Udvalgte emner
Software Demoer NYHEDER Anbefalet
A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
Udgivelsesdato: 5 Apr 2012
Se HD-video

Køb Hack, Slash, Loot


Om spillet

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

Systemkrav til PC

    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Harddisk:10 MB harddiskplads

Systemkrav til Mac

    • OS:OS X 10.4 eller senere
    • Harddisk:10 MB harddiskplads
Helpful customer reviews
13 af 14 personer (93%) fandt denne anmeldelse brugbar
145 products in account
11 reviews
2.0 timer bogført
I strongly recommend you avoid this rogue-like. Since I can't really think of any pros that this game contributes to the genre, I'm just going to talk about the flaws.

This game is BRUTAL. I know rogue-likes are supposed to have you constantly die over and over but at least you make progress and learn a little more about the game each time you play through. However, I don't feel this way at all when playing this game. Well okay, I learned one thing.

This game practically eliminates 1/3 of your class choices. By attacking with warrior-like classes, you're guaranteed to miss most of your attacks and die within 3 minutes. With ranged classes, you, for whatever reason, have a higher accuracy and don't run as high a risk of getting hit, even with your health being low.

Speaking of which, it's almost impossible to get back any health you lose. In other games you find potions to restore your health and your armor is actually an important statistic. However, in this game, the potions are extremely rare, they don't always give you health (and the ones I've found give less than 10 HP), and with as much armor as I could find, I was still taking FIFTEEN damage from an enemy on the first floor of the game! Also, you start off with either 20, 30, or 40 HP, so...

Speaking of the floors in this game, the chances of completing a floor, or even moving on to the next floor, are low, really low. These floors are massive, and while that may not be the worst thing, there's no inventory system, and consider the flaws I've mentioned before. I've gotten to the second floor ONCE out of all my playthroughs, and naturally I lasted no more than a minute. My luck, huh?

Speaking of luck, the biggest problem is the randomized generation this game has. I'm not thrilled with starting a game, having two enemies appear in front of me, me missing my attacks, and dieing without making A SINGLE MOVE. Also, like I said before with the damage, I don't find it really fair that an enemy on the first floor could whittle down a chunk of my health before even going through more than five rooms.
Indsendt: 17 April 2014
Fandt du denne anmeldelse brugbar? Ja Nej
12 af 14 personer (86%) fandt denne anmeldelse brugbar
420 products in account
21 reviews
20.7 timer bogført
Hack, slash, loot is more of a rogue....light then roguelike, why?! because you cannot really control the death of your character very much? Why again you ask? Because you cannot control the hitrate of enemies, meaning you can miss 10 times in a row(high chances of oing at least 5 misses in a row).

The game can be fun but frustrating aswell. there are a few strategy guides out there that can help you but again you cannot control when your character dies.

The game does have a decent number of characters, no skill tho, only items being gear(armor/wep/accesory which only boost/nerf your stats), a decent number of achievements, not a big number of maps tho, espite each of them beeing randomly generated each time.

I say try it at least but i can't really recomend it as a GOOD game, ill give it an average at best!
Indsendt: 15 Maj 2014
Fandt du denne anmeldelse brugbar? Ja Nej
9 af 10 personer (90%) fandt denne anmeldelse brugbar
733 products in account
4 reviews
2.6 timer bogført
They should just rename this game to "Miss, Miss, Die", because that's the only thing that ever happens. This game is, in my opinion, a misunderstanding of the roguelike genre. The point and basic design behind classic roguelikes is that it's tough but fair - every decision matters and every situation is or should be winnable with good enough tactics. This game, however, is essentially just a slot machine with a cute fantasy theme and nice sprite graphics. Whether you win or die is entirely up to the randomization engine.

Will you survive and beat the quest? Depends on what loot you randomly find! There's no other way to level up, so it's all down to the loot. Will you survive the next fight? Depends on if your character suddenly feels like missing ten bloody times in a row! Essentially, your character in this game is the most useless warrior in existance. They can't even hit a mountain with a homing missile! Fights are tense, indeed, but not because the game is cleverly designed; simply because your useless character will just spend the entire fight missing their attacks.

Death in this game never, ever feels like it's your fault, because there is nothing you could've done. There is no room for strategy and enemies just come rushing at you, eating away at your health while your mentally disabled warrior keeps missing and missing. This game has very nice spritework, is nicely programmed and is generally well-crafted, but it is absolutely not fun or rewarding in any way. If you want to play some games of chance and see how lucky you are, hit up a casino instead.
Indsendt: 26 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej
5 af 6 personer (83%) fandt denne anmeldelse brugbar
530 products in account
7 reviews
2.9 timer bogført
A Rouge-Like game with none of the fun stuff like leveling, healing, spells, and fun. Requires very little skill and is almost entirely luck. You can't outrun monsters and hitting isn't consistant enough to have a reliable game. Like other reviewers have said, you can die from your first encounter due to luck and it has happened to me.
Indsendt: 8 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej
2 af 2 personer (100%) fandt denne anmeldelse brugbar
115 products in account
4 reviews
2.8 timer bogført
Despite its charmingly minimalist presentation, Hack, Slash, Loot takes simplicity a bit too far, resulting in a game where player choice carries exceedingly little weight against the overwhelming tides of chance.

Presented as a simplification of the Roguelike genre, Hack, Slash, Loot endeavors to be a casual, bite-sized dose of turn-based dungeon crawling goodness. Toning things down from more classical entries to the series like NetHack or the more recent Dungeons of Dredmor, players are relieved of such responsibilities as developing character skills, managing an inventory, or generally deciding what action to take at any given time, provided those actions might have been anything other than moving in a particular cardinal direction or performing a generic attack on an enemy.

The final product is a game where painstakingly small decisions such as what equipment you've chosen to pick up and wear will be most input the player has on each adventure's outcome, and even then, it won't quite measure up to the significance of what items and enemies the game decided to spawn in the first place.

Ultimately, the prognosis for each freshly-rolled adventurer is about the same as in any other hardcore roguelike- anything but the most carefully chosen actions will invariably end in your character's death, and odds are the right choices will still probably see you winding up dead sooner or later anyway. The difference between the two is that in a deeper Roguelike experience, you will likely have had more than a few memorable close calls where gambling on an unconventional action pays off in a few minutes of continued survival, or enjoyed the unique experience of mixing and matching talents to come up with a wholly one-of-a-kind adventurer whose inevitable death was a mere period a the end of an entirely unexpected story. In contrast, Hack, Slash, Loot will take every bit as much persistence and consideration to advance in, while completely failing to pay off in any sort of fun factor beyond trading genericized blows with enemies and crossing your fingers that the sword you found in the previous room will give you enough of a numerical advantage to be the last man standing.

To put it simply, Hack, Slash, Loot mistakes simplified graphics and gameplay for a pleasingly simplified gaming experience, while instead only succeeding in creating a dreadfully boring one that actively resists being played in a remotely engaging way compared to the sorts of games it seeks to emulate.

The final nail in the coffin is the pricetag, which at the time of this review exceeds vastly more playable and equally casual-friendly Steam roguelikes such as Dungeons of Dredmor and Tales of Maj'eyal, either of which is perfectly content to kill you every bit as quickly, while affording a comparatively staggering array of options with which to actually enjoy your brief life.

The bottom line is that fans of the genre and newcomers alike will do well to look elsewhere. Hack, Slash, Loot may be charming to look at, but there's barely a game here to play, and it just isn't worth the time.
Indsendt: 2 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej
107 af 152 personer (70%) fandt denne anmeldelse brugbar
388 products in account
41 reviews
1.9 timer bogført
Meh...everything in this game is random. Everything. From the level generation to attacking and being attacked. You could literally die from the first rat you fight if your random luck is bad enough. I started one game where I spawned, opend the first door , and was greeted with about 7 enemies that swarmed me from the surrounding rooms. All of which got to take shots at me while I had to focus on one hoping I could get some quick kills. Of course I "Missed" about the first 4 turns I had so the game lasted 12 seconds before I died. It is basiclaly just a game of chance that you hope you will acquire some fantastic weapon, or gear randomly and you hopefully don't get hit every time you have to fight something before you can hit them. You can't really run away from anything unless you get a double move item.

It's just not that good and I wouldn't recommend it to roguelike fans at all. There is little to no "skill" involved in this game, and you will see no progression in which you feel like you are getting better at the game. If you like playing games that can only be beaten by having a lucky day, thengo for it. If you want a challenge and feel like you beat something based on skill...don't bother.

Idle this game for the cards if you happened to buy it in some crap bundle and don't even bother playing it while you do that.
Indsendt: 23 Januar 2014
Fandt du denne anmeldelse brugbar? Ja Nej