A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
Análises de usuários: Neutras (547 análises)
Data de lançamento: 5/abr/2012

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Recomendado por curadores

"With the great graphics and interface, Hack, Slash, Loot manages to squeeze challenging gameplay into a casual nook of a hardcore niche."
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Sobre este jogo

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

Requisitos de sistema

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
2.9 hrs registradas
Publicada: 27 de fevereiro
Aí sim, um jogo legal com uma mecânica simples e que vicia.

Basicamente, uma história aleatória com um tipo de herói aleatório (ou não, já que você pode escolher qual herói jogar, e qual história jogar). Gráficos legais no estilo retro, com combate extremamente simples (chega a ser até mais simples do que os Ys antigos, contando com a ajuda do mouse) e calabouços abarrotados de inimigos e dificuldade que sobe vertiginosamente.

Acho que a única coisa que poderia melhorar é que para você poder progredir no mesmo mapa, você depende dos equipamentos encontrados em baús ou barris, ou ainda que são "dropados" (que você tem de torcer para serem bons) por inimigos derrotados, já que sempre você começa a missão usando uma espada de madeira ou um estilingue com mamonas de munição, e uma armadura feita de papel celofane. E também, depende um pouco de sorte pra abrir a porta certa com coisas legais ou inimigos fortes. E ao que tudo indica os mapas não são aleatórios (não tenho certeza, preciso confirmar) mas o conteúdo das salas aparentemente são, então atrás da mesma porta nem sempre vai ter a mesma coisa.

O bom é que é tiro curto, jogo meio casual que combina uma mecânica extremamente simples e replay alto, então se você morrer num mapa, pode recomeçar a mesma missão - ou outra missão com outro personagem - instantaneamente. No geral, é uma jogatina pra dar aquele tempo, não pra ser levada por horas.
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138 de 158 pessoas (87%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.5 hrs registradas
Publicada: 4 de novembro de 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
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81 de 93 pessoas (87%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.4 hrs registradas
Publicada: 12 de novembro de 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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20 de 24 pessoas (83%) acharam esta análise útil
3.8 hrs registradas
Publicada: 18 de dezembro de 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
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24 de 33 pessoas (73%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.0 hrs registradas
Publicada: 1 de novembro de 2014
No strategy or interest. Just click and hope for the best. D
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17 de 21 pessoas (81%) acharam esta análise útil
28.0 hrs registradas
Publicada: 1 de abril
Hack, Slash, Loot is a top down roguelike, this game will kill you over and over again to begin with. But be paintent, the game will reward you immensley with a lot of fun and characters. The more you die, the more characters and items drops you unlock.

The classic pixel art works really well in the top down view. The game play is very simple. You play with a mouse, and that's it. Turn based movement/actions makes this perfect for playing with a trackpad on a laptop too.

There is a nice "compare" feature here which makes picking and choosing what equipment to use easier than most games I've played previously. Plenty of different classes, I specifically enjoyed playing the Mage class, as it is super powerful towards endgame. I also found that the levels do not get progressivly harder, for instance, the first map you play is by far not the easiest, the difficulty will change on each playthrough. By completing certain other maps, you might also unlock "artifacts" which carry over to your other playthroughs as well.

Whilst the game is very RNG, I still ploughed plenty of hours into HSL and enjoyed every minute of it. Worth the £4,99 for sure.
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12 de 15 pessoas (80%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
2.9 hrs registradas
Publicada: 9 de dezembro de 2014
I looked forward to a challenging game, what I got was 2.x hours of pure frustration. If I wanted to fight this hard for something I would have started an argument with my mother-in-law over anything family related and would have still had an easier time.

To quote some people on just one of the threads in the forums:-
“I've played a lot of rogue-likes, and it's one of the most unfair, least skill based, unreasonable rogue-likes I've ever played, to the point that a lot of fans of the genre refuse to even count it.”

“Almost threw my CPU out the window.”

“This sums up my experience with this game. It's almost as if you were supposed to die...”

If I could get my money back I would, this is harder than trying to please a crowd of 200 old people with their dietary requirements. I can not slam this enough. Stay away.
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8 de 9 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.3 hrs registradas
Publicada: 7 de fevereiro
If you want to have an idea of how random this game is, then press ctrl + f (cmd + f on a Mac) and type "random".

I love many "random" games, but like it has been pinpointed in other reviews, in such games you're essentially learning from your mistakes and experience, one's own self "out of character xp level" experience that adds to your skills and perception by grasping the mechanics of the game. In such games, you're rewarded progressively by the experience you have gathered in earlier play-throughs and in every new game you're becoming better, not because you're upgrading a character from the game (Rogue Legacy I am looking at you!) but because you're comprehending better how the game is actually working. That leads to the conclusion that the deeper the mechanics of a game, the more rewarding the feeling of satisfaction you're getting from it.

Unfortunately, 'Hack, Slash, Loot' is not such a game, in all of the above statements.
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7 de 8 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
19.9 hrs registradas
Publicada: 11 de março
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
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6 de 8 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
12.7 hrs registradas
Publicada: 21 de dezembro de 2014
This game feels like it should have potential, but ultimately, it feels too random for you to be able to control and survive what the game throws at you. You unlock characters by dying, or beating missions. Eventually it feels like a grind to unlock the better characters that you can play. I did get several hours of entertainment out of it, but if you're looking for a good roguelike, I'd look at the free options available, like DCSS or TE4
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2 de 2 pessoas (100%) acharam esta análise útil
7.4 hrs registradas
Publicada: 21 de março
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
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3 de 4 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.2 hrs registradas
Publicada: 14 de fevereiro
Don't waste your time, game is fueled entirely by RNG. No amount of skill will let you overcome this. I regret that it took me 6 hours to realize this.
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1 de 1 pessoas (100%) acharam esta análise útil
5.2 hrs registradas
Publicada: 22 de abril
Hack, Slash, Loot, or "HSL", looks charming at first with it's retro-style pixel art... until you realize that the gameplay is even more primitive. It is not an understatement to say that everything in this game either comes down to little more than random chance and comparing numbers.

Combat is completely limited to clicking on an enemy until they die. That's it. No special moves, no abilities, no changing gear, nothing. Sure, depending on your weapon you either use melee, ranged or magic attacks, but unless you're fighting near a weapon drop you can't change on the fly, plus your character will usually specialize in one type so there' very little reason to change unless you get VERY skewed consumable drops (more on that later). At best you can try to bottleneck enemies in doorways or tight coriidors to fight them one by one, or run away and hope you find something useful before you get surrounded, but that barely qualifies as "strategy". And even then, you still have to hope that RNGesus is smiling down upon you.

The item system is almost as primitive. Most of the time, it feels less like you are trying to decide which weapon or piece of armor to equip, and more like you're just comparing numbers (although special damage types such as the stunning Lighting do make things a little more interesting) As for consumables, you never know if a potion or w/e will help and/or hinder you, meaning once again it's entirely up to luck rather than any sort of choice or strategy if it help you.

Oh, and there's no save system. At all.

All in all, this game had a lot of potential, but instead the gameplay is comparable to banging your head against a wall while comparing helmets and popping pills that "might" make it hurt less. What this game needed was something, ANYTHING that might have made the gameplay more complex than dice rolling: Abilities/items to use in a pinch, swapping around weapons, etc etc: anything that would make success less dependant on how lucky you are.

If you're at all thinking of picking up this title anyway, I highly recommend buying another game called One-Way Heroics instead, which in a nutshell is practically like this game with the improvements I just suggested, and at only somewhat more than half the price.
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2 de 3 pessoas (67%) acharam esta análise útil
13.4 hrs registradas
Publicada: 28 de março
I realize many people give this game ALOT of flak, and I can understand why. The game is very much random in how things play out, and people often hate that.

I find the complete randomness to be very enjoyable, and makes every turn a tense, though fun turn of events!

The game can be unforgiving, but a real dungeon experience would be difficult if one was in such a situation, right?

All the negative reviews on that pop up when you 1st look up this game will deter alot of people I think. That's not fair to me. Especially at the current $7.00 price tag, this game should not be passed up.


- The game is difficult, it can be rough and unforgiving, but you get a CHALLENGE nonetheless! Doing well on a run when you know the odds can be against you? That's a truely gratifying experience. You're not really breaking your wallet on this one.

Don't let all the negative comments push you away, consider this game! Cheers!
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3 de 5 pessoas (60%) acharam esta análise útil
4.9 hrs registradas
Publicada: 13 de março
I write this with a bit of a warning; the game is NOT easy.
It's not even fair to say it's hard.

It's gruelingly difficult. It's astoundingly nigh-impossible at first.

So why play it?

You like a challenge. You want something that's "Gauntlet" without being Gauntlet.

It's frustrating as hell, and that's what makes it fun.
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5 de 9 pessoas (56%) acharam esta análise útil
1.0 hrs registradas
Publicada: 15 de novembro de 2014
Not actually fun. It's basically fake-difficulty. It's not truely roguelike, where you have a chance of surviving for a long while if you play well. Instead it just throws everything at you, everything seems to do much more damage than your character, nothing (especially the stats) is particularly explained well, and you get near-constantly swarmed by enemies (and will often miss just about everything in combat) for very little reward- the loot seems...pretty depressing, for a game that actually includes "loot" in the title.
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6 de 11 pessoas (55%) acharam esta análise útil
2.4 hrs registradas
Publicada: 4 de novembro de 2014
This game, as every single one, has its pros and cons. But its difference with other games is that what some people consider pros are considered as cons by others. The main point of the game is to go through random rooms, get random objects and killing random enemies to keep going, with very simple controls. This thing of not being able to plan anything can be seen as something bad, but it's part of the charming of the game, and makes it a little bit different from others. It's a good game if the only thing you want is to spend some time playing without thinking very much, but don't expect anything deeper than killing random enemies and picking objects that can make you stronger or weaker. Worth trying it, but maybe not at its full price.
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2 de 4 pessoas (50%) acharam esta análise útil
2.0 hrs registradas
Publicada: 20 de dezembro de 2014
Hack, Slash, Loot: A game that has a interesting name and looks fun but is just a nightmare.
Random generated rooms and items based on pure luck that does not exist.
In my personal eperience on the 2 hour i wasted on this i would say dont bother paying a penny or spending a second on it.
Rating this game 0 out of 10 .
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1 de 2 pessoas (50%) acharam esta análise útil
70.9 hrs registradas
Publicada: 8 de março
one of my favorites. once you start collecting relics, and unlocking characters, the game gets better and easier. recommend for hard core roguelike fans. like me. stop complaining that its too hard. grow a pair.
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3 de 5 pessoas (60%) acharam esta análise útil
2.0 hrs registradas
Publicada: 8 de junho de 2014
Sempre gostei de jogos Dungeon Crawler e afins, mas esse infelizmente é intragável. Não é por causa dos gráficos não, eu sou fã de gráficos retro e fico alegre com vários jogos assim no Steam além dos modernos. Mas a jogabilidade desse jogo é péssima, resposta lenta nos controles, personagens pequenos demais e tudo tão aleatório que acaba deixando com raiva até o cara mais tranquilo do planeta. Ainda bem que esse jogo eu ganhei por código key resgatado pois não vale a pena gastar dinheiro com isso. Fique longe dessa porcaria de game. Se quer Dungeon Crawler melhor jogue Dungeons of Dredmor, Knights of Pen and Paper +1 (que é bem divertido e fácil de aprender) ou outros mas não Hack, Slash, Loot! Vou excluir esse lixo agora mesmo!
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