Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
Análisis de usuarios: Mayormente positivos (846 análisis)
Fecha de lanzamiento: 24 de abr. 2013

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Recomendado por mentores

"A wonderful piece of explorable, challenging artistry, a stunning collection of esoteric architecture, and a delightfully peculiar journey."
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Críticas

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

Acerca de este juego

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.
  • Oculus Rift Support - Fully immerse yourself within the world of Kairo using the Oculus Rift VR headset. (DK1 PC & Mac only, DK2 coming soon)

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Análisis útiles de usuarios
A 21 de 21 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.3 h registradas
Publicado: 27 de diciembre de 2014
Uno de los juegos más raros y abstractos que he probado, prueba viviente de lo que ocurre cuando la narrativa visual basada en el entorno se lleva hasta el extremo.

Kairo nos lanza a un escenario en el que no sabemos qué somos ni dónde estamos, extrañas y a menudo colosales estructuras se muestran ante nuestros ojos. Con movimientos básicos deberemos resolver los puzzles que se nos vayan presentando según avancemos por una especie de portales, la mayoría de estos puzzles se basan en la lógica y la observación y, aunque al principio pueden ser bastante fáciles, en determinados puntos pueden llegar a complicarse.

La cuestión es que gracias a ciertos detalles sabemos que lo que hacemos parece tener un propósito, pero se hace muy difícil deducir cual es por nuestra cuenta o al menos a mí me lo pareció. Dicen que es mucho más fácil de entender jugando una vez más o incluso varias, pero lamentablemente es un lujo del que no dispongo así que tras completarlo tuve que buscar teorías fuera del juego (y una de ellas parecía muy razonable). Esto es algo que puede ser tanto positivo como negativo según el cristal con el que se mire, personalmente me pareció muy curioso.

En la parte técnica no es un juego que destaque visualmente, de hecho se nota a simple vista lo cuadriculado que es todo, aunque eso es parte de su encanto y estilo visual. Es incluso más importante la ambientación en su conjunto, que juega un papel importantísimo y cubre de un halo de misterio a todas y cada una de las localizaciones.

En esencia es una experiencia diferente, así que si te lanzas a ella procura mentalizarte en consecuencia.
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A 3 de 3 personas (100%) les ha sido útil este análisis
6.4 h registradas
Publicado: 6 de diciembre de 2014
Si te gustan los juegos de aventura de exploración como Aura, Myst o Lighthouse, recomiendo que jueguen Kairo.

Es muy minimalista en su presentación, mayormente con figuras geométricas y texturas con poco detalle, pero es acorde a la temática que intenta exponernos a lo largo del juego.

La mayoría de los puzzles son de una dificultad media, requiriendo recorrer una habitación por completo antes de proceder a resolverlo. En algunos casos se requieren volver a zonas anteriores para poder encontrar las soluciones, pero de ninguna manera esto se vuelve tedioso.

La música crea un ambiente que va junto con la presentación, sonidos de electrónico profundos y ominosos pero llenos de emisión.


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A 158 de 164 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
168.6 h registradas
Publicado: 7 de octubre de 2014
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
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A 49 de 51 personas (96%) les ha sido útil este análisis
3.0 h registradas
Publicado: 11 de noviembre de 2014
Kairo is one of thise gems amongst the steam garbage I seem to keep running into. After playing antichamber, I absoultely had to play Kairo.

Kairo is a game in which you appear to be embarking into the depths of an ancient egypt-like machine that either uses magic or technology too far beyond you to understand. Either way, Kairo is one of those games that doesn't explain anything to you (though you have the option of hints, which don't help much) so it requires a lot of problem solving and logistics on your part.
Most of the puzzles are self-explanitory, and the ones that aren't normally are supplied with a stone or wall you have to look at. Once you find those, you then proceed to facepalm realizing how simple the complex-looking puzzle really is. Even so, the puzzles really are challanging, to the point where I actually had to look up a walkthrough for one of them because it didn't seem to be based on any rhyme or reason (and that I couldn't find any stones or walls to explain it) I'm sure you'll identify the one I'm talking about if you play this game.
The story is widely open to interpretation though. There were points in the story that sent a legit chill down my spine. Other moments had me scratching my head wondering what just happened. In order to understand it, you're required to fill in a lot of blanks.
Overall, despite it's cheap graphics and oddly slippery controls, Kairo is a game that you'll enjoy figuring out for yourself, and then be proud to finish.
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A 49 de 59 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.3 h registradas
Publicado: 6 de octubre de 2014
I'm not a huge fan of Kairo. It's a puzzle game, but you never get those satisfying "ah-ha!"moments from a puzzle successfully solved. The puzzles are often frustrating, esoteric and are rarely particularly logical. There's thankfully a built-in hint system, but that doesn't really make it any more satisfying. You end up with a more "Oh, that's what they wanted me to do? Huh, okay." than anything. The (very) minimal graphics, sound and story don't do much to entice you to slog through the rest of the game.

If you want a surreal, minimalist walking simulator, NaissencE is a much better game. If you want surreal first-person puzzling in a clean white-washed environment, go for Antichamber or even something like QUBE.

I enjoy surreal/minimalist walking simulators and first-person puzzlers, but this game just doesn't do it for me.
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A 20 de 24 personas (83%) les ha sido útil este análisis
6.7 h registradas
Publicado: 3 de noviembre de 2014
Exploration based chillout game. if you want an experiance.. buy this game. relax enjoy. excellent music. atmosphere are every corner. and peace. discover the mystery of an ancient alien ruin.. and in doing so find a lost piece of yourself. Inde AA. Dava
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A 13 de 15 personas (87%) les ha sido útil este análisis
3.9 h registradas
Publicado: 12 de noviembre de 2014
I have enjoyed every moment with this game. I haven't quite finished it yet, but I'm confident in recommending it. To be clear, if you're looking for a fast-paced game with all the latest bells and whistles, this is not the one for you. The graphics and music are quite simple, and gameplay is as slow-paced as you'd like it to be. However, I disagree with those who call this a "walking simulator." It is very much a game. There are puzzles to solve as well as a story to uncover.

The puzzles are very well-designed. There is no dialogue and no text, yet somehow it's always clear what you're expected to do. Some of the puzzles are quite simple, while others are much more complex, but I haven't found a single one I couldn't solve with a little patience and logical thought. It's not too easy, but it's not too difficult, either. There was only one puzzle I needed hints for - and those hints are provided in the game menu. There are three hints for each puzzle, starting out vague and growing more specific, so you can get exactly the amount of help you need if you ever get stuck.

The story is revealed entirely through gameplay. When I first started playing, I didn't expect there to be much of a story. I was satisfied with the beautiful abandoned abstract architecture and puzzles. The first time I uncovered an unexpected plot twist, my heart skipped a beat, and every one I've found after that has led to even more amazed moments. I'm very picky about storytelling, and this is one game that does it perfectly without ever resorting to dialogue or verbal exposition.

Overall, it's a well-crafted game. Everything in it functions well and it all comes together to form a beautiful whole. It's not for everyone, but I think most people will find it enjoyable and well worth buying.
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A 25 de 38 personas (66%) les ha sido útil este análisis
2.1 h registradas
Publicado: 7 de enero
Forever Alone!!!
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A 15 de 21 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.5 h registradas
Publicado: 10 de noviembre de 2014
This game made my brain make the noise a deflating tire makes.
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A 7 de 7 personas (100%) les ha sido útil este análisis
0.2 h registradas
Publicado: 22 de enero
I very much enjoyed this game. I haven't played it for long but I feel the need to let others know to not be discouraged. It's like a dream.
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A 8 de 9 personas (89%) les ha sido útil este análisis
3.0 h registradas
Publicado: 12 de enero
Kairo is an abstract first person puzzle/exploration game where you work your way through a geometric world to complete what are initially seemingly arbitrary tasks to accomplish a goal which is not immediately apparent. It is obtuse, but stylistically so, and easy to get lost in. I recommend walking around and exploring before diving in too deep, but when stuck in any given room, you can go into the menu and choose up to three Hints to help point you in the right direction - this is the saving grace of the game, as they progressively give more direction without telling you what exactly to do, so you're never actually LOST, it can just feel like it at times.

The controls are a little "floaty" - they don't feel as tight as most other first person games, but due to a lack of combat that's not necessarily a problem, just takes some getting used to. The graphics are simple, but very effective - the spectacle is quite impressive.

In addition to the normal gameplay goals, there are a series of 18 runes to find hidden about the game, one "go back and find later" puzzle where, after you exit an area, something secret opens up which you can find, and three exceptionally hard "did you notice that one little thing elsewhere? Interpret it in this abstract way here!" puzzles which you might need to look for external guides for.

The game doesn't take too long (aside from those harder puzzles) - 3-4 hours should probably be enough to get through it.

I had a good time with it. It's probably not up everyone's alley, but if the above sounds interesting, check it out.
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A 9 de 12 personas (75%) les ha sido útil este análisis
1.4 h registradas
Publicado: 2 de noviembre de 2014
Kairo is one of the few games I've played that conveys a story without a single word. Through beautifully done, mysterious environments, and sometimes mind-bending puzzles, Kairo shines as one of the most inspired (and inspirational) games out there.
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A 10 de 14 personas (71%) les ha sido útil este análisis
3.7 h registradas
Publicado: 12 de octubre de 2014
Probably, the strangest puzzle game I've ever played. You can find yourself in the world of amazing monumental architecture. Nobody will help you to get out of here.
7/10
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A 12 de 18 personas (67%) les ha sido útil este análisis
6.2 h registradas
Publicado: 8 de noviembre de 2014
Beautiful game! Great atmosphere and an intriguing mystery that's revealed silently through puzzles. Worth the five bucks for sure!
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A 6 de 8 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.5 h registradas
Publicado: 6 de diciembre de 2014
It took me a while to realise it's a building and not a sword.
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A 8 de 12 personas (67%) les ha sido útil este análisis
4.4 h registradas
Publicado: 31 de octubre de 2014
Beautiful architecture and environment, sometimes incomprehensible puzzles, and real cheap even at full price. Not perfect but certainly worth your time.
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A 8 de 13 personas (62%) les ha sido útil este análisis
3.9 h registradas
Publicado: 1 de octubre de 2014
- I still don't get what I've done, what I've see, what they wanted me to do.
- Those puzzles were hard, because they're in gigantic size. Every not-that-important mistake took more than a bit and that was exhausting.
- Though I don't still get what was happening, I loved some landscapes in the game.
- Seems I can go almost everywhere on the map, but really doing that all the time makes it boring, quickly.
- Was not actually long to get to the ending, playtime is adequate. (took 3 hrs to get to ending)
- I can say I enjoyed it at last.

But I think not many of you would enjoy this game, it's... not for 'everyone'. Most of you would get bored.
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A 2 de 2 personas (100%) les ha sido útil este análisis
6.9 h registradas
Publicado: 6 de febrero
A puzzler game with a deep story that's conveyed without speech or reading. A wonderful piece of explorable, challenging artistry, a stunning collection of esoteric architecture, and a delightfully peculiar journey.

Game: 7.0/10
Graphic: 7.5/10

100% Achievement : Easy | Medium | Hard | Very Hard
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A 2 de 2 personas (100%) les ha sido útil este análisis
3.3 h registradas
Publicado: 17 de enero
One Sentence
Atmospherically interesting and surreal puzzle game with some glaring flaws.

A Bit More
Let me first say I got this game for the fair price of 0.74$ and I think paying full price may also be a fair deal, depending on where your video game preferences lie.
Kairo sets the mood pretty early with it's ominous soundtrack and stark visuals. I found the grain effect and mouse smoothing (default settings) annoying so I had to turn them off straight away. I had extremely choppy/laggy mouse and keyboard movement which might be due to my weak computer but this game should not as demanding on the cpu as it is. Despite all that Kairo's atmosphere is enjoyable and the much needed hint system helps in teaching you what the level design won't. Towards the later segments of the game the puzzles lose some of their quality and the map design will leave most players wondering around without much enjoyment.

Bottom Line
If you enjoy difficult puzzles and open ended mysteries Kairo will give you your money's worth

Follow http://steamcommunity.com/groups/West7 for more game reviews
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.6 h registradas
Publicado: 21 de diciembre de 2014
Interesting atmosferic game where you find your self alone in some sort of strange rooms where you have to solve secret puzzles to continue.
This is a really great game compared to the most video games created these days.
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