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A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
Releasedatum: 5 apr 2012
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Info over het spel

Er zijn donkere plaatsen in de wereld die worden bewoond door kwaadaardige inwoners. Met gevaar en voorgevoelens gevulde plekken waar geen normale mannen zouden durven te komen. Maar er zijn er een paar die hun leven willen riskeren in naam van goedheid, in naam van gerechtigheid, in naam van... waardevolle buit!

Hack, Slash, Loot is een turn-based dungeon crawler voor één speler. Bestuur een enkele held en verken kerkers met vele paden, bevecht gevaarlijke monsters, en het meest belangrijke, plunder waardevolle schatten. Met een nieuwe kerker die elke keer dat je speelt gemaakt word kan je er zeker van zijn dan geen enkele twee speelsessies ooit hetzelfde zullen zijn. Met gemakkelijk te leren besturingen zul je heel snel op avontuur zijn, maar er is nog steeds genoeg diepte om zelfs de meest geharde avonturiers uit te dagen.

Belangrijkste onderdelen

  • 32 karakters om te ontgrendelen en mee te spelen
  • Zes unieke missies die verschillende tactieken vereisen om uit te spelen
  • Duizenden voorwerpen, monsters, en dingen in de kerker
  • Gestroomlijnde roguelike-gameplay met een moderne besturing
  • Schattige retro-stijl, ogredemonen zijn nog nooit zo eigenaardig geweest
  • Hakken!
  • Slaan!!
  • Plunderen!!!

Systeemeisen (PC)

    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space

Systeemeisen (Mac)

    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Nuttige klantrecensies
118 van de 181 mensen (65%) vonden deze recensie nuttig
179 producten op account
35 recensies
2.1 uur in totaal
Hack, Slash, Loot is a simple dungeon crawling roguelike that keeps everything minimal: the graphics are low resolution, the characters are limited, the story is basic. However, this is not its weakness. The gameplay can be awkward with the mouse, and bearable with the keyboard. What ruins it the most though, is the awful game mechanics where constant misses send your character to the grave randomly, and most of the times prematurely. Sadly, it fails to entertain even those looking for some casual retro fun.
Geplaatst: 25 november 2013
Was deze recensie nuttig? Ja Nee
66 van de 96 mensen (69%) vonden deze recensie nuttig
298 producten op account
35 recensies
1.9 uur in totaal
Meh...everything in this game is random. Everything. From the level generation to attacking and being attacked. You could literally die from the first rat you fight if your random luck is bad enough. I started one game where I spawned, opend the first door , and was greeted with about 7 enemies that swarmed me from the surrounding rooms. All of which got to take shots at me while I had to focus on one hoping I could get some quick kills. Of course I "Missed" about the first 4 turns I had so the game lasted 12 seconds before I died. It is basiclaly just a game of chance that you hope you will acquire some fantastic weapon, or gear randomly and you hopefully don't get hit every time you have to fight something before you can hit them. You can't really run away from anything unless you get a double move item.

It's just not that good and I wouldn't recommend it to roguelike fans at all. There is little to no "skill" involved in this game, and you will see no progression in which you feel like you are getting better at the game. If you like playing games that can only be beaten by having a lucky day, thengo for it. If you want a challenge and feel like you beat something based on skill...don't bother.

Idle this game for the cards if you happened to buy it in some crap bundle and don't even bother playing it while you do that.
Geplaatst: 23 januari 2014
Was deze recensie nuttig? Ja Nee
43 van de 67 mensen (64%) vonden deze recensie nuttig
34 producten op account
2 recensies
17.4 uur in totaal
What a great kick-back of nostalgia with this wonderful Rogue/hack style dungeon crawler. Always a randomized roll of the dice in this never knowing what to expect around the next corner thrill-ride.

I used to love playing these games back in the day with games like Rogue, Nethack, Denizens Den, Dungeon Adventure and so on. This game has just enough difference to keep it from becoming a carbon copy of what's already been done.

For intance; Being able to find and collect relics which can aide you in consecutive games, Not having an inventory to worry about or load you down. Unlockable characters to throw more variety into the mix. Just quick simple gaming that will bring you back hoping to go further the next time. Best of all you can stop at anytime and pick up where you left off.

A must buy for fans of the genre. Give a hoot, try Hack, Slash and Loot!!!
Geplaatst: 30 december 2013
Was deze recensie nuttig? Ja Nee
29 van de 45 mensen (64%) vonden deze recensie nuttig
1,169 producten op account
18 recensies
2.2 uur in totaal
Welcome to Dungeon Hell

These sort of Rogue-like games are appearing a lot nowadays. What is a rogue-like? Essentially its a dungeon crawler with random elements abound from random rooms, random enemies and even random item effects. They are tough as hell and often only for real fanatics.

This makes a little bit of an attempt to make things more acessable, different character classes try and make different ways to play work, a limited inventory throws out a lot of 'garbage' items and movement/attacking is done via simple clicks. However it throws itself back into the pit by cranking up the difficulty level to make things brutally hard, the random generator more often than not throwing you into rooms right from the get-go that kill you almost instantly.

And its this that kills the game dead, theres no fun in repeatedly dying and resetting into a whole new dungeon so any progress or memory is taken away. There is also no fun in having controls that make it far too easy to accidentally hit 'friendly' characters, nor is it fun to have to unlock characters by the amount of times you have failed.

Its a tiny filesize game but theres zero fun to be had here. Avoid.
Geplaatst: 26 november 2013
Was deze recensie nuttig? Ja Nee
15 van de 20 mensen (75%) vonden deze recensie nuttig
471 producten op account
79 recensies
3.0 uur in totaal
This is a top down retro style dungeon crawler along the lines of an old DOS dungeon crawler with random dungeons, random enemies and everything will kill you. The art style is nice, but really too many games are doing retro. As a game, Hack, Slash, Loot is not fun, it doesn't just feel unfair, but it feels more difficult than fun. You can pick a class or have it random. You can pick a mission / quest or randomly do one. Either way everything is random.

The controls don't feel that good. Everything is grid and turn based. You can use arrow keys to walk around and arrow keys to push into an enemy and attack. You can attack diagonally, but that would mean using the mouse, which is fine if you're using a mouse. You can mouse click square by square to move too. If there are no enemies, you can mouse click to move several tiles. But its all turn based. You go once, the 'active' enemies all need to go before you move. You all go one by one, you don't have 10 units of movement and enemies have 6 moves of unit. You all go 1. It feels too simple.

The levels generated don't feel balanced, its either you vs 100 or its you + 100 allies vs 1. But hey random is random. This is jut really unpolished. A lot of games would have an easy level first even if its random, but an easy level to get your feet wet so you can get some items. Not this game. Sometimes the only door to go from the start leads to a room laughably full of enemies.

You end up having to bottleneck to survive half a dozen enemies. Luckily the enemy AI is smart enough to go around and flank you on the other side of the room. Not always of course. Most of the time the bottle-necking works well enough, but the attacks miss.... a lot. I could understand enemy attacks missing, for game balance or at least having enemy attacks do minor damage when you just start out. Not this game.

The classes don't even feel that balanced. The melee classes seem to by far be the best. Especially the knight which, just doesn't seem to die at all. It slaughters everything. It may sound fun, but the catch is, there's such little depth to this game that it becomes a chore trying to find the next level to the quest. I'm bored long before I die. The range classes have a difficult task ahead of them, because of 'fog of war,' you don't see what's in a room until you open the door. When you open the door, there are enemies in there and rooms never seem to be large enough to kill enemies before they pile on you and murder you.

Its just not fun, a lot of monotony, room full of enemies, fall back to bottleneck. As the knight you can just run from room to room and not even stop to face enemies, because its just a waste of time. The game is so shallow that you reach your peak pretty quick.

Not just that, some different dungeon graphics would have been nice, its all blue. Every screen shot is blue. I feel like I saw everything the game has to offer within 10 minutes let alone the time I played it for. To top it off, there is no save, but maybe the game expects you to die before you'll ever save. I can't recommend Hack, Slas, Loot. Luckily I bought it for $1, but otherwise there are plenty of free dungeon crawlers out there.
Geplaatst: 24 januari 2014
Was deze recensie nuttig? Ja Nee