Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Data de lançamento: 16 Out 2012
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$74.99

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Comprar Chivalry: Complete Pack

Inclui 2 itens: Chivalry: Medieval Warfare, Chivalry: Deadliest Warrior

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Atualizações recentes Ver todos (66)

Chivalry: Medieval Warfare Patch 28 (UI Refresh)

22 julho 2014

Chivalry: Medieval Warfare has undergone a drastic visual update, to improve gameplay and overall player experience!

Screens / UI Elements

  • Main Menu
    • New Frontend Map
    • Tutorial submenu in main menu (links for videos, guides)
    • Added new options to connect to the Workshop and Community through the steam overlay
    • News ticker can now be clicked to bring up the page for specified headlines through the steam overlay
    • A new Credits screen!

Escape menu
  • New appearance
  • Buttons to open class and team select
  • Added Map Vote
  • Player List option for voting, muting etc

Customization Screen
  • New appearance
  • Larger displayed pawn, weapon image previews
  • Character Click + Drag rotation functionality
  • Update the customization screen so that it fades the locked panel on mouse over
  • Hover allows users to view locked item on character

Scoreboard
  • New appearance
  • Reworked scoreboard code
  • Map name displayed, localized
  • More mod controllable with additional text fields for stuff
  • Per-mode progress bars
  • New objective icons; settable in the game mode (most modes) or in the map (TO)
  • In post-game, an animated bar shows XP gains and how much is needed to hit the next level
  • Player count displays server max player limit
  • Spectators show at bottom of scoreboard, both columns (filling in space) with blank background color and no class icon

HUD
  • Re-skinned
  • New health and stamina bars with two states to indicate amount of damage taken
  • New header that shows on spawn, detailing team progress and objectives, and has a timer in it
  • “Killed by” pop-up upon dying, shows who killed you, your kills vs. enemy kills, and enemy’s remaining health. This will distinguish Team kills.
  • Victory/defeat messages properly localized
  • HUD scales similarly to CDW, but the chat scales at a slower rate and caps out at a higher size
  • New Rank Up notification
  • “Use” hand icon switched out
  • Visually updated VO menus
  • Visually updated Vote box

HUD Markers
  • Significantly optimized to improve player frame rate
  • Objective markers have an icon which is map-settable, generally corresponds to the objective images in the scoreboard
  • One can remove the text from hud markers altogether

Configuration
  • New appearance
  • Additional video options exposed (AF, AA, window mode, …)
  • Additional audio options exposed (sound channels, …)
  • There are now HUD scaling and opacity options in the configuration menu
  • Keybinds reworked somewhat; primary/secondary key lists can no longer go out-of-sync (as there aren’t two separate lists)
  • Decal and ragdoll settings are based on maximum number of each, instead of a lifespan

Loadout
  • New appearance
  • Player class weapon loadout now saves until player chooses to change manually

Team select
  • New appearance
  • Player count displays server max player limit

Join game screen (Server Browser)
  • Reskinned
  • Filters are in a popup and now simply have a “save” or “accept”; the latter applies the filter without saving it
  • Includes a legend explaining what the different colours mean
  • Adds LAN queries
  • Bots separated from players in server browser, and they won't affect sorting
    • Bots are only used as a secondary sort number after sorting by players (i.e. as a tiebreak). Header now shows "Players (bots)", reflecting the new way we display bots. Column is wider to compensate.
    • Sort by ping by default for all users, not just beginners
    • Server list art polish
    • You can use the right click menu in the Join Game screen to view the server’s information

  • Hide modname for unmodded servers
  • For a server to show up in the LAN tab, it'll have to have its query port somewhere from 27015 to 27019. Default QueryPort is 27015, which will be fine
  • Switched History and Favourites functionality out for Steamworks' API which should improve reliability. It also greatly improves their speed as the game doesn’t have to fetch the entire server list just to get the servers you’re interested in. As well, Favourite servers now show up in the Steam client’s “Servers” window as a result, so that’s something.

Create game
  • New Create game screen
  • Includes sections for SDK maps, mods, has a nice map picture (for built-in maps only)

Other changes
  • Game modes
    • New Duel HUD
    • TDM backported from CDW. Now based on kills, there’s no resources, and won't get stuck in an unendable state
    • LTS backported from CDW for bug fixes etc.
  • End-game flow changed to facilitate localization etc.
  • Maplist console command updated
  • Self-damage not counted as ‘team damage’
  • Adjusted the low health Post Process chain to be a bit more red in the corners

UI misc.

  • New cursor
  • Sliding transition between menus removed; screens now animate in/out on their own (not yet implemented for all screens)
  • New animated movie behind some screens
  • Split UI into multiple packages to reduce loading time / save memory
  • Most screens now use a shared title and close button
  • New Serif Font throughout the game (Scoreboard, Headers, Loadout..etc)
  • Added loading screen hints
  • The new dynamic melee crosshair turns red after a successful melee attack
  • New kill feed weapon icons
  • New kill feed colours
    • weapons in white
    • you appear in gold
    • blue and red used are less offensive

Level

  • Fixed instances of players being able to hide inside rocks in Moor.
  • Fixed collision on rock which previously allowed players to find a way on top of it in Moor.
  • Fixed camp-able tree spot in Moor.
  • Fixed battlegrounds water visual bug (where one layer was rotating for no good reason and would end up
  • scaling up and down and flowing the wrong way)
  • Fixed string in last objective of outpost from "or" to ""and."
  • Fixed zfighting on boats in CTF frigid
  • Paths built in TD-Frigid
  • Removed spawn occluders to make it easier to find opponents in Duel Maps. (!)
  • Fixed floating spawns in citadel.
  • Fixed spawns out of place for Agatha in throneroom on stoneshill.
  • Applied physics assets to skeletal meshes in coldfront (created new phys asset for animated flags).
  • Adjusted trigger and points volumes on cart in outpost - Agatha can only push from the back and mason shouldn't get free objective points any more
  • Players can no longer see through the Stoneshill bridge in first person
  • Fixed a bug where some crates were missing collision
  • Fixed Landscape clipping through aqueduct floor in Dark Forest.
  • Fixed minor collision bugs in Dark Forest.
  • Removed Duplicate barrel mesh in Dark Forest.
  • Darkforest: fixed an exploit on final objective where you could kill royals before walls are destroyed
  • Fix issue where XP bar won't initialize properly, or will run from rank 0 all the way to the current rank, and other things
  • Tavern: fixed vendors so they're peasants again instead of vanguards; changed method used to force players to fists so it's less buggy
  • Argon's Wall: moved level load camera so it's not outside the boundary blocking volume
  • Killing king counts as a kill
  • king and 1p mason knight sockets updated (mostly for horde support)
Check Here for More Details

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45+ Team Objective Maps submitted for the Fortification map contest - Official Testing times

30 junho 2014




Hear ye, hear ye, oh noble Lords and Ladies of the Chivalry Community.

The entry period to the Fortification Team Objective Map Contest has come to a close today. Over 45 maps featuring peasant killing, king slaying, town pillaging, ballista shooting, and all other sorts of medieval mayhem have been submitted for a chance to bring home the grand prize of $10,000 USD.

45 maps. That is crazy! All of us here at Torn Banner are incredibly excited to see such an awesome turnout for the contest, and have really enjoyed seeing the progess that content creators have made in these few short months.

Over the next few weeks, all the contenders will be in rotation on the custom map servers dedicated to the contest. Make sure to join a server in your region. There are specific testing times in which we encourage people to not only play these awesome maps, but to also give feedback to the map creators in their forum thread. We will be awarding the super rare peasant hat model to playtesters who post constructive criticism in the contestants feedback thread.

Official testing times are:
Wednesday: 3-6 PM EST
Friday: 3-6 PM EST
Sunday: 3-6 PM EST


We will be testing and judging in the official custom content servers over the next few weeks anonymously with the community. During this time, you are allowed to make tweaks, adjustments, and updates to your map at your own risk. If the map isn't functional when play-tested, it will be disqualified from the contest.


Best of luck to the contestants, and we’ll see you on the Fortification Map battlefields!


Full list of entrants:
https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Fortification+Map+Contest+Entrants

P.S. All the lords and ladies who submitted a map for the contest by the deadline will receive a peasant hat as well.

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Análises

“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
Rock Paper Shotgun

"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."
Ausgamers

Custom Maps and Modding Support!

Discover and download custom, player-made maps for your game. Or create your own to share with the community.

Sobre o jogo

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like a FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.

Key Features:


  • Deep melee combat system provides players with a huge range of responsive combat options
  • Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
  • Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
  • Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
  • Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
  • Vast, lush environments that transport the player to a gritty and immersive medieval world.
  • Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.

Requisitos de sistema

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
Análises úteis de usuários
18 de 24 pessoas (75%) acharam esta análise útil
73 produtos na conta
8 análises
61.4 hrs registradas
Otimo jogo, porem esta tendo um problema para a maioria dos jogadores Brasileiros, então eu pensaria duas vezes antes de comprar ele, por que no modo online, quando você tenta entrar em server brasileiro, o jogo simplesmente não carrega, fica em loading, mais quando vc esta tentando jogar em servidor gringo, entra em 4 segundos mais o ping eh alto d+. Eu ganhei esse jogo no lançamento dele, e no começo deu pra jogar perfeitamente, mais agora da vontade de chorar pq o JOGO eh ♥♥♥♥ porem servidor BR nenhum entra :'(
Publicada: 12 abril 2014
Você achou esta análise útil? Sim Não
10 de 11 pessoas (91%) acharam esta análise útil
344 produtos na conta
18 análises
13.4 hrs registradas
Jogo muito divertido, Gráficos muito bons (por ser um game indie), bom pra sair da mesmice dos FPSs, Se você assimm com eu curte o tema medieval eu Recomendo. Se você gosta de ver SANGUE! fica tranquilis porque violência não falta, desde decapitação,desmembramentos e violência de novo kkkk. Recomendadissimo

www.buffalobr.com
Publicada: 22 maio 2014
Você achou esta análise útil? Sim Não
6 de 6 pessoas (100%) acharam esta análise útil
50 produtos na conta
2 análises
9.0 hrs registradas
Um ótimo jogo. Muito divertido para jogar com amigos ou sem os amigos também. A DLC deu um leque de opções de classes a escolher. As figuras do pirata e esparano são hilárias. Se você não gostar do jogo, você tem probleminhas.
Publicada: 19 maio 2014
Você achou esta análise útil? Sim Não
6 de 6 pessoas (100%) acharam esta análise útil
134 produtos na conta
8 análises
24.3 hrs registradas
Chivalry: Medieval Warfare= é um jogo de guerra medieval em primeira ou terceira pessoa, ele não possui campanha apenas modo online, que possui diferentes tipos de modos para se jogar com seus amigos,e assim como a maioria do jogos de guerra possui varias classes ,arqueiro,espada com escudo,lança etc.

Os mapas são bem clássicos da que la época, castelos cidades tudo muito detalhes com um motor gráfico bom.

Personagens são básicos cada um conforme sua classe muda.


Publicada: 13 junho 2014
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2 de 2 pessoas (100%) acharam esta análise útil
209 produtos na conta
16 análises
12.3 hrs registradas
Já imaginou participar de uma guerra medieval? Sim? Então simplesmente compre e jogue este incrível game de simulação de batalhas medievais enquanto esbraveja seu grito de guerra para mostrar dominância sobre o campo de batalha!

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!
Publicada: 5 fevereiro 2014
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62 de 64 pessoas (97%) acharam esta análise útil
267 produtos na conta
16 análises
29.8 hrs registradas
Àqueles que experenciaram o combate em primeira pessoa no The Elders Scrolls IV: Oblivion e no V: Skyrim sempre sonharam em poder jogar um game assim focado no combate em primeira pessoa e on-line, este é o jogo. Seja sendo arqueiro, balesteiro ou no corpo-a-corpo (espadas de todos os tipos, machados, maças, facas, lanças) é uma experiência única e divertida viver a emoção de batalhas épicas tão de perto, sentir o sabor e a tensão da morte a cada instante, em que a vida de seu personagem não importando o seu nível pode ser ceifada até mesmo por um iniciante, bastando para tanto um golpe no lugar certo.
Publicada: 7 janeiro 2014
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Prêmios

Indie Game of the Year 2012 - IndieDB
Game of the Year Nominee 2012 - Gametrailers
Multiplayer FPS of the Year 2012 - Nofrag