A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
User reviews: Mixed (488 reviews)
Release Date: Apr 5, 2012

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About This Game

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

System Requirements

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Helpful customer reviews
26 of 27 people (96%) found this review helpful
8.5 hrs on record
Posted: November 4
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
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29 of 41 people (71%) found this review helpful
32.8 hrs on record
Posted: October 27
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
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9 of 9 people (100%) found this review helpful
2.4 hrs on record
Posted: November 12
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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5 of 7 people (71%) found this review helpful
1.0 hrs on record
Posted: November 1
No strategy or interest. Just click and hope for the best. D
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3 of 6 people (50%) found this review helpful
0.7 hrs on record
Posted: November 4
It's one of those "it's good because it's so hard" type games, which just ruins the fun when there's no way to heal or make up for some bad luck in combat.
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3 of 6 people (50%) found this review helpful
15.0 hrs on record
Posted: November 18
Fun point-and-click dungeon crawler. Definitly an old-school feel to it, very simplistic graphics and sound; however, it is cool like that. Random dungeons, random loot, random main objectives (not just "get the amulet" or whatever everytime)... If you like rogue-likes, this is a good one.
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2 of 4 people (50%) found this review helpful
7.0 hrs on record
Posted: November 16
I am not, apperantly, a fan of the "Same song, different lyrics" type of game.
I can't replay a game repeatedly.

It was fun for the 6 odd horus I played it.

It distracted me for a day, so that's a good thing.
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0 of 1 people (0%) found this review helpful
80.9 hrs on record
Posted: November 22
Addictive? Yes
Easy? No
Replayable? It's a rougelike DUH!
Worth it? Depends on what you value

IMHO I like this game due to it's challenge factor, it seems to be kinda luck based but still enjoyable for a $6.99 USD / $79.99 Mxn it costs.
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0.1 hrs on record
Posted: November 15
Not actually fun. It's basically fake-difficulty. It's not truely roguelike, where you have a chance of surviving for a long while if you play well. Instead it just throws everything at you, everything seems to do much more damage than your character, nothing (especially the stats) is particularly explained well, and you get near-constantly swarmed by enemies (and will often miss just about everything in combat) for very little reward- the loot seems...pretty depressing, for a game that actually includes "loot" in the title.
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39.3 hrs on record
Posted: November 25
You didn't try hard enough.
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12 of 14 people (86%) found this review helpful
7.6 hrs on record
Posted: July 15
Hack, Slash, Loot has almost no redeeming qualities. Seriously. The pixel art looks cool and retro for a couple of minutes but there is no variation on the blue tileset. What you see in the screenshots, that's it. Blue.

There is no strategy to it, you cannot avoid monsters once you've seen them and combat is random. That means you're playing a dice simulator and hoping to roll only winning numbers. There is nothing more, you can't hide, you can't change from melee to ranged fighting you have no inventory and can't heal after fights. You can't even run away because evey character moves at the exact same speed.

Gameplay-wise there are just two tyes of enemy. Those that do random damage from a distance and those that do random damage up close. Again that's it. There's no space for depth of play, roll a dice and hope.

The strange view angle sometimes makes it difficult to tell if you're standing next to something or one square away from it and also sometimes hides cupboards behind walls. A minor gripe but gvien Hack, Slash, Loot does nothing right it all adds up to a pretty terrible experience.

Lastly - and for me the most frustrating - is the 'animation'. One character moves at a time, if there are 8 serfs around you and a bunch of demons then you've got to wait for each one to do their little bobbing movement. Similarly with ranged combat, if you're firing at an archer on the other side of the map it degenerates into a very slow game of ping-poing as the arrow crosses the screeon one way and then crosses the screen the other.

Play 'Doom the Roguelike' instead. It's free and it's awesome. Hack, Slash, Loot is neither.
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26 of 43 people (60%) found this review helpful
2.3 hrs on record
Posted: July 1
The only way to enjoy this game is by doing the following step

1. You don't
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10 of 13 people (77%) found this review helpful
2.0 hrs on record
Posted: October 12
The game is enjoyable. The UI is a bit finicky. Of the 10 games I've played so far, I think I've accidently exited 4 of them (two by crashing the game when I changed the screen size). If there was some sort of auto-save functionality I wouldn't care as much.
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5 of 5 people (100%) found this review helpful
16.3 hrs on record
Posted: September 28
It's very hard but not random you just have to play a while to get the groove. Certain characters complete certain game modes easier, but you wouldn't know why until you play a while, it has very much to do with playing each character and instance thrown at you at a different pace and changing gears appropriately. Sounds like these other reviewers never tried Ultima, or just dont have the patience for a real gutty roguelike.
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6 of 8 people (75%) found this review helpful
5.2 hrs on record
Posted: October 18
There is a lot of rogue-like worth your time and money. This is unfortunately not that game. All is luck based , that's it,that's all. It could have been great with just some little ajustements. But currently i don't see where i have an impact on the game.
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7 of 10 people (70%) found this review helpful
0.6 hrs on record
Posted: October 2
This game is definately not what I look for in a roguelike. I think I got it in a bundle and was very unimpressed. It's possible this game will be fun for some people, but the itemization and gameplay is very very basic. Feels like a phone game or something. Just one mans opinion largely colored my my hopes and expectations.
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8 of 12 people (67%) found this review helpful
1.1 hrs on record
Posted: October 21
Not for me. "run in a random room, take a random stuff, die from a random mob, loop". It's hard to call it a gameplay
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3 of 3 people (100%) found this review helpful
2.2 hrs on record
Posted: June 22
I can't help but feel that playing this game might be fun if I picked up the right items and was extremely lucky with combat.

Unfortunately, the game is unforgiving and it feels more like I'm fighting a random number generator than hordes of orcs and other undesirables. Unlike other roguelikes, I didn't feel like I learned anything with each death.

It's also not pretty to look at - it's hard to tell the difference between enemies (which one of those is the one shooting ranged attacks?), and sometimes it's even hard to tell the difference between enemies and furniture.
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3 of 3 people (100%) found this review helpful
3.4 hrs on record
Posted: June 17
It's been said a thousand times before but in case you haven't heard this is an awful roguelike that is entirely RNG dependent. At no point does player skill ever become a factor, it's simply a case of finding a decent weapon to carry you through the levels. With the deluge of varied roguelikes now available on steam there is absolutely no reason you should be playing this game.
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4 of 5 people (80%) found this review helpful
3.7 hrs on record
Posted: September 13
I don't know why people hate this game so much. Okay, it's not the best roguelike in the world, but it's really not as bad as people say. The graphics and sounds are amazing. If you like to hack, slash and loot, and you can tolerate the luck-based combat system, then this game is for you. (If you're new to roguelikes, I don't think that would be a smart idea to start with Hack, Slash, Loot, play Sword of the Stars: The Pit or The Binding of Isaac first).
7/10
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