In de schijnwerpers
Games
Software Demo's Aanbevolen NIEUWS
Beleger kastelen en plunder dorpen in Chivalry: Medieval Warfare, een razendsnelle, middeleeuwse first-person slasher met een focus op multiplayergevechten.
Releasedatum: 16 okt 2012
Populaire tags van gebruikers voor dit product:
Alle 2 trailers bekijken

Chivalry: Medieval Warfare kopen

Chivalry: Medieval Warfare 4-pack kopen

Pakketten die deze game bevatten

Chivalry: Complete Pack kopen

Bevat 2 items: Chivalry: Medieval Warfare, Chivalry: Deadliest Warrior

Recente updates Alles weergeven (59)

Chivalry: Medieval Warfare Patch 24

14 april 2014





Special focus on SDK-related things, Coldfront and new map variants, and a few fixes thrown in for good measure ...

The SDK changes are mostly focused on giving people more control over the game through the map editor, without having to involve a programmer. There's at least one new Torn Banner-made map utilizing the new SDK changes that will be coming to the Workshop for this patch (along with, at some point, an uncooked version so the Kismet can be reused by others). The potential applications for these changes should hopefully be more obvious then. These new additions and changes are a little experimental and most aren't going to be suitable for typical Team Objective maps, though.

Patch 24

Coldfront

  • Fixed collision on old pallisades.
  • Level load camera
  • Fixed a mesh gap
  • Removed redundant areas
  • Blocking volume pass
  • More cover on beach
  • Finished blocking in castle areas

Level Changes
  • Added LTS, FFA, and TD variants of several duel maps (for low player-count servers; we recommend a 4-6 player limit):
    AOCFFA-Bridge_p
    AOCLTS-Bridge_p
    AOCTD-Bridge_p
    AOCFFA-Cistern_p
    AOCLTS-Cistern_p
    AOCTD-Cistern_p
    AOCFFA-Courtyard_p
    AOCLTS-Courtyard_p
    AOCTD-Courtyard_p
    AOCFFA-Dininghall_p
    AOCLTS-Dininghall_p
    AOCTD-Dininghall_p
    AOCFFA-FrostPeak_p
    AOCLTS-FrostPeak_p
    AOCTD-FrostPeak_p
    AOCFFA-Mines_p
    AOCLTS-Mines_p
    AOCTD-Mines_p
    AOCFFA-Shipyard_p
    AOCLTS-Shipyard_p
    AOCTD-Shipyard_p


Gameplay / Animation Changes
  • Fixed blood mask issues with grand mace and messer variant
  • Added bardiche variant
  • Fixed arrows remaining if you cancel bow draw
  • Fixed some animation popping when switching weapons with shield
  • Fixed shield remaining up during release to parry
  • Fixed killed for idling when on catapult
  • don't allow selected king to go into spectator
  • don't pick spectators to be king
  • fixed parry riposte anim sometimes not blending
  • fixed weapon kill icon for 1h longsword, messer, sword of war
  • fix: grand mace skin shows on player's back after they switch to/from the weapon
  • check bDisplayOnScoreboard before counting players for autobalance (don't count the decorative NPCs on Coldfront)

Audio Changes
  • fix for improper vo line for archer "you're welcome"
  • fix for gargling wounded

SDK Changes
  • TO2 - Mutator / map-driven TO-type mode
    • Existing objective staging code from TO will not work in TO2; there are helper nodes planned to make staging a bit easier, as well as other nodes to manually set stage descriptions and such, but these are not done and work on TO2 is currently in slow burn. This makes TO2 less suitable for "classic" TO maps right now, and more suitable to weird experimental Kismet-driven game modes (examples to come)
    • New node to set who will win when time runs out
    • CustomScoring mutator to steer scoring, kills, deaths, assists
      • add nodes to manually set kills, deaths, assists
      • events for CustomScoring; fires events on kills, deaths, assists, etc.
    • If you spawn an NPC (using Spawn Standard Bot or Spawn Custom Family Bot) with Kismet without specifying a spawn point, it will just use AOCGame's normal spawn point selection algorithm, selecting a point from all available on the map
    • add mapinfo option to force manual kills, deaths, assists scoring
    • add node to manually set score outside of CustomScoring mutator
    • custom team setup mutator, plus support in GRI and HUD
    • VIP Mutator and KillTargets mutators
      • KillTargets -- nice automatic tracking of kill targets; could be used in an LTS mode, horde mode, VIP mode, 'peasant killing' objective, etc.
      • VIP -- is not implemented yet, however the idea is:
        • The assassination objective, reimagined as a mutator for TO2 with a nicer interface, modularity
        • child of KillTargets, some defaults set differently
        • The TO2 PC, and TO2 itself know nothing about this mutator specifically, unlike the situation with the previous solution and AOCTeamObjective/AOCTeamObjectivePC/AOCObjective_Assassination
      • "PurchaseBox" actor
        • lets you "purchase" things by subtracting points from a player's score or from a SpecialCustomScoring mutator

  • ChangeHealthPawnAndMax and ChangePawnGroundSpeed nodes
  • Map-definable AOCFamilyInfos
    • In TO2 (only!), can be used to replace existing players’ classes
    • In all modes, can be used to spawn custom family bots
    • Changes significant portions of code, may require existing mods be updated!
      • however, the code to mod AOCFamilyInfos should be cleaner now...

  • sdk treepack branch collision set properly
    • disabled per poly so arrows/siege weapons don't hit them

  • potentially fix issue where AOCNPC_New's could broadcast the fact they spawned to the chat
  • add CMWSeqAction_TO2_StartResetLevel
  • CMW HUD Marker
    • Will remove itself (optionally) if owner is killed
    • New "add marker" nodes: one will just add a marker without attaching (but with more options), one is a helper that will add a marker / attach it / set it to auto-destroy when owner dies (for easy pawn attachment, for instance)

  • Set up edit conditions for customization overriding kismet functions to make prettier
  • Add CMWSeqAction_ChangePlayerWeapon (in AOC Actions as "Change Player Weapons"); lets you change an individual weapon without completely breaking the rest of the pawn's inventory
  • add GiantSlayers pawn code to AOC
  • add an optional pawn class overrider in AOCFamilyInfo (coupled with map-definable AOCFamilyInfos, lets you, e.g., spawn giant bots)
  • Add PC as output variable for Kismet ClientToServerBridges so you know who fired the event (you could, for instance, use this to grab player button input from the client and route it to server Kismet to do... something...)
Misc. Changes
  • Fixed chat team colours for spectators.

12 opmerkingen Meer informatie

Chivalry: Deadliest Warrior Ceremonial Heroes Update

10 april 2014



Ceremonial Heroes Update


New

  • Achilles: Hero of the Trojan War joins the battlefield as an unlock-able Spartan skin!
    • Achilles skin also comes with an Achilles helm.
    • Each warrior class can unlock a new Ceremonial helm.
    • All Items in this update are unlocked at level 25

      Ceremonial Helms
      • Spartan
        • Spartan Royal Helm
      • Samurai
        • Edo Helm
      • Pirate
        • Admiral's Bicorne
      • Viking
        • Sutton Hoo Helm
      • Ninja
        • Ornate War Hat
      • Knight
        • Teutonic Great Helm

13 opmerkingen Meer informatie

Recensies

“Van een afstandje zag ik mijn lichaam op de grond ineenzakken, en toen stond de vent met de hamer over me heen gebogen, trachtend croquet te spelen met wat over was van mijn gezicht.”
Rock Paper Shotgun

New Expansion Available


Chivalry: Deadliest Warrior is a massive expansion pack that brings the most iconic warriors from the ancient world, epic new environments, and all new game modes to the already expansive base game content of Chivalry: Medieval Warfare.

Custom Map Contest!

Custom Maps and Modding Support!

Discover and download custom, player-made maps for your game. Or create your own to share with the community.

Info over het spel

Beleger kastelen en plunder dorpen in Chivalry: Medieval Warfare, een razendsnelle, middeleeuwse FPS (slasher met een focus op online multiplayer).

Chivalry: Medieval Warfare is een first-person slasher met een focus op multiplayer. Gekenmerkt door competitieve online gevechten, die de ervaring van een écht middeleeuws slagveld proberen te vangen. Chivalry: Medieval Warfare, geïnspireerd op de intensiteit en het epische van de zwaardvechtfilms als 300, Gladiator en Braveheart, probeert deze ervaring naar de handen van de gamer te brengen.

De game is gebaseerd op vaardigheden en laat zich besturen als een FPS, maar in plaats van geweren en granaten zijn de spelers voorzien van zwaarden, schilden, strijdknotsen, hellebaarden en handbogen. Het speelt zich af in een fictieve, maar zanderige en realistische wereld, waar spelers zullen vechten in razendsnelle online gevechten, terwijl ze kastelen belegeren, middeleeuwse dorpen plunderen en vechten voor de roem in de arena, met tot wel 12 spelers.

Belangrijkste kenmerken:


  • Diepgaand meleevechtsysteem voorziet spelers van een grote reeks aan snelle gevechtsopties.
  • Pas je aanvallen en blokkeringen in real-time toe met de muis voor precieze en volledige controle van de actie.
  • Hanteer een arsenaal van tot wel 60 brute wapens, variërend van brede zwaarden en hellebaarden, tot handbogen en speren.
  • Dynamisch objective-systeem brengt teamtactieken en -strategie naar de voorhoede, terwijl spelers poorten inbeuken, dorpen plunderen en vijandelijke royalty vermoorden om de overwinning te behalen.
  • Gebruik een verscheidenheid aan belegeringswapens, variërend van katapults, kokende olie, ballista's, stormrammen en meer.
  • Ruime, weelderige omgevingen die de speler naar een zanderige en meeslepende middeleeuwse wereld overbrengen.
  • Opties om offline te spelen, die de speler toestaan om bekend met de besturing en gameplay te laten worden, voordat ze in de actie worden gegooid.

Systeemeisen

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
Nuttige klantrecensies
3 van de 4 mensen (75%) vonden deze recensie nuttig
11 producten op account
1 recensie
12.5 uur in totaal
awesome!
Geplaatst: 2 januari 2014
Was deze recensie nuttig? Ja Nee
3 van de 4 mensen (75%) vonden deze recensie nuttig
48 producten op account
1 recensie
21.1 uur in totaal
people be like wow knights and blood
Geplaatst: 6 januari 2014
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
37 producten op account
1 recensie
229.9 uur in totaal
vet goeie game dit
Geplaatst: 27 december 2013
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
50 producten op account
1 recensie
78.6 uur in totaal
nice game, its all about skills
Geplaatst: 13 april 2014
Was deze recensie nuttig? Ja Nee
2 van de 3 mensen (67%) vonden deze recensie nuttig
13 producten op account
1 recensie
27.0 uur in totaal
Alles draait om timing, chill spel
Geplaatst: 9 januari 2014
Was deze recensie nuttig? Ja Nee

Prijzen

Indie Game of the Year 2012 - IndieDB
Game of the Year Nominee 2012 - Gametrailers
Multiplayer FPS of the Year 2012 - Nofrag