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在 Chivalry: Medieval Warfare 中攻城掠地,這是一款注重多人連線的快節奏中世紀第一人稱砍殺遊戲
發售日: 2012年10月16日
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包含 2 個項目: Chivalry: Medieval Warfare, Chivalry: Deadliest Warrior

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Chivalry: Medieval Warfare Patch 28 (UI Refresh)

2014年7月22日

Chivalry: Medieval Warfare has undergone a drastic visual update, to improve gameplay and overall player experience!

Screens / UI Elements

  • Main Menu
    • New Frontend Map
    • Tutorial submenu in main menu (links for videos, guides)
    • Added new options to connect to the Workshop and Community through the steam overlay
    • News ticker can now be clicked to bring up the page for specified headlines through the steam overlay
    • A new Credits screen!

Escape menu
  • New appearance
  • Buttons to open class and team select
  • Added Map Vote
  • Player List option for voting, muting etc

Customization Screen
  • New appearance
  • Larger displayed pawn, weapon image previews
  • Character Click + Drag rotation functionality
  • Update the customization screen so that it fades the locked panel on mouse over
  • Hover allows users to view locked item on character

Scoreboard
  • New appearance
  • Reworked scoreboard code
  • Map name displayed, localized
  • More mod controllable with additional text fields for stuff
  • Per-mode progress bars
  • New objective icons; settable in the game mode (most modes) or in the map (TO)
  • In post-game, an animated bar shows XP gains and how much is needed to hit the next level
  • Player count displays server max player limit
  • Spectators show at bottom of scoreboard, both columns (filling in space) with blank background color and no class icon

HUD
  • Re-skinned
  • New health and stamina bars with two states to indicate amount of damage taken
  • New header that shows on spawn, detailing team progress and objectives, and has a timer in it
  • “Killed by” pop-up upon dying, shows who killed you, your kills vs. enemy kills, and enemy’s remaining health. This will distinguish Team kills.
  • Victory/defeat messages properly localized
  • HUD scales similarly to CDW, but the chat scales at a slower rate and caps out at a higher size
  • New Rank Up notification
  • “Use” hand icon switched out
  • Visually updated VO menus
  • Visually updated Vote box

HUD Markers
  • Significantly optimized to improve player frame rate
  • Objective markers have an icon which is map-settable, generally corresponds to the objective images in the scoreboard
  • One can remove the text from hud markers altogether

Configuration
  • New appearance
  • Additional video options exposed (AF, AA, window mode, …)
  • Additional audio options exposed (sound channels, …)
  • There are now HUD scaling and opacity options in the configuration menu
  • Keybinds reworked somewhat; primary/secondary key lists can no longer go out-of-sync (as there aren’t two separate lists)
  • Decal and ragdoll settings are based on maximum number of each, instead of a lifespan

Loadout
  • New appearance
  • Player class weapon loadout now saves until player chooses to change manually

Team select
  • New appearance
  • Player count displays server max player limit

Join game screen (Server Browser)
  • Reskinned
  • Filters are in a popup and now simply have a “save” or “accept”; the latter applies the filter without saving it
  • Includes a legend explaining what the different colours mean
  • Adds LAN queries
  • Bots separated from players in server browser, and they won't affect sorting
    • Bots are only used as a secondary sort number after sorting by players (i.e. as a tiebreak). Header now shows "Players (bots)", reflecting the new way we display bots. Column is wider to compensate.
    • Sort by ping by default for all users, not just beginners
    • Server list art polish
    • You can use the right click menu in the Join Game screen to view the server’s information

  • Hide modname for unmodded servers
  • For a server to show up in the LAN tab, it'll have to have its query port somewhere from 27015 to 27019. Default QueryPort is 27015, which will be fine
  • Switched History and Favourites functionality out for Steamworks' API which should improve reliability. It also greatly improves their speed as the game doesn’t have to fetch the entire server list just to get the servers you’re interested in. As well, Favourite servers now show up in the Steam client’s “Servers” window as a result, so that’s something.

Create game
  • New Create game screen
  • Includes sections for SDK maps, mods, has a nice map picture (for built-in maps only)

Other changes
  • Game modes
    • New Duel HUD
    • TDM backported from CDW. Now based on kills, there’s no resources, and won't get stuck in an unendable state
    • LTS backported from CDW for bug fixes etc.
  • End-game flow changed to facilitate localization etc.
  • Maplist console command updated
  • Self-damage not counted as ‘team damage’
  • Adjusted the low health Post Process chain to be a bit more red in the corners

UI misc.

  • New cursor
  • Sliding transition between menus removed; screens now animate in/out on their own (not yet implemented for all screens)
  • New animated movie behind some screens
  • Split UI into multiple packages to reduce loading time / save memory
  • Most screens now use a shared title and close button
  • New Serif Font throughout the game (Scoreboard, Headers, Loadout..etc)
  • Added loading screen hints
  • The new dynamic melee crosshair turns red after a successful melee attack
  • New kill feed weapon icons
  • New kill feed colours
    • weapons in white
    • you appear in gold
    • blue and red used are less offensive

Level

  • Fixed instances of players being able to hide inside rocks in Moor.
  • Fixed collision on rock which previously allowed players to find a way on top of it in Moor.
  • Fixed camp-able tree spot in Moor.
  • Fixed battlegrounds water visual bug (where one layer was rotating for no good reason and would end up
  • scaling up and down and flowing the wrong way)
  • Fixed string in last objective of outpost from "or" to ""and."
  • Fixed zfighting on boats in CTF frigid
  • Paths built in TD-Frigid
  • Removed spawn occluders to make it easier to find opponents in Duel Maps. (!)
  • Fixed floating spawns in citadel.
  • Fixed spawns out of place for Agatha in throneroom on stoneshill.
  • Applied physics assets to skeletal meshes in coldfront (created new phys asset for animated flags).
  • Adjusted trigger and points volumes on cart in outpost - Agatha can only push from the back and mason shouldn't get free objective points any more
  • Players can no longer see through the Stoneshill bridge in first person
  • Fixed a bug where some crates were missing collision
  • Fixed Landscape clipping through aqueduct floor in Dark Forest.
  • Fixed minor collision bugs in Dark Forest.
  • Removed Duplicate barrel mesh in Dark Forest.
  • Darkforest: fixed an exploit on final objective where you could kill royals before walls are destroyed
  • Fix issue where XP bar won't initialize properly, or will run from rank 0 all the way to the current rank, and other things
  • Tavern: fixed vendors so they're peasants again instead of vanguards; changed method used to force players to fists so it's less buggy
  • Argon's Wall: moved level load camera so it's not outside the boundary blocking volume
  • Killing king counts as a kill
  • king and 1p mason knight sockets updated (mostly for horde support)
Check Here for More Details

27 則回應 繼續閱讀

45+ Team Objective Maps submitted for the Fortification map contest - Official Testing times

2014年6月30日




Hear ye, hear ye, oh noble Lords and Ladies of the Chivalry Community.

The entry period to the Fortification Team Objective Map Contest has come to a close today. Over 45 maps featuring peasant killing, king slaying, town pillaging, ballista shooting, and all other sorts of medieval mayhem have been submitted for a chance to bring home the grand prize of $10,000 USD.

45 maps. That is crazy! All of us here at Torn Banner are incredibly excited to see such an awesome turnout for the contest, and have really enjoyed seeing the progess that content creators have made in these few short months.

Over the next few weeks, all the contenders will be in rotation on the custom map servers dedicated to the contest. Make sure to join a server in your region. There are specific testing times in which we encourage people to not only play these awesome maps, but to also give feedback to the map creators in their forum thread. We will be awarding the super rare peasant hat model to playtesters who post constructive criticism in the contestants feedback thread.

Official testing times are:
Wednesday: 3-6 PM EST
Friday: 3-6 PM EST
Sunday: 3-6 PM EST


We will be testing and judging in the official custom content servers over the next few weeks anonymously with the community. During this time, you are allowed to make tweaks, adjustments, and updates to your map at your own risk. If the map isn't functional when play-tested, it will be disqualified from the contest.


Best of luck to the contestants, and we’ll see you on the Fortification Map battlefields!


Full list of entrants:
https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Fortification+Map+Contest+Entrants

P.S. All the lords and ladies who submitted a map for the contest by the deadline will receive a peasant hat as well.

27 則回應 繼續閱讀

評論

「我看到我的屍體攤落在地面,而不遠處有個拿著鎚子的混球站在我身上,試著用我剩下的臉來打槌球。」
Rock Paper Shotgun

Custom Maps and Modding Support!

Discover and download custom, player-made maps for your game. Or create your own to share with the community.

關於此遊戲

在 Chivalry: Medieval Warfare 中攻城掠地,這是一款快節奏的中世紀第一人稱砍殺遊戲(注重多人連線的砍殺遊戲)

Chivalry: Medieval Warfare 是一款第一人稱砍殺,注重多人連線的遊戲。特色為具有競爭性的線上戰鬥,試著重現中世紀戰場的真實體驗。以緊張刺激且具有史詩級刀劍打鬥的電影為啟發,例如《300 壯士》(300)、《神鬼戰士》(Gladiator) 與《英雄本色》(Braveheart)。Chivalry: Medieval Warfare 著重於帶給玩家那些體驗。

遊戲具有類似第一人稱射擊的技巧性與操作方式,不過玩家使用的不是槍與手榴彈,而是劍、盾、錘、戰斧與長弓等武器。這個世界的背景設定是虛構的,但卻相當逼真,玩家將面臨快節奏的線上戰鬥,攻佔城池、掠奪中世紀村莊,以及在競技場中為了榮耀而戰,支援高達 32 人的戰鬥。

遊戲特色:


  • 有深度的肉搏戰鬥系統,玩家擁有廣泛的戰鬥選擇
  • 使用滑鼠即時調整您的攻擊與格擋,精準掌握動作細節
  • 重裝上陣!從多達 60 種殘暴的武器中挑選裝備;從大劍到戰斧、長弓到標槍等
  • 動態任務目標將團隊的進攻策略帶往前線,隨著突破城門、掠奪村莊以及暗殺皇家目標來獲得勝利
  • 使用多種攻城武器,像是投石機、熱鍋油、弩劍、攻城車等以及更多
  • 壯闊、廣大的環境帶領玩家融入栩栩如生的中世紀世界
  • 離線模式選項讓玩家能在進入實際戰鬥前熟悉遊戲控制

系統需求

    最低需求:
    • 作業系統:Windows XP
    • 處理器:Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz
    • 記憶體:2 GB RAM
    • 顯示卡:ATI Radeon 3870 或以上;Nvidia GeForce 8800 GT 或以上。512MB VRAM.
    • DirectX®:9.0c
    • 硬碟空間:7 GB 硬碟空間
    • 其他需求:寬頻網路連線
具參考價值的客戶評論
15 人之中有 13 人(87%)認為這篇評論有參考價值
此帳號擁有 423 款產品
32 篇評論
477.2 記錄時數
我認為是目前我在Steam上玩過最好玩的遊戲,
爽快的砍殺,技巧的對決通通都在這邊。

----------------------------------

+畫面很棒,採用UE3的引擎,看起來很舒服不會有玩久頭暈的情況
+可以隨時切換第一/第三人稱,可應付各種不同的戰鬥環境
+遊戲內的裝甲服裝可以客製化,展現自己的個人風格
+其他同類型的遊戲比不上的打擊感與操作感

-官方修復BUG的速度有待加強
-售價有點偏高,建議特價時入手
-現在留下的玩家很多的水準都很高,對新手非常吃虧
-不太建議在高Ping的環境下遊玩,延遲會導致防禦時間很難抓
張貼於:2014年3月14日
這篇評論有參考價值嗎?
6 人之中有 5 人(83%)認為這篇評論有參考價值
此帳號擁有 35 款產品
2 篇評論
87.3 記錄時數
多樣的武器選擇,模式也很多種,和朋友同樂超有趣
畫面還算精緻,略為血腥,遊玩性超高
絕對的好玩,資料片更是有趣
變成更多種兵種,雖然只能裝兩個武器,但卻充分的展現遊戲上的多樣性
張貼於:2014年4月26日
這篇評論有參考價值嗎?
2 人之中有 2 人(100%)認為這篇評論有參考價值
此帳號擁有 28 款產品
1 篇評論
26.3 記錄時數
技術成分高 缺點是資料片的伺服器PING平均都200以上
張貼於:2014年6月19日
這篇評論有參考價值嗎?
594 人之中有 545 人(92%)認為這篇評論有參考價值
此帳號擁有 11 款產品
1 篇評論
1,292.9 記錄時數
Played this game over 1,000 hours and still love (almost) every aspect of it.
I could write a detailed and philosophical review at this point but come on.

**BE AWARE OF THE FOLLOWING BEFORE YOU BUY**

--->Decent internet connection required. No better than usual FPS games, but don't expect the little wired box in your eskimo cabin to cut it simply because it plays RPG games just fine.

--->The game has a learning curve.
Join a game and get killed. Get killed some more. Before you know it, you've gotten much better.
If you're anything like me though, you'll find yourself ragequitting quite often in the beginning. :D

--->The game features unique mechanics. All of them have their own titles.
Dragging is when you move your view around as you swing. Swings are realtime, which means the following when swinging from left to right:
*Stand still while swinging for normal speed.
*Rotate to your right while swinging to accelerate your attack.
*Rotate to your left while swinging to deaccelerate your attack, tricking your opponent into blocking too early.

Feints are cancelling your attacks in order to follow up with a different one. Very useful for making your opponent think you'll attack him, only for him to block too early and be hit by the follow up attack.

So as you see, many different techniques. Get the hang of them. Don't complain about them. It's all part of the game, if these techniques were removed it'd be Chivalry: Stamina Warfare. The game where whoever runs out of stamina first loses.
Instead you're offered a full arsenal of weaponry, a variety of classes, and a mix of fighting styles.

Are you good with a Greatsword?
Feel like picking the Spear and going Oberyn-style?
Maybe you feel safer with the Crossbow?
Or simply popping heads with your Morning Star, perhaps?
There are so many options, it's incredible!

--->Most reviewers are losers.
Are you reading the review section because you're deciding whether or not you want to buy this game? Then reading reviews is indeed a smart decision. But watch out.
There are some negative reviews. 5% of them make a valid point, the other 95% are blatantly ignorant. Why?
Because these negative reviewers would have been better off buying Call of Duty because they were looking for a mindless hop-in-and-own game. You will of course have fun in this game as well, but it's also a game that takes time to master. Be patient.
When I say most reviewers are losers, I mean that pretty much every single negative review about this game is posted by someone with very few hours spent in-game. They joined a match, they weren't used to not getting 1st place like in their mindless CoD games, and then they complained about a part of the game. Vanguards are OP. No, Archers are OP.
Trust me, after spending just a few hours you have no idea what's OP or not. These people didn't have the patience to learn this game.

If you're interested in Medieval Combat, then by all means buy this game. It's well worth the price, take that from someone who has actually played the game for a considerable amount of time.

Of course a peasant isn't a master in swordplay. As you start this game, you'll join the training and become attached to a weapon. And months later you'll look back and laugh at how bad you were at that first point. Because now you are a true soldier. No man can beat you in combat, and no team was ever luckier to have you on it's side.
張貼於:2014年6月17日
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3 人之中有 2 人(67%)認為這篇評論有參考價值
此帳號擁有 28 款產品
8 篇評論
28.5 記錄時數
刀鋒相交的聲音不斷響起,不絕於耳的哀號,冷酷無情的戰場上,考驗著你的反應、戰略、與技巧!
張貼於:2014年5月24日
這篇評論有參考價值嗎?
23 人之中有 18 人(78%)認為這篇評論有參考價值
此帳號擁有 275 款產品
32 篇評論
2.2 記錄時數
喜歡中世紀的人必入的遊戲,操作方面有分第一人稱跟第三人稱可以自由切換

整體來說要上手並不難,但是要專精還是需要花一些時間去練一下手感,以免發生砍不到人的情形

這遊戲除了砍殺的快感之外,還有那每個士兵的喊叫聲RRRRRRRR(配的很用心?)

除了中世紀之外,新出來的DLC也帶來了斯巴達、日本武士、忍者、海盜等新陣營可以使用,也是建議一起買下
張貼於:2013年12月2日
這篇評論有參考價值嗎?

獎項

Indie Game of the Year 2012 - IndieDB
Game of the Year Nominee 2012 - Gametrailers
Multiplayer FPS of the Year 2012 - Nofrag