A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
사용자 평가:
Overall:
복합적 (평가 615 개) - 이 게임에 대한 사용자 평가 615개 중 48% 가 긍정적입니다.
출시 날짜: 2012년 4월 5일

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Hack, Slash, Loot 구매

 

게임에 대해

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

시스템 요구 사항

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Customer reviews
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Overall:
복합적 (평가 615 개)
Recently Posted
murilo5dias
( 6.1 시간 기록 )
게시 일시: 2016년 5월 24일
Simple game, fun at times, but very difficult most of the time. I've been unable to complete any quest so far, sometimes for my own fault, sometimes because the game spawns you with 2 or 3 enemies in the initial area, and they take most of your health. Worth checking out, but not if you get angry easily.
Lord General Yavuz
( 24.6 시간 기록 )
게시 일시: 2016년 5월 22일
Best game ever.
11/10
TacticalTruth
( 1.1 시간 기록 )
게시 일시: 2016년 5월 19일
Hack, Slash, Loot: Not, Very, Good

There have been multiple occasions wherein I have tried to play Hack, Slash, Loot. Both times didn’t last very long… As you can tell by my total play time of an hour. I’m just gonna be straight and say I don’t like this game. But the fact that I’m reviewing it after an hour should be more than enough evidence of that.

The main issues I have with Hack, Slash, Loot stem from the fact that it is based entirely around luck, it’s rather shallow, and frankly it’s just unengaging. Also I wanted to play it more, but it’s now continuously crashing; thus preventing me from even giving the game another chance. It’s almost as if the game knows I’m not fond of it and it’s hiding from further examination!

Crashing aside Hack, Slash, Loot definitely has some cool ideas, but the game’s execution could definitely have used some work. When the game launches, after you’ve taken about five minutes to parse the UI, you can pick from a rather large selection of quests-- these are essentially the game’s ‘campaigns’; and four character classes. The game’s various quests are really just a set of parameters on the random dungeon generation. Apparently the dungeons span multiple floors and also contain bosses but I’ve never lived long enough to see one…

This is because the game pits you off against a nearly unending horde of monsters that do far too much damage, have way too much health, and almost comically out number you. Plus healing items are few and far between due to the random nature of the game’s loot. In the hour I’ve played I’ve probably run through thirty or forty dungeons.

Let that sink in.

My longest run was probably 20 minutes, and I still never made it past the first floor. Hell, I’ve died in the room that I spawned in.

Fighting hordes of powerful enemies can definitely be fun, other games prove this. But Hack, Slash, Loot’s reliance on luck permeates into the combat as well. Even with a 60% chance to hit I find myself missing the majority of my shots. A fight with a single monster can take upwards of ten turns or more, which are spent watching your character and the monster haplessly flail at one another only occasionally connecting. Once you finally land a hit and damage to the monster you have to hope that you roll well... or you’ll find yourself dealing almost no damage, making the fight take even longer.

There’s nothing like missing ten attacks only to land one and deal 2 damage.

The best way I can describe this game is that it feels like a Pen and Paper RPG, like Pathfinder… But without any of the systems that actually allow you to do the cool stuff.

There are no modifiers that help your dice rolls, or give you an edge. It’s just raw randomness.

Most of the time you simply rely on luck, and hope that the five orcs breathing down your neck miss more than you do. Or that you get a good weapon that can deal decent damage. But that only happened to me once, and then I promptly died.

This game definitely has potential. And it’s clearly there under the layers of randomness… But as it stands Hack, Slash, Loot isn’t worth your time.
Isaq
( 0.2 시간 기록 )
게시 일시: 2016년 5월 19일
This game seriously needs a "Monkey King Bar"
Tummy TwoTilts
( 2.4 시간 기록 )
게시 일시: 2016년 5월 15일
Left click for RNG, super boring
rusaw1987
( 91.3 시간 기록 )
게시 일시: 2016년 5월 8일
Long and difficult. Kinda relies on having RNG on your side in the beginning. Id recommend for patient people that love 8-bit art and music style.
Mitchfynde
( 2.5 시간 기록 )
게시 일시: 2016년 5월 1일
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
arbor day
( 15.3 시간 기록 )
게시 일시: 2016년 4월 30일
I'm recommending this game on the off chance someone wants to see what god awful game design looks like. If that's what you're after, then this is the game for you.

They call this a roguelike, but it's more like.. uh.. rogueshite?
Wallace Suka
( 6.4 시간 기록 )
게시 일시: 2016년 4월 24일
This game is a fun simple rogue game where death is an experience. You will learn what to do in a random level setup by dying over and over again. Once you know what to do, you will try to outlive the last time you play. After all, simplicty is without a hard learning curve is fun. Trust me, the RNG is a ♥♥♥♥♥, but it effects the enemy as well. A whole lot of misses before either one of you get a hit.
The only turnoff is the price, but wait until it is on sale or get this in a bundle.
NikAr
( 9.8 시간 기록 )
게시 일시: 2016년 4월 23일
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
$0.99 Donuts
( 6.4 시간 기록 )
게시 일시: 2016년 4월 23일
Pretty simple fun game.

Not worth full price in my opinion seeing as there are far better games out there that are cheaper.

-Get it on sale if you do plan on buying it
Ernesto
( 0.6 시간 기록 )
게시 일시: 2016년 4월 5일
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
Adele
( 21.9 시간 기록 )
게시 일시: 2016년 3월 28일
I bought it for the price of a beer and i got a lot more entertainment out of it than most beers i've had so i'd say it's worth it as long as you're not looking for the next Dredmore.

would reccomend only if you don't mind bad games as long as you can still find enjoyment in them.
BrutolMotent
( 2.1 시간 기록 )
게시 일시: 2016년 3월 21일
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
Kilaker
( 2.6 시간 기록 )
게시 일시: 2016년 3월 2일
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
thetwistedkris
( 1.6 시간 기록 )
게시 일시: 2016년 2월 29일
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
Rosan
( 14.9 시간 기록 )
게시 일시: 2016년 2월 27일
비교적 간단한 쉬운 로그라이크 게임

챔피언 별 난이도
전사(근접류 챔피언) : ★★★★☆
궁수(원거리형 챔피언) : ★☆☆☆☆
마법사(원거리형 챔피언) : ★★☆☆☆

최대한 물약, 사과, 고기, 기타 등등을 섭취하여 방어도와 공격력, 체력, 명중률을 올린 상태에서
무기만 갈아끼워서 상대의 약점을 공략하고 내 약점을 보완하기만 하면 깰 수 있는 쉬운 게임

화염과 독 이뮨은 항상 갖춰두고 초반에 신성데미지와 네크메틱 데미지를 필히 갖추자

동료로 나오는 녀석들은 방패로 쓰기보다 멀리 떨어뜨린 후에 명중률과 체력을 보강하는 재료로 쓰는 것이 좋다.

포션과 스크롤중에 모든 인챈트 무효화가 아주 가끔 있는데 리바이벌 같은 식으로 이름 붙어있으니 먹지 말자

마법 쉴드와 스위프트를 갖추면 정말 좋다! 그렇다고 스위프트를 얻기위해 채찍을 들진 말자
imortus
( 112.4 시간 기록 )
게시 일시: 2016년 2월 19일
Great little dungeon crawler. Not much depth, yet a lot of fun, with a significant enough variety of starting conditions to boost replayability.
eNo`bitMaster
( 24.9 시간 기록 )
게시 일시: 2016년 2월 13일
A roguelike gem. Elegant, essential, sweet learning curve.
Vaang
( 0.6 시간 기록 )
게시 일시: 2016년 1월 28일
it's ♥♥♥♥
Most Helpful Reviews  In the past 30 days
10명 중 9명(90%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
2.5 시간 기록
게시 일시: 2016년 5월 1일
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
6.1 시간 기록
게시 일시: 2016년 5월 24일
Simple game, fun at times, but very difficult most of the time. I've been unable to complete any quest so far, sometimes for my own fault, sometimes because the game spawns you with 2 or 3 enemies in the initial area, and they take most of your health. Worth checking out, but not if you get angry easily.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 90 days
15명 중 10명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
2.6 시간 기록
게시 일시: 2016년 3월 2일
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
추천
6.4 시간 기록
게시 일시: 2016년 4월 24일
This game is a fun simple rogue game where death is an experience. You will learn what to do in a random level setup by dying over and over again. Once you know what to do, you will try to outlive the last time you play. After all, simplicty is without a hard learning curve is fun. Trust me, the RNG is a ♥♥♥♥♥, but it effects the enemy as well. A whole lot of misses before either one of you get a hit.
The only turnoff is the price, but wait until it is on sale or get this in a bundle.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
비추천
1.6 시간 기록
게시 일시: 2016년 2월 29일
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
이 평가가 유용한가요? 아니요 재미있음
6명 중 4명(67%)이 이 평가가 유용하다고 함
추천
6.4 시간 기록
게시 일시: 2016년 4월 23일
Pretty simple fun game.

Not worth full price in my opinion seeing as there are far better games out there that are cheaper.

-Get it on sale if you do plan on buying it
이 평가가 유용한가요? 아니요 재미있음
8명 중 5명(63%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
비추천
2.1 시간 기록
게시 일시: 2016년 3월 21일
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
이 평가가 유용한가요? 아니요 재미있음
16명 중 9명(56%)이 이 평가가 유용하다고 함
6명이 이 평가가 재미있다고 함
비추천
9.8 시간 기록
게시 일시: 2016년 4월 23일
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
이 평가가 유용한가요? 아니요 재미있음
7명 중 4명(57%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
0.6 시간 기록
게시 일시: 2016년 4월 5일
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
추천
21.9 시간 기록
게시 일시: 2016년 3월 28일
I bought it for the price of a beer and i got a lot more entertainment out of it than most beers i've had so i'd say it's worth it as long as you're not looking for the next Dredmore.

would reccomend only if you don't mind bad games as long as you can still find enjoyment in them.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 180 days
51명 중 40명(78%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
3.4 시간 기록
게시 일시: 2015년 12월 12일
Simple is not always good. A game needs to offer its players enough options to form strategies against whatever challenges are posed. Otherwise, you're just playing a glorified slot machine. I don't think the folks behind Hack, Slash, Loot understood this because they made a dungeon crawler that has classes with no skills and loot with no inventory.

The game dumps you straight into a cluttered, pixellated menu where you pick your class and your quest, and then get dumped into a crowded, nondescript dungeon. The perspective is a weirdly squished 2D where tiles are twice as wide as they are long, which crams the otherwise pleasant character sprites too close together. As you navigate the random floors and rooms, you'll find items like weapons, armor, potions, and scrolls laying around. Gear can only be swapped with what you already have, with the stat change shown in the corner when you mouse over items. Similarly, consumables are used the moment you pick them up, and their purpose is obfuscated in an annoyingly Nethacky way so you don't know what they'll do for sure until you use them.

These are all corner cases for those times that you're not beset by monsters. HSL is packed to the brim with things that want to kill you, while offering absolutely no tactical options for killing them back besides funnel them through a doorway. While this isn't terribly different from many old-school roguelikes, the distinct lack of healing items or reliable gear upgrades is. Everything appears to be randomized in the extreme, and with no inventory, there's no way to store potions or food until you actually need it. There's not even a guarantee any will appear, because I've definitely had runs end on the first floor because literally no healing options were offered.

Imagine playing Diablo without skills, potions, or inventory, and you get a very basic idea of how flawed HSL is. Streamlined roguelikes are an excellent idea because many of the classics go way too far in their complexity, but this completely overshoots the mark in the opposite direction. Nothing you do in this game will effect whether or not you win, and there's not even any sort of overarching progression system to make losing worthwhile. With all the clever, interesting roguelikes on Steam now, Hack, Slash, Loot is better left forgotten.
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Most Helpful Reviews  Overall
3명 중 1명(33%)이 이 평가가 유용하다고 함
추천
0.4 시간 기록
게시 일시: 2014년 2월 10일
맙소사.. .로그라이크 류의 게임을 좋아해서 한번 플레이 해볼까 하고 험블번들에서 구매했는데, 이정도 난이도 일 줄이야...

솔직히 게임을 엄청 좋아하고 자주 하기는 하지만 당최 늘지를 않는 게임 센스와 실력 대문에 어려운 게임들은 죄다 해도해도 못 깼는데,

이 게임은 플레이 해 본 로그라이크 류 중에서 난이도가 정말 높은 편이네요..

게다가 근접공격 캐릭터로 가면 게임이 정말 답이 없어져서.. ㅠㅠ

궁수 아님 마법사가 최고인듯 합니다.
이 평가가 유용한가요? 아니요 재미있음
3명 중 1명(33%)이 이 평가가 유용하다고 함
추천
1.0 시간 기록
게시 일시: 2014년 2월 8일
이거 어케하는지 모르겠네요.
이 평가가 유용한가요? 아니요 재미있음
1명 중 0명(0%)이 이 평가가 유용하다고 함
추천
6.2 시간 기록
게시 일시: 2012년 11월 25일
장점:
로그라이크

단점:
장비 외에는 아이템을 모을 수 없어서 변수가 적다.
화면이 너무 작아서 뭐가 뭔지 알기 힘듦(확대가 있지만 확대하면 시야 좁아짐)
쓸데없이 동료가 너무 많아서 턴이 길어지는 곳이 있다.
자동 회복이 없다.
그 외 자잘한 아마추어 냄새.
5.5/10
이 평가가 유용한가요? 아니요 재미있음
203명 중 180명(89%)이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
비추천
8.5 시간 기록
게시 일시: 2014년 11월 4일
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
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282명 중 231명(82%)이 이 평가가 유용하다고 함
43명이 이 평가가 재미있다고 함
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32.8 시간 기록
게시 일시: 2014년 10월 27일
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
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127명 중 112명(88%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
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2.4 시간 기록
게시 일시: 2014년 11월 12일
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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95명 중 81명(85%)이 이 평가가 유용하다고 함
22명이 이 평가가 재미있다고 함
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19.9 시간 기록
게시 일시: 2015년 3월 11일
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
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65명 중 58명(89%)이 이 평가가 유용하다고 함
7명이 이 평가가 재미있다고 함
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7.4 시간 기록
게시 일시: 2015년 3월 21일
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
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104명 중 82명(79%)이 이 평가가 유용하다고 함
9명이 이 평가가 재미있다고 함
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6.5 시간 기록
게시 일시: 2015년 10월 26일
"Hack, Slash, Loot" is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. There is maybe only one mission you can play through the longest since it has easier enemies but even then the game is all luck based. There is no real progression here, and there is nothing in this game worth mentioning as a positive. You can get dozens of far superior and cheaper roguelikes (E.G Dungeons of Dredmore, Tales of Maj'Eyal) and you can just find a bunch of free rogue likes anywhere, with a thousand times the quality.

This game is worthless.
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