Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
사용자 평가: 매우 긍정적 (평가 637 개)
출시 날짜: 2013년 4월 24일

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Kairo 구매

휴일 세일! 종료일: 2015년 1월 2일

 

큐레이터의 추천

"A wonderful piece of explorable, challenging artistry, a stunning collection of esoteric architecture, and a delightfully peculiar journey."
이 곳에서 평가 전문을 읽어보세요.

평가

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

게임에 대해

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.
  • Oculus Rift Support - Fully immerse yourself within the world of Kairo using the Oculus Rift VR headset. (PC & Mac only)

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
유용한 고객 평가
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
1.8 시간 기록
게시 일시: 2014년 6월 24일
가격대비 저렴하고 몽환적인 느낌을 주는게임
사운드라던가 효과는 고사양게임이 아니더라도
게임자체의 신비한 느낌을 잘 부여했다

다만 단점이라면 부드럽지 못한 이동감과
오브젝트낑김현상,정밀하게 오브젝트끼리 융합되지 못한 그래픽사이의
흠이 조금 아쉬운 게임이다.
이 평가가 유용한가요? 아니요
5명 중 4명(80%)이 이 평가를 유용하다고 평가했습니다.
1.2 시간 기록
게시 일시: 2014년 7월 24일
비록 이 게임은 다 끝내지 못했지만 이 게임은 무엇을 위해 만들어졌는지 도저히 이해를 할 수 없습니다. 원래는 일시적으로 접은 날, 리뷰를 쓸려고 했으나 다른 게임이 치여서 이제서야 쓰네요. 의미없는 퍼즐에 스토리는 있는지 없는지도 애매합니다. 해당 장소들이나 상징 기호의 존재 의의를 전혀 모르겠고 뭔가를 던져주지만 알 당도도 없습니다.
게다가 조작도 부드럽지 않습니다. 마우스 감도야 옵션에서 설정할 수 있다고 해도 움직이는 것이 너무 불편합니다. 진짜 멀미도 나고 잘못하면 낭떠러지에 떨어지기 십상입니다.
배경은 많이 신경을 쓴 티가 나지면 처음에는 무슨 LSD하는줄 알았습니다.
여튼 적어도 당분간은 하고 싶지 않습니다. 대체 왜 샀는지를 모르겠군요. 단순히 인디게임이라는 이유때문에 샀지만 돈이 아까웠습니다. 그나마 건질 것은 아까 말했던 배경과 트레이딩 카드 뿐입니다.

아무 생각 없이 모험하는 것을 좋아한다는 분들에게만 세일 때 혹은 번들로 풀릴 때 사라고 권하고 싶습니다.
이 평가가 유용한가요? 아니요
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
5.5 시간 기록
게시 일시: 2014년 10월 27일
무난한 어드벤쳐 게임.
각 방에 위치한 퍼즐을 풀고, 다음 방으로 넘어가 해당 건물의 필요한 큰 장치를 작동시키는 방식.

게임 자체는 그냥 무난한 1인칭 시점 어드벤처 게임이다. 큰 줄거리보단 퍼즐을 푸는 것이 위주가 되는 게임으로, 게임은 그다지 어려운 편이 아니고, 플레이타임도 조금 짧은 편이다. 여러모로 정말 무난한 게임이라 사실 할 말이 별로 없는 게임이다.

애초에 큰 흥행을 바라고 만든 게임은 아닌 것 같다. 가격도 조금 저렴한 편이고. 물론 직접 4.99$란 금액을 주고 구매해서 플레이하긴 조금 아쉬운 작품이다. 딱히 큰 단점은 없는 게임이지만, 그렇다고 확 눈에 띄는 장점도 보이지 않는 무난한 게임.
이 평가가 유용한가요? 아니요
70명 중 62명(89%)이 이 평가를 유용하다고 평가했습니다.
7.0 시간 기록
게시 일시: 2014년 9월 10일
I am alone.

As with most places in this desolate world I find myself in, the room is almost entirely monochromatic. Green, but not a green like living plants, but a green like something sickly and dying. Rotten. Slimy. It is a long corridor, and unlike the other places I have visited, it is somewhat claustrophobic. Large caskets line the sides of the corridor, and as I walk slowly along, looking for something I am expected to do, I stop and investigate one.

There is a monitor on each casket. Some are broken, some flicker with static, but this one shows an image, though of what, I cannot see. I stand there for awhile, longer maybe than I should, waiting for something to appear on that monitor, but if the image changes, it is perhaps only my imagination. Or my reflection.

Kairo is a strange, ominous world. There are great monoliths to explore, machines that reach up to the heavens, and cramped corridors to wander through. Some rooms have puzzles, some are just desolate walkways, hanging out over an abyss.

I feel I am in purgatory. The very first action this game asks you to take is a leap of faith. This is what the game expects of you- perhaps not to understand, but to experience.

Visually, this game is a treat of abstract, bold art. Simple, yes, but the limited pallette serves to build the abandoned atmosphere of the game, and Kairo is more than capable of providing small details mixed in amongst the enormous structures. The appearance of the game almost looks somewhat grainy, like an old photograph.

The sound is just the howl of empty wind in enormous rooms. Rocks grind and scrape over surfaces as you move puzzles into place. There is some music, but it did not stand out to me in comparison to the rooms that whistle with loneliness.

Kairo is, for the most part, a puzzle game. You manipulate these great structures, these old, broken runes, to find your way through. Some of the puzzles are simple, some of them seem to make little sense, requiring simple trial and error. Kairo does provide 'hints' for each level, but they are otiose at best, perhaps deliberately. Still, there is a sense of accomplishment at defeating these particular puzzles, and a continual drive to see what might be next keeps you going.

Do I understand what is going on? I feel I do. But at the same time, I feel that there are many right answers.

So, come. Walk with me for awhile.
이 평가가 유용한가요? 아니요
27명 중 26명(96%)이 이 평가를 유용하다고 평가했습니다.
3.0 시간 기록
게시 일시: 2014년 11월 11일
Kairo is one of thise gems amongst the steam garbage I seem to keep running into. After playing antichamber, I absoultely had to play Kairo.

Kairo is a game in which you appear to be embarking into the depths of an ancient egypt-like machine that either uses magic or technology too far beyond you to understand. Either way, Kairo is one of those games that doesn't explain anything to you (though you have the option of hints, which don't help much) so it requires a lot of problem solving and logistics on your part.
Most of the puzzles are self-explanitory, and the ones that aren't normally are supplied with a stone or wall you have to look at. Once you find those, you then proceed to facepalm realizing how simple the complex-looking puzzle really is. Even so, the puzzles really are challanging, to the point where I actually had to look up a walkthrough for one of them because it didn't seem to be based on any rhyme or reason (and that I couldn't find any stones or walls to explain it) I'm sure you'll identify the one I'm talking about if you play this game.
The story is widely open to interpretation though. There were points in the story that sent a legit chill down my spine. Other moments had me scratching my head wondering what just happened. In order to understand it, you're required to fill in a lot of blanks.
Overall, despite it's cheap graphics and oddly slippery controls, Kairo is a game that you'll enjoy figuring out for yourself, and then be proud to finish.
이 평가가 유용한가요? 아니요
22명 중 22명(100%)이 이 평가를 유용하다고 평가했습니다.
168.3 시간 기록
게시 일시: 2014년 10월 7일
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
이 평가가 유용한가요? 아니요
25명 중 23명(92%)이 이 평가를 유용하다고 평가했습니다.
4.3 시간 기록
게시 일시: 2014년 7월 7일
This is one of those puzzle games that is very difficult. It's llike taking a pretzel, placing it in a room with two torches and asking someone to figure out the puzzle. The puzzles in this game tend to range from "Oh wow, the answer is simple" to "how does this even result in THAT kind of answer?!"

The graphics remind me a lot of older Playstation games which is alright in this case. This isn't meant to be a masterpiece, it's more of an art style game, it takes a good eye to enjoy this and the puzzles that lie inside. As for those little out of spot marks you see here and there in each part of the game, let's just say it results in getting the best ending ever (coffee is great indeed).

The sounds are something else and just sound so lively in a place that is almost entirely desolate. Find a certain thing or two in the game can be equally heartbreaking and allows you to come to your own conclusion on what you think led to the events in this game.

9.5/10 Would recommend to friends. The achievments are a bit difficult but fun to get. :)
이 평가가 유용한가요? 아니요
34명 중 26명(76%)이 이 평가를 유용하다고 평가했습니다.
8.9 시간 기록
게시 일시: 2014년 6월 24일
What is Kairo? A mystery? A haven? A weapon? Drawn to a truly awing series of subdimensional rooms set throughout different sacred ruined structures and glimpsing dozens of different ages and stages of Earthen architecture, you must discover the truth that lies within. Only by reactivating each mechanism and bringing life back to these ruins will you find the answers you seek. What is Kairo? Is it a beginning? Is it an end? Each room is its own purpose, its own meaning, its own separate, desperate secret. The shattered memories of a whole culture, a vast race locked with each carved rock and echoed through each signal that reaches up from the deepest void. Kairo has a calling, Kairo has a need. Bring Kairo back to the light, clear the dust off this great ancient machine, and resuscitate this sleeping monolith. What is Kairo? The past? The present? The future? Kairo is life. Kairo is death. Kairo is rebirth. Yet, most of all, Kairo...is waiting.
이 평가가 유용한가요? 아니요
18명 중 16명(89%)이 이 평가를 유용하다고 평가했습니다.
6.7 시간 기록
게시 일시: 2014년 11월 3일
Exploration based chillout game. if you want an experiance.. buy this game. relax enjoy. excellent music. atmosphere are every corner. and peace. discover the mystery of an ancient alien ruin.. and in doing so find a lost piece of yourself. Inde AA. Dava
이 평가가 유용한가요? 아니요
15명 중 13명(87%)이 이 평가를 유용하다고 평가했습니다.
4.3 시간 기록
게시 일시: 2014년 8월 15일
This was an interesting game. I got this one in a bundle at some point and decided to play it today. I will say this...the game is incredibly difficult. There is a good chance you will wander without any idea what the hell you are doing and may quit as a result. That is actually a knock on this game. There is no such thing as obvious, with a couple exceptions. The game doesnt teach you anything really, and you are left to your own devices to sort out what you are supposed to do and the proper order in which to do so.
So....use a guide. This is one game where a guide is almost a necessity. You may be the sort of person who can figure out a game like this, but most people who play this wont finish it without the help of a guide. However, if you do, it doesnt detract from the experience at all, and the experience is really what this game is all about. For all that puzzles are the biggest challenge in this game, the sense of exploration and the different scenery is what makes this game stand out. I didnt get the sense of an overall story except:

SPOILERS

That this is maybe a galactic museum of sorts, or a museum at the end of the world, or something like that, and the last curator died, after which it fell into disrepair. You are basically fixing it and getting it up and running again.

SPOILER END

So, points off for not being very accessible at all, but points in its favor for being pretty unique and uniquely challenging. Pus, that secret ending was pretty funny when taking the rest of the game into consideration.

All in all, a 3 out of 10 for lack of accessibility and the (IMO) necessity of using a guide, but 8 out of 10 for everything else. Try it out. See what you think of it. I think it is a relevant game that will capture your imagination.
이 평가가 유용한가요? 아니요
11명 중 10명(91%)이 이 평가를 유용하다고 평가했습니다.
3.0 시간 기록
게시 일시: 2014년 11월 12일
I have enjoyed every moment with this game. I haven't quite finished it yet, but I'm confident in recommending it. To be clear, if you're looking for a fast-paced game with all the latest bells and whistles, this is not the one for you. The graphics and music are quite simple, and gameplay is as slow-paced as you'd like it to be. However, I disagree with those who call this a "walking simulator." It is very much a game. There are puzzles to solve as well as a story to uncover.

The puzzles are very well-designed. There is no dialogue and no text, yet somehow it's always clear what you're expected to do. Some of the puzzles are quite simple, while others are much more complex, but I haven't found a single one I couldn't solve with a little patience and logical thought. It's not too easy, but it's not too difficult, either. There was only one puzzle I needed hints for - and those hints are provided in the game menu. There are three hints for each puzzle, starting out vague and growing more specific, so you can get exactly the amount of help you need if you ever get stuck.

The story is revealed entirely through gameplay. When I first started playing, I didn't expect there to be much of a story. I was satisfied with the beautiful abandoned abstract architecture and puzzles. The first time I uncovered an unexpected plot twist, my heart skipped a beat, and every one I've found after that has led to even more amazed moments. I'm very picky about storytelling, and this is one game that does it perfectly without ever resorting to dialogue or verbal exposition.

Overall, it's a well-crafted game. Everything in it functions well and it all comes together to form a beautiful whole. It's not for everyone, but I think most people will find it enjoyable and well worth buying.
이 평가가 유용한가요? 아니요
15명 중 12명(80%)이 이 평가를 유용하다고 평가했습니다.
2.3 시간 기록
게시 일시: 2014년 10월 6일
I'm not a huge fan of Kairo. It's a puzzle game, but you never get those satisfying "ah-ha!"moments from a puzzle successfully solved. The puzzles are often frustrating, esoteric and are rarely particularly logical. There's thankfully a built-in hint system, but that doesn't really make it any more satisfying. You end up with a more "Oh, that's what they wanted me to do? Huh, okay." than anything. The (very) minimal graphics, sound and story don't do much to entice you to slog through the rest of the game.

If you want a surreal, minimalist walking simulator, NaissencE is a much better game. If you want surreal first-person puzzling in a clean white-washed environment, go for Antichamber or even something like QUBE.

I enjoy surreal/minimalist walking simulators and first-person puzzlers, but this game just doesn't do it for me.
이 평가가 유용한가요? 아니요
7명 중 7명(100%)이 이 평가를 유용하다고 평가했습니다.
5.9 시간 기록
게시 일시: 2014년 9월 14일
I previously mentioned this game in my Antichamber review of some time ago for anyone who missed it, so here's my thoughts about Kairo.

Kairo is a minimalist abstract puzzle-exploration game, and when I say "minimalist", chances are what I'm talking about really is. Ever since the Minecraft craze, we've seen many other cube worlds around inspired by retro classics (Fez comes to mind) and Kairo is no exception to the rule, making everything look like it's made of technicolor limestone with some film grain thrown in for good measure and why not, ancient ruins from a timeless age. Basically, a highly geometrical version of the areas in Ico for those old enough to remember it.

Starting by the gameplay, it's as stripped down as it can possibly be: you can only walk around the areas through the arrow keys and you can, indeed, jump with the spacebar. That's it. And that's all you need to get across the levels. The puzzle design is made in a way to never lean too much on trial-and-error and moon logic solutions, although there may be a few instances where this happens. It is, however, not the rule in this game fortunately and you generally won't need a walkthrough to finish the experience (you may need it for only a couple of puzzles at best). As mentioned before, exploration plays an important role not only as a medium of conveying certain moods but also to give a sense of structure to this abstract maze.

One of the biggest drawbacks of Kairo, in my opinion, is the huge amount of unused potential. The sound design, while soothing at times and as minimal as it can get, I think still fails to deliver an immersive atmosphere, relying only on very simple loops that could have been better layered and more varied. Yes, even Ambient music can reach a certain level of depth so much to give some personality and identity to a scenario, rewarding close listeners with a satisfying ambiance and helping setting the mood while staying relatively background. A soundtrack made only of a few environmental sounds, very repetitive sound effects (that freaking stone rumbling) and a bunch of droning loops don't make enough of a rewarding sonic experience to me.

But it's not just the soundtrack, it's pretty much about how this game made me wish for more the more I ran through the puzzles and areas suspended on a blank white/any primary color void for no apparent reason. I noticed newer versions of Kairo introduced some sort of achievement system and even Steam trading cards as an eye candy, but honestly, there isn't much to achieve in this game if not collecting a sequence of unexplained symbols or glyphs throughout the experience and just finish it. Those symbols are not enough of a clue to figure out a bigger, possibly even more mysterious puzzle behind, and this is a problem I encounter in most "art" games that leap in the industry by stripping away what makes an experience enjoyable and memorable marketing it as "different". This game does indeed set a playable base for a "different" experience but it's not enough and it feels unfinished, as it fails to capture the player in the bigger picture behind the world of Kairo.

If you just think of the possibilities this game could have used and then get back at the final product... It's kinda depressing and disappointing. Minimalism doesn't just mean cutting away those same elements that make an experience interesting in the first place. It means using a few of them that are already perfect on their own and sticking to those for adding depth to a complex, but never complicated concept. If you fail to tell a story through your design, it's just a pale portrait of your original idea.

In conclusion, you may give this game a chance and try it out on your own, but I personally find it easily forgettable and mediocre. If artsy exploration games with confusing mechanics aren't exactly your thing, you may skip this entirely and move to other titles.
이 평가가 유용한가요? 아니요
10명 중 8명(80%)이 이 평가를 유용하다고 평가했습니다.
1.4 시간 기록
게시 일시: 2014년 11월 2일
Kairo is one of the few games I've played that conveys a story without a single word. Through beautifully done, mysterious environments, and sometimes mind-bending puzzles, Kairo shines as one of the most inspired (and inspirational) games out there.
이 평가가 유용한가요? 아니요
12명 중 9명(75%)이 이 평가를 유용하다고 평가했습니다.
3.7 시간 기록
게시 일시: 2014년 10월 12일
Probably, the strangest puzzle game I've ever played. You can find yourself in the world of amazing monumental architecture. Nobody will help you to get out of here.
7/10
이 평가가 유용한가요? 아니요
12명 중 9명(75%)이 이 평가를 유용하다고 평가했습니다.
2.5 시간 기록
게시 일시: 2014년 11월 10일
This game made my brain make the noise a deflating tire makes.
이 평가가 유용한가요? 아니요
16명 중 11명(69%)이 이 평가를 유용하다고 평가했습니다.
6.2 시간 기록
게시 일시: 2014년 11월 8일
Beautiful game! Great atmosphere and an intriguing mystery that's revealed silently through puzzles. Worth the five bucks for sure!
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
게시 일시: 2014년 7월 13일
https://www.youtube.com/watch?v=Z1kmUrQUPac

Kairo is one of the most uniquely atmospheric game I've played. It's visuals are simple, but expertly crafted, both eerie and gorgeous at the same time. To say the least, the game is surreal in it's aesthetics. While the environment is some thing to take in, it's not just about looking at pretty set pieces, the game features mind bending puzzles as it's main motivator.

Though the game is incredibly enjoyable, and wonderfully put together, it does have some minor flaws. The movements feel rather sluggish, and at best, floaty, and there isn't much incentive to replay the game once completed. Not to sound cliche, but Kairo really is about the journey and not the destination.

For $5.00 at it's full price, you are getting a quality product. I can not recommend this game enough, especially at it's low price point.

Pros:
- Excellent aesthetics
- Surreal and eerie atmosphere
- Interesting puzzles
- A very unique game overall
- $5.00 is unreasonably cheap. This is a good thing for the consumer (I personally think it's worth more than just $5.00)

Cons:
- Floaty controls
- Not a lot of replay incentives
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4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
1.5 시간 기록
게시 일시: 2014년 12월 6일
It took me a while to realise it's a building and not a sword.
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8명 중 6명(75%)이 이 평가를 유용하다고 평가했습니다.
2.1 시간 기록
게시 일시: 2014년 7월 24일
Kairo is a rather atmospheric abstract exploration/puzzle game. I think a game like this could work well if there were interesting things to find, but Kairo doesn't have any. The game just ends up being boring from start to finish with a pretty poor and confusing ending to top it off. There are a few pretty creative puzzles throughout but many of the others make no sense and even seem like they deliberately try to confuse you. That's not good puzzle design if you ask me. Replay value seems to rely on annoyingly-hidden secrets, some of which require a lot of slow backtracking.

So if you feel like walking around slowly, staring at confusing puzzles in differently colored rooms with nothing remarkable in them, this is the game for you.
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