The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition comprende sia il contenuto del gioco originale Morrowind che il contenuto delle espansioni Bloodmoon e Tribunal . Il Mod originale Construction Set non è compreso in questo pacchetto. Morrowind è un gioco epico appartenente al genere Role Play Game.
Valutazione degli utenti:
Recenti:
Molto positiva (194 recensioni) - 93% delle 194 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Estremamente positiva (5,249 recensioni) - 5,249 recensioni degli utenti (95%) per questo gioco sono positive.
Data di rilascio: 29 apr 2002

Accedi per aggiungere questo articolo alla tua lista dei desideri o per contrassegnarlo come articolo che non ti interessa

Acquista The Elder Scrolls III: Morrowind® Game of the Year Edition

 

Informazioni sul gioco

The Elder Scrolls III: Morrowind® Game of the Year Edition comprende sia il contenuto del gioco originale Morrowind che il contenuto delle espansioni Bloodmoon e Tribunal . Il Mod originale Construction Set non è compreso in questo pacchetto.
Morrowind è un gioco epico appartenente al genere Role Play Game. Questo gioco, dal finale aperto, ti permette di creare e utilizzare qualunque tipo di personaggio immaginabile. Puoi scegliere di percorrere la trama principale per scoprire la fonte del degrado che devasta il paese, oppure girovagare per conto tuo, esplorare luoghi singolari e plasmare il tuo personaggio in base alle azioni che si compiono nel corso del gioco. Morrowind è un'esperienza ludica senza precedenti, grazie a grafiche 3D pazzesche, a un epilogo aperto, a un livello fantastico di interattività e, infine, alla ricchezza di dettagli.
In Tribunal, ti rechi presso la capitale Morrowind, ovvero la città di Mournhold, per conoscere i due sovrani divini Almalexia e Sotha Sil. Il viaggio ti porterà alla Clockwork City di Sotha Sil fin giù per immense prigioni sotterranee, dove strane creature mortali di aspettano. Tra queste creature ci sono goblins, lich lords, e i misteriosi Fabricants.
Bloodmoon, invece, ti porta nella ghiacciata Isola di Solstheim dove affronterai bufere di neve, tormente e nuove creature, come per esempio i troll ghiacciati o i lupi... per citarne solo alcuni. Potrai scegliere da un'ampia gamma di storie da seguire ed avrai, altresì, la possibilità di difendere la colonia, seguire i lavori di costruzione della stessa ed eliminare i licantropi. Oppure, puoi addirittura unirti ai licantropi dando avvio a uno stile di gioco del tutto diverso .
Caratteristiche Principali:
  • Gli utenti possono utilizzare i personaggi esistenti di Morrowind e le partite salvate, e continuare le loro avventure in Morrowind GotY
  • Per i giocatori attuali di Morrowmind, ci sono oltre 80 ore di gioco addizionale e di imprese A
  • Esplora le foreste, le caverne e le terre desolate, coperte di neve, dell'Isola di Solstheim
  • Avventurati in nuove e immense prigioni sotterranee, visita la capitale Mournhold e la Clockwork City di Sotha Sil
  • Lotta contro nuove creature tra cui orsi, lupi, lich lords e goblins, ice minions e spriggans
  • Dirigi i lavori di costruzione di una colonia e affronta la minaccia dei licantropi
  • Diventa un licantropo e placa la tua brama venatoria
  • Nuove armature e armi, tra cui la Nordic Mail e le lame di ghiaccio

Requisiti di sistema

    • Sistema Operativo: Windows ME/98/XP/2000
    • Processore: 500 MHz Intel Pentium III, Celeron, o AMD Athlon
    • Memoria: 256 MB
    • Grafica: Scheda video da 32MB compatibile con Direct3D e con supporto per la profondità di colore a 32-bit e le DirectX 8.1
    • DirectX®: 8.1
    • Hard Disk: 1 GB di spazio disponibile
    • Audio: Scheda audio compatibile con DirectX 8.1
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Molto positiva (194 recensioni)
Complessivamente:
Estremamente positiva (5,249 recensioni)
Pubblicate di recente
heroguanlet
( 3.0 ore in totale )
Pubblicata: 24 luglio
First hour in the game:

Got a good set of weapon and gear

Killed some bandits in a cave

Killed a lot of monsters on the road

Went across the and found a naked guy

Naked guy gets made cause I side with a Mage

Naked guy beats the living crap out of me cause I can't hit him for some god reason

Auto save puts me in a loop where naked guy starts attacking me.
--
What a great game............ ಠ_ಠ
Nyan Nyan Dagon
( 1.7 ore in totale )
Pubblicata: 24 luglio
This is so nostalgic
Huffles
( 2.4 ore in totale )
Pubblicata: 23 luglio
my argonian walks like he has a savage ♥♥♥♥ing boner, and it frightens me.
Blacketh
( 30.2 ore in totale )
Pubblicata: 23 luglio
Favorite still in the series.
Krioto
( 1.1 ore in totale )
Pubblicata: 23 luglio
Great game but dont download it if you have oblivion or skyrim because they would not start after i downloaded morrowind
Chicken Man
( 3.8 ore in totale )
Pubblicata: 23 luglio
I don't have a nostalgic connection this game.
The Dark Soul (#TeamPyro)
( 1.1 ore in totale )
Pubblicata: 23 luglio
PROS:
Its Morrowind
Open world
Great graphics for its time
Challenging and thrilling combat and questline
Great questlines and guilds
Can join a house named Hlaalu
Can have a bet scrib
DLCs are enjoyable
Spells are badass
Desele's House of Earthly Delights

CONS:
Combat is complex and repetitive
Game is complex as a whole

10/10
You N'wah!
Adrian
( 10.7 ore in totale )
Pubblicata: 23 luglio
I Love this game you should buy it I know 19.99 CDN seems a lot but its the game of the year edition i suggest turning down your dificulty if your a n00b (i sugest -50 dificulty) hope you enjoy!
Forever torpid
( 3.4 ore in totale )
Pubblicata: 22 luglio
a remake of this with current gen graphics would make this game near perfect considering the story is on point. the only thing holding this game back is its out of date graphics and combat.
Commander POOT
( 22.1 ore in totale )
Pubblicata: 22 luglio
Very fantstic, it may not have aged well in some areas,
but in others, its like fine wine.

P.S. I recrommend this game for the bethasda fans who had
the misfortune of playing online.
Recensioni più utili  Negli scorsi 30 giorni
51 persone su 54 (94%) hanno trovato questa recensione utile
44 persone hanno trovato questa recensione divertente
Consigliato
138.4 ore in totale
Pubblicata: 29 giugno
DAGOTH UR 2016

MAKE MORROWIND GREAT AGAIN!
Questa recensione ti è stata utile? No Divertente
24 persone su 25 (96%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Consigliato
75.1 ore in totale
Pubblicata: 13 luglio
TL,DR: Morrowind is a great RPG/Exploration game,if you are into open world RPG's and you don't mind old graphics and kinda clunky combat,you will enjoy this game very much.

Now that I have played this game for around 70 hours,I think i can have a basic opinion about Morrowind.
Considering that I actually moved to Morrowind after playing endless hours of Skyrim,I was actually expecting a bit of a let down on mechanics and dated graphics and how the world works in Morrowind.but that was not the case at all,sure,you need some mods to make NPC's not look like disabled flat faces trying to move around while ♥♥♥♥♥♥♥ in their pants,and also if you want to work around the "Hit n Miss" system (which I find quite manageable if you put a little bit of thinking behind skill points usage).
But the thing with Morrowind is that you should not expect an instant love reaction when you first enter vvardenfell,world will look ugly,you will get lost the moment you decide to walk out of the first town (which is the case for all TES games),there wont be any quest markers and you will be forced to ask other NPC's for directions,and then you will still get lost.this might feel frustrating at first but as time goes by,you take notice of a mechanic that actually wants you to get lost and rewards you greatly for exploring out of the set path.more than a few times you will stumble upon an interesting dungeon or a quest starting event while running around and hopelessly trying to find your way out of a valley. sometimes these events will lead to your demise as game has no level scaling,but this actually forces the player to get back out there,gather resources and level up,and then come back to deal with whatever abominations are in the said dungeon which in my opinion,greatly adds to the gameplay value and expands the actual roleplaying aspect of the game.and considering that game world is very big and there are high number of dungeons with interesting back-story for roughly half of them,exploration rarely gets boring and is very interesting overall,in fact,it is the main focus of the game and you will have most of your fun while exploring into a dungeon and trying to figure out its story and finding any possible secret doors inside.

Combat in Morrowind usually starts with "please show mercy o mighty slaughterfish" and goes to "get outta my way you filthy Lich Overlord before i shove my big bad Daedric greatsword into your ♥♥♥".combat gameplay is fairly simple by itself with you swinging your weapon (or throwing arrows),hoping not to miss during early levels while using a few spells to help you in battle and using healing potions in middle of all this.the Mechanic that makes this complicated and quite fun during early levels is that you soon realize that if you don't have the right gear and the right build,anything that moves can run you down in a second.this will make you almost always question your decisions before entering a hostile area or starting a fight and even may make you think strategically and come with ideas like dragging enemies to cities (guards are overpowered as hell) or to other armed NPC's.all of this again adds up to the roleplaying aspect the game and makes you think that you are actually a part of its world,at least for some time.this kind of gameplay however,will fade away after some hours when you get your hands on top level gear.then,normal enemies will become something of a clickbait for you to slaughter and as game has no level scaling(which i think has ups and downs of itself),you will be forced to explore into high level Daedric ruins and high level quests in order to meet a few worthy enemies that can actually hit back before being dismembered,this kinda makes late game exploration viable while making navigating normally through the roads extremely boring.in general,I think combat is not the best part of morrowind as it could be a lot better,and as you progress more into the game,it goes out to be something that you are forced to do,rather than something you want to do .I personally would recommend some combat overhaul mods to make it more fun and keep it from getting boring during later stages of the game.

Story,as with rest of TES games,is rather basic on the surface,you will play as a chosen one destined to stop an old evil god from rising again and it will stay this basic if you just follow the quest line and don't dig it any further.but if you actually take your time to read some in-game books and/or delve into online lore of TES (or if you are a TES fanatic),you will almost instantly notice that the game lore is very rich and it can actually make you question Good and Evil and their motivations and how they will affect the game world.not putting all this effort up front for the player to experience and rather putting them behind several layers of gameplay/unmarked quests is what,in my opinion,makes the story on this heavily lore based game,kind of a wasted potential.I spent endless hours going all scholar on TES lore after I played skyrim and I overly enjoy going after all the Lore related easter eggs and reading about history of tribunal and how Morrowind came to be and what led up to the events and of the game and i'm pretty sure many TES fans feel this way too while playing Morrowind or any other TES game.but as a gamer who is not into TES lore that much and just comes to this game to experience "another" RPG game,I think story may feel a bit overly basic. it may be just Bethesda's inability to put what they create into the game without making the other main aspects of the game fade out to oblivion,or it may be them (Bethesda) thinking that putting all this up front would make the game feel not as huge and stop the player from exploring the land by "feeding" them the actual story. in general,i think the story behind Morrowind is really good but in order to get to the Core of it,you have to run around a bit and find the actual depth of it by yourself.

Overall,Morrowind is a great Exploration/RPG game and serves as a very solid entry point for more complicated and Text/Mechanic Heavy CRPG games and is very playable to this day.You may need some mods to make it look pretty and some time to get into it,but when you do,you wont regret the time you put into this beautifully made,Large game world.
Questa recensione ti è stata utile? No Divertente
24 persone su 26 (92%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
19.5 ore in totale
Pubblicata: 2 luglio
This is still one of my favorite games of all time. If you're reading the reviews, I'm guessing you might be wondering how it holds up or compares to the other newer Elder Scrolls games, Oblivion and Skyrim.

Morrowind feels a lot more like a traditional RPG than its sequels. A lot of people complain about the combat accuracy in this game, because it's based on stats and dicerolls, unlike the most recent Elder Scrolls titles. If you have a low skill in Blunt Weapons at the beginning of the game, you aren't going to be able to hit or do very much damage with a warhammer. This is pretty basic stuff for most RPGs but a lot of people prefer the FPS-style combat of TES4 and TES5, so it's something you should know going in. You should try to pick a race/class/birthsign combo that work well together so that your stats aren't all over the place.

The other big, big difference that comes to the top of my head is fast travel. In Morrowind, you can't just instantly travel from one spot on the world map to the other - but there are a number of different travel options available to you. There are boats in certain towns, 'silt strider' ports (giant bug caravans), the Mages Guild has its own magical transportation network, there are 'Mark' and 'Recall' spells that allow you to set a point in the world you can teleport to at any time, etc. There are a few others, like the 'Intervention' scrolls that almost work like a 'Scroll of Town Portal' from Diablo. Overall I don't think the lack of a modern open world 'fast travel' option is a detriment to this game. It helps you to feel more immersed in the world.

Compared to Oblivion or Skyrim, Morrowind's writing is top notch. The world feels very lived-in. The world and towns have a rich history, and there are lots of little details hidden everywhere for you to run into. The setting is unlike any other game, which is something you probably hear a lot about this game, but it's more than just 'giant mushrooms'. Morrowind takes place on a volcanic ashland island, and there isn't much plantlife. The locals harvest bug eggs inside of caves ('egg mines'), some towns have people living inside of giant insect husks, there are magical god-kings existing within the game world and a zealous religion associated with them.. I can't help but get absorbed in the game's atmosphere any time I play.


There are too many little details and great things about Morrowind for me to go into detail on all of them, so I think I'll just rattle off a few more off the top of my head:

-A massive NPC discussion system. In the newer games they opted to replace it all with more voice acting, which severely limited the amount of writing and dialogue that characters could have.
-The magic system is WAY more indepth than Oblivion or Skyrim. Not only does it let you be a lot more creative with Alchemy, Spellmaking, and Enchanting, but the loot in Morrowind is also a lot more interesting as a result.
-A lot more types of gear and skills available than the sequels, like Medium Armor, Spears, throwing weapons, etc.
-No invulnerable NPCs. Any character, even plot-related characters, are able to die (a message will notify you if you've 'doomed your world', haha.)
-Illegal drugs! NPCs won't trade with you if you have drugs on you. Get that moon sugar out of here - I'm not buying!

There are probably a few more things I can't recall, but oh well. The bottom line is that if you think you might be interested in a heavier, classical RPG kind of Elder Scrolls, then Morrowind is worth getting into. It might be a bit rough at first adapting to the different mechanics coming from Oblivion or Skyrim, but it will definitely pay off in the end.
Questa recensione ti è stata utile? No Divertente
9 persone su 9 (100%) hanno trovato questa recensione utile
Consigliato
168.2 ore in totale
Pubblicata: 3 luglio
The most beautiful and strange journey you will ever have in a role-playing game!
Questa recensione ti è stata utile? No Divertente
11 persone su 13 (85%) hanno trovato questa recensione utile
8 persone hanno trovato questa recensione divertente
Consigliato
2.7 ore in totale
Pubblicata: 2 luglio
Anybody who gives Morrowind a negative review is wrong and they should be thrown in to the Corprusarium to think about what they've done.
Questa recensione ti è stata utile? No Divertente
7 persone su 7 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
97.8 ore in totale
Pubblicata: 2 luglio
Simpy put one of the last great RPG games where you actually have to spend some time to develop your character and where the game doesn't hold your hand and tell you where to go instead you have to find it yourself. For me it's the greatest RPG game ever made and that great atmosphere and lore are so interesting. Definately more interesting than Oblivion and Skyrim.
Questa recensione ti è stata utile? No Divertente
5 persone su 5 (100%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
Consigliato
184.0 ore in totale
Pubblicata: 10 luglio
i have the biggest boner for dark elves thanks to this game. also khajiit and argonians. ♥♥♥♥ me i'm a furry. also it's pretty fun, though skyrim has a better main quest because this one is basically jesus symbolism and the catholic church take on satan and his cancer crew. telvanni 4 life.
Questa recensione ti è stata utile? No Divertente
5 persone su 5 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
7.3 ore in totale
Pubblicata: 26 giugno
Still my favourite game.
Questa recensione ti è stata utile? No Divertente
6 persone su 7 (86%) hanno trovato questa recensione utile
6 persone hanno trovato questa recensione divertente
Consigliato
78.0 ore in totale
Pubblicata: 3 luglio
first off i will establish this: morrowind definitely has aged- a lot
but what'd you expect?? it's a 14 year old game- probably older than 65% of all steam users (wow hilarious and original joke am i right???)
you're supposed to feel out of place and confused in this game- you're on your own, no one to hold your hand
and i can totally see why that can be detrimental but it really doesn't have to be!
just like give this game a chance- the depth of this game is incredible; you just gotta dig to get to it!
the moral of the story is: where my n'wahs at
10/10 would lay for eighty days and eight though headless to increase my spear skill
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
Consigliato
0.8 ore in totale
Pubblicata: 9 luglio
I gotta say, playing the elder scrolls series in reverse order, starting with skyrim, then oblivion, then morrowind, and even a little daggerfall, this series seems to amaze more and more as you go back. We start with skyrim, a game with much polish, but in comparison to its predecessors, morrowind & oblivion, lacks almost a heart and soul compared to the other 2 games. All it really has on them is polish.... Thats it... nothing more honestly. Oblivion, which is sort of the middle brother in the series, is just an amazing and interesting game in its own. But i already wrote my review for that so lets get to morrowind. This game has such an authentic and unique feel that i must say, is not present in any of the other elder scrolls games. Now a days to test creative imagination people play things like minecraft, and all that. But i dont hear too many stories about morrowind and i cant understand why. In this game the only limit is your imagination, you never run out of things to do which offers infinite playability. Not only that but you constantly are wanting to create new classes because what you choose in the beginning of the game is basically what molds your gameplay for the rest of the game. Unless of course, you spellcraft (which is amazing by the way). I wont go too deep into it but if you can think of a game with magic in it, ill bet anything this game tops its magic. You can literally do anything... Wanna fly across the map and slam into the ground exploding into a massive fireball that heals you while destroying the entire world ? Not a problem! wanna go into space and visit the moon ? (okay too far) Anyways the amount of lore and depth this game has is seriously unreal and there will never be another game like it. People say the combat system sucks and isnt that complicated. The combat system in morrowind is more complicated than any of the other games. Its not just a matter of weapon damager and whether or not you hit the target. It takes into account how tired you are, how are your skills with that item, what is your strength, what is the enemies strength, how tired are they and i can go on and on and on. Due to its dateing and the fact that theres a bit of a learning curve it may be hard for some of you to really get into, but if you can get past that stuff, the gameplay will surely leave its mark on you and you will be totally engrossed... Give it a try
Questa recensione ti è stata utile? No Divertente