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攻陷城堡、袭击村庄——这就是《骑士:中世纪战争》,快节奏的第一人称中世纪血腥刀剑多人对战游戏
发行日期: 2012年10月16日
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购买 Chivalry: Complete Pack

包含 2 件物品: Chivalry: Medieval Warfare, Chivalry: Deadliest Warrior

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45+ Team Objective Maps submitted for the Fortification map contest - Official Testing times

2014年6月30日




Hear ye, hear ye, oh noble Lords and Ladies of the Chivalry Community.

The entry period to the Fortification Team Objective Map Contest has come to a close today. Over 45 maps featuring peasant killing, king slaying, town pillaging, ballista shooting, and all other sorts of medieval mayhem have been submitted for a chance to bring home the grand prize of $10,000 USD.

45 maps. That is crazy! All of us here at Torn Banner are incredibly excited to see such an awesome turnout for the contest, and have really enjoyed seeing the progess that content creators have made in these few short months.

Over the next few weeks, all the contenders will be in rotation on the custom map servers dedicated to the contest. Make sure to join a server in your region. There are specific testing times in which we encourage people to not only play these awesome maps, but to also give feedback to the map creators in their forum thread. We will be awarding the super rare peasant hat model to playtesters who post constructive criticism in the contestants feedback thread.

Official testing times are:
Wednesday: 3-6 PM EST
Friday: 3-6 PM EST
Sunday: 3-6 PM EST


We will be testing and judging in the official custom content servers over the next few weeks anonymously with the community. During this time, you are allowed to make tweaks, adjustments, and updates to your map at your own risk. If the map isn't functional when play-tested, it will be disqualified from the contest.


Best of luck to the contestants, and we’ll see you on the Fortification Map battlefields!


Full list of entrants:
https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Fortification+Map+Contest+Entrants

P.S. All the lords and ladies who submitted a map for the contest by the deadline will receive a peasant hat as well.

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Chivalry: Medieval Warfare Patch 27

2014年5月28日





<span style="color: #ff8c00;">Chivalry: Medieval Warfare Patch 27</span>

***Focus on Fixes and Improvements!***

<span style="color: #ff8c00;">Gameplay
</span>

  • Adjusted the low health Post Process chain to not desaturate your screen as much. This is to help people not hit their teammates as much while they have low health
  • Fixed archer bots on server. They will actually hit players now with ranged weapons.
  • The reach for the halberd and quarterstaff now displays properly in the weapon selection menu.
<span style="color: #ff8c00;">General
</span>

  • Boiling oil splash now shows on servers
  • Fixed 1p double axe sprint animation
  • Fixed crash caused by a reference from an uncleanedup AOCView_Frontend_Customization into the world
  • Players would experience a crash joining a match after having visited the customization menu
  • Fixed a variety of carried weapons visibility in 3rd person
  • Reverted back to old Mason brown primary colour.
  • Re-positioned Mason barb archer helmet to prevent clipping
  • Brightened mason vanguard barb metal chest plate for better emblem visibility.
  • Added original Chivalry Helmets to Barbarians but omitting some of the too small/beard clipping ones
  • Also added DLC2 helms, default basic helms, and knight dlc helms to barbs.
  • Korean translation: Steam build scripts updated, localization .ini added
<span style="color: #ff8c00;">Maps</span>

<span style="color: #ff8c00;">Outpost</span>
  • Fix for players being able to skip the breakable objective
  • Replaced the blaze mesh with a barb
  • Outpost Objective Tweaks.
    • Playspace modifications around falling log.
    • Capture Volume and Barbarians killed required to win now.
    • Condensed Objective Text. Changed language on Outpost to support final objective.
    • More safety checks for the final capture volume
    • Changed outpost chieftains to be wearing cow skull helmets.
<span style="color: #ff8c00;">Coldfront</span>
  • Optimization. Set Barb NPCs to ragdoll as opposed to gibs. Destruction after 5 seconds
  • Improved Cull Distance Volumes on Beach and in the Castle.
  • Removed Ice Rock from "Boat Ramp" path.
  • Removed spec off of the landscape material which should help performance
  • Deleted a few meshes that weren't needed in order to lower drawcalls by a very small amount
  • Lowered number of materials on the keep meshes
  • Coldfront ocean material have significantly fewer instructions, may help performance
  • Replaced all bsp with meshes
  • Added epic blocking volume in harbor area for the floor
  • Replaced fracture mesh doors with static meshes.
  • Added minor Set dressing inside castle walls.
  • Added collision to back wall in throne room
  • Refined playspace around Courtyard.
    • Cover Pass
    • Added more props
<span style="color: #ff8c00;">Hillside</span>
  • Made spectral echo ghostly again
  • Added some blocking volumes on a few exploit spots and adjusted some see-thru wall collisions
  • Added some barrels in caves to prevent stuck collisions
  • Tweaked arch collision
  • Put the breaking wall on precomputed lighting
  • Aligned flames with stationary torch meshes
  • Minor fixing of a couple ruined meshes
  • Garbage cleanup on variant levels
  • Replaced unclothed flags with static mesh versions with lightmaps
  • Created lightmap UV for broken lighthouse
<span style="color: #ff8c00;">Battlegrounds</span>
  • Minor optimization: Replaced a few skeletal meshes,
  • Adjusted some culling distances
  • Removed a few background assets.
<span style="color: #ff8c00;">Darkforest</span>
  • Minor optimization: Non-gameplay relevant particles only show up on medium settings now
<span style="color: #ff8c00;">Stoneshill</span>
  • Removed floating arrows in village
<span style="color: #ff8c00;">Citadel</span>
  • Visual improvements to the broken wall
  • Added culling for all particles
  • Reduced particles for low settings
  • Added in a cheaper tower mesh with 3 rather than 6 material IDs and replaced instances in the background with it.
  • Made changes to the kismet so that the broken wall mesh does not matinee up it just toggles collision off and on

39 条评论 了解更多

评测

“我看见我的躯体瘫在地上,拿着铁锤的家伙站在我的面前,离我保持一定距离,将我的脸砸成粉碎。”
Rock Paper Shotgun

Custom Maps and Modding Support!

Discover and download custom, player-made maps for your game. Or create your own to share with the community.

关于游戏

攻陷城堡、袭击村庄——这就是《骑士精神:中世纪战争》,一款快节奏的中世纪 FPS 游戏(以血腥的多人对战内容为核心)

《骑士精神:中世纪战争》是一款第一人称的血腥多人对战游戏。特点是线上竞技战斗,旨在表现出中世纪战场的真实体验。游戏灵感来自于震撼与史诗的电影:如《斯巴达 300 勇士》、《角斗士》和《勇敢的心》。《骑士精神:中世纪战争》的目标就是将如此激动人心的体验带到玩家的手中。

这款游戏跟其他 FPS 游戏一样,以游戏技术水平和控制操作为主。但与大众 FPS 游戏不同,这款游戏里并没有各种枪械或手雷,玩家被给予剑、盾、锤、战斧和长弓。游戏背景设定于一个虚构但坚毅而真实的世界,玩家将在快节奏的虚拟线上游戏中攻陷城堡、袭击村庄,为荣耀而战。游戏最多支持 32 名玩家于一张地图之中。

游戏特色:


  • 设定巧妙的肉搏对战系统提供给玩家大范围的战斗选项。
  • 通过鼠标实时调整您的攻击与格挡,游戏为您带来精确和完全控制的动作。
  • 挥舞多达 60 种残忍的武器,从阔剑到战斧,从长弓到标枪。
  • 当玩家摧毁城门、袭击村庄、暗杀敌人的国王,动态目标系统将会把前线的战术与策略带给您的团队,以取得胜利。
  • 使用各式各样的攻城武器,弹射器、热油罐、弩车、攻城槌,应有尽有。
  • 通过辽阔、丰富的环境将玩家带入如同身临其境而又坚毅的中世纪世界。
  • 线下游戏选项允许玩家在进入战斗之前熟悉游戏的玩法与控制操作。

系统需求

    最低配置:
    • 系统:Windows XP
    • 处理器:英特尔酷睿 2 双核 2.4 GHz 或 AMD 速龙 X2 2.7 GHz
    • 内存:2 GB 内存
    • 显卡:ATI Radeon 3870 或更高,英伟达 GeForce 8800 GT 或更高。512MB 显存。
    • DirectX®:9.0c
    • 硬盘:7 GB 硬盘空间
    • 其他要求:宽带互联网连接
有价值的用户评测
56 人中的 47 人(84%)觉得这篇评测有价值
帐号内拥有 161 项产品
16 篇评测
7.1 小时(记录在案的)
国内玩家稀少 联机只能去外服玩了 除了延迟感人 还有各种踢人 打的好被踢 打的差被踢 误伤了被踢 被误伤了也踢 延迟高了被踢 个人竞赛你杀了人也被踢……总之这是我现在见过踢人最严重的游戏 几乎每局都有人被莫名其妙的踢出游戏
评测错了 现在是极不推荐
发布于:2014年3月3日
这篇评测是否有价值?
21 人中的 20 人(95%)觉得这篇评测有价值
帐号内拥有 90 项产品
25 篇评测
2.4 小时(记录在案的)
其实都还好,就是那叫声,感觉像是在杀猪。。。
发布于:2014年2月11日
这篇评测是否有价值?
20 人中的 19 人(95%)觉得这篇评测有价值
帐号内拥有 155 项产品
20 篇评测
2.0 小时(记录在案的)
骑士中世纪战争!!这个游戏还算挺爽快!冲进人堆里一顿乱砍,或者是等在后面在冲上去补刀!刀刀入肉的感觉非常不错,简单、暴力、血腥、刺激,这游戏卖点就在于这几点以及这是款近战类型的FPS,还是挺考操作的,如果操作好的话相信你可以1V3吧!(′▽`〃)
发布于:2014年3月10日
这篇评测是否有价值?
11 人中的 11 人(100%)觉得这篇评测有价值
帐号内拥有 193 项产品
16 篇评测
30.3 小时(记录在案的)
用虚幻3引擎制作的第一/第三人称格斗游戏,战斗系统做得非常真实,算是目前最好的历史格斗游戏。

每种近战武器都有5种攻击方式,武器和人物的速度对伤害有修正效果,如果碰到障碍物还会被强制中断动作。格挡和攻击会消耗体力,当体力耗尽时视野会受到限制,并且人物的动作速率会变慢,在同时攻击的情况下会先被敌人砍出硬直。武器格挡时会根据双方武器的重量大小差异产生额外的体力消耗或击退效果。最后,如果玩家挥刀够准,还可以尝试一击毙命的斩首攻击。

前面说了一堆好话,接着说说格斗系统的缺点。由于长兵器在贴身战时没有伤害缩减或挥动速度变慢的设定,再加上人物后退的速度和前进速度几乎一样这种不科学的设计,直接导致长兵器无论单挑群殴都是绝对的首选。中等长度的武器和短刃在群战中很难同时攻击多个敌人,单挑中面对长兵器又必须贴身才能做出有效攻击,在移动路线受限的情况下,长兵器使用者只要不断后退保持距离控制好击退效果就可以轻松压制非长兵器的对手,唯一能占到便宜的只有自带回避技能的忍者爪。

DLC致命武士出自Spike发行的一套电视节目,把各个时代的标志性战士拉出来关公战秦琼。最逗的是胜负居然是用电脑模拟跑分计算胜率……好在DLC的质量远远强过这档没有深度的节目,各个角色的武器树、饰品和攻防方式都做得很有特色,甚至比原版还要好玩,非常值得购买。

如果你受够了《骑马与砍杀》中抽筋般变招比网速的假人格斗,一定要试试这个游戏,还有国服和官方汉化哦。
发布于:2014年6月13日
这篇评测是否有价值?
6 人中的 6 人(100%)觉得这篇评测有价值
帐号内拥有 109 项产品
4 篇评测
12.4 小时(记录在案的)
打击感比骑马与砍杀好太多太多,这个毋庸置疑

游戏的教程竭尽全力教会你如何1V1,以各兵种,或是各种武器的优势的相互克制来战胜对手
乍一看还真不错,
接着你顶着200+的延迟进了一个你也不知道是什么国家的服务器开始游戏
残酷的游戏直接把你扔进了人堆里打群架,极少情况之下你才能遇到真正公平的1v1对打。
在你用尽力气想用链锤砸爆某个家伙的头时,你永远不知道发生了什么也许你就会被一箭射死
大多数服务器都有队友伤害,我经常莫名其妙在人堆里抡斧头然后怒斩数名无辜队友

这个游戏使人上瘾,刀刀到肉锤锤爆蛋的感觉真的很棒。十分适合那些懒得玩太需要技术,又喜欢杀戮的玩家。
发布于:2014年5月17日
这篇评测是否有价值?

奖项

Indie Game of the Year 2012 - IndieDB
Game of the Year Nominee 2012 - Gametrailers
Multiplayer FPS of the Year 2012 - Nofrag