The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
Análises de utilizadores: Extremamente positivas (3,243 análises)
Data de lançamento: 29 Abr, 2002

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"Surpassing the somehow dated combat mechanics, this is an RPG masterpiece, arguably more so than any other game on the series. Great Mod Community."

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The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Key features:
  • Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
  • Adds up to 80 hours of new gameplay and quests for current Morrowind players
  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
  • Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
  • Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
  • Direct the construction of a mining colony and face the threat of savage werewolves
  • Become a werewolf and indulge your thirst for the hunt
  • New armor and weapons including Nordic Mail and Ice blades

Requisitos do Sistema

    • OS: Windows ME/98/XP/2000
    • Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
    • Memory: 256 MB
    • Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
    • DirectX®: 8.1
    • Hard Drive: 1GB free hard disk space
    • Sound: DirectX 8.1 compatible sound card
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1,706 de 1,872 pessoas (91%) acharam esta análise útil
39 pessoas acharam esta análise engraçada
62.7 hrs em registo
Publicada: 23 de Novembro de 2014
Like Skyrim? Like being the Dragonborn?

Sit back and let me tell you something.

Dragonborn is nobody compared to the Nerevarine. Dragonborn needed fast travel, dual-wielding and a Voice-Weapon to get the job done. You gotta walk up the Throat of the World? Nerevarine could levitate over the Red Mountain! Skyrim took so many ideas from Morrowind it decided to drop the act for the Dragonborn DLC and just send you back to Solstheim because Skyrim didn't have enough giant mushrooms and ash-wastes.

Nerevarine could enchant rings to make Sauron bow down like a punk.

He killed more vampires than the sun.

He could float, heal diseases and walk on water, which makes me wonder about the theological ramifications of this game.

He slayed more Nords than Alduin.

Nerevarine, man.

Nerevarine for the president of Tamriel.
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1,225 de 1,373 pessoas (89%) acharam esta análise útil
35 pessoas acharam esta análise engraçada
100.3 hrs em registo
Publicada: 14 de Novembro de 2014
Use a dead guy's leg as a weapon. Your move Skyrim.




10/10 septims
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474 de 544 pessoas (87%) acharam esta análise útil
25 pessoas acharam esta análise engraçada
159.5 hrs em registo
Publicada: 24 de Dezembro de 2014
*saw stairs*
*spam jump*
Your Acrobatics skill increased to 45


10/10 would jump again
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194 de 211 pessoas (92%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
313.4 hrs em registo
Publicada: 30 de Novembro de 2014
In Oblivion, you are an assistant to the hero prophesied by the stars and the dream of a king, and go on to greatness as foretold. In Skyrim, you are a natural hero born with dragon blood and the innate ability to speak the language of dragons, and go on to greatness as foretold. In each game, along the way, you are seen as the savior of many guilds, groups, and towns, even if they are in conflict with each other in some way.

In Morrowind, you are placed in Vvardenfell by order of the Emperor because you match a supposed prophecy. With the Daedric prince Azura's assistance to enact her revenge, you're thrown into the position of fulfilling said prophecy under guidance from the Blades, and by going to the hard work of convincing everyone you really are the prophesied one. You don't know if you really fit the bill, but you'll be damned if everyone else won't believe it.

You climb your way up the ladder of each guild or ruling house you join, fighting your way to the top each time. It's a long, hard road through many cracked and broken pathways, but you clamber up the pile of corpses you made with One-Clan-Under-Moon-And-Star wrapped around your finger, and an ancient Dwemer hammer in your hand. You reap what you sow.

This is a sign of how different this game is from its successors and predecessors. A story which questions deification, worship, and prophecy; a world wracked by cataclysmic blight storms and the threat of a mortal-turned-insane-god; gameplay that greatly encourages a close eye to character building and leveling; and a plot which culminates in the death of gods and the destruction of that which deifies mortals. This is why Morrowind is so much different than its peers.

Is the gameplay to everyone's liking? Of course not. Those unexperienced with character building, and those without the patience to take in the world around you, won't find much to enjoy in this game. That's the key word. Patience. It's encouraged, and rewarded in spades. Don't play this game if you started at Oblivion or Skyrim. There's very little chance that you'll find this an enjoyable experience.

For those with the open mind and the patience, this is an incredibly worthy experience that will suck you in and never let you go. Play this only if you know how to manipulate chance and skill to your favor, and how to make your way through a harsh, unforgiving, and challenging world.
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166 de 188 pessoas (88%) acharam esta análise útil
10 pessoas acharam esta análise engraçada
3.0 hrs em registo
Publicada: 28 de Dezembro de 2014
Morrowind.

Slaughtering the Balmora Corner Club and making it my home since 2003.

10/10 would race cliffs again.
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94 de 109 pessoas (86%) acharam esta análise útil
20 pessoas acharam esta análise engraçada
43.3 hrs em registo
Publicada: 21 Janeiro
It's like Skyrim except it's an RPG.
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241 de 332 pessoas (73%) acharam esta análise útil
63 pessoas acharam esta análise engraçada
1,450.8 hrs em registo
Publicada: 21 de Novembro de 2014
CHIM
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52 de 54 pessoas (96%) acharam esta análise útil
16 pessoas acharam esta análise engraçada
35.1 hrs em registo
Publicada: 10 Janeiro
Buy it, Outlander.
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68 de 79 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
153.9 hrs em registo
Publicada: 8 de Novembro de 2014
I got this game after I got/played Skyrim so no nostalgia here
However i find this game to be an amazing ride!
The story just sucks you in and keeps you there tell you have to leave the screen

True the combat system is abit...harsh, but once you get used to it, its not as bad as some peopel make it out to be

Morrowind is a harsh but amazing place just waiting for you to explore!
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61 de 69 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
15.2 hrs em registo
Publicada: 8 de Novembro de 2014
Ahhhh, Morriwnd.

Even since 2002 (wow, it's been 12 years already), it's been a beautiful, immersive world (especially to me, who started the Elder Scrolls series with Morrowind) where story and sidequests are equally as enthralling to each other as the strange sense of magic you feel when exploring the vast, ash-barren countryside of Vvardenfel.

Although while in today's standards, the graphics do appear to have suffered some, that only adds to the pure nostalgia for those of us who have played this when this was the cutting-edge of RPG and sandbox production. Sure, you don't have many options for hair or face, and yes, the sluggish walk and dicey combat system can be a bit off-putting. But past it all, when you've finally gotten to that comfortable place where you can run faster than a slug on a Sunday and hit more times than you'll miss, you begin to appreciate the game as more than just a piece of software. You really do begin to see it as an adventure into a foreign land. A place where you've never been before, but will surely uncover its secrets in due time.

And thanks to the good people of the Internet, mods have been created that help with issues in game, such as the overall graphics (especially NPC and player models, such as the Better Bodies mod) and whatever else you might consider to be a problem or upgrade-worthy factor. The fact of the matter is, that when the dust has settled and all is said and done, Morrowind still remains one of the cornerstone RPGs of yesteryear, and I certainly know that it'll forever be one of the defining games for the RPG genre.

9/10, Thank you based Azura
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50 de 59 pessoas (85%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
120.3 hrs em registo
Publicada: 15 de Novembro de 2014
No matter how far into the future from now it may be, and no matter how many signs of age this game shows... I will always be able to pick it up and play through it again. Why? It's difficult to put into words. But something about Morrowind's universe captivated me from the very first moment I reached the city of Balmora. I really can't explain it. There is a certain ambience that emanates from that particular city. Some people feel it, others don't. Part of me believes that this is the dividing-line between the people that can drop hundreds of hours into Morrowind in the blink of an eye and the people who just can't get into it. Both viewpoints are understandable. The other part of me thinks that maybe I'm reading far too much into a simple video game. Who's to say? The only thing that I can say for sure is that Morrowind is anything but simple.

I've played through this game many, MANY times since it's release and I always stumble across something I've never encountered before. It never fails. Sometimes it's flavor text that helps me piece together a story I didn't fully understand before... occassionally I'll find some unique artifact or item that I had never found previously. There is always something out there, subtle or not, to enrich the experience for me even more. And that's part of what keeps me coming back.

I highly recommend installing MGSO for Morrowind (old and new players alike). It's a compilation of some of the best mods on the market for Morrowind. It essentially gives Morrowind a facelift. I know some of you may not feel like taking the time to figure the modding-aspect of the game, but when it comes to MGSO you have nothing to worry about. It literally installs itself for you.
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57 de 73 pessoas (78%) acharam esta análise útil
36 pessoas acharam esta análise engraçada
1,647.9 hrs em registo
Publicada: 14 Fevereiro
It's ok.
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29 de 33 pessoas (88%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
11.8 hrs em registo
Publicada: 2 Janeiro
Was asked to do a quest by a guy standing in the Wilderness in his pants, also he was about 70 and had a six pack.

12/10 best game eva.
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41 de 57 pessoas (72%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
8.0 hrs em registo
Publicada: 8 Janeiro
its like skyrim with good
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20 de 21 pessoas (95%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
10.9 hrs em registo
Publicada: 22 de Dezembro de 2014
Ah...Morrowind. I hope our ongoing relationship (12 years now!) never ends. I remember our first meeting. I went to GameStop in 2002 with a little extra Christmas money. I was holding you and another game, Shenmue 2, and having a hard time deciding which to take home to my Xbox. I ultimately decided on you and I'm a better person for it.

I still think about the first time I stepped off the boat onto Vvardenfell and I had absolutely no idea what I was doing. No quest arrow pointers, no direction. I was just supposed to do whatever I felt like. The very idea was mind-boggling and so hardcore. My first trip down the road toward Pelagiad, then on to Balmora, Caldera, and Ald-Ruhn. It was days before I even started the main quest. I rolled a few characters and we had a lot of fun times, but then you changed. Yes you changed, for the better, when you decided to show me so much more with your Game of the Year release on Xbox.

The game I had already spent hundreds, possibly thousands, of hours in had nearly doubled in size. I still hadn't even done everything there was to do in the base game, but I knew I would come back evetually, so I moved on the expansions. We had so much fun together. I never imagined it could get any better.

But then, I got a PC. Oh, how I never even dreamed of the possibilities. Mods. Mods everywhere. The Unofficial Patch. Better Bodies. Morrowind Graphics Extender. I was never very shallow and didn't mind how you looked, but these and hundreds of other mods, no thousands, showed your true potential.

We've had our ups-and-downs. There's been times I have looked through old saves and realized I haven't spent time with you in over a year, but I know you'll always be there waiting. I'll admit I've cheated on you with your younger siblings. I know I'm a terrible person.

I fell victim to the sway and promises of Oblivion, but it was too easy. It showed where to go and what to do. It gave me less armor and weapon choices. It tried to limit my experience. It was cold-hearted. While it was fun, it was really just a fling.

I went back to you for awhile, but then Skyrim released. Sure it was new and flashy, it looked gorgeous, but that's not what it's about. It was even easier than Oblivion. So after another fling and another lesson learned, I went back to you yet again.

I've purchased you 4 times over now (Xbox vanilla, Xbox GOTY, PC GOTY, Steam GOTY) and I've still never experienced all you have to offer.

----------

Environment: 10 - From the shores of Dagon Fel to the sprawling city of Vivec. From the streets of Mournhold to the Clockwork City. Very few words can describe the magnitude of the environment - sprawling is the first that comes to mind. Go anywhere you want. The sky's the limit. No really, it's the only limit.

Controls: 7 - Look up, look down. Strafe left, strafe right. Pretty basic setup. Combat may be clunky, but mods exist to make it better if you want. It's an action RPG, but an RPG none the less. Stat based combat means not everything willl hit every time.

Gameplay: 10 - Essentially, Morrowind allows you to do what you want, when you want. Play the game however you feel like. Don't feel like ever completing the main quest line? No problem. You might even forget it's there like I did. Want to kill off an important NPC that's part of the main quest line? No worries there either. There's even a work-around quest line that will still allow you to finish the main quest line if your prefer.

Entertainment: 10 - Become a member of the Thieve's Guild and steal your way to the top. Rise through the ranks of the Fighter's Guild and earn your place. Join one of the three political houses for some intrigue. Go on a walk-about and see what there is to see. You might run into a naked Nord that has been bewitched or you could possibly encounter a group of bandits. There is so much going on in this game, you just have to explore to experience some of the random and crazy things out there.

Replayability: 10 - I've spent many, many hours in this game, and have only played a total of four characters. I still want to start a new character at some point. I hope that explains the score well enough.

Graphics: 7 - At release, it was gorgeous. Compared to modern games, it's not much to look at. If you're a shallow Hal, there's plenty of mods available to spruce things up a bit.

----------

If you've never played an Elder Scrolls game before, you have no idea what you're missing. If you started with either Oblivion or Skyrim, you have no idea what you're missing. A lot of gamers agree (no source) that Morrowind is the pinnacle of the Elder Scrolls series and I agree. Do yourself a favor and get the game.

Most important is give it some time. After the short intro scene, you're on your own. You decide where to go and what to do. You decide how to play the game. The learning curve can seem a bit steep, but believe when I say say very simply, it's worth it.

----------

Disclaimers:

- If you're questioning my listed hours on record, I just purchased this on the Steam 2014 Holiday Sale (12/22/2014). However, as listed above, I have spent quite a bit of time with Morrowind outside of Steam. Give it some time and the hours will begin to climb substantially.

-No, I'm not truly in love with this game nor do I have some sort of abnormal gamer fetish. It's just a game I love to play that is the top of my personal "best games" list. Suprisingly to some, I do actually have a wife and kids.
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33 de 45 pessoas (73%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
7.0 hrs em registo
Publicada: 9 Janeiro
The "GTA San Andreas" of RPGs.
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15 de 16 pessoas (94%) acharam esta análise útil
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341.2 hrs em registo
Publicada: 9 Fevereiro
You start playing Morrowind. You pick a race, class, go through the tutorial and dive right in. The controls are a bit clunky and you feel a bit awkward swinging around the first dagger you get. Well screw it, let’s see what this game has to offer. So you go up to the first enemy you see, a mudcrab. You start hacking away at it, only to find that you miss almost 90% of the time. Finally after getting hit a few times you dispatch it. Well, that didn’t go as well as you expected. Then you realize that even when running you are moving at a snails pace and you are constantly very low on fatigue. You get your hands on better weapons and armour, but you still miss often and take more damage than you expect. Despite all this, you play on. You get your first side quest, and then you realize that objectives aren’t marked on your map nor are you notified when they are completed. Then you find other tedious things, your magic doesn’t regenerate, there isn’t a fast travel system, spells can fail, equipment can break, etc. At long last you snap. You run around cursing the day you ever thought it was a good idea to purchase this game in a blood-curdling scream. But for whatever reason you play on, maybe you want to see if you can get the slightest satisfaction out of the money you’ve invested, maybe a small part of you likes the game, or maybe you want to add more play time so your multi-paragraph rant about why you shouldn’t play this game will be taken more seriously.
Then something magic happens, you get a few level ups and your skills improve. You start figuring out how to keep your health up without constantly purchasing potions. You start paying close attention to the quest instructions and find that they aren’t so difficult to follow. You finally start hitting more than you miss and with every hit you land and every creature you slay you get a burst of adrenaline. You grow stronger and start making short work of enemies that once made mincemeat out of you, laughing triumphantly in your sweet revenge. You start moving much faster than you ever thought you would. But that was just the beginning. You then find yourself paying close attention to the side quests and the people of Morrowind and suddenly you’ve completely immersed yourself in a game that has graphics optimized from the N64 era, but that no longer matters. The controls that once baffled you become completely second-nature. The combat that once was infuriating becomes so great you will charge at every enemy you spot. The magic system that once seemed impossible suddenly seems like the only way a magic system should work. Even the most trivial interactions become satisfying, and at long last all the troubles you had in the past with this game make complete sense.

Unfortunately Morrowind isn’t for everyone, and that’s okay. It’s no exaggeration that this game takes a LOT of patience to get into. You begin with selecting races you’re not familiar with and making choices for your character without any knowledge about all they ways they will affect you throughout the game. Then, you are put through a brief tutorial and are thrust right into the game with only an item for the first main quest and a dagger. The rest you will have to look up online or learn through experience. But don’t be discouraged, as this game get’s extremely enjoyable once you get out of the ‘rut’ of the first chunk of the game. Once you finally get a good understanding of how everything works you finally start to see that things that once frustrated you are there for good reason. The customization level of this game is extensive, more extensive than Oblivion or Skyrim. Not that those are bad games, but Morrowind offers a deeper and more challenging experience. You have plenty of classes to choose from, you can make your own class, and you choose a birthsign which can augment your stats or grant you new abilities, further increasing the amount of character builds to experiment with. Overall, if you’ve got a lot of free time on your hands and want to play through an deep and immersive RPG, I cannot recommend Morrowind enough.


Pros:
+Very immersive open world
+Plenty of ways to build your character
+Background Music is subtle yet very catchy
+Deep Stat/skill development
+Rock Solid Gameplay, takes some getting used to

Cons:
-Takes a large amount of time to get used to gameplay and controls
-Outdated Graphics (Can be fixed with the right mods)
-Sound Effects are a bit lacking
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19 de 24 pessoas (79%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
97.4 hrs em registo
Publicada: 28 de Novembro de 2014
Three words sum the game up: ♥♥♥♥♥♥♥ED CLIFF RACERS!

Now buy the game.
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18 de 23 pessoas (78%) acharam esta análise útil
1 pessoa achou esta análise engraçada
19.1 hrs em registo
Publicada: 6 de Novembro de 2014
One of my all time favorite rpgs. After the mgso mod its even better!
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25 de 36 pessoas (69%) acharam esta análise útil
1 pessoa achou esta análise engraçada
16.5 hrs em registo
Publicada: 17 de Novembro de 2014
Like skyrim with actual combat and RPG elements...
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