In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
Data de lançamento: 24 Jul 2013
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Patch 9.0 Live!

22 janeiro 2014

The developers at Test3 Project have been working hard to bring you this update containing several new cool features and a major balance change to the game.

Changelog:

Fixed: The Attention master now works correctly
Fixed: The crash when loading linux levels
Fixed: Switching fullscreen no longer results in 1x1 windows
Added: New options menu
Added: Lighting effects
Added: Support for more controller models
Added: Shockwaves for explosions

Changed: Difficulty scaling changed; early levels are easier, later levels are harder
Changed: Agl-Grenades no longer blow scientists up
Changed: Levels are now a lot more modular, resulting in more variations in level generation
Changed: All distortion effects are remade
Changed: Railgun now takes less ammo
Changed: Swarmbots now spawn outside the pipes
Changed: Monsters are placed more randomly
Changed: Improved colors

There's also an experimental item randomization mode; the patch was almost done and there wasn't enough time to test it, so for now you can only enable it by typing 'settings.randomizeitems=true' to console.

Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome:

https://www.facebook.com/Teleglitch

http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition

Over and out!

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Teleglitch: DME, Patch 8.8!

25 outubro 2013

Patch 8.8 is now live!

It includes the following updates:
-Added HD Mode. Check the options menu.
You will be able to choose between 1x, 2x and 3x the default resolution.
-You can now zoom the map using mouse wheel.
-Fixed missing module names in level4b
-Upgraded to SDL2. This should fix most of the weirdness with the game window.
-You no longer have to restart the game to switch between fullscreen and windowed mode.
-Levels are now more randomized (inspired by one of the Xangi's mods)
-Fixed a minor bug that allowed you to reload when you had no ammo.

For players who haven't dared to try the game yet, we will also release a demo version on Steam shortly.

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“It’s definitely one of the best games of 2013”
Rock Paper Shotgun

Acerca do Jogo

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

Requisitos de Sistema (PC)

    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card

Requisitos de Sistema (Mac)

    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card

Requisitos de Sistema (Linux)

    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Análises úteis de clientes
0 de 1 pessoas (0%) acharam esta análise útil
116 produtos na conta
28 análises
7.3 hrs em registo
If I had to describe Teleglitch in one sentence then it would be a: "2D top-down survival rogue-like version of Doom". You can find similarities in the: exploration for resources, labryinth-like levels, satisfying shooting, horror-themed and even secrets! However, it has other complex features into it.

The story is basic and similar to that of Half-Life 1. You're a scientist who was working for a big evil company, Militech, on the matter of teleportation. You were working on a facility on the planet, Medusa where other wierd experiments are proceeded. Suddenly, a telelglitch occurs causing a catastrophe! The event causes the facility to randomly change the position of its rooms and generate chaos. You hide in a room for days and run out of food. You decide to fight back, survive and find someway to get out of the planet, which won't be easy (you can clearly see that on the title). On the way you'll also find notes that, just don't explain the lore of the game but, give you, as well, hints on the teleporter location and chests too. Speaking of lore and information, the game does a good job giving all of that and some more with the in-game encyclopedia, there is a Wikia of this game but preferbly you'll be wanting to see the in-game encyclopedia since it's more detailed and easier to access. Teleglitch also involves some light philosphy and deep statements, but it's nothing impressive.

As I said in the introduction, Teleglitch is a shooter with some similarities to Doom. Everytime you start a new level, the area is randomly generated, thus, the rogue-like element of Teleglitch. You'll need to explore the labryinth-like levels to search for useful resources that may come in handy for your survival. Don't fret, you can carry with you a map. Resource managment is crucial! In order to go to the next level you'll need to find a teleporter and on the way you may have branching paths to different parts of the facility. The theme of the game is horror but it isn't scary at all, not until you're near to your death, which will be always. Regarding the shooting, you'll find that it is quite satisfying. You may have the box-standard guns at the start but they can be upgraded to more silly ones and on later levels you'll be able to find guns that act much wierder. Either way, the game rewards accurancy since you won't be able to find much ammunition. Shooting your weapon also gives a strange distortion to give the sense of recoil and power of the guns. If you run out of ammo, look for parts and pieces to make more. If you can't find any then use your knife. The knife is quite imprecise although deadly, has a nice sound to it too. There is also a good amount of enemy variation but only more will come in the later levels, of which gives the game a good pacing.

The thing I love about roguelikes are there replay values and the price that come with them. Unfortunatley, Telelglitch fails that. What is a roguelike? I think that a roguelike is a game that... well.... shares similarities to Rogue really. Here's the definition: a very hard game that randomizes its levels to a point that is uncertain to know what is ahead and losing is fun and upon death, you must restart the whole game. Here's where the problem is, the game is weak on the roguelike aspect. In fact, I'll go to the point of saying that this game is a roguelite since it only randomizes its level structure everytime you replay it, it's hard and it deletes your save file. The number of items don't change and they even stay in the same room structure so you'll know when it's missing. Even the secret rooms are the same, all you need to do is find a hole in the wall and blow it up. This isn't a bad part of the game, maybe you don't like rogue. However, you have to get to further levels in order to start from the previous two levels. For example, in order to start from level 3 instead of 1, you have to beat level 5. If you restart from level 5 you won't have the appropriate items to play the level since the game expected you to collect resources ever since level 1. So you might rage quit from the very beginning of the game. You really have to grind a bit to get to the later levels of the game. Now that we're on the subject of respawning, let's talk about the checkpoint. You cannot save in-between-levels, only at the end of it. If you want to leave and shutdown your PC or go do some real life issue, you have to finish the level you're on or your save file is deleted permenantly. It offers a challenge but simoultaneosly it can be a nuisance! A good addition to better the roguelike element was the: Random Guns Start where you initiate the game with random set of weapons.

Regarding performence, the game suffers a huge problem. Even though the game is preety much pixalated and even if you have the most potent PC avalible or one from the far future, the game is capped at 30 frames per second. From what the developer said, the coding was written in such a way that it restricts the framerate from going any higher than 30. Fortunatley, the control on this game is good enough. Also, there are no resolution options and you have to restart the game if you want to switch from fullscreen to windowed mode. A patch fixed that, thankfully, and increased the visual quality.

Teleglitch lacks any music to it. The gun and monster sounds are enjoyable to listen but there is no music added to the game, not even with the Guns and Tunes DLC. The DLC only downloads what was to be the soundtrack of the game and doesn't implent it on the game.

Finally, the modding scene. It may not be HUGE but the developers allowed the game to be modded, so expect free content from the kind community.

So in conclusion, I do think that the price is a bit too heavy for the game. It plays well but it has other issues that have to be adressed and considered. On a sale, yes! I recommend it!
Publicada: 6 dezembro 2013
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145 de 154 pessoas (94%) acharam esta análise útil
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2 análises
23.1 hrs em registo
Normally when you play this sort of game you find yourself saving your good weapons and ammo for some hypothetical time of need that never seems to arrive.

In Teleglitch you will find that time. You will run out of ammo. And then you will die.

Usually around level 3.

This game is amazing.
Publicada: 22 outubro 2013
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65 de 72 pessoas (90%) acharam esta análise útil
482 produtos na conta
23 análises
15.9 hrs em registo
Creepy, intense, and challenging, this is a worthy entry in both the roguelike and survival horror genres. Posed like a top-down Doom (or perhaps Quake), Teleglitch sends you through branching, randomized levels, forever dreading what's around the next corner. It's one of those games that really, really makes you work to beat it, and it's SO satisfying when you finally pull it off.

Granted, it's ugly as sin, but once you start counting bullets in your clip and learning how to contruct quad-barreled nailguns, you won't even notice. Highly recommended.
Publicada: 28 outubro 2013
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54 de 64 pessoas (84%) acharam esta análise útil
120 produtos na conta
11 análises
16.7 hrs em registo
First off, the only way to describe what was running through my head when I first started playing Teleglitch was “WHAT THE ♥♥♥♥?!!?” Saying that, this indie roguelike from developer Test3 Projects rabidly eats your half alive corpse and then spits it out leaving you wanting more. Strangely addicting, you find yourself drawn to Planet Medusa 1C left in awe by the pixellated madness that is Teleglitch. So strap up and make every shot count, and I’ll tell you why this is one of my top 5 picks of the year.

Teleglitch is one of those games where watching “Lets Play” with some youtube ♥♥♥♥♥♥ bag in his mothers basement isn’t going to suffice. Best played with a keyboard and mouse, this top down shooter is reminiscent of GTA but put together with the savage intellect of a guerrilla militia planning its next terrorist move. To be honest, I was standoffish when it came to this game at first, it didn’t catch my eye, and I wasn’t really sure what it was all about. During a sale on Steam I was able to purchase Teleglitch for a good price and give it a chance, and I’m glad I did. After getting the hang of this game I felt like Rick Grimes or Daryl Dixon on a rampage blowing off zombie’s heads and throwing pipe bombs at anything in that got in my path.

In a cold, dark future dominated by mega-corporations, a place 30 light years away from Earth, Planet Medusa 1C is on the edge of habitable space and the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facilities personnel have all been killed, micro-chipped and reactivated as combatants by the facilities central processing AI. An in-depth storyline keeps you constantly informed of your surroundings and almost adds a sense of excitement through your adventure. The story of Teleglitch continues throughout each level and grows deeper and more involved as you progress on your quest.

This game is hard and involves a lot of tactical thinking on the fly. An advanced crafting system helps you build explosives among other various weaponry based on the materials you collect throughout each level. You are also able to craft other tactical items like the Detector which helps you locate enemies on the map in close quarters where you would otherwise be ambushed. Combining health kits or different materials can result in health upgrades or even steroids. These crafted items are a key element of Teleglitch making later gameplay almost impossible without them. The map is another vital piece of gameplay and by using it as a constant reference I found that it not only allowed me to keep my bearings but also helped keep track of any missed rooms I may have passed on the way. You will also encounter databases that hold crucial information regarding your mission, or maybe some tactical advice regarding secret locations which also make up a large part of the game.

The “Die More Edition” of this game alters gameplay slightly making each of the enemy creatures slightly more powerful to increase difficulty, as well as offering more weapons and items to craft with. Weaponry is a large part of the game, but in a small way. On Medusa 1C there is a lack of ammunition so every bullet counts and depending on what you are wielding you may not put down what is attacking you in one shot. Without the “Guns & Tunes” DLC you start off with the standard 9mm pistol, then with continued play you are able to find more ammo and other weapons or explosives. Something that sets Teleglitch aside from other roguelikes of its kind is the unique crafting system I had mentioned earlier, and with this you are also able to build upgrades to your guns, which gives them more power or a special ability.

Some might think the pixel graphics in Teleglitch belong in 1981 but I look at them and see a visual masterpiece. Nostalgic, with flawless gameplay that keeps you on the edge of your seat Teleglitch is an amazing example of a simple pixel game that took it to the next level. Seemingly so basic, Teleglitch is a breath of fresh air to the retro movement and another essential in the library of any indie game. Like many roguelikes the map and environment change with every new game. Thousands of zombies and mutants deliver hours of gameplay making this game another instant classic and comes highly suggested to any gamer.
Publicada: 28 novembro 2013
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31 de 35 pessoas (89%) acharam esta análise útil
955 produtos na conta
18 análises
2.8 hrs em registo
WOW WOW WOW WOW WOW!!!!!!!!!!

im EXTREMELY impressed with Teleglitch. I had figured it would be just another generic top down view shooter. But i was way wrong. This truly is a masterpiece of a game. The combat is fun and challenging as hell, but the controls are as tight as can be so if you lose, you lost because of you. The enemies come at you in swarms, and it really sucks you in and makes you panick when a hoard of them are running at you. Its so easy to die, but yet you dont feel like youre being overpowered, just that you need to play better.

The storyline is fairly interesting. In this day and age just about everything has been done, so you would be hard pressed to come up with something completely original, but this developer sure as hell took his best shot at it. Most games i just click right through the walls of text, but not this one. Its worth the read.
Theres a sort of crafting ability within the game as well. You can take different objects and combine them, for instance, i found an empty can, some nails and some explosives and well, whaddaya know? A nail bomb!

Throughout 2013 theres been quite a few indie games that have seriously surprised me in terms of quality and replayability. This is DEFINITELY one of them. If my ridiculously long backlog doesent divert my attention elsewhere, i think im going ot be on this for quite a while.

if you are looking for more info on Teleglitch to make the decision whether to buy or not, it basically comes down to this.... If you are not the type of person that feels like a game without shiny graphics isnt a game worth playing, and youre also into oldschool top view shooters, youre going to absolutely love this. HIGHLY reccomended on my end.

I had decided against buying it on sale quite a few times because as i mentioned earlier, the game just looked like another generic shooter to me. Recently the game was in one of indiegalas bundles, so i picked i up. I almost regret buing it from a bundle. its THAT good, i feel like ive cheated the devs out of well deserved money.
Publicada: 13 dezembro 2013
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