Beleger kastelen en plunder dorpen in Chivalry: Medieval Warfare, een razendsnelle, middeleeuwse first-person slasher met een focus op multiplayergevechten.
Gebruikersrecensies: Erg positief (32,922 recensies) - 85% van de 32,922 gebruikersrecensies voor deze game is positief.
Releasedatum: 16 okt 2012

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Door curatoren aanbevolen

"Ever wanted to get that first-person perspective on face-stabbing an archer or smashing someone's head off? Then this is your game! (Built on UE3)."

Recente updates Alles weergeven (118)

29 september

Chivalry Community Brabble #9

Greetings lords and ladies. Dost thou hear the brabble of boisterous Chivalry fans across the world? Methinks so!

In this Brabble: twerking, infection mode, spinning otters and a Polaris Civil War!

41 opmerkingen Meer informatie

16 september

Chivalry Community Brabble #8

"Smell my fingers, 'twere in my bottom." "Mmm, gladly, milord. Smell mine too."

Let’s do this: it’s time for Torn Banner’s regular update of new content from the global Chivalry community. In this Brabble: a grand tournament, finger smelling, and corporate mascots.

53 opmerkingen Meer informatie


“Van een afstandje zag ik mijn lichaam op de grond ineenzakken, en toen stond de vent met de hamer over me heen gebogen, trachtend croquet te spelen met wat over was van mijn gezicht.”
Rock Paper Shotgun

Custom Maps and Modding Support!

Full Controller Support!

Onlangs bijgewerkt

Over dit spel

Beleger kastelen en plunder dorpen in Chivalry: Medieval Warfare, een razendsnelle, middeleeuwse FPS (slasher met een focus op online multiplayer).

Chivalry: Medieval Warfare is een first-person slasher met een focus op multiplayer. Gekenmerkt door competitieve online gevechten, die de ervaring van een écht middeleeuws slagveld proberen te vangen. Chivalry: Medieval Warfare, geïnspireerd op de intensiteit en het epische van de zwaardvechtfilms als 300, Gladiator en Braveheart, probeert deze ervaring naar de handen van de gamer te brengen.

De game is gebaseerd op vaardigheden en laat zich besturen als een FPS, maar in plaats van geweren en granaten zijn de spelers voorzien van zwaarden, schilden, strijdknotsen, hellebaarden en handbogen. Het speelt zich af in een fictieve, maar zanderige en realistische wereld, waar spelers zullen vechten in razendsnelle online gevechten, terwijl ze kastelen belegeren, middeleeuwse dorpen plunderen en vechten voor de roem in de arena, met tot wel 12 spelers.

Belangrijkste kenmerken:

  • Diepgaand meleevechtsysteem voorziet spelers van een grote reeks aan snelle gevechtsopties.
  • Pas je aanvallen en blokkeringen in real-time toe met de muis voor precieze en volledige controle van de actie.
  • Hanteer een arsenaal van tot wel 60 brute wapens, variërend van brede zwaarden en hellebaarden, tot handbogen en speren.
  • Dynamisch objective-systeem brengt teamtactieken en -strategie naar de voorhoede, terwijl spelers poorten inbeuken, dorpen plunderen en vijandelijke royalty vermoorden om de overwinning te behalen.
  • Gebruik een verscheidenheid aan belegeringswapens, variërend van katapults, kokende olie, ballista's, stormrammen en meer.
  • Ruime, weelderige omgevingen die de speler naar een zanderige en meeslepende middeleeuwse wereld overbrengen.
  • Opties om offline te spelen, die de speler toestaan om bekend met de besturing en gameplay te laten worden, voordat ze in de actie worden gegooid.


Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
    • Supported controls:: Keyboard + Mouse, or Xbox 360 controller, Xbox One controller, or compatible XInput controller
    Minimum recommended:
    • OS: OS X 10.9.5
    • Processor: Intel Core i7, 2.5 GHz
    • GPU: Nvidia Geforce 750M
    • Memory: 4 GB RAM
    • Hard Drive: 7 GB HD space
    • OS: Steam OS. (However, other distros with Steam installed should run the game just fine.)
    • Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.
    • Hard Drive: 7 GB HD space
    • Other Requirements: Steam client + runtime environment. If using open source drivers, S2TC is required to approximate S3TC texture support.
Nuttige klantrecensies
7 van de 9 mensen (78%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
20.4 uur in totaal
Geplaatst: 15 juni
Getting kicked from the server cuz too gut and way too much little kido's in tis game who cant bare the thought of getting snipt in the nuttsack with XBow and get spammed down with a spamitae

10/10 woud abuse little kido's with XBow and spamitars again
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
241.3 uur in totaal
Geplaatst: 22 mei
Good game, but very hard to master!
Was deze recensie nuttig? Ja Nee Grappig
1,895 van de 2,275 mensen (83%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1,144.3 uur in totaal
Geplaatst: 23 mei
There was a time where I could really recommend this game 100%. But not anymore.

As time has passed more people got good at the game resulting in a lot of higher ranked players.
Now you might think that that's a good thing. Well no, in this community it isn't.

Instead of good players playing against each other you have 90% of highranks (45+) playing in team objective servers and rank stacking on the same team (usually attack side). So basically instead of having balanced fun matches most high ranked players purposefully join the team with more highranks which ends up in very unbalanced teams and an almost guaranteed win for the stacked team.
You really only need to look at the rank distribution at the start of a match and you can predict which team wins with 99% certainty.

Not only is it unfair for the players on the other team but it makes matches just overall very boring. As someone who reached rank 50 I either join the stack and will not be challenged at all (imagine a pro soccer player playing against a 5 year old) or I join the other team and stand no chance at all.

It has been like this for quite a while but it's reached it's peak lately where you really have to search hard for a server where this doesn't happen every match. Sometimes I don't find such a server and end up not playing at all because of it.

The game has a lot of little flaws but in my opinion it's the community who in the end really ruins it. They call it a skill-based game but there is no skill involved in unbalancing teams as much as possible and winning without effort. In fact a lot of people who think that they are particularly good only think so because they simply stack all the time.

The only way to enjoy this game nowadays is if you like to play in a clan. If you are into that I can recommend it even though I'm not a huge fan of clans. Otherwise you can only join the stacking or lose nearly every match if you don't. I dont enjoy either of it and therefor this review.
Was deze recensie nuttig? Ja Nee Grappig
410 van de 564 mensen (73%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
6.6 uur in totaal
Geplaatst: 28 mei
I'm really dissapointed with this game, don't get me wrong I love the game what I'm trying to say is I'm dissapointed with this games community. When I first started this game I went to training mode and wow was it really awesome and informative. I than joined a match with people online and it was going great until my own team kept killing me for no reason, but that's not my point they have friends with them so all they do is vote kick and you get kicked automatically I can't even enjoy playing without 1# being killing by both teams regardless, 2# Being kicked / harassed by team members and other team, getting kicked for just playing the game. I'm sorry but I just don't want to play a game with a toxic community like this. I hope you guys can see this review and fix some players adjustments. -Thanks
Was deze recensie nuttig? Ja Nee Grappig
283 van de 382 mensen (74%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
757.1 uur in totaal
Geplaatst: 31 mei
After all these years, reaching level 54, I cannot recommend the game. I have 500+ hours on this, and all I can think of is remembering the good times. I hate this game so much because I used to love it to the point it became my most played game for almost one year. I'm gonna tell you why you should avoid this game that has become deteriorated over time (and has become less valuable than it was at release):

The good times, that was when this game didn't have regular crashes (it had none in fact). Now it crashes EVERY FIRST TIME you join the game, you Alt+F4 and then you have to again load the game. THEN it's very likely the server you wanted to join is full. You have to wait. Then it's possible that it crashes at the character screen etc... It's also possible to simply crash mid-game. I once had over 16 crashes while waiting for the server list to load. This never happened at the start.

Secondly, the networking is riddled with problems. It's laggy, choppy and after a certain amount of players it's going to skip registrations of animations, hits and more. Even on 32 player server this happens from time to time. I can live with it occasionally but now it happens so frequently, most servers crash like every 30mins.

Thirdly, bugs, bugs and bugs. In the level design, in the combat, in the animations and the graphics. It's unbelievable how many collision problems there are in the game. The parrying is completely inconsistent, you can even block attacks coming from the back where there is no shielding whatsoever. Catapults disappear, send you to other realms, dragging is imprecise and in general the abuse of the animation movement that can happen at any time is just ridiculous.

I don't want to spend much effort into the XP as it's just a gimmick, but it's funny to see how they fixed THAT particular thing that offers nothing new in the gameplay experience at all.

I haven't talked about the spawnbug, but it happens... ALL the time. Players don't spawn anymore from one team and the Pings start to skyrocket. The only way is for an admin to force win or mapvote. This has been happening so many times and it's still, not, fixed, after ALL the updates in the mean time.

One of the most terrible things in Chiv is the chase system where you gain over 4 times as much speed as your opponent you're chasing to prevent endless cat and mouse. However, it's SO fast it's literally baffling. I have literally seen admins KICK players because they thought they were speedhacking, while they were simply being speed up by the game... Unbelievable. You sometimes see an enemy well out of range that faces you from the FRONT, and OFTEN (not sometimes, not occasionally, but very OFTEN) the game just dupes like always and SPEEDS HIM UP. IN FRONT OF YOU. WTF. This problem has been known forever, never fixed so far.

Lastly, the performance. The performance is (except for LODS) inexistant. The larger the new community maps become, the worse the performance. One big bubble of rendering all mashed together and hoping for the best.... It's what makes battle sometimes impossible. I'm running a rig that should run Chiv with ease. Crysis 1 runs almost twice as good as chiv. On top of that, the game has become a product for DLC. I appreciate the community made content and the extra stuff, and I WAS glad to support chivalry, but these updates from the last months are nothing but updates to milk out of the game. Literally, I saw update reasons listed that represented fixes for most of the maps, and NOTHING was changed. It was coördinated with the release of new DLC coupled with free weekend to make sure they could get as much as possible, without fixing any of the massively gamebreaking bugs.

The way I see it, the image of TornBanner I had when I watched their videos at the start of release and when I followed before release, it was amazing. I felt as if TornBanner was one of the rarer companies who really cared about the player base and what we wanted. I was so happy at one point that community made content would arise and would reward everyone, but I would never have though the game would still be slumbering in day-1 problems in addition to the extra problems added with each and every update. It's breaking, it's collapsing under the chaos in their code, and each new adaption just kills the game more. I thought I could go through it, but essentially, this is the line. THIS version of Chiv, I cannot recommend.

Rewind time 1 year and a half back, and we will meet again. As it stands now, move onto more optimised games that offer you a reliable experience without crashes, go to games that when you enter the game, at least you know what's going to happen. Not like in Chiv now.
Was deze recensie nuttig? Ja Nee Grappig