Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
Nutzerreviews:
Kürzlich:
Sehr positiv (21 Reviews) - 85% der 21 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (1,223 Reviews) - 76 % der 1,223 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 24. Apr. 2013

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Reviews

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

Über dieses Spiel

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Sehr positiv (21 Reviews)
Insgesamt:
Größtenteils positiv (1,223 Reviews)
Kürzlich verfasst
haarbart
( 1.5 Std. insgesamt )
Verfasst: 23. Juni
Tja, wie kann man "Kairo" beschreiben? Es ist ein interessantes Spiel, indem man herum läuft und kleinere, nicht allzu schwierige Rätsel lösen muss, um in der Spielwelt zu bestimmten Portalen zu gelangen. Die wiederum eröffnen eine neue "Welt" die aber mit den anderen in Verbindung steht. Soundtrack und Atmosphäre sind, meiner Meinung nach, gut. Es kommt zu keiner Gewalthandlung, zumindest hatte ich bis jetzt keine. Es ist trotzdem ein sehr interessantes Spiel, obwohl ich immer noch nicht weiß worum es geht und was die "Botschaft" dieses Spiels sein kann. Wenn man Tipps braucht, im Spiel selbst kann man diese abrufen - meist ein wenig verschlüsselt. Trotz allem gebe ich eine positive Empfehlung ab.
Hilfreich? Ja Nein Lustig
Pastarnache
( 0.7 Std. insgesamt )
Verfasst: 20. Juni
I think developers were on drugs when they actually did this game .
10/10 I'm too stupid to solve this.
Hilfreich? Ja Nein Lustig
Rawr X3
( 0.3 Std. insgesamt )
Verfasst: 15. Juni
I'm all for "Walking Simulators" but there really was nothing interesting to this. I just walked around for 20 minutes going room to room without finding/seeing anything interesting. There wasnt anything to indicate why I was there or where I was going until I just got bored and closed the game.
Hilfreich? Ja Nein Lustig
Sarkoth
( 22.2 Std. insgesamt )
Verfasst: 15. Juni
Interesting puzzler / walking simulator. Very minimalistic, but spot-on art design.
Hilfreich? Ja Nein Lustig
Lithium
( 0.3 Std. insgesamt )
Verfasst: 8. Juni
I dont think this qualifies as a game.It is more like tech demo for an old and bad engine.

When you boot the game up,you are greeted with SPECTACULAR controls.Whoever made this game thought it was a good idea to apply smoothing to CONTROLS.And thank god i realized that you can turn it off at least for mouse.You had one job as a walking simulator:BEING ABLE TO WALK.This must be someones first game or something,and it is good AS SOMEONE'S FIRST GAME,but its pretty sh*t as a real game.

Then we got the textures and oh boy,arent they sh*t.Textures 101:DO NOT CREATE A WALL WİTH ONLY THE SAME TEXTURE.HAVE VARIATION.Also polygons.You need 'em.

And we get to the "story":This is why i called this game a tech demo rather than a game.If you remove every text from a game,there will be NO ROOM FOR STORY.

Oh and puzzles arent great.

And you are trying to be "atmospheric" ,huh?
-No graphics
-No controls
-No story.
How were you planning to be atmospheric again?At least have one of them.

P.S. Remove the cheap grain effect before saying i was wrong about the graphics.That effect is the cheapest trick i have ever seen so far.And there it is,after being thru at least 50 of this type,the first time i actually used "I Do not recommend "button.

TL;DR :
-Worst controls.
-Motion sickness.
-GldSrc engine level graphics.
-♥♥♥♥♥ier textures.
+Decent music.
Down it with beer.

3/10 : A badly made half-life mod.(With fitting music tho.)
Hilfreich? Ja Nein Lustig
joliet_jane
( 1.1 Std. insgesamt )
Verfasst: 6. Juni
Wow, coooooollll... far out man!
Yeah, I bought this game, played around with it, and enjoyed exploring the spaces within. I didn't get very far, I just wanted to look at it. I'm satisfied with it. You can actually try to complete the game if you want, but... it's all good, man.
Hilfreich? Ja Nein Lustig
Clarence
( 2.0 Std. insgesamt )
Verfasst: 3. Juni
Kairo is as simple as it gets. It is an artsy, abstract and super minimalist walking simulator. And, as such, I think it excel, as it is always throwing at you new kind of imagery, puzzle and scenery. At no point I found Kairo to be lazy, reusing too often room design. I recommend using a guide though. Due to the minimalistic approch of the game, some puzzle are very cryptic.

If the idea of walking through monochrome rooms of block, sphere and triangle while engulfing deeply into your own though and emotion, you will like this game. My advice is to surrender yourself to Kairo and let every bit of creativity sink in without looking for a finite explanation of what is happening around you.
Hilfreich? Ja Nein Lustig
Orange Bitflip
( 7.0 Std. insgesamt )
Verfasst: 29. Mai
I haven't seen much about these points yet, I'm just adding to others' reviews.

This one's about solving some puzzles in a hyper dimensional alien space to turn some machines on after the apocalypse.
Graphical design is going for minimalistic abstract representation of stone buildings, so I'm certain there's less than 100 textures in the entire game. Explorable empty space is used to show importance of an object in the room, and over-saturated lighting is used almost randomly, but consistently through a room.
Sound design follows graphical design, and follows a theme of emptiness and alienation in an abstract world.
The physics and control are poor, but only because they are unnecessary for the gameplay.
Gameplay itself is puzzle solving in insolation, but the main story puzzles are simple. It's a small game that takes time to explore for 100% completion. The 100% content beyond the main story puzzles just involves finding hidden things and backtracking after hitting an obvious switch to find a matching shape somewhere.

After breaking it down like that, I think it'd make for a really nice modern art machinima.
As far as being a game, it can be depressing for a few reasons. That's why I recommend it.
Hilfreich? Ja Nein Lustig
Lokewen
( 0.3 Std. insgesamt )
Verfasst: 29. Mai
WTF!?
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
6 von 6 Personen (100 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
Empfohlen
0.7 Std. insgesamt
Verfasst: 20. Juni
I think developers were on drugs when they actually did this game .
10/10 I'm too stupid to solve this.
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
Empfohlen
5.2 Std. insgesamt
Verfasst: 27. Mai
Chill environment including sounds/music, challenging puzzles that vary so you aren't constantly doing the same thing, some trippy environments.

I really enjoyed this game. Felt original and is definitely worth the price point.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
2.0 Std. insgesamt
Verfasst: 3. Juni
Kairo is as simple as it gets. It is an artsy, abstract and super minimalist walking simulator. And, as such, I think it excel, as it is always throwing at you new kind of imagery, puzzle and scenery. At no point I found Kairo to be lazy, reusing too often room design. I recommend using a guide though. Due to the minimalistic approch of the game, some puzzle are very cryptic.

If the idea of walking through monochrome rooms of block, sphere and triangle while engulfing deeply into your own though and emotion, you will like this game. My advice is to surrender yourself to Kairo and let every bit of creativity sink in without looking for a finite explanation of what is happening around you.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
22.2 Std. insgesamt
Verfasst: 15. Juni
Interesting puzzler / walking simulator. Very minimalistic, but spot-on art design.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
7.0 Std. insgesamt
Verfasst: 29. Mai
I haven't seen much about these points yet, I'm just adding to others' reviews.

This one's about solving some puzzles in a hyper dimensional alien space to turn some machines on after the apocalypse.
Graphical design is going for minimalistic abstract representation of stone buildings, so I'm certain there's less than 100 textures in the entire game. Explorable empty space is used to show importance of an object in the room, and over-saturated lighting is used almost randomly, but consistently through a room.
Sound design follows graphical design, and follows a theme of emptiness and alienation in an abstract world.
The physics and control are poor, but only because they are unnecessary for the gameplay.
Gameplay itself is puzzle solving in insolation, but the main story puzzles are simple. It's a small game that takes time to explore for 100% completion. The 100% content beyond the main story puzzles just involves finding hidden things and backtracking after hitting an obvious switch to find a matching shape somewhere.

After breaking it down like that, I think it'd make for a really nice modern art machinima.
As far as being a game, it can be depressing for a few reasons. That's why I recommend it.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Empfohlen
1.1 Std. insgesamt
Verfasst: 6. Juni
Wow, coooooollll... far out man!
Yeah, I bought this game, played around with it, and enjoyed exploring the spaces within. I didn't get very far, I just wanted to look at it. I'm satisfied with it. You can actually try to complete the game if you want, but... it's all good, man.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
0.3 Std. insgesamt
Verfasst: 15. Juni
I'm all for "Walking Simulators" but there really was nothing interesting to this. I just walked around for 20 minutes going room to room without finding/seeing anything interesting. There wasnt anything to indicate why I was there or where I was going until I just got bored and closed the game.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
16 von 17 Personen (94 %) fanden dieses Review hilfreich
Empfohlen
8.4 Std. insgesamt
Verfasst: 29. Dezember 2014
"Kairo" ist vor allem eines: stilsicher.

In einer archaisch-monumentalen Welt gilt es, aus der First-Person-Perspektive verschiedenste Rätsel zu lösen. Man entdeckt Raum für Raum, sucht nach Hinweisen und versucht, Rätselstrukturen zu verstehen. Die mysteriöse Spielwelt entfaltet dabei durch oft synchrone Farbgebung und die meist reduzierte aber gekonnte Soundkulisse ihre eigene faszinierende Atmosphäre.

Die Rätsel erweisen sich als mal einfach, mal knifflig, Hinweise werden stets subkutan gegeben, teils durch visuelle, teils durch akustische Elemente. Dabei ist aber stets nicht die Lösung des Rätsels das eigentlich spannende, sondern das Entdecken des Lösungsweges.

"Kairo" entfaltet seine eigene Welt, seine eigene Ästhetik, seinen eigenen Reiz. Ein Indie-Game wie es sein sollte, da es nicht durch Effekte oder eine aufwändige Engine glänzt, sondern durch Charme und Intelligenz.

Wertung:
8/10 Atmosphäre
7/10 Grafik
6/10 Sound
7/10 Spielmechanik
7/10 Balancing
7/10 Spieltiefe
8/10 Spielspaß

Fazit:
Souveräner und atmosphärischer Ambient First-Person Exploration Puzzler.

7/10 Gesamtwertung
War dieses Review hilfreich? Ja Nein Lustig