The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition comprende sia il contenuto del gioco originale Morrowind che il contenuto delle espansioni Bloodmoon e Tribunal . Il Mod originale Construction Set non è compreso in questo pacchetto. Morrowind è un gioco epico appartenente al genere Role Play Game.
Valutazione degli utenti: Estremamente positiva (2,629 recensioni)
Data di rilascio: 29 apr 2002

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"Strange, sinister, unpredictable and wildly ambitious, Morrowind is still the finest Elder Scrolls game by far, with an amazing mod community too."
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The Elder Scrolls III: Morrowind® Game of the Year Edition comprende sia il contenuto del gioco originale Morrowind che il contenuto delle espansioni Bloodmoon e Tribunal . Il Mod originale Construction Set non è compreso in questo pacchetto.
Morrowind è un gioco epico appartenente al genere Role Play Game. Questo gioco, dal finale aperto, ti permette di creare e utilizzare qualunque tipo di personaggio immaginabile. Puoi scegliere di percorrere la trama principale per scoprire la fonte del degrado che devasta il paese, oppure girovagare per conto tuo, esplorare luoghi singolari e plasmare il tuo personaggio in base alle azioni che si compiono nel corso del gioco. Morrowind è un'esperienza ludica senza precedenti, grazie a grafiche 3D pazzesche, a un epilogo aperto, a un livello fantastico di interattività e, infine, alla ricchezza di dettagli.
In Tribunal, ti rechi presso la capitale Morrowind, ovvero la città di Mournhold, per conoscere i due sovrani divini Almalexia e Sotha Sil. Il viaggio ti porterà alla Clockwork City di Sotha Sil fin giù per immense prigioni sotterranee, dove strane creature mortali di aspettano. Tra queste creature ci sono goblins, lich lords, e i misteriosi Fabricants.
Bloodmoon, invece, ti porta nella ghiacciata Isola di Solstheim dove affronterai bufere di neve, tormente e nuove creature, come per esempio i troll ghiacciati o i lupi... per citarne solo alcuni. Potrai scegliere da un'ampia gamma di storie da seguire ed avrai, altresì, la possibilità di difendere la colonia, seguire i lavori di costruzione della stessa ed eliminare i licantropi. Oppure, puoi addirittura unirti ai licantropi dando avvio a uno stile di gioco del tutto diverso .
Caratteristiche Principali:
  • Gli utenti possono utilizzare i personaggi esistenti di Morrowind e le partite salvate, e continuare le loro avventure in Morrowind GotY
  • Per i giocatori attuali di Morrowmind, ci sono oltre 80 ore di gioco addizionale e di imprese A
  • Esplora le foreste, le caverne e le terre desolate, coperte di neve, dell'Isola di Solstheim
  • Avventurati in nuove e immense prigioni sotterranee, visita la capitale Mournhold e la Clockwork City di Sotha Sil
  • Lotta contro nuove creature tra cui orsi, lupi, lich lords e goblins, ice minions e spriggans
  • Dirigi i lavori di costruzione di una colonia e affronta la minaccia dei licantropi
  • Diventa un licantropo e placa la tua brama venatoria
  • Nuove armature e armi, tra cui la Nordic Mail e le lame di ghiaccio

Requisiti di sistema

    • Sistema Operativo: Windows ME/98/XP/2000
    • Processore: 500 MHz Intel Pentium III, Celeron, o AMD Athlon
    • Memoria: 256 MB
    • Grafica: Scheda video da 32MB compatibile con Direct3D e con supporto per la profondità di colore a 32-bit e le DirectX 8.1
    • DirectX®: 8.1
    • Hard Disk: 1 GB di spazio disponibile
    • Audio: Scheda audio compatibile con DirectX 8.1
Recensioni utili dai clienti
2 persone su 2 (100%) hanno trovato questa recensione utile
3.8 ore in totale
Pubblicata: 9 agosto
Absolutely one of the bests TES games
Questa recensione ti è stata utile? No
308 persone su 337 (91%) hanno trovato questa recensione utile
62.7 ore in totale
Pubblicata: 23 novembre
Like Skyrim? Like being the Dragonborn?

Sit back and let me tell you something.

Dragonborn is nobody compared to the Nerevarine. Dragonborn needed fast travel, dual-wielding and a Voice-Weapon to get the job done. You gotta walk up the Throat of the World? Nerevarine could levitate over the Red Mountain! Skyrim took so many ideas from Morrowind it decided to drop the act for the Dragonborn DLC and just send you back to Solstheim because Skyrim didn't have enough giant mushrooms and ash-wastes.

Nerevarine could enchant rings to make Sauron bow down like a punk.

He killed more vampires than the sun.

He could float, heal diseases and walk on water, which makes me wonder about the theological ramifications of this game.

He slayed more Nords than Alduin.

Nerevarine, man.

Nerevarine for the president of Tamriel.
Questa recensione ti è stata utile? No
327 persone su 371 (88%) hanno trovato questa recensione utile
97.4 ore in totale
Pubblicata: 14 novembre
Use a dead guy's leg as a weapon. Your move Skyrim.

10/10 septims
Questa recensione ti è stata utile? No
170 persone su 175 (97%) hanno trovato questa recensione utile
29.0 ore in totale
Pubblicata: 26 ottobre
My opinionated review for:
The Elder Scrolls III: Morrowind

Disclaimer : I have played all of the TES games in reverse order so my praise for the game is not pure nostalgia.

Gameplay: This game is the pinnacle of the TES saga. Every RPG element is here and works well. Upon startup, you are greeted with a rather bland title screen. What makes it so special is the iconic theme of Morrowind that has appeared by variation in all of the later TES games. Clicking new game will send start a skippable intro video and then the game starts. Your backstory is that you were sent to Vvardenfell under the orders of the emporer. This backstory is vague enough for you to be creative with your story, unlike Fallout 3 or Oblivion. You will be awoken by a Dunmer named "Juib" who then asks you for your name. This is the character creation process. You will then select one of 14 races, a class, and a birthsign. It is short and sweet enough to not be annoying like Skyrim's god-long intro sequence. You will collect your papers and orders from the census offices and then you're off. No intro dungeon. No forced story. Nothing. This is where most people are lost. They are so used to the handholding from the newer TES games. You will have to read your journal for info. So you open it up and it says to deliver a package to some guy in Balmora? Where is Balmora? Players will then proceed to run around and then get killed by a mudcrab because they don't understand the stat based combat. That is the beauty of this game. Nothing will be handed to you except insults for being an outlander. What would you do in this situation? Ask for directions of course. The dialogue system is made so that you can ask a npc about almost everything that your character knows of. Unlike Skyrim's 3 phrases that nobody cares about, you can ask about secrets,rumors,services,work, about the dungeon you just delved, an assassin that attacked you, and even a weird dream that you may have had. It is very in-depth. There is also a disposition system where you can ahave enemies based on race,guild, or even for the fact that you are a criminal! Not everyone will be your friend, just like real life, so stay close to those who you trust. You have a diverse range of skills that are all useful in their own ways. You cannot master them all, so train wisely! Attributes are availiable as well, unlike Skyrim. This game is a true RPG, so don't expect action based combat. If you wonder why you can't hit anyone, it is because you are not properly trained with the current weapon you are using. It makes more sense if you think about it. Some may say it is extremely boring and tedious, but I say it is fair, seeing how you should not be able to pick up a weapon and automatically start killing with it. If you prefer to stay out of conflict, there is a great alchemy system availiable. You have multiple tools to mess with and to this day, I still haven't fully understood the sytem. There are many other systems in the game but I cannot fully explain them all or we'll be here for days.

Art: In order to judge and old game's graphics in a modern day, you must compare other games that came out the same year. Going by that, I say the game looked fairly well. It has a lot to look at and read (tons of books availiable!) and while the animations may be a little unbelievable and robotic, they get the job done. One thing you may notice about Morrowind compared to other RPG's, is how alien it feels. That is the prime charm of Morrowind. Think Japanese culture mixed with Mayan culture. There are not a lot of video settings available, so you may need to download Morrowind Graphics Extender if you want to fully customise the graphics and short view distance and low fov.

Music/Sound: This game has one of the best soundtracks ever. Composed by Jeremy Soule, every track is movie quality and always keeps a great feeling inside. It adds to the atmosphere in a big way. The sound design is great as well, although ambience is rather dead, the music makes up for it. The voice acting is top notch, although sometimes non-existent, or maybe I'm just spoiled by Skyrim.

Entertainment Value: Like any other TES game, you can sink an infinite amount of hours into it. There is always something new to explore in Morrowind, a new dungeon, new npc, new weapon, etc. I consider it the best in the series followed by Skyrim. If you are an RPG fan and you don't care if you have to put in a little work to enjoy what this game has to offer, you will most likely enjoy what Morrowind has to offer. And if you are not pleased with how the game looks or plays, there is an active modding community available that will fix every issue you have.

I love Morrowind to death, so of course this review was biased, but I feel you cannot help and enjoy the land of Morrowind just like me. With Skywind coming soon, we may get another chance to explore this land once again.


Thank you for reading.
Questa recensione ti è stata utile? No
87 persone su 93 (94%) hanno trovato questa recensione utile
68.1 ore in totale
Pubblicata: 1 novembre
Morrowind is the peak of Bethesda's game making history. No question. I have played this game for almost 70 hours and I have never beaten the main questline because this game is so engaging that I get side-tracked every time by the multitude of side-quests to undertake, and with the two expansions, and the fair number of mods put out by the community, I have resigned to playing another 70 before I do complete the story, and I will love every minute of it.

If you've played Oblivion and you enjoyed that, you will love Morrowind.

If your only Elder Scrolls experience is with Skyrim, I highly recommend that you try Oblivion first, because Morrowind is quite a dated game, but if you do that, then go for it because you will not regret it.

Questa recensione ti è stata utile? No
161 persone su 207 (78%) hanno trovato questa recensione utile
0.6 ore in totale
Pubblicata: 20 ottobre
The Elder Scrolls III: Morrowind

Field Rating Review
Poor Morrowind has not aged well at all. Though not terrible, it is a bit jarring to return to from the beauty that is Skyrim. However, with the upcoming Skywind project (and currently available texture packs), keep your eyes peeled. Morrowind is well worth exploring, despite being a little tough on the eyes at times.
(Graphics are not used in the overall score, due to the game's age.)
The epitome of an open-world RPG, Morrowind not only pushed the envelope, it lit it on fire and hand-crafted a new one. Classic RPG elements come into play with your skills, leveled up according to you. Quest giver giving you lip? Kill him, take back your items. Short on cash? Steal it from whoever you want, just be prepared to pay the price if you're caught. You cannot go wrong with Morrowind, which captures the magic of another world like no other game out there.
A long, arching plot with plenty of diverse character interactions. As you progress, your fame grows, and the world reacts to this. Experience the joy of embracing your destiny to save Morrowind. With countless sidequests and unique zones to explore, and tons of lore to discover, Morrowind has many stories to tell. But most of all, yours.
Sadly, this game can only be enjoyed alone.
Never has any game absorbed more of my time than Morrowind. You'll never play it the same twice. Once Skywind comes out, expect this number to jump plenty high, as Morrowind deserves your time, and will be even more beautiful than it was when it first released.
Morrowind captured the magic of exploration and gaming for me. I have extremely fond memories of this game, and highly recommend it to anyone, and everyone. Even without the upcoming Skywind mod, Morrowind is a game you should pick up. Do NOT miss out on the pinnacle of the Elder Scrolls series, and a legend among games.

If you liked this review, feel free to check out my curator page:
The Tipster

You are also welcome to join our group and play/discuss games together, here: The Tipster

Edit: Reworked scoring so that the age of the game and its graphics weren't damaging the overall rating, as that's not very fair for older games. Also reworded the overall review to focus more on Morrowind instead of Skywind. Fixed some styling.
Questa recensione ti è stata utile? No
178 persone su 234 (76%) hanno trovato questa recensione utile
75.2 ore in totale
Pubblicata: 4 luglio
Book reading simulator 2002
Questa recensione ti è stata utile? No
67 persone su 73 (92%) hanno trovato questa recensione utile
116.2 ore in totale
Pubblicata: 2 novembre
To know greatness, you must first learn your heritage. Play this game and you will understand what they are talking about in Oblivion and Skyrim to a far better degree. The game is far more detailed than Oblivion and is on par with Skyrim if not exceeding. (I say this as skyrim is voiced and morrowind is text based, er go, allowing more lore)

Buy it, play it, and know greatness of another era.
Questa recensione ti è stata utile? No
73 persone su 84 (87%) hanno trovato questa recensione utile
74.2 ore in totale
Pubblicata: 11 ottobre
Morrowind makes me both happy and sad.

Happy because it's a wonderful game with something new around every corner. It's a game that you can actually get lost in.

It makes me sad because games like this just aren't made anymore. Skyrim is just so vastly different, that it's really quite sad to see what they could have done with Skyrim that they didn't.
Questa recensione ti è stata utile? No
81 persone su 101 (80%) hanno trovato questa recensione utile
1,357.1 ore in totale
Pubblicata: 21 novembre
Questa recensione ti è stata utile? No
39 persone su 42 (93%) hanno trovato questa recensione utile
296.9 ore in totale
Pubblicata: 30 ottobre
Morrowind is by far the greatest open world RPG ever, and shows all the potential games like this have. Beautiful story, so many secrets - and with many quests and dialog thats actually useful, your time will surely be consumed. Replay value is high especially with a quick start vs Oblivion or Skyrim's lame storytelling effort. Get the Overhaul 3.0 for the graphics if you can't stand them.

Where has my life gone?
Questa recensione ti è stata utile? No
36 persone su 43 (84%) hanno trovato questa recensione utile
1.8 ore in totale
Pubblicata: 24 ottobre
i highly reccomend this game to anyone who likes the elder scrolls series and also doesent like to be babied with when and where to go, you get a simple journal and a map, no waypoints or quest markers.

you actualy have to think in this one
Questa recensione ti è stata utile? No
24 persone su 28 (86%) hanno trovato questa recensione utile
153.9 ore in totale
Pubblicata: 8 novembre
I got this game after I got/played Skyrim so no nostalgia here
However i find this game to be an amazing ride!
The story just sucks you in and keeps you there tell you have to leave the screen

True the combat system is abit...harsh, but once you get used to it, its not as bad as some peopel make it out to be

Morrowind is a harsh but amazing place just waiting for you to explore!
Questa recensione ti è stata utile? No
20 persone su 22 (91%) hanno trovato questa recensione utile
15.2 ore in totale
Pubblicata: 8 novembre
Ahhhh, Morriwnd.

Even since 2002 (wow, it's been 12 years already), it's been a beautiful, immersive world (especially to me, who started the Elder Scrolls series with Morrowind) where story and sidequests are equally as enthralling to each other as the strange sense of magic you feel when exploring the vast, ash-barren countryside of Vvardenfel.

Although while in today's standards, the graphics do appear to have suffered some, that only adds to the pure nostalgia for those of us who have played this when this was the cutting-edge of RPG and sandbox production. Sure, you don't have many options for hair or face, and yes, the sluggish walk and dicey combat system can be a bit off-putting. But past it all, when you've finally gotten to that comfortable place where you can run faster than a slug on a Sunday and hit more times than you'll miss, you begin to appreciate the game as more than just a piece of software. You really do begin to see it as an adventure into a foreign land. A place where you've never been before, but will surely uncover its secrets in due time.

And thanks to the good people of the Internet, mods have been created that help with issues in game, such as the overall graphics (especially NPC and player models, such as the Better Bodies mod) and whatever else you might consider to be a problem or upgrade-worthy factor. The fact of the matter is, that when the dust has settled and all is said and done, Morrowind still remains one of the cornerstone RPGs of yesteryear, and I certainly know that it'll forever be one of the defining games for the RPG genre.

9/10, Thank you based Azura
Questa recensione ti è stata utile? No
18 persone su 19 (95%) hanno trovato questa recensione utile
313.3 ore in totale
Pubblicata: 30 novembre
In Oblivion, you are an assistant to the hero prophesied by the stars and the dream of a king, and go on to greatness as foretold. In Skyrim, you are a natural hero born with dragon blood and the innate ability to speak the language of dragons, and go on to greatness as foretold. In each game, along the way, you are seen as the savior of many guilds, groups, and towns, even if they are in conflict with each other in some way.

In Morrowind, you are placed in Vvardenfell by order of the Emperor because you match a supposed prophecy. With the Daedric prince Azura's assistance for the sake of her revenge, you force yourself into the position of fulfilling said prophecy under guidance from the Blades, and by going to the hard work of convincing everyone you really are the prophesied one. You don't know if you really fit the bill, but you'll be damned if everyone else won't believe it.

You climb your way up the ladder of each guild or ruling house you join, fighting your way to the top each time. It's a long, hard road through many cracked and broken pathways, but you clamber up the pile of corpses you made with One-Clan-Under-Moon-And-Star wrapped around your finger, and an ancient Dwemer hammer in your hand. You reap what you sow.

This is a sign of how different this game is from its successors and predecessors. A story which questions deification, worship, and prophecy; a world racked by cataclysmic blight storms and the threat of a mortal-turned-insane-god; gameplay that greatly encourages a close eye to character building and leveling; and a plot which culminates in the death of gods and the destruction of that which deifies mortals. This is why Morrowind is so much different than its peers.

Is the gameplay to everyone's liking? Of course not. Those unexperienced with character building, and those without the patience to take in the world around you, won't find much to enjoy in this game. That's the key word. Patience. It's encouraged, and rewarded in spades. Don't play this game if you started at Oblivion or Skyrim. There's very little chance that you'll find this an enjoyable experience.

For those with the open mind and the patience, this is an incredibly worthy experience that will suck you in and never let you go. Play this only if you know how to manipulate chance and skill to your favor, and how to make your way through a harsh, unforgiving, and challenging world.
Questa recensione ti è stata utile? No
20 persone su 23 (87%) hanno trovato questa recensione utile
120.0 ore in totale
Pubblicata: 15 novembre
No matter how far into the future from now it may be, and no matter how many signs of age this game shows... I will always be able to pick it up and play through it again. Why? It's difficult to put into words. But something about Morrowind's universe captivated me from the very first moment I reached the city of Balmora. I really can't explain it. There is a certain ambience that emanates from that particular city. Some people feel it, others don't. Part of me believes that this is the dividing-line between the people that can drop hundreds of hours into Morrowind in the blink of an eye and the people who just can't get into it. Both viewpoints are understandable. The other part of me thinks that maybe I'm reading far too much into a simple video game. Who's to say? The only thing that I can say for sure is that Morrowind is anything but simple.

I've played through this game many, MANY times since it's release and I always stumble across something I've never encountered before. It never fails. Sometimes it's flavor text that helps me piece together a story I didn't fully understand before... occassionally I'll find some unique artifact or item that I had never found previously. There is always something out there, subtle or not, to enrich the experience for me even more. And that's part of what keeps me coming back.

I highly recommend installing MGSO for Morrowind (old and new players alike). It's a compilation of some of the best mods on the market for Morrowind. It essentially gives Morrowind a facelift. I know some of you may not feel like taking the time to figure the modding-aspect of the game, but when it comes to MGSO you have nothing to worry about. It literally installs itself for you.
Questa recensione ti è stata utile? No
23 persone su 29 (79%) hanno trovato questa recensione utile
10.2 ore in totale
Pubblicata: 2 novembre
Morrowind: The revolutionary open-world RPG that set the standard for Western titles of the same genre and remains relevant and enjoyable today. A hands-down work of art, this beauty features an endless array of skills, magic, items, qeusts, and locations that will keep you exploring for hundreds and hundreds of hours. There are some bugs and balance issues, but I highly recommend this mod: to fix them and make the game more graphicly up-to-date.

10/10, a bargin at $20. Pick it up to experience the title that made gaming history.
Questa recensione ti è stata utile? No
28 persone su 38 (74%) hanno trovato questa recensione utile
44.4 ore in totale
Pubblicata: 21 ottobre

I played Morrowing for some time and realized one thing: it requires patience. You must invest more hours it it before it shines before you in all it's glory.

Battle system is one of the cons of ESIII. For those who are not in the know: battle system is based on a random chance of hitting. The higher your, say, short sword skill is, the higher the chance for your strike to be successful. Not a lot of fun, to say the least.

Animations are bad, sounds repeat too often but that's about it with downsides.


Atmosphere. Burnt-out ashlands, giant mushrooms, swamps... The world and lore is one of a kind. Graphics are Ok so it all looks pretty neat.

Music is epic. I love almost every second of it.

Story is engaging.

Morrowind is harsh. No fast travel, no markers - just a map and your a.s.s. You have to read a f-n journal in order to understand where to go! That's terrific!

Weapons and armor break and you have to repair it. Essential for RPG's IMHO.

Some creatures cannot be hurt with particular weapons or skills. For instance, you can't hit the spirit with a common sword!!! Hell yeah! Now we're talking!

Game's pretty hard. Anyway, you can adjust difficulty but even on easy your butt can be kicked hard in the wilderness.

And about deepness. The world is really deep. Earlier I thought it's just an illusion but it's not. There are some filler NPC's and generic dungeons but really... There's so much to do here! Sidequests, reading books, crafting potions, kicking creatures' And main story, of course.

Considering that the game came out in 2002 (technologies, you know) all downsides can be and ARE forgiven. Must play for every RPG, fantasy and ES fan.
Questa recensione ti è stata utile? No
21 persone su 26 (81%) hanno trovato questa recensione utile
510.0 ore in totale
Pubblicata: 6 ottobre
What to say... Well I could start by saying its possibly my favorite Elder Scrolls game. For those of you not in the know of what the Elder Scrolls series is, let the Spectre tell you it's an RPG series started in March 1994 with The Elder Scrolls I: Arena.

What you do in the game is your choice, whether you want to be an assassin who's good with heavy armor, a straight up tank, or a noble adventuring mage. The goal of the series is to make you feel immersed in another universe, play another life. Now the series started to go downhill and it wasn't looking good for Bethesda. So they put Todd Howard in the lead for the development of Morrowind. Now Todd, he figured if it might be their last game they might as well go out with a bang or try to revive the series (atleast thats what I think) and had the team work on Morrowind and put their all into it. Of course this worked tremendously.

Now lets get back into the review shall we? Hmmm... Where was I? Oh yes! I remember now, favorite elder scrolls game blah blah blah no one cares. Now let me tell why this is.

1. The game is rich with quests that could take you weeks or more to complete and lots of detail and places that can take you months to see. The amount of NPCs is astonishing (even though the dialog might not always be to interesting), and the fact that the are all individually named with the exception of the respawning guards.

2. The openess is impressive even with todays standards. You could start a new character and right after you finish the quick character creation/tutorial bit you can go where ever you want! No need for the completion of the main quest when you've got exploring to do!

3. The map size is huge, it will take some time for you to fill your map. You could be walking for half an hour thinking you've made a lot of progress, but when you look at your map you see you only walked half the world. Better walk a few more huh?

Now I could keep going with this review praising this game but ther really is no point. There are very few cons, but I'll name a couple and they won't be of much significance I can assure you.

1. Steep learning curve for new players, trust me. It you're transitioning from a game like Skyrim then you're in for a surprise. Welcome to The Elder Scrolls III: Morrowind Prepare to Die Edition! But don't worry, you'll learn sooner or later.

2. Lack of dialog. You could talk to 20 NPCs with the same things to say. While this can get a little boring looking for quests or an overall interesting NPC.

3. The view distance is terrible. Now I know this game came out in 2002 but the game is made to put the entire view distence rendering on the CPU. Now I'm going to be honest, I'm not sure if most games from that time period do that but I doubt it. Bethesda just didn't optimize it very well. Whatever I guess, it's realistic, seriously, who can see more then 50 feet ahead of themselves?

I guess that will conlude this "short" review. I know you would like to keep reading this "amazing" review but I gotta go. This is Spectre signing off, see ya!

-Kyle (a.k.a. Hunaptra or Spectre)
Questa recensione ti è stata utile? No
93 persone su 155 (60%) hanno trovato questa recensione utile
38.1 ore in totale
Pubblicata: 13 ottobre
Better than Skyrim.
Questa recensione ti è stata utile? No