Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
使用者評論:
Recent:
大多好評 (21 篇評論) - 71% of the 21 user reviews in the last 30 days are positive.
Overall:
大多好評 (1,232 篇評論) - 1,232 個使用者中有 75% 為該遊戲做出正面評論。
發售日: 2013 年 04 月 24 日

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夏日特賣!特惠截止於 07 月 4 日

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$4.99
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評論

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

關於此遊戲

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Customer reviews
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Recent:
大多好評 (21 篇評論)
Overall:
大多好評 (1,232 篇評論)
Recently Posted
Morgue
( 9.9 記錄時數 )
張貼於:06 月 29 日
This is about as simple as a puzzle game gets. There are no instructions or notes to read - only those you make yourself.

However, I figured out everything except for the secret ending without any outside help. First, note that it is practically impossible to get truly stuck. Yes, you may be unable to solve a puzzle, but you cannot break anything so that it is unsolvable, and you cannot get trapped anywhere. I encountered no glitches at all, which is definitely a plus.

There is an in-game hints system, which I do recommend using. Be prepared for some backtracking (the game makes this easier later on), and to write down everything. Some things look like puzzles but aren't. Some puzzles can be solved through a simple trial-and-error approach, others require finding the clue or simple logic.

I say "simple", though there are a couple of rather fiendish puzzles in here. Investigate everything. Try everything. Like I said, this game is impossible to break.

There is no save button, the game simply saves when you quit - which made me a little nervous but always worked as intended. There is no way to return to an earlier save, but there is also no reason to want to; unless you want to solve the puzzles again, in which case you should start a new game.

If you like puzzles, don't want your hand held, and find the screenshots intruging, you will likely enjoy Kairo.
Helpful? 搞笑
Dclyde | ~~何ですか
( 3.7 記錄時數 )
張貼於:06 月 27 日
This is a pretty fun game, I got stuck for a bit near the end trying to figure out that pattern puzzle, but over all a good game. A lot of the puzzles you really have to think about at times, and for only 5 dollars (its also on sale a lot) its worth picking up if your into these type of games.
Helpful? 搞笑
Brokeaardvark
( 0.6 記錄時數 )
張貼於:06 月 26 日
This is a terrible game. The graphics could cause seizures, there is no objective markers or anything to see where you have been, the puzzles are too easy... not worth your money.
Helpful? 搞笑
freakin’tiger
( 4.5 記錄時數 )
張貼於:06 月 26 日
Kairo is an architectural exploration game, with a focus on puzzles and secrets. Colorful, yet somewhat “empty” rooms with sometimes breathtaking atmosphere are a dime a dozen. Kairo unfolds its hodological structure by looking around and – well, by standing still and let it sink in.

It is a great example of interplay between architecture, image and walking/exploring.
Helpful? 搞笑
Taleweaver
( 0.8 記錄時數 )
張貼於:06 月 25 日
This is a pretty tough one to judge. Let me first say that I usually tend to like abstract games, as well as had a few good "walking simulators". However, I don't find Kairo to be one of them.

On the question of whether games can be art, Kairo certainly makes a solid case for a 'yes'. Within the individual levels, there is certainly a sort of surrealistic atmosphere that remains intact despite the used engine (I think unrealED 2.0) itself being pretty outdated at this time.
However, my gripe is mostly that this theme isn't consistent between levels. There is no natural progression or any overarching sentiment that ties the levels together. Each and every one could have been the first, somewhere in the middle or the last one.

And while the atmosphere is okay (even good), the puzzle aspects feel tacked on and added "because it's expected". They are rudimentary dabblings that IMHO doesn't add much. I had no fun in solving them (or attempting to), and frankly found myself bored more than intrigued.

So...end result: perhaps get this if you just want to watch some interesting minimalistic design. But to be honest, that's exactly what the trailers already provide. :\
Helpful? 搞笑
SkyTits
( 5.1 記錄時數 )
張貼於:06 月 25 日
Great game!
Helpful? 搞笑
M!LF_HUNTER
( 0.3 記錄時數 )
張貼於:06 月 25 日
allways a good choice if you want to experience the worst trip of your life
Helpful? 搞笑
Pastarnache
( 0.7 記錄時數 )
張貼於:06 月 20 日
I think developers were on drugs when they actually did this game .
10/10 I'm too stupid to solve this.
Helpful? 搞笑
Rawr X3
( 0.3 記錄時數 )
張貼於:06 月 15 日
I'm all for "Walking Simulators" but there really was nothing interesting to this. I just walked around for 20 minutes going room to room without finding/seeing anything interesting. There wasnt anything to indicate why I was there or where I was going until I just got bored and closed the game.
Helpful? 搞笑
Sarkoth
( 22.2 記錄時數 )
張貼於:06 月 15 日
Interesting puzzler / walking simulator. Very minimalistic, but spot-on art design.
Helpful? 搞笑
Most Helpful Reviews  In the past 30 days
11 人之中有 9 人(82%)認為這篇評論值得參考
有 6 位使用者認為這則評論很有趣
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0.7 記錄時數
張貼於:06 月 20 日
I think developers were on drugs when they actually did this game .
10/10 I'm too stupid to solve this.
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3 人之中有 3 人(100%)認為這篇評論值得參考
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2.0 記錄時數
張貼於:06 月 3 日
Kairo is as simple as it gets. It is an artsy, abstract and super minimalist walking simulator. And, as such, I think it excel, as it is always throwing at you new kind of imagery, puzzle and scenery. At no point I found Kairo to be lazy, reusing too often room design. I recommend using a guide though. Due to the minimalistic approch of the game, some puzzle are very cryptic.

If the idea of walking through monochrome rooms of block, sphere and triangle while engulfing deeply into your own though and emotion, you will like this game. My advice is to surrender yourself to Kairo and let every bit of creativity sink in without looking for a finite explanation of what is happening around you.
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3 人之中有 3 人(100%)認為這篇評論值得參考
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22.2 記錄時數
張貼於:06 月 15 日
Interesting puzzler / walking simulator. Very minimalistic, but spot-on art design.
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
4.5 記錄時數
張貼於:06 月 26 日
Kairo is an architectural exploration game, with a focus on puzzles and secrets. Colorful, yet somewhat “empty” rooms with sometimes breathtaking atmosphere are a dime a dozen. Kairo unfolds its hodological structure by looking around and – well, by standing still and let it sink in.

It is a great example of interplay between architecture, image and walking/exploring.
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  Overall
8 人之中有 8 人(100%)認為這篇評論值得參考
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1.9 記錄時數
張貼於:2015 年 01 月 17 日
偶而的靈感,盲目的幻想夢境,潛意識的超現實解謎。
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3 人之中有 3 人(100%)認為這篇評論值得參考
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4.0 記錄時數
張貼於:2013 年 12 月 1 日
很有意境的解謎遊戲,
但劇情著墨不多。
成就雖少但有的相當具有挑戰性



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1 人之中有 1 人(100%)認為這篇評論值得參考
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3.8 記錄時數
張貼於:2015 年 05 月 23 日
夢幻的感覺
這篇評論值得參考嗎? 搞笑
180 人之中有 174 人(97%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
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172.2 記錄時數
張貼於:2014 年 10 月 7 日
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
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158 人之中有 143 人(91%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
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8.7 記錄時數
張貼於:2014 年 09 月 10 日
I am alone.

As with most places in this desolate world I find myself in, the room is almost entirely monochromatic. Green, but not a green like living plants, but a green like something sickly and dying. Rotten. Slimy. It is a long corridor, and unlike the other places I have visited, it is somewhat claustrophobic. Large caskets line the sides of the corridor, and as I walk slowly along, looking for something I am expected to do, I stop and investigate one.

There is a monitor on each casket. Some are broken, some flicker with static, but this one shows an image, though of what, I cannot see. I stand there for awhile, longer maybe than I should, waiting for something to appear on that monitor, but if the image changes, it is perhaps only my imagination. Or my reflection.

Kairo is a strange, ominous world. There are great monoliths to explore, machines that reach up to the heavens, and cramped corridors to wander through. Some rooms have puzzles, some are just desolate walkways, hanging out over an abyss.

I feel I am in purgatory. The very first action this game asks you to take is a leap of faith. This is what the game expects of you- perhaps not to understand, but to experience.

Visually, this game is a treat of abstract, bold art. Simple, yes, but the limited pallette serves to build the abandoned atmosphere of the game, and Kairo is more than capable of providing small details mixed in amongst the enormous structures. The appearance of the game almost looks somewhat grainy, like an old photograph.

The sound is just the howl of empty wind in enormous rooms. Rocks grind and scrape over surfaces as you move puzzles into place. There is some music, but it did not stand out to me in comparison to the rooms that whistle with loneliness.

Kairo is, for the most part, a puzzle game. You manipulate these great structures, these old, broken runes, to find your way through. Some of the puzzles are simple, some of them seem to make little sense, requiring simple trial and error. Kairo does provide 'hints' for each level, but they are otiose at best, perhaps deliberately. Still, there is a sense of accomplishment at defeating these particular puzzles, and a continual drive to see what might be next keeps you going.

Do I understand what is going on? I feel I do. But at the same time, I feel that there are many right answers.

So, come. Walk with me for awhile.
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95 人之中有 90 人(95%)認為這篇評論值得參考
有 6 位使用者認為這則評論很有趣
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4.3 記錄時數
張貼於:2015 年 11 月 18 日
Kairo is a first-person puzzle game set in a minimalistic universe.
The player journeys through the ruins of a civilization long departed, discovering artifacts and clues about the disappearance of its inhabitants along the way.

The puzzles in the game are not groundbreaking, but they are still enjoyable and somewhat challenging.
http://steamcommunity.com/sharedfiles/filedetails/?id=557747505

The 3D world of Kairo is made up of very basic geometrical shapes, usually being combined to almost give the appearance of a more complex structure.
The grittiness, sparseness and colors pervading each room is part of what I think, creates the game's strongest characteristic: its ambiance.
http://steamcommunity.com/sharedfiles/filedetails/?id=557717729

The soundtrack can be eerie, futuristic, ethereal and unnerving and serves to both enhance the impact of the visuals as well as shape the emotional experience of the player.

I found myself enjoying the atmosphere more and caring less about the former inhabitants of the world and the overall message the game conveys.
In overall, for a small, adventurous indie title like this, Kairo is still an experience worth having for fans of this sort of game.

7/10
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