In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
Análises de usuários:
Últimas:
Muito positivas (17 análises) - 88% das 17 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (2,132 análises) - 84% das 2,132 análises de usuários deste jogo são positivas.
Data de lançamento: 24/jul/2013

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Comprar Teleglitch: Die More Edition

Pacotes que incluem este jogo

Comprar Paradox Indie Bundle

Inclui 4 itens: Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

 

Análises

“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture


Sobre este jogo

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Últimas:
Muito positivas (17 análises)
Todas:
Muito positivas (2,132 análises)
Últimas análises
Cactus
( 1.8 horas registradas )
Publicada: 25 de maio
This game is really good because the levels are a bit randomly generated, well, not to a 100%.
The game is very difficult to complete. Either you will just get too stressed or too scared because you have no knowledge of what your opponents are capable of, if you are one of the more seasoned of gamers, it will still be a challenge.
You will get a little bit of a Half Life feeling, since you are a scientist in a doomed research facility with aliens, mutants and zombies.

-This game has controller compatibility.
-After you have completed Teleglitch: Die More Edition you will be one of the few who have the ability to say "I've seen some ♥♥♥♥..."

But yeah, this game is worth your money and while. You can wait for a sale, if you want.
ArtistNightingale
( 2.0 horas registradas )
Publicada: 20 de maio
Produto recebido de graça
I can see why someone would like it, but it's just not for me.

I've only played this game for maybe 15 minutes or so so far, but I can already tell that it's just not my kind of game. I honestly have no idea when and how I got this game (probably as a download code at PAX Prime last year), but it's been sitting in my library for a really long time and I thought I may as well try it out.

I don't think I'll be touching this game a whole lot anymore.

First of all, the controlls are terrible when you're using a keyboard and touch pad. Unlike the demographic this game was probably aimed for, I lack any kind of controllers compatible with Steam or even a mouse (laptop player here), so the game is really awkward and clunky as a result; which strongly contrasts with the "intense, fast, Dark Souls hard" gameplay. Navigating the menu is a disaster, shooting and aiming a gun is a nightmare, and melee attacks will usually leave you aimlessly punching while your health slowly depleats.

It's also worth noting that the camera moves like a drunk version of The Sims. It has a top down perspective and the camera moves with you as you move, but it swerves around and never stays in a fixed location and will black out areas from your sight depending on where you are. I can only imagine that this will greatly increase the difficulty of the game later on.

On top of all that, the game just feels dead. The graphics, while intentionally undetailed, make it difficult to distinguish things from one another, so there isn't a strong vision of what's going on. Not to mention that there's no music at all. You could say that this is done to create a feeling of isolation and helplessness ala Metroid, but even that game from 1986 was able to drive home those feelings mainly becasue of it's music.

If there's one good thing I can say about this game it's that it only has five total trading cards, meaning that you can level it up pretty quickly, but if you feel like you may have the same opinion as me, then look for other games that can help you achieve that with the bonus of being fun. Like I said in the begining, just because I don't like it doesn't necessarily mean that you won't, but I just couldn't get into it.

4/10
sticky
( 14.7 horas registradas )
Publicada: 19 de maio
it's hard
Leronira
( 2.5 horas registradas )
Publicada: 19 de maio
TELEGLITCH: DIE MORE EDITION

Leronira's Rating Scale:
Why haven't you bought it yet?!
Consider buying it.
Get it when it goes on sale.
Get it from a bundle.
Not worth buying.
Avoid like a cancer.
Rage666
( 37.3 horas registradas )
Publicada: 10 de maio
GL BYWHFD
(Good Luck, Because You Won't Have Fun Dying)
elKONTEXO
( 2.2 horas registradas )
Publicada: 5 de maio
The visuals are awesome and when you shoot a gun you can almost feel the recoil. The sound design is awesome and the maps look pretty cool. Especially with the parts of the room you can't see blacked out.

If you like hard games, go for it. The combat is definetly fun and you could probably beat the whole game with just the knife if you just get good enough. But honestly, it's to hard for me and I'm too much of a casual to beat it.
Boner Salad
( 43.3 horas registradas )
Publicada: 2 de maio
Teleglitch is an anomaly. That's a play on words, based on the ever-present black goo that engulfs every corner of this game. But seriously folks, I have put in quite a bit of undocumented hours into Teleglitch: Die More Edition and have yet to beat it. So my perspective is from someone who hasn't beat level 6 yet.

I say it's an anomaly, because so many reviews describe it as repetitive, esoteric, self-indulgent, and impossible, and yet so many describe it as more horrifying and entertaining than any other game they've played. From my point of view-- it's a little of both. But, in the end I side with the latter.

Set in a science facility on an uninhabitable planet, placed on the outer reaches of known space. A black gyrating void has breached the compound and corrupted the facilities AI, using the armed robotic soldiers, necrotic tissue specimens, and multi limbed plankton monsters to purge the planet of any human life. Except they missed one... you. As an engineer, living off of canned food for weeks in a broom closet, you leave your haven to find the master teleporter to send you back to Earth. There is only one problem. You have to navigate 10 randomly generated levels of monster and robot infested hallways and courtyards, teleporter by teleporter, until you reach Earth. When you die-- you die. Fortunately, there are chests, hidden caches, and monster dropped equipment to help you along the way. And being an engineer has its perks, like being able to improve your weapons and make devices to warn you of any impending dangers, or shell any impending dangers, or set exploding meat traps for any impending dangers. Did I mention this game has IMPENDING DANGERS?

Sometimes, I just want to end my life after some impending dangers end my hard work, over and over again. It's gets grating after awhile, like the devs designed it to never be beaten by anything that can competently operate a keyboard and mouse. Yet, many have done it... there is hope.

Bottom line is, buy this game. Play through that "This game is too ♥♥♥♥ing hard!!!!!" phase that all of us go through, and learn how to invest time and thought into making your next move, as if you were really stuck on a planet full of impending dangers.
Typewriter Hacksaw
( 47.2 horas registradas )
Publicada: 20 de abril
This game makes me feel ill. The droning ambiance of the engines, the moans of the inhabitants of Medusa, the screen-shaking terror of firing last resort projectiles, the creeping fear that no matter what you do, you'll die horribly, the copious death pudding that screams and gulps- all of it builds a sense of unease that does not let go.

I love it.
Corey Loves Carl
( 0.3 horas registradas )
Publicada: 16 de abril
Blake said it was good.
anzul
( 47.4 horas registradas )
Publicada: 14 de abril
its like dark-souls gameplay but whit hand-crafted guns and on a sci-fy setting

-the title is not a joke, you will die a lot. but at least you get a sentence or two about it each time you ♥♥♥♥ up.
-you play as an enginer in a space colony/corporatin site, that should tell you all you need to know about the crafting system
-the story is pretty straighforward, teleportation experiment goes all kinds of wrong and you are the last survivor, get your rear on gear and find a way out.

worth mentiong: there are giant brains in jars used to do the heavy computing, they keep them on drugs to avoid suicide.
James
( 0.1 horas registradas )
Publicada: 14 de abril
Really nice rouge-like 10/15
ZaidusRecon
( 1.2 horas registradas )
Publicada: 7 de abril
A little bit too limited for my taste. I mean, there are shockwave flash games with twice the content.

I should probably play it more, buuuuttttt, you know.
AODQ
( 0.9 horas registradas )
Publicada: 4 de abril
You'll spend a vast majority of the time just traversing the map. If you're lucky you might find an item or two, and if you're super lucky you might actually find an enemy. Expect large empty rooms that fulfill no purpose but for you to backtrack through once you hit a dead end. I'm a big fan of nethack so the problem isn't the difficulty, it's just the seemingly pointless never-ending hallways. Hmm, no thanks.
-576| Lonelywolf
( 32.0 horas registradas )
Publicada: 4 de abril
As of writing this, I've not 'won' the game. I have made it to the final boss once. I first saw this game on a youtube playthrough, and quite enjoyed watching the mechanics and such of the game. I forgot about it after that, and about a year later, thanks to the steam que, it showed up on the store. I freaked and instantly bought it. Do I recommend impulse buying? No. Fired the game up, blam. Dead in about the first five minutes. Instantly ran a second run. Doubled survival time. And I continued from there.
Should you get this game? It depends. Have you ever played dark souls? Imagine that, but jump the difficulty from butt-hurt to insanely-borderlying impossible. Yes, if you think dark souls was hard.... Second, there is no option to modify the difficulty. I'm sure you could mod the starting gear to give you an advantage, but other than that, if you don't like games that are near impossible, don't buy this. It will frustate you to no end and make you want to return it if you aren't into that kind of thing. If you are into insane learning curves and massively difficult gameplay, then you will enjoy this. I've only encountered one bug, and that is sometimes upon startup it will freeze, in which case simply restart it. It runs smooth enough for me and I find the atmosphere and story compelling and interesting.

TL;DR, Buy if you like dark soulsX10, don't buy if you get butthurt easy. Wonderful game and I love it. Would recommend to anyone.
_Lich
( 11.6 horas registradas )
Publicada: 2 de abril
Die alot.
BrutolMotent
( 1.6 horas registradas )
Publicada: 1 de abril
Teleglitch is a neat game with a good concept. I really like the top-down gameplay and the atmosphere of the game (reminds me of a 2D version of Dead Space), but I'm left with a bad taste in my mouth due to the extreme difficulty. Can there be a Die Less Edition?? The player is quickly swarmed with very fast moving enemies, and the player has very limited resources which creates tons of deaths. I was able to complete Level 1 but upon dying on Level 2 numerous of times I'm always forced to restart at the beginning of Level 1! I need to reach Level 5 in order to unlock and start at Level 3; looking at the Steam Achievements only ~20% of the game owners have even beat Level 2 which just shows the absurd difficulty the game puts players through. I wish there was an option to make the game more "casual" for those who just want to enjoy the story/atmosphere and not go through a tedious grind of replaying the levels over and over just to progress a small amount before having to repeat.
Skar void
( 1.0 horas registradas )
Publicada: 29 de março
Jogo pixel, puzzle e ação, só a câmera as vezes atrapalha, mas da o seu medinho.
Análises mais úteis  Nos últimos 30 dias
5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
43.3 horas registradas
Publicada: 2 de maio
Teleglitch is an anomaly. That's a play on words, based on the ever-present black goo that engulfs every corner of this game. But seriously folks, I have put in quite a bit of undocumented hours into Teleglitch: Die More Edition and have yet to beat it. So my perspective is from someone who hasn't beat level 6 yet.

I say it's an anomaly, because so many reviews describe it as repetitive, esoteric, self-indulgent, and impossible, and yet so many describe it as more horrifying and entertaining than any other game they've played. From my point of view-- it's a little of both. But, in the end I side with the latter.

Set in a science facility on an uninhabitable planet, placed on the outer reaches of known space. A black gyrating void has breached the compound and corrupted the facilities AI, using the armed robotic soldiers, necrotic tissue specimens, and multi limbed plankton monsters to purge the planet of any human life. Except they missed one... you. As an engineer, living off of canned food for weeks in a broom closet, you leave your haven to find the master teleporter to send you back to Earth. There is only one problem. You have to navigate 10 randomly generated levels of monster and robot infested hallways and courtyards, teleporter by teleporter, until you reach Earth. When you die-- you die. Fortunately, there are chests, hidden caches, and monster dropped equipment to help you along the way. And being an engineer has its perks, like being able to improve your weapons and make devices to warn you of any impending dangers, or shell any impending dangers, or set exploding meat traps for any impending dangers. Did I mention this game has IMPENDING DANGERS?

Sometimes, I just want to end my life after some impending dangers end my hard work, over and over again. It's gets grating after awhile, like the devs designed it to never be beaten by anything that can competently operate a keyboard and mouse. Yet, many have done it... there is hope.

Bottom line is, buy this game. Play through that "This game is too ♥♥♥♥ing hard!!!!!" phase that all of us go through, and learn how to invest time and thought into making your next move, as if you were really stuck on a planet full of impending dangers.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
2.2 horas registradas
Publicada: 5 de maio
The visuals are awesome and when you shoot a gun you can almost feel the recoil. The sound design is awesome and the maps look pretty cool. Especially with the parts of the room you can't see blacked out.

If you like hard games, go for it. The combat is definetly fun and you could probably beat the whole game with just the knife if you just get good enough. But honestly, it's to hard for me and I'm too much of a casual to beat it.
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2 de 4 pessoas (50%) acharam esta análise útil
Não recomendado
2.0 horas registradas
Publicada: 20 de maio
Produto recebido de graça
I can see why someone would like it, but it's just not for me.

I've only played this game for maybe 15 minutes or so so far, but I can already tell that it's just not my kind of game. I honestly have no idea when and how I got this game (probably as a download code at PAX Prime last year), but it's been sitting in my library for a really long time and I thought I may as well try it out.

I don't think I'll be touching this game a whole lot anymore.

First of all, the controlls are terrible when you're using a keyboard and touch pad. Unlike the demographic this game was probably aimed for, I lack any kind of controllers compatible with Steam or even a mouse (laptop player here), so the game is really awkward and clunky as a result; which strongly contrasts with the "intense, fast, Dark Souls hard" gameplay. Navigating the menu is a disaster, shooting and aiming a gun is a nightmare, and melee attacks will usually leave you aimlessly punching while your health slowly depleats.

It's also worth noting that the camera moves like a drunk version of The Sims. It has a top down perspective and the camera moves with you as you move, but it swerves around and never stays in a fixed location and will black out areas from your sight depending on where you are. I can only imagine that this will greatly increase the difficulty of the game later on.

On top of all that, the game just feels dead. The graphics, while intentionally undetailed, make it difficult to distinguish things from one another, so there isn't a strong vision of what's going on. Not to mention that there's no music at all. You could say that this is done to create a feeling of isolation and helplessness ala Metroid, but even that game from 1986 was able to drive home those feelings mainly becasue of it's music.

If there's one good thing I can say about this game it's that it only has five total trading cards, meaning that you can level it up pretty quickly, but if you feel like you may have the same opinion as me, then look for other games that can help you achieve that with the bonus of being fun. Like I said in the begining, just because I don't like it doesn't necessarily mean that you won't, but I just couldn't get into it.

4/10
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Análises mais úteis  Nos últimos 90 dias
1 de 2 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
2.1 horas registradas
Publicada: 3 de março
pretty cool dead space theme played in a top down view like hotline miami. no fun with friends. can be spooky
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Análises mais úteis  Nos últimos 180 dias
53 de 89 pessoas (60%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Não recomendado
76.5 horas registradas
Publicada: 9 de janeiro
I feel like this game is overly pretentious and utterly underachieving. Bear with me, I will explain why.

Let us start with the bugs. Sometimes (fairly rarely) you'll find yourself locked in an area because the randomization algorithm screwed it up. Tough luck bro, start again. Much worse is the randomization of the enemies, which ***relatively often*** unbalance the game. For instance,an unjustifiable large number of enemies waiting you right by the first room of a new map. Nowhere to run, no pillar to hide behind, no means of defence - it often means "death in 2s" or "good bye all ammo and medkits".

That wouldn't be all that hateable if only you would be allowed to save at the end of each map. The game "checkpoints" allowing you to start at lvl 3,5,7 or 9 once you finish lvl 5,7,9 and 10 respectively. That is mostly a trap, however, since you start with a much inferior gear in a game where ammo is already scarce.

I like a difficult game more than most (check my profile) and I have completed all the achievements (took me quite long), but this game just doesn't deserve permadeath in my opinion. If anything, there should be a "permadeath mode", for those who like a challenge - like me. Having to put up with the flaws of the randomization system while trying to learn how to play, learn which ammo is more useful against each enemy, all of this just makes this game sound overly pretentious, achieving very little or nothing and giving absolutely no satisfaction. It feels like the only reason the permadeath is there, is to make the game hard. The devs should tune down their tone.

Other remarks
- "It has Quake aesthetics!" did you mean "the colourpallete and nothing else"?
- "Wow, this is a nice horror game!!": I feel zero sympathy for my 8 pixels protagonist, and not scared or tense whatsoever.
- "But it has so many nice reviews!" I've seen an awesome explanation to this phenomena, too bad I can't find it. Teleglitch was given "for free" in a bundle, many people got it for the free cards. Those people reviewed with "good game" and "cool" and have around 3~5h gameplay. Think twice before trusting that Steam Rating up there.

At least the achievements are well developed.
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10 de 12 pessoas (83%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Recomendado
11.3 horas registradas
Publicada: 30 de novembro de 2015
I awake in a room. My head hurts.. I gain my footing and look around. I realize where i am. Im out of food, and today is the day i have to leave this room... into the unkown outside that door. I pick up the empty cans of my canned meat, they may prove useful to crafting new weapons, or bombs.... maybe armor if i need it.. ill need a lot more than 4 cans to accomplish that however. "rrrttt" The metal door slides open. i push away the benches, desks, boxes and what not and walk tward the exit of the long room ive just entered.

Room 1: I walk out and see grass, from the organics garden. "At least we have a little bit of earth here with us..." i say to myself. I then hear an eerie gurgle from behind the pillar to my left. Then i see it, one of our old military AI mutants... its scuttling twards me pretty fast, but a few precise stabs will take it down. It is feet away now, and i take a step back as it crosses me, i stab it once, it hardly staggers. Its hurt, and bleeding. it strikes at me and scratches my arm, so i retaliate and stab it again, this time in the head. It falls dead. Im glad im ok... but i already know... theres plenty more where that came from. i see a door ahead, and to the left. I enter the one ahead. It should be the teleporter room.

Room 2: I can see now that the particle from the other side of the universe that we teleported here... was lethal in its own right. It must have a way to control our AI... and mix the rooms of the building completly ♥♥♥ backwards. This is not how it was when i barracaded myself in that room. This just a generator room, with a crate. I decide to open the crate... AND LOW AND BEHOLD A SHINNY SHOTGUN! I raise it into the air with joy and begin to cry softly. After my cry i leave, theres nothing left for me in that room.

Room 3:Oh hell, there are several muntants in here... INSERT SHOTGUN INTO ARMS. "Blam!" "Blam!" Peices of them remain on the floor... Some still twitching... the blue liquid is everywhere.

Room 4 : CANNED MEAT AND A TUBE

Room 5: Im not sure what this room is, some computers and glass walls........ More mutants, i begin stabbing the first one, and finish him with my hand gun. I equip my shotgun and take out the other three. Blue blood on me, the floor and the glass.

Room 6 : A crate with 9 mm ammo, and and agl-1 (Stickynade launcher) Once again, i begin to cry softly to the gods... if they exist i do not know. I may be losing my mind.

Room 7: I slaughter more mutants as they run aimlessly twards me... i laugh slightly as i realize they are no threat... because we didnt finish developing them completly.

Room 8: This room is more of a hallway but you get the point. I walk down with my hand gun drawn and ready. I hear a pitter patter of footsteps around this corner, i round it, and i make derect eye contact with a zombie... They were people... then they died and we were given their bodies to insert micro chips into their brains. They then do as commanded. Like fleshy robots. It SRINTS full speed right for me. I shoot at it and miss the first time, Its almost at me by this point. So i spray and pray... I hitt it twice after a few bullets and it drops. Im a little beaten up but im ok. They smell of turpintine.

Room 9: The teleporter room... finally. I enter the abandonned sector... hoping to not see any more mutants.

FLOOR 2: I feel fuzzy from the teleport but im alright. I search the room and find nothing of use.

Room 2: I enter yet another room with two generators, and two ways to enter another part of the room, i take the left way and out comes some mutans, no problem as to blowing these ones away, they are predictable... and somewhat slow. I go the other way and find another crate, with a nail box, and some more cans. So i throw some of the explosives i had in a can and dumpped the nails inside. Creating a nail bomb... just in case.

Room 3: I enter this room and imediatly get hit in the face by a big gray mutant...these ones are bigger, they actually hurt, and they have 6 legs instead of 4. I pull out my shot gun and fire, miss it twice and reload. It begins to pund my body and head as i stagger away trying to reload. I finish realoding a t hit in the body two good times and it drops. Releived that i didnt die, i ate some canned meat to fill up a bit. As i beganto leave IT STAND BACK UP and begins to hit me several time in the face.. i lift my shot gun and shoot it more time than neccisarry... but i was making sure this time.

Room 4: another room with a crate in it. I open said crate and begin to sob quietly to myself. as i reach down to retreive my child... the heavy rifle. With rounds still in the mag, i couldnt be happier.
With my rifle readied and my nerves shot, i begin to enter the next room. As the door slides open i see something truly horrifying. A big brown mutant with a giant rock... looking right at me. HE winds up and launches the rock at me, i attempt to dodge, but i fail, and it hits me in my left arm. The pain is serious but i can still shoot. I shoot it twice with the rifle and i see 4 to five mutants run in front of him... all coming for me. I trun to run but find myself in a corner. As i turn around they are on me, The big brown mutant as well, He hits me once in the face and i can feel my jaw break. the green mutants tearing aaway at my skin. And in that moment i reach into my pocket and arm my nail bomb. My last thought were of my love... may she live happily without me.


10/10 would take them all to hell with you
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4 de 6 pessoas (67%) acharam esta análise útil
Recomendado
3.3 horas registradas
Publicada: 6 de dezembro de 2015
I have never felt such a genuine fear playing a game before. Every door you open could be the thin shield between you and death. Conserve your ammo, build body armor, and die anyway. Ruthless...but you will want more.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
15.6 horas registradas
Publicada: 23 de janeiro
Brutally unforgiving, the opposite of a monty haul, and much more atmospheric than you'd think. Teleglitch is an engrossing "just one more life" kind of game which doesn't hold your hand at all. Brilliant design and tense as hell.
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2 de 3 pessoas (67%) acharam esta análise útil
Recomendado
4.1 horas registradas
Publicada: 26 de dezembro de 2015
Fantastic use of sound in this game
Spooky as floopbybab
I can't play it for longer then an hour or two at a time
Don't run out of ammo and don't get overwhelmed
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
4.5 horas registradas
Publicada: 1 de dezembro de 2015
It's pretty hard
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1 de 2 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
20.0 horas registradas
Publicada: 1 de dezembro de 2015
I'm so glad i didn't become eaten by plankton
10/10
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
1.9 horas registradas
Publicada: 25 de dezembro de 2015
Spooky scary pixels!

Atmospheric, top-down roguelike that uses lighting for tense effect. Roam around dark corridors, trying to catch slivers of light to see approaching monstrous threats, finding plenty of loot on the way, should you survive.
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
22.7 horas registradas
Publicada: 3 de fevereiro
START NEW GAME
TRY TO BEAT THE GAME
DIE
RAGE AND QUIT
REPEAT

This game is hard, very hard, its like dark souls but in 2D. The story is interesting, have crafting system, trading cards, achievements, nice and atmospheric sounds, amazing retro style graphics.

▂▃▅▇█ final judgement : 80/100 █▇▅▃▂
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3 de 6 pessoas (50%) acharam esta análise útil
Recomendado
0.1 horas registradas
Publicada: 8 de dezembro de 2015
Have been playing this game a fair bit in offline mode. A fast, hard, and rather unforegiving roguelike.
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3 de 6 pessoas (50%) acharam esta análise útil
Recomendado
3.0 horas registradas
Publicada: 10 de fevereiro
5/5

P.S. If you are having sound problems under Windows delete 'openal32' in game folder

P.P.S. Game works under Trisquel GNU/Linux www.trisquel.info
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15 de 15 pessoas (100%) acharam esta análise útil
Recomendado
3.5 horas registradas
Publicada: 29 de outubro de 2014
É uma bela fusão entre Isaac e Hotline Miami.
Peguei free num giveaway e me surpreendi com esse rogue like cheio de pixel´s e bem desafiador. Bagulho é foooda!
Numa hora vc tem munição a dar com o pau, tem vários medkit´s, uma grande faca.... brilhante até ai, então, você entra em uma sala e se depara com zumbis saido de dutos. Uns tiros aqui, outros ali, umas facadas e uns arranhões depois... e pronto.. vc está na ♥♥♥♥♥ e sem nada!!!
E esse foi apenas o começo do começo..

Muito divertido, não deve ser julgado pela capa!
Os gráficos são fracos, mas.. who care´s?
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8 de 8 pessoas (100%) acharam esta análise útil
Recomendado
14.9 horas registradas
Publicada: 4 de março de 2015
Simplesmente um jogo muito bom e também desafiador,uma mistura de gráficos do jogo Issac,o jogo não e fácil no começo mais se você ficar tentando várias vezes você vai pegar o jeito,o jogo e difícil porque ele possui 10 Mapa para você completar em uma única vida desde o começo,se você morrer uma vez não haverá checkpoint e você terar que começar do Inicio cada vez que morrer,fiquei morrendo várias vezes no Level 3 e dps me acostumei com o jogo,alguns monstros vão usar armas de fogo e os BOSS são muito resistente,consegui completar o jogo todo em 14 HRS e Realmente fiquei impressionado com ele.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
0.4 horas registradas
Publicada: 30 de outubro de 2014
um dos jogos mais criativos que eu ja vi muito bom!
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
2.7 horas registradas
Publicada: 20 de dezembro de 2014
Half Life feelings + Hotline Miami gameplay...
uma mistura ótima desses dois jogos. Enquanto jogava Teleglitch, me lembrei várias vezes dos dias dourados jogando Half Life, talvez seja a atmosfera de isolamento, talvez seja os experimentos com portais, talvez os mutantes ou aliens, a "exploração" opicional pra adquirir armas e suprimentos, já que se voce sair atirando indiscriminadamente sem uma disciplina, vai se encontrar muitas vezes em uma situação ruim, HP não regenera sozinho, e se você morrer, acabou.
ótima jogabilidade, efeitos sonoros, e apesar do visual pixelado, tem ótimos efeitos.
8/10
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
0.2 horas registradas
Publicada: 3 de novembro de 2014
Teleglitch e um jogo bem interesante me surpriendi eu realmente nao tinha espectativa para esse jogo mais e um jogo que ainda pode obter conquistas e cartas e para um jogo desse porte e bem legal recomendo vale a pena jogar esse jogo.
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