Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny. Kairo is an atmospheric 3D exploration and puzzle solving game.
İncelemeler:
En Son:
Çoğunlukla Olumlu (21 inceleme) - Son 30 gün içerisindeki 21 kullanıcı incelemesinden 71% tanesi olumlu.
Toplam:
Çoğunlukla Olumlu (1,231 inceleme) - Bu oyun için yazılan 1,231 adet kullanıcı incelemesinden %75 kadarı olumlu.
Çıkış Tarihi: 24 Nis 2013

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Kairo Satın Alın

YAZ İNDİRİMİ! Teklifin sona erme tarihi 4 Temmuz

-80%
$4.99
$0.99
 

İncelemeler

Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful.
8/10 – Eurogamer

It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression.
8/10 – GamesTM

The world of Kairo is like a playable, explorable tone poem.
4.5/5 – Touch Arcade

Bu Oyun Hakkında

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

Key Features


  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:OSX 10.6
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Shader Model 3.0
    • Hard Drive:1 GB HD space
Müşteri incelemeleri
Kullanıcı İncelemesi sistemi güncellendi! Daha fazlasını öğrenin
En Son:
Çoğunlukla Olumlu (21 inceleme)
Toplam:
Çoğunlukla Olumlu (1,231 inceleme)
Yakın Zamanda Yayınlananlar
Morgue
( kayıtlarda 9.9 saat )
Yayınlanma: 29 Haziran
This is about as simple as a puzzle game gets. There are no instructions or notes to read - only those you make yourself.

However, I figured out everything except for the secret ending without any outside help. First, note that it is practically impossible to get truly stuck. Yes, you may be unable to solve a puzzle, but you cannot break anything so that it is unsolvable, and you cannot get trapped anywhere. I encountered no glitches at all, which is definitely a plus.

There is an in-game hints system, which I do recommend using. Be prepared for some backtracking (the game makes this easier later on), and to write down everything. Some things look like puzzles but aren't. Some puzzles can be solved through a simple trial-and-error approach, others require finding the clue or simple logic.

I say "simple", though there are a couple of rather fiendish puzzles in here. Investigate everything. Try everything. Like I said, this game is impossible to break.

There is no save button, the game simply saves when you quit - which made me a little nervous but always worked as intended. There is no way to return to an earlier save, but there is also no reason to want to; unless you want to solve the puzzles again, in which case you should start a new game.

If you like puzzles, don't want your hand held, and find the screenshots intruging, you will likely enjoy Kairo.
Yararlı mı? Evet Hayır Komik
Dclyde | ~~何ですか
( kayıtlarda 3.7 saat )
Yayınlanma: 27 Haziran
This is a pretty fun game, I got stuck for a bit near the end trying to figure out that pattern puzzle, but over all a good game. A lot of the puzzles you really have to think about at times, and for only 5 dollars (its also on sale a lot) its worth picking up if your into these type of games.
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Brokeaardvark
( kayıtlarda 0.6 saat )
Yayınlanma: 26 Haziran
This is a terrible game. The graphics could cause seizures, there is no objective markers or anything to see where you have been, the puzzles are too easy... not worth your money.
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freakin’tiger
( kayıtlarda 4.5 saat )
Yayınlanma: 26 Haziran
Kairo is an architectural exploration game, with a focus on puzzles and secrets. Colorful, yet somewhat “empty” rooms with sometimes breathtaking atmosphere are a dime a dozen. Kairo unfolds its hodological structure by looking around and – well, by standing still and let it sink in.

It is a great example of interplay between architecture, image and walking/exploring.
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Taleweaver
( kayıtlarda 0.8 saat )
Yayınlanma: 25 Haziran
This is a pretty tough one to judge. Let me first say that I usually tend to like abstract games, as well as had a few good "walking simulators". However, I don't find Kairo to be one of them.

On the question of whether games can be art, Kairo certainly makes a solid case for a 'yes'. Within the individual levels, there is certainly a sort of surrealistic atmosphere that remains intact despite the used engine (I think unrealED 2.0) itself being pretty outdated at this time.
However, my gripe is mostly that this theme isn't consistent between levels. There is no natural progression or any overarching sentiment that ties the levels together. Each and every one could have been the first, somewhere in the middle or the last one.

And while the atmosphere is okay (even good), the puzzle aspects feel tacked on and added "because it's expected". They are rudimentary dabblings that IMHO doesn't add much. I had no fun in solving them (or attempting to), and frankly found myself bored more than intrigued.

So...end result: perhaps get this if you just want to watch some interesting minimalistic design. But to be honest, that's exactly what the trailers already provide. :\
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SkyTits
( kayıtlarda 5.1 saat )
Yayınlanma: 25 Haziran
Great game!
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M!LF_HUNTER
( kayıtlarda 0.3 saat )
Yayınlanma: 25 Haziran
allways a good choice if you want to experience the worst trip of your life
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Pastarnache
( kayıtlarda 0.7 saat )
Yayınlanma: 20 Haziran
I think developers were on drugs when they actually did this game .
10/10 I'm too stupid to solve this.
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Rawr X3
( kayıtlarda 0.3 saat )
Yayınlanma: 15 Haziran
I'm all for "Walking Simulators" but there really was nothing interesting to this. I just walked around for 20 minutes going room to room without finding/seeing anything interesting. There wasnt anything to indicate why I was there or where I was going until I just got bored and closed the game.
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Sarkoth
( kayıtlarda 22.2 saat )
Yayınlanma: 15 Haziran
Interesting puzzler / walking simulator. Very minimalistic, but spot-on art design.
Yararlı mı? Evet Hayır Komik
En Yararlı İncelemeler  Son 30 gün içinde
12 kişiden 10 tanesi (83%) bu incelemeyi yararlı buldu
6 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 0.7 saat
Yayınlanma: 20 Haziran
I think developers were on drugs when they actually did this game .
10/10 I'm too stupid to solve this.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 2.0 saat
Yayınlanma: 3 Haziran
Kairo is as simple as it gets. It is an artsy, abstract and super minimalist walking simulator. And, as such, I think it excel, as it is always throwing at you new kind of imagery, puzzle and scenery. At no point I found Kairo to be lazy, reusing too often room design. I recommend using a guide though. Due to the minimalistic approch of the game, some puzzle are very cryptic.

If the idea of walking through monochrome rooms of block, sphere and triangle while engulfing deeply into your own though and emotion, you will like this game. My advice is to surrender yourself to Kairo and let every bit of creativity sink in without looking for a finite explanation of what is happening around you.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 22.2 saat
Yayınlanma: 15 Haziran
Interesting puzzler / walking simulator. Very minimalistic, but spot-on art design.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 4.5 saat
Yayınlanma: 26 Haziran
Kairo is an architectural exploration game, with a focus on puzzles and secrets. Colorful, yet somewhat “empty” rooms with sometimes breathtaking atmosphere are a dime a dozen. Kairo unfolds its hodological structure by looking around and – well, by standing still and let it sink in.

It is a great example of interplay between architecture, image and walking/exploring.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
En Yararlı İncelemeler  Tamamı
27 kişiden 16 tanesi (59%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 6.3 saat
Yayınlanma: 16 Temmuz 2014
Bir arkadaşımın "Antichamber'a benzer oyunlar" önerisiyle satın aldığım bir oyun ve çok memnun kaldığımı söylemeliyim. Oyun en basidinden puzzle çözme oyunu olarak geçiyor. O şekilde ilerlenen bir sisteme sahip. En büyük özelliği ise, mistik olması.

Artı Yönleri:
*En başta oyunun atmosferi: İlginç bir şekilde oyunu gergin oynamanızı sağlayan bir uğultu var arkada, onun yanı sıra oyununun oynanabilirliği sizi direk atmosferine alacak şekilde tasarlanmış. Daha iyi bir atmosfere girmek için gece kulaklıkla oynamanızı tavsiye ederim.
*İlginç görsellere sahip. Verilmek istenen bazı mesajlar var.
*Hikaye işleyişinin orijinal olması. Kayıp bir dünya gibi düşünün.
*Oyunda güzel yerlerde gizli kapı var ve bunun için dikkatli bir şekilde oyunu oynamanız gerekmekte.
*Puzzle zorluğu orta seviyede.
*Çok fazla gizemli bir tarzının olması ve insanda merak duygusunu uyandırması.
*Oyunun çok uzun sürmemesi: Bu da insanı sıkmıyor.

Eksi Yönleri:
*Oynadığınız alan fazla büyük. Bayağı bir yürümeniz gerekiyor. Büyük bir ortam olması için uğraşmışlar ama bir süre sonra insanı bayıyor fazla yürümek.

Açıkçası çok fazla eksi bi özellik bulamadım. 5 Doları hak eden bir oyun. Ben oynarken çok keyif aldım. Zeka oyunlarını seven herkese tavsiye ediyorum.
80/100
Bu inceleme yararlı oldu mu? Evet Hayır Komik
4 kişiden 2 tanesi (50%) bu incelemeyi yararlı buldu
181 kişiden 175 tanesi (97%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 172.2 saat
Yayınlanma: 7 Ekim 2014
There are many, many able reviews of this game so I'll just add some short remarks.

I find Kairo haunting and beautiful. Every time I reach the final goal, and the credits roll, and the music plays I think of creator Richard Perrin and his father — and the loss of my own — but it’s hopeful and optimistic. Still the entire experience exhibits a sense of loss and recapitulates same. For me the game is an expression that I enjoy somewhat plaintively in its context.

I play it often enough at my three-year-old's insistent request. He has none of this context! But he still wants to come back again and again. He finds it mesmerizing as he instructs me where to go and what to inspect next — the first time, his eyes wide in amazement. I think at his age he's captivated by the geometry and the color (children's entertainment is generally far from this). “Go see where the blocks are painted!”, “Go to the black moon!”, “Go in the elevator!”, “Show me the dinosaur!”, “Fly into the sky!” He’s still surprised when the environment springs to life. I’m surprised to see we’ve wandered around Kairo for over 150 hours in the last year or so.

In short, a moving experience for a parent, and a curious adventure for a child. Play it together. Appreciate the time you have together.

So really, this is a thank you note. Thank you, Richard Perrin and the rest that made Kairo possible.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
158 kişiden 143 tanesi (91%) bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 8.7 saat
Yayınlanma: 10 Eylül 2014
I am alone.

As with most places in this desolate world I find myself in, the room is almost entirely monochromatic. Green, but not a green like living plants, but a green like something sickly and dying. Rotten. Slimy. It is a long corridor, and unlike the other places I have visited, it is somewhat claustrophobic. Large caskets line the sides of the corridor, and as I walk slowly along, looking for something I am expected to do, I stop and investigate one.

There is a monitor on each casket. Some are broken, some flicker with static, but this one shows an image, though of what, I cannot see. I stand there for awhile, longer maybe than I should, waiting for something to appear on that monitor, but if the image changes, it is perhaps only my imagination. Or my reflection.

Kairo is a strange, ominous world. There are great monoliths to explore, machines that reach up to the heavens, and cramped corridors to wander through. Some rooms have puzzles, some are just desolate walkways, hanging out over an abyss.

I feel I am in purgatory. The very first action this game asks you to take is a leap of faith. This is what the game expects of you- perhaps not to understand, but to experience.

Visually, this game is a treat of abstract, bold art. Simple, yes, but the limited pallette serves to build the abandoned atmosphere of the game, and Kairo is more than capable of providing small details mixed in amongst the enormous structures. The appearance of the game almost looks somewhat grainy, like an old photograph.

The sound is just the howl of empty wind in enormous rooms. Rocks grind and scrape over surfaces as you move puzzles into place. There is some music, but it did not stand out to me in comparison to the rooms that whistle with loneliness.

Kairo is, for the most part, a puzzle game. You manipulate these great structures, these old, broken runes, to find your way through. Some of the puzzles are simple, some of them seem to make little sense, requiring simple trial and error. Kairo does provide 'hints' for each level, but they are otiose at best, perhaps deliberately. Still, there is a sense of accomplishment at defeating these particular puzzles, and a continual drive to see what might be next keeps you going.

Do I understand what is going on? I feel I do. But at the same time, I feel that there are many right answers.

So, come. Walk with me for awhile.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
95 kişiden 90 tanesi (95%) bu incelemeyi yararlı buldu
6 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 4.3 saat
Yayınlanma: 18 Kasım 2015
Kairo is a first-person puzzle game set in a minimalistic universe.
The player journeys through the ruins of a civilization long departed, discovering artifacts and clues about the disappearance of its inhabitants along the way.

The puzzles in the game are not groundbreaking, but they are still enjoyable and somewhat challenging.
http://steamcommunity.com/sharedfiles/filedetails/?id=557747505

The 3D world of Kairo is made up of very basic geometrical shapes, usually being combined to almost give the appearance of a more complex structure.
The grittiness, sparseness and colors pervading each room is part of what I think, creates the game's strongest characteristic: its ambiance.
http://steamcommunity.com/sharedfiles/filedetails/?id=557717729

The soundtrack can be eerie, futuristic, ethereal and unnerving and serves to both enhance the impact of the visuals as well as shape the emotional experience of the player.

I found myself enjoying the atmosphere more and caring less about the former inhabitants of the world and the overall message the game conveys.
In overall, for a small, adventurous indie title like this, Kairo is still an experience worth having for fans of this sort of game.

7/10
Bu inceleme yararlı oldu mu? Evet Hayır Komik
90 kişiden 85 tanesi (94%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 16.0 saat
Yayınlanma: 8 Kasım 2013
Well this definitely is a strange one.
To those that message me every time I write a recommendation saying “you write long recommendations” … THIS is going to be a long one.

I have a thing for first person puzzle games at the moment, and I was rather intrigued by this games trailer and description. I think what interested me most, was the sense of ‘mystery’ that I got from the trailer. It doesn’t tell you what it is about, or why you are there or what’s going on… and to be honest this game has a real mysterious feel to it throughout the whole thing, you’re asking yourself questions on the who, what and whys but in fairness they aren’t answered all that clearly.
And that isn’t necessarily a bad thing.
I think games that are open to interpretation are great in their own way. The whole mystery and wonder to this game is great and all, but the structure and direction can sometimes make you just feel lost. At least for me anyways, that’s just my opinion of course, but there was a few times during the play through that I just asked, what the hell am I supposed to be doing here…

The puzzles themselves are very interesting, they are creative, they really make you think and make you put things together in ways that I’m not really used to. They are unique kinds of puzzles and there is a lot of symbols and shapes and colours that you have to try and think about what they might mean and what the logic behind the puzzle might be.

The music in the game is very moody, it really brings out that feel of the game. Which for me was quite cold, and dull. There isn’t really a whole lot of “bright” warm colours in the game, there is still colour, but it feels dulled down. There’s also a lot of white in the game, which some people may think ‘pfft well that’s “bright”’ but to me it’s an empty kind of white. The whole game is set in ancient looking dull buildings with strange structures and dull empty colours. You’re on your own with no one around and no one to comfort you but these strange surroundings and sounds and noises that give it a little bit of a creepy twitch to it.

Personally, I liked this game. It definitely wasn't one of those games that I couldn't put down until I had finished it 100% full on in one sitting, but it was something I kept coming back to every now and then, taking breaks, until I finally completed it. It took me 15 or so hours to complete it spread over the course of two weeks or so, at times I just wanted it done because getting stuck is a real pain in this game and I felt pretty clueless. I even admit that at a few points I needed help to get past certain obstacles, but all in all I think this was a good game. I enjoyed it, it’s unique and interesting and you can tell the creator is really quite creative.

If you enjoy first person puzzle games, I would say it is something that should at least be tried. I can see how it might not be some people’s cup of tea, but I think it’s worth the experience.


TL;DR : It's weird, buy it. Creative puzzles, eerie music and generally unique.
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