cannot save in-between-levels, only at the end of it. If you want to leave and shutdown your PC or go do some real life issue, you have to finish the level you're on or your save file is deleted permenantly. It offers a challenge but simoultaneosly it can be a nuisance! A good addition to better the roguelike element was the: Random Guns Start where you initiate the game with random set of weapons.

Regarding performence, the game suffers a huge problem. Even though the game is preety much pixalated and even if you have the most potent PC avalible or one from the far future, the game is capped at 30 frames per second. From what the developer said, the coding was written in such a way that it restricts the framerate from going any higher than 30. Fortunatley, the control on this game is good enough. Also, there are no resolution options and you have to restart the game if you want to switch from fullscreen to windowed mode. A patch fixed that, thankfully, and increased the visual quality.

Teleglitch lacks any music to it. The gun and monster sounds are enjoyable to listen but there is no music added to the game, not even with the Guns and Tunes DLC. The DLC only downloads what was to be the soundtrack of the game and doesn't implent it on the game.

Finally, the modding scene. It may not be HUGE but the developers allowed the game to be modded, so expect free content from the kind community.

So in conclusion, I do think that the price is a bit too heavy for the game. It plays well but it has other issues that have to be adressed and considered. On a sale, yes! I recommend it!
Publicada: 6 dezembro 2013
Achaste esta análise útil? Sim Não