Ein zugbasierter Einzelspieler-Dungeon-Crawler. Übernehmen Sie die Kontrolle über einen einsamen Helden, erforschen Sie ausgedehnte Kerker und kämpfen Sie gegen gefährliche Monster.
Nutzerreviews: Ausgeglichen (552 Reviews)
Veröffentlichung: 5. Apr. 2012

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Hack, Slash, Loot kaufen

 

Von Kuratoren empfohlen

"With the great graphics and interface, Hack, Slash, Loot manages to squeeze challenging gameplay into a casual nook of a hardcore niche."
Lesen Sie hier das vollständige Review.

Über dieses Spiel

Es gibt dunkle Orte in der Welt, bewohnt von bösen Einwohnern. Orte, gefüllt mit Gefahr und düsterer Vorahnung, wo kein gewöhnlicher Mann sich zu reisen trauen würde. Aber es gibt auch einige, die bereit sind ihr Leben zu riskieren, im Namen des Guten, im Namen der Gerechtigkeit, im Namen von.. wertvoller Beute!

Hack, Slash, Loot ist ein rundenbasierter Einzelspieler-Dungeon-Crawler. Übernehmen Sie die Kontrolle über einen einsamen Helden und erkunden Sie weitläufige Verliese, kämpfen Sie gegen gefährliche Monster und, am wichtigsten, plündern Sie wertvolle Schatzkisten. Da die Verliese in jedem Spiel neu generiert wird, können Sie sich sicher sein, dass kein Spieldurchgang jemals gleich sein wird. Mit der einfach zu erlernenden Steuerung erleben Sie Abenteuer im Handumdrehen, wobei aber immer noch genug Tiefe bleibt, um die härtesten Abenteurer herauszufordern.

Hauptmerkmale

  • 32 freischaltbare Charaktere zum Spielen
  • Sechs verschiedene Aufgaben, die unterschiedliche Taktiken erfordern
  • Tausende Gegenstände, Monster und Verliese
  • Optimierte, Rogue-ähnliche Spielweise mit moderner Steuerung
  • Pfiffiger Retrostyle, Dämonenoger sahen noch nie so malerisch aus
  • Hacken!
  • Zerschmettern!!
  • Plündern!!!

Systemvoraussetzungen

Windows
Mac OS X
    • Betriebssystem:Windows XP, Vista, 7
    • DirectX®:dx50
    • Festplatte:10 MB HD frei
    • Betriebssystem:OS X 10.4 oder besser
    • Festplatte:10 MB HD frei
Hilfreiche Kundenreviews
39 von 44 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.8 Std. insgesamt
Verfasst: 18. Dezember 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
War dieses Review hilfreich? Ja Nein Lustig
26 von 30 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.9 Std. insgesamt
Verfasst: 9. Dezember 2014
I looked forward to a challenging game, what I got was 2.x hours of pure frustration. If I wanted to fight this hard for something I would have started an argument with my mother-in-law over anything family related and would have still had an easier time.

To quote some people on just one of the threads in the forums:-
“I've played a lot of rogue-likes, and it's one of the most unfair, least skill based, unreasonable rogue-likes I've ever played, to the point that a lot of fans of the genre refuse to even count it.”

“Almost threw my CPU out the window.”

“This sums up my experience with this game. It's almost as if you were supposed to die...”

If I could get my money back I would, this is harder than trying to please a crowd of 200 old people with their dietary requirements. I can not slam this enough. Stay away.
War dieses Review hilfreich? Ja Nein Lustig
15 von 16 Personen (94%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
19.9 Std. insgesamt
Verfasst: 11. März
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
War dieses Review hilfreich? Ja Nein Lustig
12 von 12 Personen (100%) fanden dieses Review hilfreich
7.4 Std. insgesamt
Verfasst: 21. März
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
War dieses Review hilfreich? Ja Nein Lustig
12 von 14 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.3 Std. insgesamt
Verfasst: 7. Februar
If you want to have an idea of how random this game is, then press ctrl + f (cmd + f on a Mac) and type "random".

I love many "random" games, but like it has been pinpointed in other reviews, in such games you're essentially learning from your mistakes and experience, one's own self "out of character xp level" experience that adds to your skills and perception by grasping the mechanics of the game. In such games, you're rewarded progressively by the experience you have gathered in earlier play-throughs and in every new game you're becoming better, not because you're upgrading a character from the game (Rogue Legacy I am looking at you!) but because you're comprehending better how the game is actually working. That leads to the conclusion that the deeper the mechanics of a game, the more rewarding the feeling of satisfaction you're getting from it.

Unfortunately, 'Hack, Slash, Loot' is not such a game, in all of the above statements.
War dieses Review hilfreich? Ja Nein Lustig
11 von 13 Personen (85%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
12.7 Std. insgesamt
Verfasst: 21. Dezember 2014
This game feels like it should have potential, but ultimately, it feels too random for you to be able to control and survive what the game throws at you. You unlock characters by dying, or beating missions. Eventually it feels like a grind to unlock the better characters that you can play. I did get several hours of entertainment out of it, but if you're looking for a good roguelike, I'd look at the free options available, like DCSS or TE4
War dieses Review hilfreich? Ja Nein Lustig
19 von 28 Personen (68%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
28.0 Std. insgesamt
Verfasst: 1. April
Hack, Slash, Loot is a top down roguelike, this game will kill you over and over again to begin with. But be paintent, the game will reward you immensley with a lot of fun and characters. The more you die, the more characters and items drops you unlock.

The classic pixel art works really well in the top down view. The game play is very simple. You play with a mouse, and that's it. Turn based movement/actions makes this perfect for playing with a trackpad on a laptop too.

There is a nice "compare" feature here which makes picking and choosing what equipment to use easier than most games I've played previously. Plenty of different classes, I specifically enjoyed playing the Mage class, as it is super powerful towards endgame. I also found that the levels do not get progressivly harder, for instance, the first map you play is by far not the easiest, the difficulty will change on each playthrough. By completing certain other maps, you might also unlock "artifacts" which carry over to your other playthroughs as well.

Whilst the game is very RNG, I still ploughed plenty of hours into HSL and enjoyed every minute of it. Worth the £4,99 for sure.
War dieses Review hilfreich? Ja Nein Lustig
6 von 6 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.2 Std. insgesamt
Verfasst: 22. April
Hack, Slash, Loot, or "HSL", looks charming at first with it's retro-style pixel art... until you realize that the gameplay is even more primitive. It is not an understatement to say that everything in this game either comes down to little more than random chance and comparing numbers.

Combat is completely limited to clicking on an enemy until they die. That's it. No special moves, no abilities, no changing gear, nothing. Sure, depending on your weapon you either use melee, ranged or magic attacks, but unless you're fighting near a weapon drop you can't change on the fly, plus your character will usually specialize in one type so there' very little reason to change unless you get VERY skewed consumable drops (more on that later). At best you can try to bottleneck enemies in doorways or tight coriidors to fight them one by one, or run away and hope you find something useful before you get surrounded, but that barely qualifies as "strategy". And even then, you still have to hope that RNGesus is smiling down upon you.

The item system is almost as primitive. Most of the time, it feels less like you are trying to decide which weapon or piece of armor to equip, and more like you're just comparing numbers (although special damage types such as the stunning Lighting do make things a little more interesting) As for consumables, you never know if a potion or w/e will help and/or hinder you, meaning once again it's entirely up to luck rather than any sort of choice or strategy if it help you.

Oh, and there's no save system. At all.

All in all, this game had a lot of potential, but instead the gameplay is comparable to banging your head against a wall while comparing helmets and popping pills that "might" make it hurt less. What this game needed was something, ANYTHING that might have made the gameplay more complex than dice rolling: Abilities/items to use in a pinch, swapping around weapons, etc etc: anything that would make success less dependant on how lucky you are.

If you're at all thinking of picking up this title anyway, I highly recommend buying another game called One-Way Heroics instead, which in a nutshell is practically like this game with the improvements I just suggested, and at only somewhat more than half the price.
War dieses Review hilfreich? Ja Nein Lustig
7 von 9 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.2 Std. insgesamt
Verfasst: 14. Februar
Don't waste your time, game is fueled entirely by RNG. No amount of skill will let you overcome this. I regret that it took me 6 hours to realize this.
War dieses Review hilfreich? Ja Nein Lustig
4 von 6 Personen (67%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 20. Dezember 2014
Hack, Slash, Loot: A game that has a interesting name and looks fun but is just a nightmare.
Random generated rooms and items based on pure luck that does not exist.
In my personal eperience on the 2 hour i wasted on this i would say dont bother paying a penny or spending a second on it.
Rating this game 0 out of 10 .
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 23. Mai
8,380,416 bytes of awesomeness
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
11.3 Std. insgesamt
Verfasst: 30. Mai
I really wanted to like it. It hits all my buttons: roguelike, short games, different classes.

Unfortunately the reality is it's far too simple to get any enjoyment out of it. No levels/No XP/No skills. Only the most minor of differences between classes. Loot adds to one stat (sometimes also reduces one). RNG rules everything. You're better off flipping a coin and counting the number of heads.
War dieses Review hilfreich? Ja Nein Lustig
8 von 9 Personen (89%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 28. August 2014
Ein roquelike, das aussieht wie von 1982.

+ Macht ~20 Minuten Spaß

- Keine funktionierende safe-funktion
- crasht, wenn deine lizards außerhalb deines sichtradius kämpfen (= progress verloren)
- Swift-Verzauberung + Fernkämpfer = absolut imba, da 2 Züge statt einem pro Runde.

Kann es nicht empfehlen
War dieses Review hilfreich? Ja Nein Lustig
7 von 12 Personen (58%) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 27. November 2013
Die Dungeons werden teilweise zu unfair Generiert, es kann sein das man ein einen Raum mit 5 Monstern spawnt und dann schon von anfangan Todgeweid ist oder auf jedenfall sehr wenig leben hat.
Die Ausrüstung die man findet ist auch nicht wirklich besser als die die man Standartmäßig hat.

Wer auf so schwere Spiele steht kann es sich Kaufen, aber meinermeining nach kein Cent wert.
War dieses Review hilfreich? Ja Nein Lustig
3 von 5 Personen (60%) fanden dieses Review hilfreich
26.4 Std. insgesamt
Verfasst: 29. Januar 2014
Wenn man Roguelikes mag, kann man es sich mal angucken.
Es ist keines, das in der Liga von Angband oder ToMe mitspielt. Aber für ein schnelles Spiel zwischendurch ganz nett, ein Runde bis zum "Win" dauert maximal 2h.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50%) fanden dieses Review hilfreich
104.1 Std. insgesamt
Verfasst: 12. Juli 2012
Eines der allerbesten Spiele, die ich je an einer Nicht-Konsole gezockt habe und immer noch zocke! Extrem kurzweilig, lädt jedes mal aufs neue ein, tolle Musik, tolles RPG, alles toll. Ich liebe es und bereue keinen Cent. <3
War dieses Review hilfreich? Ja Nein Lustig
5 von 11 Personen (45%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 9. Oktober 2013
Man packt Optionen, Karte, Statusanzeigen und "Inventar" in das HUD was fast die haelfte des sonstigen Bildschirms einnimmt. Schon mal ein Kritikpunkt.
Die naehste Zoomstufte ist selbst noch fuer dieses Spiel zu klein. Man fuehlt sich einfach sehr einsam hier, man muss schon fast vor dem Bildschirm kleben um dann noch etwas wirklich zuerkennen.
In der Spielbeschreibung steht zudem nicht, dass es sich um ein Rogue-like Spiel handelt was bei ahnungslosen Kaeufern sehr schnell Frust ausloesen kann!

Das Spiel an sich, spielt sich wie Dungeon of Dredmor oder auch Desktop Dungeon. Das eine kostet nur 5€ und hat einen leichteren einstieg und das andere kostet in der Version 0.21 sogar gar nichts und man hat mehr Spaß als hier. Wenn man 7,50€ sogar fuer Desktop Dungeon ausgibt bekommt man dann ein Spiel was unbeschreiblich suechtig machend ist. Überlegt euch wirklich gut, ob ihr DIESES Spiel hier kaufen wollt. Ich rate aber euch davon ab.

http://www.chip.de/downloads/Desktop-Dungeons_46938860.html
http://desktopdungeons.net/
War dieses Review hilfreich? Ja Nein Lustig
1 von 4 Personen (25%) fanden dieses Review hilfreich
3.2 Std. insgesamt
Verfasst: 27. Juni 2014
Once you get into it, it makes really fun.
War dieses Review hilfreich? Ja Nein Lustig
145 von 165 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.5 Std. insgesamt
Verfasst: 4. November 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
War dieses Review hilfreich? Ja Nein Lustig
191 von 234 Personen (82%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
32.8 Std. insgesamt
Verfasst: 27. Oktober 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
War dieses Review hilfreich? Ja Nein Lustig