Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
Análises de usuários:
Últimas:
Neutras (24 análises) - 58% das 24 análises de usuários dos últimos 30 dias são positivas.
Todas:
Ligeiramente positivas (1,240 análises) - 75% das 1,240 análises de usuários deste jogo são positivas.
Data de lançamento: 24/abr/2013

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Análises

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

Sobre este jogo

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Análises de usuários
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Últimas:
Neutras (24 análises)
Todas:
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Últimas análises
Ravenize > *
( 3.3 horas registradas )
Publicada: 22 de julho
Kairo is an obtuse little puzzle game. It looks and feels like someone was playing around with 3D modeling for the first time and then threw some puzzles in at the end.

The hardest step with most of the puzzles was just determining what they were asking me to do to begin with. Once I figured that out, solving them was relatively simple.

It's not that long, but it does drag. There is a lot of forced walking, and much of it repeated through paths you've traveled before.

I was hoping that there would be some amazing story behind it all, but there's not. It's a simple world with simple explanations. If there had been more it might've helped elevate this game, but sadly as is it wasn't worth the time.
DarnMan
( 10.6 horas registradas )
Publicada: 17 de julho
A first person perspective exploration game with a stunning visual style.
ValooFx
( 0.3 horas registradas )
Publicada: 16 de julho
Empty and depressing. It just doesn't feel like a well thought out concept. The puzzles are ok, but feel misplaced, as they don't really lead to something interesting. Exploration is not the focus of the game, as there's not much to explore except for single-textured basic geometry stacked to form non-atmospheric environments (just tinted lights, some ok-ish fullscreen effects to force some atmosphere and random symbols to fake depth). it even prevents you from exploring outside main areas via invisble reset-triggers. I walked through some puzzles that solved themselves, but it felt meaningless very fast.
Cae
( 0.7 horas registradas )
Publicada: 14 de julho
I went in hoping for a dirtier, indier Myst, but I got bored fast. Not much to explore, just a few obtuse puzzles.
mattmacks
( 0.5 horas registradas )
Publicada: 10 de julho
I ran around aimlessly, solved some easy puzzles by jumping into walls, got totally confused what I am doing and why I am doing it, read hints, jumped into more walls, and finally completely lost interest.
Xebulin
( 6.6 horas registradas )
Publicada: 8 de julho
A Skeleton sits in a chair watching several monitors with different colors, you walk in a white light to get teleported away, some stones under your feet are falling deep below you while others keep you alive, you solve a puzzle which solution is unknown even to the walkthrough, a grey picture of a silhouette of a man follows you and you truly wonder if the sound of stone pushing will ever leave your mind again
Merim
( 3.3 horas registradas )
Publicada: 6 de julho
Though lack of story on whats going on, which it never did explain anything and just get you right in the gameplay without any reasons or such. But, the puzzles are entertaining and theres a secret ending if you happen to complete every puzzles in the game. It has some strange feeling when playing this, its actually worth playing.

Keep noted there is not really much of action, just puzzles.
Beestonator
( 7.9 horas registradas )
Publicada: 4 de julho
[TL:DR - THIS GAME IS AMAZING]

I have so many compliments to make about this game.
I bought it when it was on sale (which is very often, I've seen), and the game is beautiful. It looks awesome, plays awesome, sounds awesome, and really makes you think and search and solve all through the game.

The puzzles this game throws at you aren't for the people who just want to rush through a game, they're to be figured out. Analysed. Understood. I won't lie, I used the community tab guides for help on some, especially the serets, but I enjoyed it so much still.

Games like this are the pinnacle of a good indie game. It shows that you don't need lots of money, or voice actors, or big development teams to make a great game. I strongly recommend this
Exxion
( 0.1 horas registradas )
Publicada: 1 de julho
Usually I like this kind of game, and usually I don't write reviews for games I don't like. But this game is unusually disappointing.
Maybe I'd enjoy it if it were properly playable, but it isn't. Huge input lag even when the framerate is high and smooth. Walking controls are really slippery, too. It doesn't look very good and yet manages to run poorly anyway. If you stray from the expected path, the game may not understand and may just throw you into a death loop. (Try jumping on the radio obelisk. You'll see.)
I only managed to get through a few areas. The terrible input lag was just too distracting to tolerate in this kind of game, where imersion is important.
beefinator
( 1.2 horas registradas )
Publicada: 1 de julho
Quit on I don't even know which puzzle. The "puzzles" aren't well designed; much of the time you stumble around till you happen to find something that goes *ding*.
They aren't really original either; press these things in the right order (not even halfway through the game, I ran into a few of those), push this thing around, move to some particular, non-indicated location (that showed up about 5 times so far in the second "world")
They're also slow. Like, press a certain 2 buttons in a giant room. Or push 4 boxes around a huge room while you wait for a ball to bounce around like a snail. Or wait on a button while a slow cube spins 360. Or walk 3 flights of stairs in a room without any puzzle at all. Or just walk on *nothing* to some non-descript platform in the distance.
They're also poorly constructed. Don't make the geometry such that I can get caught in a place I'm only supposed to push a ball. Don't throw random barriers and little pathways that look traversible but lead to nothing (or maybe lead to a tiny rune thing which disappears before you even know what you did)

ugh. Other reviews are praising this for its ambience, for its minimalist "elegance", whatever. And that's what convinced me to buy this. But I got little to no enjoyment from what I played; I was expecting a much more fleshed-out game (which doesn't contradict minimalism; take Anti-chamber, for example)
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
4.5 horas registradas
Publicada: 26 de junho
Kairo is an architectural exploration game, with a focus on puzzles and secrets. Colorful, yet somewhat “empty” rooms with sometimes breathtaking atmosphere are a dime a dozen. Kairo unfolds its hodological structure by looking around and – well, by standing still and let it sink in.

It is a great example of interplay between architecture, image and walking/exploring.
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1 de 1 pessoas (100%) acharam esta análise útil
Não recomendado
3.3 horas registradas
Publicada: 22 de julho
Kairo is an obtuse little puzzle game. It looks and feels like someone was playing around with 3D modeling for the first time and then threw some puzzles in at the end.

The hardest step with most of the puzzles was just determining what they were asking me to do to begin with. Once I figured that out, solving them was relatively simple.

It's not that long, but it does drag. There is a lot of forced walking, and much of it repeated through paths you've traveled before.

I was hoping that there would be some amazing story behind it all, but there's not. It's a simple world with simple explanations. If there had been more it might've helped elevate this game, but sadly as is it wasn't worth the time.
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1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
0.7 horas registradas
Publicada: 14 de julho
I went in hoping for a dirtier, indier Myst, but I got bored fast. Not much to explore, just a few obtuse puzzles.
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9 de 11 pessoas (82%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
0.2 horas registradas
Publicada: 18 de abril de 2015
Nao entendi muito o jogo, mas ele é bem brisante, pra quem quer algo um pouco sombrio para passar o tempo esse jogo é bom, graficos bem simples, jogabilidade e td mais. :D
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0 de 1 pessoas (0%) acharam esta análise útil
Recomendado
14.3 horas registradas
Publicada: 20 de julho de 2015
Nao entendi muito o jogo, mas ele é bem brisante, pra quem quer algo um pouco sombrio para passar o tempo esse jogo é bom, graficos bem simples, jogabilidade e td mais. :D

I picked up this game on a whim when it went on sale some time ago, and while it's not very long (I completed it in three hours) it's unique enough to where I consider it merits a review of its own.

First off, let me nerd out at how good the ambiance is for a couple of paragraphs. The visuals are given sense by an excellent sound design, which kept me on edge for the duration of my playthrough; an achievement, considering the fundamentally abstract and calming nature of the setting. I didn't ever not feel like I was in an old, abandoned, alien place which might fall apart at any second, except when I finished the puzzle in the area and the whole place lighted up and started functioning again, but even then, the sense of foreboding was ever-present. Wide open areas get floaty synths that lurk just outside your hearing, punctuated by the slight pat pat pat of the character's walking, and inside areas each have a soundtrack that fits in well with what's around you. Going in blind, I half-expected the game to throw in some jumpscares at me at some point or another, but the actual gameplay was very deliberate and focused around the "narrative".

The game also shines in its visuals. You might be thinking, "Well, yeah, the game markets itself as a puzzle/exploration game, it's bound to have some nice environments", but some areas are unique enough to actually merit a "Holly ♥♥♥♥, this is amazing". This makes the actual gameplay suffer at times, though, as you're made to slowly walk up and down a ramp to press at buttons to try to figure the room's huge puzzle in an epic journey that was evidently designed to show off every possible angle of the room with no regards to how long it might take to get from one place to another.

The actual puzzles themselves, the main focus of the game, is where it's a bit lacking. For all the praise I might sing of its visuals and environments, it's a bit hard to justify some of the choices regarding their design. I found myself having to constantly check at the in-game hints and a guide I kept handy to figure out the worst of them. There's a special variety that I particularly loathed, which are the kind of puzzle that required you to move against a timer over pressure pads on the floor in a particular pattern, which was made very infuriating with the character's tendency to slide around as if the floor was iced over. I'd say this is the area of the game where it's at its weakest.

I mentioned the game's narrative with quotation marks earlier on in this review, and that is because it's entirely possible to ignore it and never know anything about it, as it's never actually presented to you. It's just "there", and it doesn't care if you pick up on it or not. It's perfectly fine with sitting alone above the dusty door-frame of the room you just dismissed as pure eye candy and never having anything to do with you. It's not terribly complicated or unique, but it gives a sense to your running around, so I do recommend you take the time to trying to figure it out.

Should you buy this game? If you can overlook that it's quite average as puzzle games go, and instead want to be awed by the amazing environments and architecture that it provides, sure, go for it. If not, you'll probably be wasting your money.

I should also mention that it runs excellently in lower-end computers. So there's that.
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178 de 185 pessoas (96%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
172.2 horas registradas
Publicada: 7 de outubro de 2014
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
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143 de 158 pessoas (91%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
8.7 horas registradas
Publicada: 10 de setembro de 2014
I am alone.

As with most places in this desolate world I find myself in, the room is almost entirely monochromatic. Green, but not a green like living plants, but a green like something sickly and dying. Rotten. Slimy. It is a long corridor, and unlike the other places I have visited, it is somewhat claustrophobic. Large caskets line the sides of the corridor, and as I walk slowly along, looking for something I am expected to do, I stop and investigate one.

There is a monitor on each casket. Some are broken, some flicker with static, but this one shows an image, though of what, I cannot see. I stand there for awhile, longer maybe than I should, waiting for something to appear on that monitor, but if the image changes, it is perhaps only my imagination. Or my reflection.

Kairo is a strange, ominous world. There are great monoliths to explore, machines that reach up to the heavens, and cramped corridors to wander through. Some rooms have puzzles, some are just desolate walkways, hanging out over an abyss.

I feel I am in purgatory. The very first action this game asks you to take is a leap of faith. This is what the game expects of you- perhaps not to understand, but to experience.

Visually, this game is a treat of abstract, bold art. Simple, yes, but the limited pallette serves to build the abandoned atmosphere of the game, and Kairo is more than capable of providing small details mixed in amongst the enormous structures. The appearance of the game almost looks somewhat grainy, like an old photograph.

The sound is just the howl of empty wind in enormous rooms. Rocks grind and scrape over surfaces as you move puzzles into place. There is some music, but it did not stand out to me in comparison to the rooms that whistle with loneliness.

Kairo is, for the most part, a puzzle game. You manipulate these great structures, these old, broken runes, to find your way through. Some of the puzzles are simple, some of them seem to make little sense, requiring simple trial and error. Kairo does provide 'hints' for each level, but they are otiose at best, perhaps deliberately. Still, there is a sense of accomplishment at defeating these particular puzzles, and a continual drive to see what might be next keeps you going.

Do I understand what is going on? I feel I do. But at the same time, I feel that there are many right answers.

So, come. Walk with me for awhile.
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90 de 95 pessoas (95%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
Recomendado
4.3 horas registradas
Publicada: 18 de novembro de 2015
Kairo is a first-person puzzle game set in a minimalistic universe.
The player journeys through the ruins of a civilization long departed, discovering artifacts and clues about the disappearance of its inhabitants along the way.

The puzzles in the game are not groundbreaking, but they are still enjoyable and somewhat challenging.
http://steamcommunity.com/sharedfiles/filedetails/?id=557747505

The 3D world of Kairo is made up of very basic geometrical shapes, usually being combined to almost give the appearance of a more complex structure.
The grittiness, sparseness and colors pervading each room is part of what I think, creates the game's strongest characteristic: its ambiance.
http://steamcommunity.com/sharedfiles/filedetails/?id=557717729

The soundtrack can be eerie, futuristic, ethereal and unnerving and serves to both enhance the impact of the visuals as well as shape the emotional experience of the player.

I found myself enjoying the atmosphere more and caring less about the former inhabitants of the world and the overall message the game conveys.
In overall, for a small, adventurous indie title like this, Kairo is still an experience worth having for fans of this sort of game.

7/10
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85 de 90 pessoas (94%) acharam esta análise útil
Recomendado
16.0 horas registradas
Publicada: 8 de novembro de 2013
Well this definitely is a strange one.
To those that message me every time I write a recommendation saying “you write long recommendations” … THIS is going to be a long one.

I have a thing for first person puzzle games at the moment, and I was rather intrigued by this games trailer and description. I think what interested me most, was the sense of ‘mystery’ that I got from the trailer. It doesn’t tell you what it is about, or why you are there or what’s going on… and to be honest this game has a real mysterious feel to it throughout the whole thing, you’re asking yourself questions on the who, what and whys but in fairness they aren’t answered all that clearly.
And that isn’t necessarily a bad thing.
I think games that are open to interpretation are great in their own way. The whole mystery and wonder to this game is great and all, but the structure and direction can sometimes make you just feel lost. At least for me anyways, that’s just my opinion of course, but there was a few times during the play through that I just asked, what the hell am I supposed to be doing here…

The puzzles themselves are very interesting, they are creative, they really make you think and make you put things together in ways that I’m not really used to. They are unique kinds of puzzles and there is a lot of symbols and shapes and colours that you have to try and think about what they might mean and what the logic behind the puzzle might be.

The music in the game is very moody, it really brings out that feel of the game. Which for me was quite cold, and dull. There isn’t really a whole lot of “bright” warm colours in the game, there is still colour, but it feels dulled down. There’s also a lot of white in the game, which some people may think ‘pfft well that’s “bright”’ but to me it’s an empty kind of white. The whole game is set in ancient looking dull buildings with strange structures and dull empty colours. You’re on your own with no one around and no one to comfort you but these strange surroundings and sounds and noises that give it a little bit of a creepy twitch to it.

Personally, I liked this game. It definitely wasn't one of those games that I couldn't put down until I had finished it 100% full on in one sitting, but it was something I kept coming back to every now and then, taking breaks, until I finally completed it. It took me 15 or so hours to complete it spread over the course of two weeks or so, at times I just wanted it done because getting stuck is a real pain in this game and I felt pretty clueless. I even admit that at a few points I needed help to get past certain obstacles, but all in all I think this was a good game. I enjoyed it, it’s unique and interesting and you can tell the creator is really quite creative.

If you enjoy first person puzzle games, I would say it is something that should at least be tried. I can see how it might not be some people’s cup of tea, but I think it’s worth the experience.


TL;DR : It's weird, buy it. Creative puzzles, eerie music and generally unique.
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68 de 70 pessoas (97%) acharam esta análise útil
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Recomendado
3.0 horas registradas
Publicada: 11 de novembro de 2014
Kairo is one of thise gems amongst the steam garbage I seem to keep running into. After playing antichamber, I absoultely had to play Kairo.

Kairo is a game in which you appear to be embarking into the depths of an ancient egypt-like machine that either uses magic or technology too far beyond you to understand. Either way, Kairo is one of those games that doesn't explain anything to you (though you have the option of hints, which don't help much) so it requires a lot of problem solving and logistics on your part.
Most of the puzzles are self-explanitory, and the ones that aren't normally are supplied with a stone or wall you have to look at. Once you find those, you then proceed to facepalm realizing how simple the complex-looking puzzle really is. Even so, the puzzles really are challanging, to the point where I actually had to look up a walkthrough for one of them because it didn't seem to be based on any rhyme or reason (and that I couldn't find any stones or walls to explain it) I'm sure you'll identify the one I'm talking about if you play this game.
The story is widely open to interpretation though. There were points in the story that sent a legit chill down my spine. Other moments had me scratching my head wondering what just happened. In order to understand it, you're required to fill in a lot of blanks.
Overall, despite it's cheap graphics and oddly slippery controls, Kairo is a game that you'll enjoy figuring out for yourself, and then be proud to finish.
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