In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.
Valutazione degli utenti:
Recenti:
Molto positiva (34 recensioni) - 85% delle 34 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (2,163 recensioni) - 2,163 recensioni degli utenti (84%) per questo gioco sono positive.
Data di rilascio: 24 lug 2013

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Acquista Teleglitch: Die More Edition

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-75%
$12.99
$3.24

Pacchetti che includono questo gioco

Acquista Paradox Indie Bundle

Include 4 articoli: Knights of Pen and Paper +1 Edition, Magicka, Teleglitch: Die More Edition, The Showdown Effect

SALDI ESTIVI! L'offerta termina il giorno 4 luglio

 

Recensioni

“Teleglitch is what happens when Dark Souls takes its training wheels off (...)”
Rock Paper Shotgun

“Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us. 90/100”
90/100 – Joystiq

“"Beneath the lo-fi visuals and simple animation is a sophisticated, thrilling, and occasionally brutal shooter.”
85/100 – PC Gamer

Steam Big Picture


Informazioni sul gioco

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Key Features

  • Over 20 types of enemies to combat
  • More than 40 types of weapons and items
  • 10 levels that radically change their structure every time you play
  • 10+ hours of play time (it gets harder the further you get)
  • Detailed database with full dossiers of each monster
  • Scavenge random equipment to craft new and deadly gear like The Can Gun (empty can + nails + explosives)
  • A sinister narrative filled with greedy military corporations covert experiments
  • The risk of permanent death creates an atmosphere of fear and dread

The Die More Edition features:
  • 5 bonus levels
  • Additional items and weapons
  • Upgraded and more deadly enemy AI
  • Expanded dossiers and lore content

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP or later
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS: OS X Mountain Lion (version 10.8)
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (Direct3D/OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
    Minimum:
    • OS:Ubuntu 12.04
    • Processor:3000 MHz
    • Memory:1024 MB RAM
    • Graphics:Geforce 6600 or equivalent (OpenGL compatible card with at least 256MB)
    • Hard Drive:100 MB HD space
    • Sound:2D sound compatible card
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Molto positiva (34 recensioni)
Complessivamente:
Molto positiva (2,163 recensioni)
Pubblicate di recente
Yablko
( 4.8 ore in totale )
Pubblicata: 1 luglio
A good video game.
Renox
( 1.6 ore in totale )
Pubblicata: 1 luglio
Good game

only 2 cons

1. It doesn't really make sense to give the enemy guns, it would have been a much better game if they all crawled.

2. No music
Kamakazi_Llama
( 271.4 ore in totale )
Pubblicata: 29 giugno
I'm a little biased, since I wrote a very large mod for this title, but... well, I ~cared~ enough to write a very large mod for this title, which should tell you something.

I think Teleglitch is a game which needs a sequel that's much more polished. It has a brilliance that shines through much of its crudity and balance problems.

It is, frankly, one of the few procedural-dungeon twin-stick shooters I'd honestly recommend to anybody to give it a go, because it gets a lot of things right, even if it doesn't get everything right.

Teleglitch, vanilla, is a Nintendo-hard twin-stick shooter that is basically about stabbing zombies with a knife over and over and over whilst not getting hit. It also has guns and a crafting system and bombs and a bunch of other things, but most of them don't matter, because there is so little ammo available that it's basically a game where ammo-hoarding to deal with certain enemies is the only way to survive the entire game.

I don't think all of that was well-done; I made a mod that basically re-configures the experience into something I personally found more fun. You can find it by reading through the comment threads here.

But the core idea- that you're alone in the dark, you cannot see everywhere, you're going to be constantly worrying about the next critter around the corner- these things are brilliantly realized. Few games, let alone games so simple, have been able to so convincingly create a real sense of worry and dread in Yours Truly; I don't think I've been so jump-scared since I played the original Resident Evil and the dogs crashed through that window (a reference most of you won't get, but trust me, it's one of the first truly Scary Things in video-game history).

I'd really like to see a better Teleglitch engine, with higher-resolution graphics, tighter gameplay and multiple difficulty settings so that it isn't so forbiddingly hard for newbies to the genre. Sadly, I doubt if we ever will see a sequel unless somebody else writes one, but it's a game where I think that the central feel and core will stick with me always.

None of what Teleglitch did was really "new", but it was all brought together pretty well, and even though there are rough edges and areas that I felt could have been better, it is far more fun than the many, many, many boring "roguelight" games that are essentially just variations on Smash TV, with their boring, square arenas and no sense of place and poorly-designed RNG systems under the hood taking skill out of the equation.

Teleglitch, by comparision, is almost entirely a game where a player's death is almost always the player's fault, not the fault of some developer's poor understanding of statistics; it's a game where exploration is risky but properly rewarded, and if the knife just worked a bit better and it had difficulty settings, it probably would have sold a lot more copies.
Intel Core 2 Duo
( 48.4 ore in totale )
Pubblicata: 27 giugno
close to 50 hours into the game and i still havent beaten it. ive gotten pretty far, but damn is this game difficult. i mean it is very difficult, but at the same time it is very very fun, and very rewarding to play. it feels very rewarding to finally beat the snake robot boss and advance to the next level.

as with any proper rogue-like you can only really advance in the game once you really understand the game. once you get the mechanics down, and you understand how the enemies behave, the strong and weak points of the guns. and of course you must really understand and be able to strategies your play through. inventory management is a must, you have to plan out if you are going to keep this item or that in hopes of using it in a later game to craft a certain item, or if you want to discard it in favor of carrying another item.

you also have to take into account ammo. do i really want to use up my ammo on these enemies now or should i save it for later and try to kill them with my knife, risking taking health damage. to get far in the game you must understand when to do this and when not to, along with other gameplay choices to make. and i think this is what this game does well and what makes it so fun and rewarding to play. you will die a lot before you understand these things, but if you pull through all those deaths you will get good and find this game to be excellent.
Steve Rogers
( 0.1 ore in totale )
Pubblicata: 26 giugno
I'm at work now and try to play through TeamViewer - it's really hard to play this way..
Kokito
( 4.3 ore in totale )
Pubblicata: 24 giugno
A real no regrets indie game. At all. TRUST ME. The story is slow and generic in the beginning but then it runrs realy inmersive. This game should deserve more atention. It's way inmersive and at some point you find your self escaping death on every corner, in a heavy fast-paced game.
wish there where more about it.

CREATE MORE GD DAMNIT!
clarkeveritas
( 26.5 ore in totale )
Pubblicata: 20 giugno
It is some sort of witchcraft how Teleglitch accomplishes so much with so little. The graphics manage to convey such a large amount despite the whole game taking up somewhere around 60 megs. The visual effects combined with the sound effects give the weapons a real sense of presence. I think this game might accomplish more with less better than anything I've ever played in my life.

The basis of the game is: You are somewhere where something not-so-great has occured and you are trying to escape while piecing together what has happened. You are an engineer and can combine inventory items into all sorts of neat stuff.... discovering what can be combined into what is part of the fun.... but surprisingly the combat and atmosphere are OUTSTANDING despite the... somewhat unrefined graphics. I never buy anything on Steam that isn't on sale but this is one of examples of a game that is fully worth the full asking price. The DLC is also pretty neat.... it adds a soundtrack (the original game has no music)... but the music must be accessed by the Steam Music player... simply Shift-Tab while in-game and select the soundtrack. A warning: missing out on the audio cues from enemies can be a disadvantage... but the DLC also adds multiple different starting scenerios. By this I mean instead of starting out with a 9mm pistol and an extra clip or two you might start with a revolver and extra ammo, or a bunch of dynamite and no gun, or a number of other situations. It privides much-needed diversity in the very early-stages of the game and forces you to get good at using different weapons and tactics.

In short: Teleglitch is an amazing game that does a lot with 60 megs of data. It is HARD.... like REALLY REALLY hard but I've had a blast despite never getting past level 7.... I actually died in the very first room on level 7 and died in extreme fashion. Think Dark Souls-style difficulty mixed with a large helping of Dead Space, all in a top-down environment. This game just has "it", that Special Sauce that just makes it fun. I read about this game on RockPaperShotgun and, having learned to trust their opinions, game-wise, decided to give it a chance when I found it on sale. I'm pretty sure this has been the only game I've played since I bought it aside from a little bit of the Fallout 3/Fallout New Vegas combining Tale of Two Wastelands. I've started up Teleglitch each of the last couple of days to just play a round or two (you have one life per playthrough... so a "round" would essentially be until you finally die.... which happens quite a bit) but ended up playing for the entire day. Despite all of my roughly-30 attempts ending in terrible, terrible failure: this game is just a lot of fun. Way moreso than the sum of it's parts would suggest.
Kralion
( 13.8 ore in totale )
Pubblicata: 20 giugno
Thank you, our lord and savior RDX, for this crateful of goods. Blessed be the canned meat and the loud shotgun that lets us live to see another day.
jcscarlett10
( 2.5 ore in totale )
Pubblicata: 20 giugno
I plan on playing much more, maybe 100% it, but too many games to play through. Very fun.
Recensioni più utili  Negli scorsi 30 giorni
26 persone su 34 (76%) hanno trovato questa recensione utile
31 persone hanno trovato questa recensione divertente
Consigliato
0.1 ore in totale
Pubblicata: 3 giugno
Do a pushup everytime you die


Git gud or git rekt
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
Consigliato
2.3 ore in totale
Pubblicata: 16 giugno
Every 5 minutes so farr, my jaw will drop... It's like clockwork.
I'm making guteral animal sounds.
When I learned I could make a nailgun, I said WhAAAAAAAAT?
Then when I learned I could upgrade that to a DOUBLE BARRLED NAILGUN,
I grunted....a Loooooooooong grunt.
You want to grunt too.
10/10 Must grunt
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
Consigliato
4.4 ore in totale
Pubblicata: 13 giugno
I like it. Got it for free from Humble Bundle, and it was worth every penny. Don't let my ~4 hours logged fool you, I usually play the non-Steam version from Humble, so my hours don't get looged. My actual play time is closer to 100 hrs.

I can't speak for the stability of the WIndows or Mac versions, but the Linux/SteamOS version is rock-solid.

The difficulty is high, and the procedurally-generated levels keep everything fresh. Ammo is tight. Don't miss!
Overall: 8/10.
The general asking price of $12.99 seems a little steep for a three-year-old, low-budget game, but at the current sale price (2016-06-13) of $3.24, it's a great value.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
26.5 ore in totale
Pubblicata: 20 giugno
It is some sort of witchcraft how Teleglitch accomplishes so much with so little. The graphics manage to convey such a large amount despite the whole game taking up somewhere around 60 megs. The visual effects combined with the sound effects give the weapons a real sense of presence. I think this game might accomplish more with less better than anything I've ever played in my life.

The basis of the game is: You are somewhere where something not-so-great has occured and you are trying to escape while piecing together what has happened. You are an engineer and can combine inventory items into all sorts of neat stuff.... discovering what can be combined into what is part of the fun.... but surprisingly the combat and atmosphere are OUTSTANDING despite the... somewhat unrefined graphics. I never buy anything on Steam that isn't on sale but this is one of examples of a game that is fully worth the full asking price. The DLC is also pretty neat.... it adds a soundtrack (the original game has no music)... but the music must be accessed by the Steam Music player... simply Shift-Tab while in-game and select the soundtrack. A warning: missing out on the audio cues from enemies can be a disadvantage... but the DLC also adds multiple different starting scenerios. By this I mean instead of starting out with a 9mm pistol and an extra clip or two you might start with a revolver and extra ammo, or a bunch of dynamite and no gun, or a number of other situations. It privides much-needed diversity in the very early-stages of the game and forces you to get good at using different weapons and tactics.

In short: Teleglitch is an amazing game that does a lot with 60 megs of data. It is HARD.... like REALLY REALLY hard but I've had a blast despite never getting past level 7.... I actually died in the very first room on level 7 and died in extreme fashion. Think Dark Souls-style difficulty mixed with a large helping of Dead Space, all in a top-down environment. This game just has "it", that Special Sauce that just makes it fun. I read about this game on RockPaperShotgun and, having learned to trust their opinions, game-wise, decided to give it a chance when I found it on sale. I'm pretty sure this has been the only game I've played since I bought it aside from a little bit of the Fallout 3/Fallout New Vegas combining Tale of Two Wastelands. I've started up Teleglitch each of the last couple of days to just play a round or two (you have one life per playthrough... so a "round" would essentially be until you finally die.... which happens quite a bit) but ended up playing for the entire day. Despite all of my roughly-30 attempts ending in terrible, terrible failure: this game is just a lot of fun. Way moreso than the sum of it's parts would suggest.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
48.4 ore in totale
Pubblicata: 27 giugno
close to 50 hours into the game and i still havent beaten it. ive gotten pretty far, but damn is this game difficult. i mean it is very difficult, but at the same time it is very very fun, and very rewarding to play. it feels very rewarding to finally beat the snake robot boss and advance to the next level.

as with any proper rogue-like you can only really advance in the game once you really understand the game. once you get the mechanics down, and you understand how the enemies behave, the strong and weak points of the guns. and of course you must really understand and be able to strategies your play through. inventory management is a must, you have to plan out if you are going to keep this item or that in hopes of using it in a later game to craft a certain item, or if you want to discard it in favor of carrying another item.

you also have to take into account ammo. do i really want to use up my ammo on these enemies now or should i save it for later and try to kill them with my knife, risking taking health damage. to get far in the game you must understand when to do this and when not to, along with other gameplay choices to make. and i think this is what this game does well and what makes it so fun and rewarding to play. you will die a lot before you understand these things, but if you pull through all those deaths you will get good and find this game to be excellent.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
1 persone su 3 (33%) hanno trovato questa recensione utile
Consigliato
2.3 ore in totale
Pubblicata: 31 dicembre 2013
good game
Questa recensione ti è stata utile? No Divertente
0 persone su 2 (0%) hanno trovato questa recensione utile
2 persone su 8 (25%) hanno trovato questa recensione utile
Sconsigliato
1.3 ore in totale
Pubblicata: 17 novembre 2014
Worst game ever
Questa recensione ti è stata utile? No Divertente
197 persone su 215 (92%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Consigliato
24.6 ore in totale
Pubblicata: 22 ottobre 2013
Normally when you play this sort of game you find yourself saving your good weapons and ammo for some hypothetical time of need that never seems to arrive.

In Teleglitch you will find that time. You will run out of ammo. And then you will die.

Usually around level 3.

This game is amazing.
Questa recensione ti è stata utile? No Divertente
171 persone su 185 (92%) hanno trovato questa recensione utile
15 persone hanno trovato questa recensione divertente
Consigliato
6.8 ore in totale
Pubblicata: 11 ottobre 2014
I like everything about this game except the difficulty. I'm only a very casual gamer so I'd probably get on better with the die-less edition, but everything else about it appeals to me, just a shame I'm no good at it.
Questa recensione ti è stata utile? No Divertente