In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
Recenzje użytkowników:
Najnowsze:
Bardzo pozytywne (34) - 82% z 34 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
Bardzo pozytywne (2,161) - 84% z 2,161 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 24 Lip, 2013

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Kup Teleglitch: Die More Edition

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

-75%
$12.99
$3.24

Pakiety zawierające tę grę

Kup Paradox Indie Bundle

Zestaw 4 produktów: Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

 

Recenzje

“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture


O tej grze

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
Bardzo pozytywne (34)
Ogółem:
Bardzo pozytywne (2,161)
Niedawno opublikowane
Kamakazi_Llama
( 271.4 godz. łącznie )
Zamieszczono: 29 czerwca
I'm a little biased, since I wrote a very large mod for this title, but... well, I ~cared~ enough to write a very large mod for this title, which should tell you something.

I think Teleglitch is a game which needs a sequel that's much more polished. It has a brilliance that shines through much of its crudity and balance problems.

It is, frankly, one of the few procedural-dungeon twin-stick shooters I'd honestly recommend to anybody to give it a go, because it gets a lot of things right, even if it doesn't get everything right.

Teleglitch, vanilla, is a Nintendo-hard twin-stick shooter that is basically about stabbing zombies with a knife over and over and over whilst not getting hit. It also has guns and a crafting system and bombs and a bunch of other things, but most of them don't matter, because there is so little ammo available that it's basically a game where ammo-hoarding to deal with certain enemies is the only way to survive the entire game.

I don't think all of that was well-done; I made a mod that basically re-configures the experience into something I personally found more fun. You can find it by reading through the comment threads here.

But the core idea- that you're alone in the dark, you cannot see everywhere, you're going to be constantly worrying about the next critter around the corner- these things are brilliantly realized. Few games, let alone games so simple, have been able to so convincingly create a real sense of worry and dread in Yours Truly; I don't think I've been so jump-scared since I played the original Resident Evil and the dogs crashed through that window (a reference most of you won't get, but trust me, it's one of the first truly Scary Things in video-game history).

I'd really like to see a better Teleglitch engine, with higher-resolution graphics, tighter gameplay and multiple difficulty settings so that it isn't so forbiddingly hard for newbies to the genre. Sadly, I doubt if we ever will see a sequel unless somebody else writes one, but it's a game where I think that the central feel and core will stick with me always.

None of what Teleglitch did was really "new", but it was all brought together pretty well, and even though there are rough edges and areas that I felt could have been better, it is far more fun than the many, many, many boring "roguelight" games that are essentially just variations on Smash TV, with their boring, square arenas and no sense of place and poorly-designed RNG systems under the hood taking skill out of the equation.

Teleglitch, by comparision, is almost entirely a game where a player's death is almost always the player's fault, not the fault of some developer's poor understanding of statistics; it's a game where exploration is risky but properly rewarded, and if the knife just worked a bit better and it had difficulty settings, it probably would have sold a lot more copies.
Przydatne? Tak Nie Zabawna
Intel Core 2 Duo
( 47.9 godz. łącznie )
Zamieszczono: 27 czerwca
close to 50 hours into the game and i still havent beaten it. ive gotten pretty far, but damn is this game difficult. i mean it is very difficult, but at the same time it is very very fun, and very rewarding to play. it feels very rewarding to finally beat the snake robot boss and advance to the next level.

as with any proper rogue-like you can only really advance in the game once you really understand the game. once you get the mechanics down, and you understand how the enemies behave, the strong and weak points of the guns. and of course you must really understand and be able to strategies your play through. inventory management is a must, you have to plan out if you are going to keep this item or that in hopes of using it in a later game to craft a certain item, or if you want to discard it in favor of carrying another item.

you also have to take into account ammo. do i really want to use up my ammo on these enemies now or should i save it for later and try to kill them with my knife, risking taking health damage. to get far in the game you must understand when to do this and when not to, along with other gameplay choices to make. and i think this is what this game does well and what makes it so fun and rewarding to play. you will die a lot before you understand these things, but if you pull through all those deaths you will get good and find this game to be excellent.
Przydatne? Tak Nie Zabawna
Steve Rogers
( 0.1 godz. łącznie )
Zamieszczono: 26 czerwca
I'm at work now and try to play through TeamViewer - it's really hard to play this way..
Przydatne? Tak Nie Zabawna
Kokito
( 4.3 godz. łącznie )
Zamieszczono: 24 czerwca
A real no regrets indie game. At all. TRUST ME. The story is slow and generic in the beginning but then it runrs realy inmersive. This game should deserve more atention. It's way inmersive and at some point you find your self escaping death on every corner, in a heavy fast-paced game.
wish there where more about it.

CREATE MORE GD DAMNIT!
Przydatne? Tak Nie Zabawna
clarkeveritas
( 26.5 godz. łącznie )
Zamieszczono: 20 czerwca
It is some sort of witchcraft how Teleglitch accomplishes so much with so little. The graphics manage to convey such a large amount despite the whole game taking up somewhere around 60 megs. The visual effects combined with the sound effects give the weapons a real sense of presence. I think this game might accomplish more with less better than anything I've ever played in my life.

The basis of the game is: You are somewhere where something not-so-great has occured and you are trying to escape while piecing together what has happened. You are an engineer and can combine inventory items into all sorts of neat stuff.... discovering what can be combined into what is part of the fun.... but surprisingly the combat and atmosphere are OUTSTANDING despite the... somewhat unrefined graphics. I never buy anything on Steam that isn't on sale but this is one of examples of a game that is fully worth the full asking price. The DLC is also pretty neat.... it adds a soundtrack (the original game has no music)... but the music must be accessed by the Steam Music player... simply Shift-Tab while in-game and select the soundtrack. A warning: missing out on the audio cues from enemies can be a disadvantage... but the DLC also adds multiple different starting scenerios. By this I mean instead of starting out with a 9mm pistol and an extra clip or two you might start with a revolver and extra ammo, or a bunch of dynamite and no gun, or a number of other situations. It privides much-needed diversity in the very early-stages of the game and forces you to get good at using different weapons and tactics.

In short: Teleglitch is an amazing game that does a lot with 60 megs of data. It is HARD.... like REALLY REALLY hard but I've had a blast despite never getting past level 7.... I actually died in the very first room on level 7 and died in extreme fashion. Think Dark Souls-style difficulty mixed with a large helping of Dead Space, all in a top-down environment. This game just has "it", that Special Sauce that just makes it fun. I read about this game on RockPaperShotgun and, having learned to trust their opinions, game-wise, decided to give it a chance when I found it on sale. I'm pretty sure this has been the only game I've played since I bought it aside from a little bit of the Fallout 3/Fallout New Vegas combining Tale of Two Wastelands. I've started up Teleglitch each of the last couple of days to just play a round or two (you have one life per playthrough... so a "round" would essentially be until you finally die.... which happens quite a bit) but ended up playing for the entire day. Despite all of my roughly-30 attempts ending in terrible, terrible failure: this game is just a lot of fun. Way moreso than the sum of it's parts would suggest.
Przydatne? Tak Nie Zabawna
Kralion
( 13.8 godz. łącznie )
Zamieszczono: 20 czerwca
Thank you, our lord and savior RDX, for this crateful of goods. Blessed be the canned meat and the loud shotgun that lets us live to see another day.
Przydatne? Tak Nie Zabawna
jcscarlett10
( 2.5 godz. łącznie )
Zamieszczono: 20 czerwca
I plan on playing much more, maybe 100% it, but too many games to play through. Very fun.
Przydatne? Tak Nie Zabawna
Skurwienie Kulfona Skrętosz
( 0.8 godz. łącznie )
Zamieszczono: 18 czerwca
Zawodowe budowanie blokowanych przez firmę "Słomianki". Koślawiaki napierdoliły na kopule tamto, kość.
Przydatne? Tak Nie Zabawna
TheGiantMidgetMan
( 23.3 godz. łącznie )
Zamieszczono: 18 czerwca
This game is awesome. Don't get me wrong, there is a level of difficulty that carries on after even you've learned from past mistakes, but the thing that makes this game awesome (for me atleast) is that you can feel yourself learning, so there isn't as much frustration, and sometimes the deaths can make you laugh. The game seems to have high replay value. I would gladly pay more for this game if that was the case.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
2 z 4 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
0.8 godz. łącznie
Zamieszczono: 18 czerwca
Zawodowe budowanie blokowanych przez firmę "Słomianki". Koślawiaki napierdoliły na kopule tamto, kość.
Czy ta recenzja była pomocna? Tak Nie Zabawna
26 z 34 osób (76%) uważa, że ta recenzja jest pomocna
Według 31 osób ta recenzja jest zabawna
Polecane
0.1 godz. łącznie
Zamieszczono: 3 czerwca
Do a pushup everytime you die


Git gud or git rekt
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
Polecane
2.3 godz. łącznie
Zamieszczono: 16 czerwca
Every 5 minutes so farr, my jaw will drop... It's like clockwork.
I'm making guteral animal sounds.
When I learned I could make a nailgun, I said WhAAAAAAAAT?
Then when I learned I could upgrade that to a DOUBLE BARRLED NAILGUN,
I grunted....a Loooooooooong grunt.
You want to grunt too.
10/10 Must grunt
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
Polecane
4.4 godz. łącznie
Zamieszczono: 13 czerwca
I like it. Got it for free from Humble Bundle, and it was worth every penny. Don't let my ~4 hours logged fool you, I usually play the non-Steam version from Humble, so my hours don't get looged. My actual play time is closer to 100 hrs.

I can't speak for the stability of the WIndows or Mac versions, but the Linux/SteamOS version is rock-solid.

The difficulty is high, and the procedurally-generated levels keep everything fresh. Ammo is tight. Don't miss!
Overall: 8/10.
The general asking price of $12.99 seems a little steep for a three-year-old, low-budget game, but at the current sale price (2016-06-13) of $3.24, it's a great value.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
39.6 godz. łącznie
Zamieszczono: 30 maja
So as one of the 1% of folks who have beaten this game I can tell you it's worth every hour of your time and all times you'll get smashed by rogue robots and mind controlled super-soldiers with laser guns.

The lore, the monsters, the challenge are legendary. Think a more sophisticated Doom or Quake if they were isometric 3rd person rogue-likes instead of FPS.

The feeling of achievement and victory when beating a boss or challenging encounter is some of the best in any game ever. You just need patience, skill, and most of all the ability to GIT GUD. Master the lowly knife and conserving ammo/health/materials if you want to have any chance of beating this game. It's a masterpiece if you have what it takes to fight through the pain.

20/10 will zap robot squids and demonic snake tanks again.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
26.5 godz. łącznie
Zamieszczono: 20 czerwca
It is some sort of witchcraft how Teleglitch accomplishes so much with so little. The graphics manage to convey such a large amount despite the whole game taking up somewhere around 60 megs. The visual effects combined with the sound effects give the weapons a real sense of presence. I think this game might accomplish more with less better than anything I've ever played in my life.

The basis of the game is: You are somewhere where something not-so-great has occured and you are trying to escape while piecing together what has happened. You are an engineer and can combine inventory items into all sorts of neat stuff.... discovering what can be combined into what is part of the fun.... but surprisingly the combat and atmosphere are OUTSTANDING despite the... somewhat unrefined graphics. I never buy anything on Steam that isn't on sale but this is one of examples of a game that is fully worth the full asking price. The DLC is also pretty neat.... it adds a soundtrack (the original game has no music)... but the music must be accessed by the Steam Music player... simply Shift-Tab while in-game and select the soundtrack. A warning: missing out on the audio cues from enemies can be a disadvantage... but the DLC also adds multiple different starting scenerios. By this I mean instead of starting out with a 9mm pistol and an extra clip or two you might start with a revolver and extra ammo, or a bunch of dynamite and no gun, or a number of other situations. It privides much-needed diversity in the very early-stages of the game and forces you to get good at using different weapons and tactics.

In short: Teleglitch is an amazing game that does a lot with 60 megs of data. It is HARD.... like REALLY REALLY hard but I've had a blast despite never getting past level 7.... I actually died in the very first room on level 7 and died in extreme fashion. Think Dark Souls-style difficulty mixed with a large helping of Dead Space, all in a top-down environment. This game just has "it", that Special Sauce that just makes it fun. I read about this game on RockPaperShotgun and, having learned to trust their opinions, game-wise, decided to give it a chance when I found it on sale. I'm pretty sure this has been the only game I've played since I bought it aside from a little bit of the Fallout 3/Fallout New Vegas combining Tale of Two Wastelands. I've started up Teleglitch each of the last couple of days to just play a round or two (you have one life per playthrough... so a "round" would essentially be until you finally die.... which happens quite a bit) but ended up playing for the entire day. Despite all of my roughly-30 attempts ending in terrible, terrible failure: this game is just a lot of fun. Way moreso than the sum of it's parts would suggest.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
47.9 godz. łącznie
Zamieszczono: 27 czerwca
close to 50 hours into the game and i still havent beaten it. ive gotten pretty far, but damn is this game difficult. i mean it is very difficult, but at the same time it is very very fun, and very rewarding to play. it feels very rewarding to finally beat the snake robot boss and advance to the next level.

as with any proper rogue-like you can only really advance in the game once you really understand the game. once you get the mechanics down, and you understand how the enemies behave, the strong and weak points of the guns. and of course you must really understand and be able to strategies your play through. inventory management is a must, you have to plan out if you are going to keep this item or that in hopes of using it in a later game to craft a certain item, or if you want to discard it in favor of carrying another item.

you also have to take into account ammo. do i really want to use up my ammo on these enemies now or should i save it for later and try to kill them with my knife, risking taking health damage. to get far in the game you must understand when to do this and when not to, along with other gameplay choices to make. and i think this is what this game does well and what makes it so fun and rewarding to play. you will die a lot before you understand these things, but if you pull through all those deaths you will get good and find this game to be excellent.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
Polecane
10.5 godz. łącznie
Zamieszczono: 12 listopada, 2014
Bardzo fajny rogal (nie cierpię tego określenia). Ma solidny klimat automatów i opuszczonej bazy. Do tego bardzo fajne efekty graficzne przy strzelaniu oraz ciekawa fabuła. Gra mocno wciąga, daje dużo możliwości eksterminacji wrogów oraz daje możliwość łączenia przedmiotów i budowania nowych.

Niestety na minus zdecydowanie system zapisu. Pierwszego można dokonać po dojściu do sektora 5. Wtedy gra zapisze nam się na sektorze 3. Tylko dojście do sektora 5 zajmuje takiemu graczowi jak ja z tydzień. Szkoda bo chętnie przeszedłbym cała grę, ale nie mam nerwów ;)

Mimo wszystko polecam bo jest to kawał solidnej produkcji gdzie kilka kwadratów i opowieść tworzy wartką akcję i mroczną historię.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Polecane
5.6 godz. łącznie
Zamieszczono: 8 grudnia, 2014
Po raz pierwszy zetknąłem się z grą jako krótkie demo, które było dostępne na stronce gry (www.teleglitch.com).
Bardzo mi się spodobała i nie mogłem się doczekać premiery dobrze zapowiadającej się gry.

Plusy +
- Pikselowa grafiak - dodaje uroku i klimatu grze
- Duży arsenał
- Crafting - prosty, lecz rozbudowany
- Dużo rodzajów przeciwników
- Widok z góry
- Tryb Areny

Minusy -
- Cena
- Krótka

Lepiej poczekać na przecenę i kupić ją. Warto zagrać. Serdecznie polecam

9/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
Według 8 osób ta recenzja jest zabawna
Polecane
0.9 godz. łącznie
Zamieszczono: 31 maja, 2015
Dobra gra. Ma dużo pixeli. Lewym się strzela.
Czy ta recenzja była pomocna? Tak Nie Zabawna