Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Data de lançamento: 16 Out 2012
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$74.99

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Comprar Chivalry: Complete Pack

Inclui 2 itens: Chivalry: Medieval Warfare, Chivalry: Deadliest Warrior

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Atualizações recentes Ver todos (65)

45+ Team Objective Maps submitted for the Fortification map contest - Official Testing times

30 junho 2014




Hear ye, hear ye, oh noble Lords and Ladies of the Chivalry Community.

The entry period to the Fortification Team Objective Map Contest has come to a close today. Over 45 maps featuring peasant killing, king slaying, town pillaging, ballista shooting, and all other sorts of medieval mayhem have been submitted for a chance to bring home the grand prize of $10,000 USD.

45 maps. That is crazy! All of us here at Torn Banner are incredibly excited to see such an awesome turnout for the contest, and have really enjoyed seeing the progess that content creators have made in these few short months.

Over the next few weeks, all the contenders will be in rotation on the custom map servers dedicated to the contest. Make sure to join a server in your region. There are specific testing times in which we encourage people to not only play these awesome maps, but to also give feedback to the map creators in their forum thread. We will be awarding the super rare peasant hat model to playtesters who post constructive criticism in the contestants feedback thread.

Official testing times are:
Wednesday: 3-6 PM EST
Friday: 3-6 PM EST
Sunday: 3-6 PM EST


We will be testing and judging in the official custom content servers over the next few weeks anonymously with the community. During this time, you are allowed to make tweaks, adjustments, and updates to your map at your own risk. If the map isn't functional when play-tested, it will be disqualified from the contest.


Best of luck to the contestants, and we’ll see you on the Fortification Map battlefields!


Full list of entrants:
https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Fortification+Map+Contest+Entrants

P.S. All the lords and ladies who submitted a map for the contest by the deadline will receive a peasant hat as well.

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Chivalry: Medieval Warfare Patch 27

28 maio 2014





<span style="color: #ff8c00;">Chivalry: Medieval Warfare Patch 27</span>

***Focus on Fixes and Improvements!***

<span style="color: #ff8c00;">Gameplay
</span>

  • Adjusted the low health Post Process chain to not desaturate your screen as much. This is to help people not hit their teammates as much while they have low health
  • Fixed archer bots on server. They will actually hit players now with ranged weapons.
  • The reach for the halberd and quarterstaff now displays properly in the weapon selection menu.
<span style="color: #ff8c00;">General
</span>

  • Boiling oil splash now shows on servers
  • Fixed 1p double axe sprint animation
  • Fixed crash caused by a reference from an uncleanedup AOCView_Frontend_Customization into the world
  • Players would experience a crash joining a match after having visited the customization menu
  • Fixed a variety of carried weapons visibility in 3rd person
  • Reverted back to old Mason brown primary colour.
  • Re-positioned Mason barb archer helmet to prevent clipping
  • Brightened mason vanguard barb metal chest plate for better emblem visibility.
  • Added original Chivalry Helmets to Barbarians but omitting some of the too small/beard clipping ones
  • Also added DLC2 helms, default basic helms, and knight dlc helms to barbs.
  • Korean translation: Steam build scripts updated, localization .ini added
<span style="color: #ff8c00;">Maps</span>

<span style="color: #ff8c00;">Outpost</span>
  • Fix for players being able to skip the breakable objective
  • Replaced the blaze mesh with a barb
  • Outpost Objective Tweaks.
    • Playspace modifications around falling log.
    • Capture Volume and Barbarians killed required to win now.
    • Condensed Objective Text. Changed language on Outpost to support final objective.
    • More safety checks for the final capture volume
    • Changed outpost chieftains to be wearing cow skull helmets.
<span style="color: #ff8c00;">Coldfront</span>
  • Optimization. Set Barb NPCs to ragdoll as opposed to gibs. Destruction after 5 seconds
  • Improved Cull Distance Volumes on Beach and in the Castle.
  • Removed Ice Rock from "Boat Ramp" path.
  • Removed spec off of the landscape material which should help performance
  • Deleted a few meshes that weren't needed in order to lower drawcalls by a very small amount
  • Lowered number of materials on the keep meshes
  • Coldfront ocean material have significantly fewer instructions, may help performance
  • Replaced all bsp with meshes
  • Added epic blocking volume in harbor area for the floor
  • Replaced fracture mesh doors with static meshes.
  • Added minor Set dressing inside castle walls.
  • Added collision to back wall in throne room
  • Refined playspace around Courtyard.
    • Cover Pass
    • Added more props
<span style="color: #ff8c00;">Hillside</span>
  • Made spectral echo ghostly again
  • Added some blocking volumes on a few exploit spots and adjusted some see-thru wall collisions
  • Added some barrels in caves to prevent stuck collisions
  • Tweaked arch collision
  • Put the breaking wall on precomputed lighting
  • Aligned flames with stationary torch meshes
  • Minor fixing of a couple ruined meshes
  • Garbage cleanup on variant levels
  • Replaced unclothed flags with static mesh versions with lightmaps
  • Created lightmap UV for broken lighthouse
<span style="color: #ff8c00;">Battlegrounds</span>
  • Minor optimization: Replaced a few skeletal meshes,
  • Adjusted some culling distances
  • Removed a few background assets.
<span style="color: #ff8c00;">Darkforest</span>
  • Minor optimization: Non-gameplay relevant particles only show up on medium settings now
<span style="color: #ff8c00;">Stoneshill</span>
  • Removed floating arrows in village
<span style="color: #ff8c00;">Citadel</span>
  • Visual improvements to the broken wall
  • Added culling for all particles
  • Reduced particles for low settings
  • Added in a cheaper tower mesh with 3 rather than 6 material IDs and replaced instances in the background with it.
  • Made changes to the kismet so that the broken wall mesh does not matinee up it just toggles collision off and on

39 comentários Leia mais

Análises

“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
Rock Paper Shotgun

"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."
Ausgamers

Custom Maps and Modding Support!

Discover and download custom, player-made maps for your game. Or create your own to share with the community.

Sobre o jogo

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like a FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.

Key Features:


  • Deep melee combat system provides players with a huge range of responsive combat options
  • Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
  • Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
  • Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
  • Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
  • Vast, lush environments that transport the player to a gritty and immersive medieval world.
  • Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.

Requisitos de sistema

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
Análises úteis de usuários
18 de 23 pessoas (78%) acharam esta análise útil
66 produtos na conta
8 análises
61.4 hrs registradas
Otimo jogo, porem esta tendo um problema para a maioria dos jogadores Brasileiros, então eu pensaria duas vezes antes de comprar ele, por que no modo online, quando você tenta entrar em server brasileiro, o jogo simplesmente não carrega, fica em loading, mais quando vc esta tentando jogar em servidor gringo, entra em 4 segundos mais o ping eh alto d+. Eu ganhei esse jogo no lançamento dele, e no começo deu pra jogar perfeitamente, mais agora da vontade de chorar pq o JOGO eh ♥♥♥♥ porem servidor BR nenhum entra :'(
Publicada: 12 abril 2014
Você achou esta análise útil? Sim Não
10 de 11 pessoas (91%) acharam esta análise útil
335 produtos na conta
18 análises
13.4 hrs registradas
Jogo muito divertido, Gráficos muito bons (por ser um game indie), bom pra sair da mesmice dos FPSs, Se você assimm com eu curte o tema medieval eu Recomendo. Se você gosta de ver SANGUE! fica tranquilis porque violência não falta, desde decapitação,desmembramentos e violência de novo kkkk. Recomendadissimo

www.buffalobr.com
Publicada: 22 maio 2014
Você achou esta análise útil? Sim Não
6 de 6 pessoas (100%) acharam esta análise útil
49 produtos na conta
2 análises
9.0 hrs registradas
Um ótimo jogo. Muito divertido para jogar com amigos ou sem os amigos também. A DLC deu um leque de opções de classes a escolher. As figuras do pirata e esparano são hilárias. Se você não gostar do jogo, você tem probleminhas.
Publicada: 19 maio 2014
Você achou esta análise útil? Sim Não
6 de 6 pessoas (100%) acharam esta análise útil
127 produtos na conta
8 análises
24.3 hrs registradas
Chivalry: Medieval Warfare= é um jogo de guerra medieval em primeira ou terceira pessoa, ele não possui campanha apenas modo online, que possui diferentes tipos de modos para se jogar com seus amigos,e assim como a maioria do jogos de guerra possui varias classes ,arqueiro,espada com escudo,lança etc.

Os mapas são bem clássicos da que la época, castelos cidades tudo muito detalhes com um motor gráfico bom.

Personagens são básicos cada um conforme sua classe muda.


Publicada: 13 junho 2014
Você achou esta análise útil? Sim Não
2 de 2 pessoas (100%) acharam esta análise útil
204 produtos na conta
10 análises
12.3 hrs registradas
Já imaginou participar de uma guerra medieval? Sim? Então simplesmente compre e jogue este incrível game de simulação de batalhas medievais enquanto esbraveja seu grito de guerra para mostrar dominância sobre o campo de batalha!

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!
Publicada: 5 fevereiro 2014
Você achou esta análise útil? Sim Não

Prêmios

Indie Game of the Year 2012 - IndieDB
Game of the Year Nominee 2012 - Gametrailers
Multiplayer FPS of the Year 2012 - Nofrag