The Elder Scrolls III: Morrowind® Game of the Year Edition innehåller Morrowind och allt material från expansionerna Bloodmoon och Tribunal. Det ursprungliga Mod Construction Set ingår inte i det här paketet. Morrowind är ett episkt, öppet rollspel för en spelare, som låter dig skapa och spela alla tänkbara karaktärer.
Användarrecensioner: Väldigt positivt (3,776 recensioner)
Utgivningsdatum: 29 apr, 2002

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"Surpassing the somehow dated combat mechanics, this is an RPG masterpiece, arguably more so than any other game on the series. Great Mod Community."

Om detta spel

The Elder Scrolls III: Morrowind® Game of the Year Edition innehåller Morrowind och allt material från expansionerna Bloodmoon och Tribunal. Det ursprungliga Mod Construction Set ingår inte i det här paketet.
Morrowind är ett episkt, öppet rollspel för en spelare, som låter dig skapa och spela alla tänkbara karaktärer. Du kan välja att följa huvudhandlingen och hitta källan till det onda fördärv som drabbat landet, eller ge dig ut på egen hand och utforska märkliga platser och utveckla din karaktär baserat på dina handlingar genom spelet. Morrowind har häpnadsväckande 3D-grafik, öppet spelupplägg och en fantastisk detaljrikedom och interaktivitet, och erbjuder en spelupplevelse utan like.
I Tribunal reser du till Morrowinds huvudstad Mournhold för att möta de andra gudakungarna i Morrowind, Almalexia och Sotha Sil. Din resa kommer leda dig till Sotha Sils Clockwork City och massiva grottor av episk storlek, där dödliga varelser väntar dig, som gobliner, lichlorder och de mystiska Fabricants.
Bloodmoon tar dig de den frusna ön Solstheim där du kommer uppleva snö, snöstormar och nya varelser, som frosttroll, isvarselser och vargar... för att bara nämna några. Du kommer kunna välja mellan handlingar att följa och ha möjligheten att försvara kolonin, ta kontroll över hur kolonin byggs upp och eliminera varulvarna. Eller så kan du välja att gå med varulvarna och bli en av dem, vilket öppnar upp en helt ny spelstil.
Huvudfunktioner:
  • Spelare kan ta sina existerande Morrowind-karaktärer och sparade spel och fortsätta sina äventyr i Morrowinds GotY-utgåva
  • Upp till 80 speltimmar till och uppdrag för nuvarande Morrowind-spelare
  • Utforska skogarna, grottorna och de snötäckta ödemarkerna på ön Solstheim
  • Dyk ner i nya grottor av episk storlek och besök huvudstaden Mournhold och Sotha Sils Clockwork City
  • Slåss mot nya varelser som björnar och vargar, lichlorder och gobliner, isvarelser och spriggor
  • Led konstruktionen av en gruvkoloni och möt hotet från vilda varulvar
  • Bli en varulv och hänge dig åt din törst för jakt
  • Nya rustningar och vapen som Nordic Mail och Ice blades

Systemkrav

    • Operativsystem: Windows ME/98/XP/2000
    • Processor: 500 MHz Intel Pentium III, Celeron, eller AMD Athlon
    • Minne: 256 MB
    • Grafik: 32MB Direkt3D-kompatibelt grafikkort med stöd för 32-bitfärg och DirectX 8.1
    • DirectX®: 8.1
    • Hårddisk: 1GB ledigt hårddiskutrymme
    • Ljud: DirektX 8.1-kompatibelt ljudkort
Hjälpsamma kundrecensioner
719 av 732 personer (98%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
352.7 timmar totalt
Upplagd: 9 februari
You start playing Morrowind. You pick a race, class, go through the tutorial and dive right in. The controls are a bit clunky and you feel a bit awkward swinging around the first dagger you get. Well screw it, let’s see what this game has to offer. So you go up to the first enemy you see, a mudcrab. You start hacking away at it, only to find that you miss almost 90% of the time. Finally after getting hit a few times you dispatch it. Well, that didn’t go as well as you expected. Then you realize that even when running you are moving at a snails pace and you are constantly very low on fatigue. You get your hands on better weapons and armour, but you still miss often and take more damage than you expect. Despite all this, you play on. You get your first side quest, and then you realize that objectives aren’t marked on your map nor are you notified when they are completed. Then you find other tedious things, your magic doesn’t regenerate, there isn’t a fast travel system, spells can fail, equipment can break, etc. At long last you snap. You run around cursing the day you ever thought it was a good idea to purchase this game in a blood-curdling scream. But for whatever reason you play on, maybe you want to see if you can get the slightest satisfaction out of the money you’ve invested, maybe a small part of you likes the game, or maybe you want to add more play time so your multi-paragraph rant about why you shouldn’t play this game will be taken more seriously.

Then something magical happens, you get a few level ups and your skills improve. You start figuring out how to keep your health up without constantly purchasing potions. You start paying close attention to the quest instructions and find that they aren’t so difficult to follow. You finally start hitting more than you miss and with every hit you land and every creature you slay you get a burst of adrenaline. You grow stronger and start making short work of enemies that once made mincemeat out of you, laughing triumphantly in your sweet revenge. You start moving much faster than you ever thought you would. But that was just the beginning. You then find yourself paying close attention to the side quests and the people of Morrowind and suddenly you’ve completely immersed yourself in a game that has graphics optimized from the N64 era, but that no longer matters. The controls that once baffled you become completely second-nature. The combat that once was infuriating becomes so great you will charge at every enemy you spot. The magic system that once seemed impossible suddenly seems like the only way a magic system should work. Even the most trivial interactions become satisfying, and at long last all the troubles you had in the past with this game make complete sense.

Unfortunately Morrowind isn’t for everyone, and that’s okay. It’s no exaggeration that this game takes a LOT of patience to get into. You begin with selecting races you’re not familiar with and making choices for your character without any knowledge about all they ways they will affect you throughout the game. Then, you are put through a brief tutorial and are thrust right into the game with only an item for the first main quest and a dagger. The rest you will have to look up online or learn through experience. But don’t be discouraged, as this game get’s extremely enjoyable once you get out of the ‘rut’ of the first chunk of the game. Once you finally get a good understanding of how everything works you finally start to see that things that once frustrated you are there for good reason. The customization level of this game is extensive, more extensive than Oblivion or Skyrim. Not that those are bad games, but Morrowind offers a deeper and more challenging experience. You have plenty of classes to choose from, you can make your own class, and you choose a birthsign which can augment your stats or grant you new abilities, further increasing the amount of character builds to experiment with. Overall, if you’ve got a lot of free time on your hands and want to play through an deep and immersive RPG, I cannot recommend Morrowind enough.


Pros:
+Very immersive open world
+Plenty of ways to build your character
+Background Music is subtle yet very catchy
+Deep Stat/skill development
+Rock Solid Gameplay, takes some getting used to

Cons:
-Takes a large amount of time to get used to gameplay and controls
-Outdated Graphics (Can be fixed with the right mods)
-Sound Effects are a bit lacking
Var denna recension hjälpsam? Ja Nej Rolig
298 av 307 personer (97%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
141.3 timmar totalt
Upplagd: 6 juni
What You Must be Prepared for
Everyone will hate you because you are foreign
Everyone is racist, you cant escape it
You will spend thousands of gold just trying to get someone to like you
Everyone is corrupt
Merchants have miniscule amounts of gold and will charge you ridiculous prices
You will spend hours trying to actually hit that mudcrab
The game will constantly make you feel like you are ♥♥♥♥
Everything will kill you
You may never complete the main quest
You will get annoyed and rage-quit
Be prepared to spend the next hour trying to get back to where you are because you forgot to save and got jumped by Nix Hounds

What You Will Do
You will walk for many miles
You will get lost
You will learn to navigate blindfolded
You will still get lost
You will learn that your journal is your life source
You will have no idea what is going on
You will find Tarhiel, use his scrolls and die
You will go to Addamasartus and die
You will meet a drug addict
You will get orders from him
You will meet many gods
You will realise that they hate eachother
You will learn to hate and love the Tribunal
You will not be able to pronounce anything
You will jump a lot
You will die a lot
You will eventually go on a killing spree
You will learn that all guards are OP
You will get stuck on fences
You will mod
You will lose your life to this game

TL:DR
Ive played this game my whole life. You will love it and spend your life playing it as well. Buy it - I have 5 copies already
Var denna recension hjälpsam? Ja Nej Rolig
175 av 178 personer (98%) fann denna recension hjälpsam
323.4 timmar totalt
Upplagd: 17 juni
I certainly understand why many of my friends have trouble getting into this game. If you're coming from Skyrim or Oblivion, you're probably used to having a full set of armor, a decent weapon or spell, knowledge of basic combat, and a fair amount of gold and potions before you even start exploring the world. Morrowind isn't like that. You start the game by stepping off of a boat in a poor swamp town with nothing but the clothes on your back and a rusty iron dagger. There is no fast traveling (or at least no free fast traveling), and the map can sometimes be confusing. The only way you can find what you're looking for sometimes is by reading vague directions your character wrote down in their journal. In Skyrim, Alduin appears before you even have control of your character. In Oblivion, the emperor tells you of Mehrunes Dagon's plot before you leave the first dungeon. In Morrowind, you don't even learn the main plot of the game until you're a few hours into it, and even then you don't have all the information. Many people would consider these things to be negative, or at least intimidating, but in reality I wouldn't have it any other way. If you can get past the dated mechanics and look, I remain convinced that this is the greatest Elder Scrolls game, and my favorite game of all time. The story is wonderful, the lore might possibly be the greatest in all of fiction, the world is wonderfully diverse and detailed, and there is a sense of freedom and magic that makes even games like Skyrim feel constained in comparison. Another incredible thing is that the modding community is still strong 13 years later, meaning that nearly every problem you could have with this game (including the borderline infamous dicerolling) can be fixed. This game is truly a masterpiece and a must play if you are a fan of RPGs. Although your character starts so low, lower than any other RPG I've ever played, the feeling of satisfaction you get when you win is indescribable. You truly feel like a God, and the NPCs treat you the same. There is a reason so many people still rave about this game so many years later, and while it is intimidating, it is without a doubt worth the effort.
Var denna recension hjälpsam? Ja Nej Rolig
783 av 953 personer (82%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
1,651.2 timmar totalt
Upplagd: 14 februari
It's ok.
Var denna recension hjälpsam? Ja Nej Rolig
231 av 281 personer (82%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
151.1 timmar totalt
Upplagd: 1 mars
Is it bad that I think this game is better than Skyrim?...
Var denna recension hjälpsam? Ja Nej Rolig