A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
Análises de usuários:
Todas:
Neutras (618 análises) - 48% das 618 análises de usuários deste jogo são positivas.
Data de lançamento: 5/abr/2012

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Comprar Hack, Slash, Loot

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-66%
$6.99
$2.37
 

Sobre este jogo

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

Requisitos de sistema

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Análises de usuários
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Todas:
Neutras (618 análises)
Últimas análises
Aulele
( 2.1 horas registradas )
Publicada: 25 de junho
wow buy it
SaucyTart
( 4.9 horas registradas )
Publicada: 23 de junho
Honestly, the game is bad. It is, but it's also fun.
For the $1 I paid for it in the Humble Bundle, it was worth it.
I would never pay more.
clawman2200
( 18.3 horas registradas )
Publicada: 22 de junho
One of my favorite rogue-type games. It's an oldie now, but it's pretty straight forward with not many twists in it. There is a huge random element in it on what you get from items. Some of them are uber-powered and some of them are horrible. The graphics are a nice old-school pixel style and the controls are simple.
B. B. Banana, Professional Memer
( 0.5 horas registradas )
Publicada: 7 de junho
Got this as part of a HIB (roguelike). This probably isn't worth anyone's time - there are better roguelikes out there and this one plays painfully randomly and painfully slowly.
A Talented Bear
( 0.9 horas registradas )
Publicada: 3 de junho
This game looks to be a traditional rogue like, but only offer three-ish classes that don't even cover the basic trinity (knight, rogue, mage). People complain about RNG, but honestly thats just part of the game. My main issues with the game were the complete lack of a list of controls or menu system. You have to learn the controls from an external website, there is no way of learning them in game. The diaglogue systemis clunky and only displays the past 3 actions. If you want a more indepth much more varied rogue like try Stone soup. Google it. Its completely free, much more complex and in depth, and personally much more fun. Avoid this.
murilo5dias
( 6.1 horas registradas )
Publicada: 24 de maio
Simple game, fun at times, but very difficult most of the time. I've been unable to complete any quest so far, sometimes for my own fault, sometimes because the game spawns you with 2 or 3 enemies in the initial area, and they take most of your health. Worth checking out, but not if you get angry easily.
Lord General Yavuz
( 24.6 horas registradas )
Publicada: 22 de maio
Best game ever.
11/10
TacticalTruth
( 1.1 horas registradas )
Publicada: 19 de maio
Hack, Slash, Loot: Not, Very, Good

There have been multiple occasions wherein I have tried to play Hack, Slash, Loot. Both times didn’t last very long… As you can tell by my total play time of an hour. I’m just gonna be straight and say I don’t like this game. But the fact that I’m reviewing it after an hour should be more than enough evidence of that.

The main issues I have with Hack, Slash, Loot stem from the fact that it is based entirely around luck, it’s rather shallow, and frankly it’s just unengaging. Also I wanted to play it more, but it’s now continuously crashing; thus preventing me from even giving the game another chance. It’s almost as if the game knows I’m not fond of it and it’s hiding from further examination!

Crashing aside Hack, Slash, Loot definitely has some cool ideas, but the game’s execution could definitely have used some work. When the game launches, after you’ve taken about five minutes to parse the UI, you can pick from a rather large selection of quests-- these are essentially the game’s ‘campaigns’; and four character classes. The game’s various quests are really just a set of parameters on the random dungeon generation. Apparently the dungeons span multiple floors and also contain bosses but I’ve never lived long enough to see one…

This is because the game pits you off against a nearly unending horde of monsters that do far too much damage, have way too much health, and almost comically out number you. Plus healing items are few and far between due to the random nature of the game’s loot. In the hour I’ve played I’ve probably run through thirty or forty dungeons.

Let that sink in.

My longest run was probably 20 minutes, and I still never made it past the first floor. Hell, I’ve died in the room that I spawned in.

Fighting hordes of powerful enemies can definitely be fun, other games prove this. But Hack, Slash, Loot’s reliance on luck permeates into the combat as well. Even with a 60% chance to hit I find myself missing the majority of my shots. A fight with a single monster can take upwards of ten turns or more, which are spent watching your character and the monster haplessly flail at one another only occasionally connecting. Once you finally land a hit and damage to the monster you have to hope that you roll well... or you’ll find yourself dealing almost no damage, making the fight take even longer.

There’s nothing like missing ten attacks only to land one and deal 2 damage.

The best way I can describe this game is that it feels like a Pen and Paper RPG, like Pathfinder… But without any of the systems that actually allow you to do the cool stuff.

There are no modifiers that help your dice rolls, or give you an edge. It’s just raw randomness.

Most of the time you simply rely on luck, and hope that the five orcs breathing down your neck miss more than you do. Or that you get a good weapon that can deal decent damage. But that only happened to me once, and then I promptly died.

This game definitely has potential. And it’s clearly there under the layers of randomness… But as it stands Hack, Slash, Loot isn’t worth your time.
Isaq
( 0.2 horas registradas )
Publicada: 19 de maio
This game seriously needs a "Monkey King Bar"
Possibly Glenn
( 2.9 horas registradas )
Publicada: 15 de maio
Left click for RNG, super boring
Análises mais úteis  Nos últimos 30 dias
1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
18.3 horas registradas
Publicada: 22 de junho
One of my favorite rogue-type games. It's an oldie now, but it's pretty straight forward with not many twists in it. There is a huge random element in it on what you get from items. Some of them are uber-powered and some of them are horrible. The graphics are a nice old-school pixel style and the controls are simple.
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5 de 5 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
2.9 horas registradas
Publicada: 27 de fevereiro de 2015
Aí sim, um jogo legal com uma mecânica simples e que vicia.

Basicamente, uma história aleatória com um tipo de herói aleatório (ou não, já que você pode escolher qual herói jogar, e qual história jogar). Gráficos legais no estilo retro, com combate extremamente simples (chega a ser até mais simples do que os Ys antigos, contando com a ajuda do mouse) e calabouços abarrotados de inimigos e dificuldade que sobe vertiginosamente.

Acho que a única coisa que poderia melhorar é que para você poder progredir no mesmo mapa, você depende dos equipamentos encontrados em baús ou barris, ou ainda que são "dropados" (que você tem de torcer para serem bons) por inimigos derrotados, já que sempre você começa a missão usando uma espada de madeira ou um estilingue com mamonas de munição, e uma armadura feita de papel celofane. E também, depende um pouco de sorte pra abrir a porta certa com coisas legais ou inimigos fortes. E ao que tudo indica os mapas não são aleatórios (não tenho certeza, preciso confirmar) mas o conteúdo das salas aparentemente são, então atrás da mesma porta nem sempre vai ter a mesma coisa.

O bom é que é tiro curto, jogo meio casual que combina uma mecânica extremamente simples e replay alto, então se você morrer num mapa, pode recomeçar a mesma missão - ou outra missão com outro personagem - instantaneamente. No geral, é uma jogatina pra dar aquele tempo, não pra ser levada por horas.
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4 de 7 pessoas (57%) acharam esta análise útil
Não recomendado
2.0 horas registradas
Publicada: 8 de junho de 2014
Sempre gostei de jogos Dungeon Crawler e afins, mas esse infelizmente é intragável. Não é por causa dos gráficos não, eu sou fã de gráficos retro e fico alegre com vários jogos assim no Steam além dos modernos. Mas a jogabilidade desse jogo é péssima, resposta lenta nos controles, personagens pequenos demais e tudo tão aleatório que acaba deixando com raiva até o cara mais tranquilo do planeta. Ainda bem que esse jogo eu ganhei por código key resgatado pois não vale a pena gastar dinheiro com isso. Fique longe dessa porcaria de game. Se quer Dungeon Crawler melhor jogue Dungeons of Dredmor, Knights of Pen and Paper +1 (que é bem divertido e fácil de aprender) ou outros mas não Hack, Slash, Loot! Vou excluir esse lixo agora mesmo!
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2 de 4 pessoas (50%) acharam esta análise útil
Recomendado
33.2 horas registradas
Publicada: 1 de maio de 2014
É altos jogo viciante. Joguei muito.
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180 de 204 pessoas (88%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
Não recomendado
8.5 horas registradas
Publicada: 4 de novembro de 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
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231 de 282 pessoas (82%) acharam esta análise útil
44 pessoas acharam esta análise engraçada
Não recomendado
32.8 horas registradas
Publicada: 27 de outubro de 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
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113 de 128 pessoas (88%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Não recomendado
2.4 horas registradas
Publicada: 12 de novembro de 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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82 de 96 pessoas (85%) acharam esta análise útil
22 pessoas acharam esta análise engraçada
Não recomendado
19.9 horas registradas
Publicada: 11 de março de 2015
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
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58 de 65 pessoas (89%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
Não recomendado
7.4 horas registradas
Publicada: 21 de março de 2015
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
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82 de 104 pessoas (79%) acharam esta análise útil
9 pessoas acharam esta análise engraçada
Não recomendado
6.5 horas registradas
Publicada: 26 de outubro de 2015
"Hack, Slash, Loot" is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. There is maybe only one mission you can play through the longest since it has easier enemies but even then the game is all luck based. There is no real progression here, and there is nothing in this game worth mentioning as a positive. You can get dozens of far superior and cheaper roguelikes (E.G Dungeons of Dredmore, Tales of Maj'Eyal) and you can just find a bunch of free rogue likes anywhere, with a thousand times the quality.

This game is worthless.
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