The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
User reviews:
Very Positive (202 reviews) - 94% of the 202 user reviews in the last 30 days are positive.
Overwhelmingly Positive (5,245 reviews) - 95% of the 5,245 user reviews for this game are positive.
Release Date: Apr 29, 2002

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Buy The Elder Scrolls III: Morrowind® Game of the Year Edition


About This Game

The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Key features:
  • Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
  • Adds up to 80 hours of new gameplay and quests for current Morrowind players
  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
  • Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
  • Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
  • Direct the construction of a mining colony and face the threat of savage werewolves
  • Become a werewolf and indulge your thirst for the hunt
  • New armor and weapons including Nordic Mail and Ice blades

System Requirements

    • OS: Windows ME/98/XP/2000
    • Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
    • Memory: 256 MB
    • Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
    • DirectX®: 8.1
    • Hard Drive: 1GB free hard disk space
    • Sound: DirectX 8.1 compatible sound card
Customer reviews
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Very Positive (202 reviews)
Overwhelmingly Positive (5,245 reviews)
Recently Posted
Chicken Man
( 3.8 hrs on record )
Posted: July 23
I don't have a nostalgic connection this game.
Helpful? Yes No Funny
The Dark Soul (#TeamPyro)
( 1.1 hrs on record )
Posted: July 23
Its Morrowind
Open world
Great graphics for its time
Challenging and thrilling combat and questline
Great questlines and guilds
Can join a house named Hlaalu
Can have a bet scrib
DLCs are enjoyable
Spells are badass
Desele's House of Earthly Delights

Combat is complex and repetitive
Game is complex as a whole

You N'wah!
Helpful? Yes No Funny
( 3.3 hrs on record )
Posted: July 23
I Love this game you should buy it I know 19.99 CDN seems a lot but its the game of the year edition i suggest turning down your dificulty if your a n00b (i sugest -50 dificulty) hope you enjoy!
Helpful? Yes No Funny
Forever torpid
( 3.4 hrs on record )
Posted: July 22
a remake of this with current gen graphics would make this game near perfect considering the story is on point. the only thing holding this game back is its out of date graphics and combat.
Helpful? Yes No Funny
Commander POOT
( 21.3 hrs on record )
Posted: July 22
Very fantstic, it may not have aged well in some areas,
but in others, its like fine wine.

P.S. I recrommend this game for the bethasda fans who had
the misfortune of playing online.
Helpful? Yes No Funny
( 2.6 hrs on record )
Posted: July 21
Cool dude.
Helpful? Yes No Funny
( 1.0 hrs on record )
Posted: July 21
Helpful? Yes No Funny
( 43.7 hrs on record )
Posted: July 21
I love this game it's so fun to play
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: July 20
Добавьте ачивменты. add achievements.
Helpful? Yes No Funny
( 29.0 hrs on record )
Posted: July 18
I have sunk countless hours into Morrowind since before I got this game on Steam and I plan to sink in even more for years to come. To me, Morrowind is a timeless game and despite criticism on the game's age and whether or not it holds up to this day, this game is truly a classic. To be fair, this was my first 'Elder Scrolls' game that I played back when I had the original X-Box over a decade ago so some may contribute my praises to nostalgia, but hear me out.

Very few games captivated me the same was as Morrowind did. The level of freedom this game gave was unparalleled back in the day. It has a large map open to exploration, tons of side quests, amazing soundtrack, and deep lore. Despite these praises, it would be difficult to recommend this game to newcomers considering numerous role-playing games that have sprung over time that would overshadow this game in terms of content and overall experiences with examples such as 'The Witcher' or 'Mass Effect' but I argue that this game still holds up. Some knock this game for its visuals which I think people need to let that one slide considering this game was released in 2002 and for a game of it's sheer scope and content, was pretty revolutionary for its time. Another huge critique would be the combat which could agitate new players since the combat relies on a form of dice-roll mechanic similar to the likes of MMOs where there is a chance the attack could miss despite the enemy CLEARLY taking the hit. It is indeed frustrating and I understand criticisms to this combat, but I just compare this game to the likes of 'Star Wars: Knights of The Old Republic' or 'Dragon Age' with the exception that you're freely controlling each individual hit instead of your attacks being automatic.

Another critique of the game is that it can be vague with directions since the whole "follow the waypoint" concept didn't become a thing until the next installment "Oblivion" so some could be frustrated when finding their way. Personally, I have never struggled with the directions of side quests and I have gotten lost from time to time, however, I always managed to find my way. I suppose everybody has different experiences. The last critique by some people, to my surprise, would be the journal. Apparently, some people don't like the first-person style writing of the journal whenever it updates you on the quests which I find shocking because I love the journal in Morrowind. It has this style that feels as though your character is documenting his/her thoughts and, in my opinion, adds a nice touch to the game.


I would recommend this game only if you keep an open mind. If you're a fan of the later 'Elder Scrolls' titles such as 'Skyrim' and 'Oblivion,' please give this game a shot, but try to work with its flaws. It's not a perfect game and I don't want to pass off as a fanboy, but I personally consider this game to be a masterpiece and one of my peronal favorite games ever made due to what it offers and the unique world you delve into. The environments and the experiences are like no other game I have ever played before. It's hard to recommend this game nowadays, but I hope some will appreciate it for what it has accomplished.
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Most Helpful Reviews  In the past 30 days
41 of 44 people (93%) found this review helpful
37 people found this review funny
138.4 hrs on record
Posted: June 29

Was this review helpful? Yes No Funny
23 of 24 people (96%) found this review helpful
2 people found this review funny
75.1 hrs on record
Posted: July 13
TL,DR: Morrowind is a great RPG/Exploration game,if you are into open world RPG's and you don't mind old graphics and kinda clunky combat,you will enjoy this game very much.

Now that I have played this game for around 70 hours,I think i can have a basic opinion about Morrowind.
Considering that I actually moved to Morrowind after playing endless hours of Skyrim,I was actually expecting a bit of a let down on mechanics and dated graphics and how the world works in Morrowind.but that was not the case at all,sure,you need some mods to make NPC's not look like disabled flat faces trying to move around while ♥♥♥♥♥♥♥ in their pants,and also if you want to work around the "Hit n Miss" system (which I find quite manageable if you put a little bit of thinking behind skill points usage).
But the thing with Morrowind is that you should not expect an instant love reaction when you first enter vvardenfell,world will look ugly,you will get lost the moment you decide to walk out of the first town (which is the case for all TES games),there wont be any quest markers and you will be forced to ask other NPC's for directions,and then you will still get lost.this might feel frustrating at first but as time goes by,you take notice of a mechanic that actually wants you to get lost and rewards you greatly for exploring out of the set path.more than a few times you will stumble upon an interesting dungeon or a quest starting event while running around and hopelessly trying to find your way out of a valley. sometimes these events will lead to your demise as game has no level scaling,but this actually forces the player to get back out there,gather resources and level up,and then come back to deal with whatever abominations are in the said dungeon which in my opinion,greatly adds to the gameplay value and expands the actual roleplaying aspect of the game.and considering that game world is very big and there are high number of dungeons with interesting back-story for roughly half of them,exploration rarely gets boring and is very interesting overall,in fact,it is the main focus of the game and you will have most of your fun while exploring into a dungeon and trying to figure out its story and finding any possible secret doors inside.

Combat in Morrowind usually starts with "please show mercy o mighty slaughterfish" and goes to "get outta my way you filthy Lich Overlord before i shove my big bad Daedric greatsword into your ♥♥♥".combat gameplay is fairly simple by itself with you swinging your weapon (or throwing arrows),hoping not to miss during early levels while using a few spells to help you in battle and using healing potions in middle of all this.the Mechanic that makes this complicated and quite fun during early levels is that you soon realize that if you don't have the right gear and the right build,anything that moves can run you down in a second.this will make you almost always question your decisions before entering a hostile area or starting a fight and even may make you think strategically and come with ideas like dragging enemies to cities (guards are overpowered as hell) or to other armed NPC's.all of this again adds up to the roleplaying aspect the game and makes you think that you are actually a part of its world,at least for some time.this kind of gameplay however,will fade away after some hours when you get your hands on top level gear.then,normal enemies will become something of a clickbait for you to slaughter and as game has no level scaling(which i think has ups and downs of itself),you will be forced to explore into high level Daedric ruins and high level quests in order to meet a few worthy enemies that can actually hit back before being dismembered,this kinda makes late game exploration viable while making navigating normally through the roads extremely general,I think combat is not the best part of morrowind as it could be a lot better,and as you progress more into the game,it goes out to be something that you are forced to do,rather than something you want to do .I personally would recommend some combat overhaul mods to make it more fun and keep it from getting boring during later stages of the game.

Story,as with rest of TES games,is rather basic on the surface,you will play as a chosen one destined to stop an old evil god from rising again and it will stay this basic if you just follow the quest line and don't dig it any further.but if you actually take your time to read some in-game books and/or delve into online lore of TES (or if you are a TES fanatic),you will almost instantly notice that the game lore is very rich and it can actually make you question Good and Evil and their motivations and how they will affect the game world.not putting all this effort up front for the player to experience and rather putting them behind several layers of gameplay/unmarked quests is what,in my opinion,makes the story on this heavily lore based game,kind of a wasted potential.I spent endless hours going all scholar on TES lore after I played skyrim and I overly enjoy going after all the Lore related easter eggs and reading about history of tribunal and how Morrowind came to be and what led up to the events and of the game and i'm pretty sure many TES fans feel this way too while playing Morrowind or any other TES game.but as a gamer who is not into TES lore that much and just comes to this game to experience "another" RPG game,I think story may feel a bit overly basic. it may be just Bethesda's inability to put what they create into the game without making the other main aspects of the game fade out to oblivion,or it may be them (Bethesda) thinking that putting all this up front would make the game feel not as huge and stop the player from exploring the land by "feeding" them the actual story. in general,i think the story behind Morrowind is really good but in order to get to the Core of it,you have to run around a bit and find the actual depth of it by yourself.

Overall,Morrowind is a great Exploration/RPG game and serves as a very solid entry point for more complicated and Text/Mechanic Heavy CRPG games and is very playable to this day.You may need some mods to make it look pretty and some time to get into it,but when you do,you wont regret the time you put into this beautifully made,Large game world.
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18 of 19 people (95%) found this review helpful
1 person found this review funny
19.5 hrs on record
Posted: July 2
This is still one of my favorite games of all time. If you're reading the reviews, I'm guessing you might be wondering how it holds up or compares to the other newer Elder Scrolls games, Oblivion and Skyrim.

Morrowind feels a lot more like a traditional RPG than its sequels. A lot of people complain about the combat accuracy in this game, because it's based on stats and dicerolls, unlike the most recent Elder Scrolls titles. If you have a low skill in Blunt Weapons at the beginning of the game, you aren't going to be able to hit or do very much damage with a warhammer. This is pretty basic stuff for most RPGs but a lot of people prefer the FPS-style combat of TES4 and TES5, so it's something you should know going in. You should try to pick a race/class/birthsign combo that work well together so that your stats aren't all over the place.

The other big, big difference that comes to the top of my head is fast travel. In Morrowind, you can't just instantly travel from one spot on the world map to the other - but there are a number of different travel options available to you. There are boats in certain towns, 'silt strider' ports (giant bug caravans), the Mages Guild has its own magical transportation network, there are 'Mark' and 'Recall' spells that allow you to set a point in the world you can teleport to at any time, etc. There are a few others, like the 'Intervention' scrolls that almost work like a 'Scroll of Town Portal' from Diablo. Overall I don't think the lack of a modern open world 'fast travel' option is a detriment to this game. It helps you to feel more immersed in the world.

Compared to Oblivion or Skyrim, Morrowind's writing is top notch. The world feels very lived-in. The world and towns have a rich history, and there are lots of little details hidden everywhere for you to run into. The setting is unlike any other game, which is something you probably hear a lot about this game, but it's more than just 'giant mushrooms'. Morrowind takes place on a volcanic ashland island, and there isn't much plantlife. The locals harvest bug eggs inside of caves ('egg mines'), some towns have people living inside of giant insect husks, there are magical god-kings existing within the game world and a zealous religion associated with them.. I can't help but get absorbed in the game's atmosphere any time I play.

There are too many little details and great things about Morrowind for me to go into detail on all of them, so I think I'll just rattle off a few more off the top of my head:

-A massive NPC discussion system. In the newer games they opted to replace it all with more voice acting, which severely limited the amount of writing and dialogue that characters could have.
-The magic system is WAY more indepth than Oblivion or Skyrim. Not only does it let you be a lot more creative with Alchemy, Spellmaking, and Enchanting, but the loot in Morrowind is also a lot more interesting as a result.
-A lot more types of gear and skills available than the sequels, like Medium Armor, Spears, throwing weapons, etc.
-No invulnerable NPCs. Any character, even plot-related characters, are able to die (a message will notify you if you've 'doomed your world', haha.)
-Illegal drugs! NPCs won't trade with you if you have drugs on you. Get that moon sugar out of here - I'm not buying!

There are probably a few more things I can't recall, but oh well. The bottom line is that if you think you might be interested in a heavier, classical RPG kind of Elder Scrolls, then Morrowind is worth getting into. It might be a bit rough at first adapting to the different mechanics coming from Oblivion or Skyrim, but it will definitely pay off in the end.
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17 of 18 people (94%) found this review helpful
2 people found this review funny
34.7 hrs on record
Posted: June 24
Are you looking for an open world adventure that's non linear, challenging and hardcore to the max? Well then, I would reccommend The Elder Scrolls III: Morrowind. It's a godlike as ♥♥♥♥ challenging experience with full of adventure and has really good music. It has the most addicting theme ever and it's always stuck in my head. The CRPG genre is pretty much dead and this game is one of the last of it's kind. Get this if you're not a casual babby that's looking for a game that will engross you for a very long time because this game will take A LOT of your time . I do have to say though this game is very strict with character classes so whatever you choose in the beginning, stick with it or you will have to start over because you ♥♥♥♥ed up your character. If Morrowind is not your cup of tea because of the diceroll system, other gameplay mechanics etc. Then I reccommend Oblivion. It's a little casualized and entry level but no where as near as Skyrim and felt more of a CRPG than Skyrim did.
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15 of 15 people (100%) found this review helpful
13 people found this review funny
8 of 8 people (100%) found this review helpful
168.2 hrs on record
Posted: July 3
The most beautiful and strange journey you will ever have in a role-playing game!
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7 of 7 people (100%) found this review helpful
1 person found this review funny
97.8 hrs on record
Posted: July 2
Simpy put one of the last great RPG games where you actually have to spend some time to develop your character and where the game doesn't hold your hand and tell you where to go instead you have to find it yourself. For me it's the greatest RPG game ever made and that great atmosphere and lore are so interesting. Definately more interesting than Oblivion and Skyrim.
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8 of 10 people (80%) found this review helpful
4 people found this review funny
2.7 hrs on record
Posted: July 2
Anybody who gives Morrowind a negative review is wrong and they should be thrown in to the Corprusarium to think about what they've done.
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6 of 7 people (86%) found this review helpful
5 people found this review funny
78.0 hrs on record
Posted: July 3
first off i will establish this: morrowind definitely has aged- a lot
but what'd you expect?? it's a 14 year old game- probably older than 65% of all steam users (wow hilarious and original joke am i right???)
you're supposed to feel out of place and confused in this game- you're on your own, no one to hold your hand
and i can totally see why that can be detrimental but it really doesn't have to be!
just like give this game a chance- the depth of this game is incredible; you just gotta dig to get to it!
the moral of the story is: where my n'wahs at
10/10 would lay for eighty days and eight though headless to increase my spear skill
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4 of 4 people (100%) found this review helpful
143.9 hrs on record
Posted: June 23
This game is a flawed gem, still pretty much a masterpiece for RPG fans. The level-up system is very grind heavy and the game's only main failure. You wind up forgiving Morrowind in exchange for the freedom to explore the harsh and alien environment. It's a true role-playing game. The plot covers many subjects like false religions, political agendas, racism, slavery abolition and colonization and just pulls you in. Highly recommendable.
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