A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
Recenziile utilizatorilor:
Overall:
Echilibrate (611 recenzii) - 48% din cele 611 recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării: 5 apr., 2012

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Cumpără Hack, Slash, Loot

 

Despre acest joc

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

Cerinţe de sistem

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Customer reviews
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Overall:
Echilibrate (611 recenzii)
Recently Posted
Mitchfynde
( 2.5 ore înregistrate )
Postat: 1 mai
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
arbor day
( 15.3 ore înregistrate )
Postat: 30 aprilie
I'm recommending this game on the off chance someone wants to see what god awful game design looks like. If that's what you're after, then this is the game for you.

They call this a roguelike, but it's more like.. uh.. rogueshite?
Wallace Suka
( 6.4 ore înregistrate )
Postat: 24 aprilie
This game is a fun simple rogue game where death is an experience. You will learn what to do in a random level setup by dying over and over again. Once you know what to do, you will try to outlive the last time you play. After all, simplicty is without a hard learning curve is fun. Trust me, the RNG is a ♥♥♥♥♥, but it effects the enemy as well. A whole lot of misses before either one of you get a hit.
The only turnoff is the price, but wait until it is on sale or get this in a bundle.
NikAr
( 9.8 ore înregistrate )
Postat: 23 aprilie
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
Donut
( 6.4 ore înregistrate )
Postat: 23 aprilie
Pretty simple fun game.

Not worth full price in my opinion seeing as there are far better games out there that are cheaper.

-Get it on sale if you do plan on buying it
Nyx
( 8.6 ore înregistrate )
Postat: 20 aprilie
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http://steamcommunity.com/groups/CritiquingDoge
Ernesto
( 0.6 ore înregistrate )
Postat: 5 aprilie
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
John Cena
( 21.9 ore înregistrate )
Postat: 28 martie
I bought it for the price of a beer and i got a lot more entertainment out of it than most beers i've had so i'd say it's worth it as long as you're not looking for the next Dredmore.

would reccomend only if you don't mind bad games as long as you can still find enjoyment in them.
BrutolMotent
( 2.1 ore înregistrate )
Postat: 21 martie
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
Kilaker
( 2.6 ore înregistrate )
Postat: 2 martie
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
thetwistedkris
( 1.6 ore înregistrate )
Postat: 29 februarie
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
imortus
( 112.4 ore înregistrate )
Postat: 19 februarie
Great little dungeon crawler. Not much depth, yet a lot of fun, with a significant enough variety of starting conditions to boost replayability.
eNo`bitMaster
( 24.9 ore înregistrate )
Postat: 13 februarie
A roguelike gem. Elegant, essential, sweet learning curve.
Vaang
( 0.6 ore înregistrate )
Postat: 28 ianuarie
it's ♥♥♥♥
hi i'm emily
( 0.1 ore înregistrate )
Postat: 28 ianuarie
Two years ago, I got this game in a bundle. I played it for about six minutes and uninstalled it. First impressions mean a lot in this kind of game, and this was one of the worst.
tautology
( 17.6 ore înregistrate )
Postat: 25 ianuarie
HSL is a roguelike, which has had all the complexity (and fun taken out of it). It's almost as if the author has read the wikipedia entry on a roguelike and then decided to write one without ever trying trying to play one.

There are no tactics (other than move backwards and fire), no specific skills to learn required. You are at the mercy of the random number generator - a random number generator that seems very tempermental.

If you like roguelikes, save your money and play a decent one instead.
Thaxs (Axel)
( 0.1 ore înregistrate )
Postat: 18 ianuarie
This game fails at everything it is trying to accomplish. This game could have been good if it had been released in 1985.

Here are the controls if anyone needs them.
Move/Attack/Action [h j k l y u b n] [n1 n2 n3 n4 n6 n7 n8 n9]
Wait [.] [n5]
Pick up [,] [n.]
Drop [d]>[1 2 3 4 5 6 7 8]
Swap Weapons [x] [9]
Target [tab] [n*]
Fire [f] [enter] [spacebar]
Confirm [enter] [spacebar]
Cancel [backspace]
Menu/Option [shift]>[v g b h n j m k , l .]
Ron
( 1.7 ore înregistrate )
Postat: 9 ianuarie
I haven't played a ton of this game yet, but I did enjoy it. It is pretty much just another graphical nethack clone. Very RNG-based, but not a bad little time-kill if you get it on sale.
crayon.
( 3.5 ore înregistrate )
Postat: 7 ianuarie
While I thought the game presented itself well I just cant recommend it due to the shallow gameplay. There are much better roguelikes to be had on Steam (Caves of Qud is amazing), so avoid this game unless you're desperate for another roguelike or can get it real cheap.
Most Helpful Reviews  In the past 30 days
3 din 3 oameni (100%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
Nerecomandat
2.5 ore înregistrate
Postat: 1 mai
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
A fost această recenzie utilă? Da Nu Amuzantă
4 din 6 oameni (67%) au considerat această recenzie utilă
2 de oameni au considerat această recenzie amuzantă
Nerecomandat
9.8 ore înregistrate
Postat: 23 aprilie
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
A fost această recenzie utilă? Da Nu Amuzantă
Most Helpful Reviews  In the past 90 days
6 din 9 oameni (67%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
Nerecomandat
2.6 ore înregistrate
Postat: 2 martie
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
A fost această recenzie utilă? Da Nu Amuzantă
4 din 6 oameni (67%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
Nerecomandat
0.6 ore înregistrate
Postat: 5 aprilie
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
A fost această recenzie utilă? Da Nu Amuzantă
3 din 5 oameni (60%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
Nerecomandat
2.1 ore înregistrate
Postat: 21 martie
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
A fost această recenzie utilă? Da Nu Amuzantă
1 din 2 oameni (50%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
Nerecomandat
1.6 ore înregistrate
Postat: 29 februarie
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
A fost această recenzie utilă? Da Nu Amuzantă
Most Helpful Reviews  In the past 180 days
40 din 51 oameni (78%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
Nerecomandat
3.4 ore înregistrate
Postat: 12 decembrie, 2015
Simple is not always good. A game needs to offer its players enough options to form strategies against whatever challenges are posed. Otherwise, you're just playing a glorified slot machine. I don't think the folks behind Hack, Slash, Loot understood this because they made a dungeon crawler that has classes with no skills and loot with no inventory.

The game dumps you straight into a cluttered, pixellated menu where you pick your class and your quest, and then get dumped into a crowded, nondescript dungeon. The perspective is a weirdly squished 2D where tiles are twice as wide as they are long, which crams the otherwise pleasant character sprites too close together. As you navigate the random floors and rooms, you'll find items like weapons, armor, potions, and scrolls laying around. Gear can only be swapped with what you already have, with the stat change shown in the corner when you mouse over items. Similarly, consumables are used the moment you pick them up, and their purpose is obfuscated in an annoyingly Nethacky way so you don't know what they'll do for sure until you use them.

These are all corner cases for those times that you're not beset by monsters. HSL is packed to the brim with things that want to kill you, while offering absolutely no tactical options for killing them back besides funnel them through a doorway. While this isn't terribly different from many old-school roguelikes, the distinct lack of healing items or reliable gear upgrades is. Everything appears to be randomized in the extreme, and with no inventory, there's no way to store potions or food until you actually need it. There's not even a guarantee any will appear, because I've definitely had runs end on the first floor because literally no healing options were offered.

Imagine playing Diablo without skills, potions, or inventory, and you get a very basic idea of how flawed HSL is. Streamlined roguelikes are an excellent idea because many of the classics go way too far in their complexity, but this completely overshoots the mark in the opposite direction. Nothing you do in this game will effect whether or not you win, and there's not even any sort of overarching progression system to make losing worthwhile. With all the clever, interesting roguelikes on Steam now, Hack, Slash, Loot is better left forgotten.
A fost această recenzie utilă? Da Nu Amuzantă
Most Helpful Reviews  Overall
180 din 203 oameni (89%) au considerat această recenzie utilă
5 de oameni au considerat această recenzie amuzantă
Nerecomandat
8.5 ore înregistrate
Postat: 4 noiembrie, 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
A fost această recenzie utilă? Da Nu Amuzantă
229 din 280 oameni (82%) au considerat această recenzie utilă
42 de oameni au considerat această recenzie amuzantă
Nerecomandat
32.8 ore înregistrate
Postat: 27 octombrie, 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
A fost această recenzie utilă? Da Nu Amuzantă
111 din 126 oameni (88%) au considerat această recenzie utilă
2 de oameni au considerat această recenzie amuzantă
Nerecomandat
2.4 ore înregistrate
Postat: 12 noiembrie, 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
A fost această recenzie utilă? Da Nu Amuzantă
81 din 94 oameni (86%) au considerat această recenzie utilă
22 de oameni au considerat această recenzie amuzantă
Nerecomandat
19.9 ore înregistrate
Postat: 11 martie, 2015
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
A fost această recenzie utilă? Da Nu Amuzantă
57 din 64 oameni (89%) au considerat această recenzie utilă
6 de oameni au considerat această recenzie amuzantă
Nerecomandat
7.4 ore înregistrate
Postat: 21 martie, 2015
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
A fost această recenzie utilă? Da Nu Amuzantă
81 din 103 oameni (79%) au considerat această recenzie utilă
8 de oameni au considerat această recenzie amuzantă
Nerecomandat
6.5 ore înregistrate
Postat: 26 octombrie, 2015
"Hack, Slash, Loot" is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. There is maybe only one mission you can play through the longest since it has easier enemies but even then the game is all luck based. There is no real progression here, and there is nothing in this game worth mentioning as a positive. You can get dozens of far superior and cheaper roguelikes (E.G Dungeons of Dredmore, Tales of Maj'Eyal) and you can just find a bunch of free rogue likes anywhere, with a thousand times the quality.

This game is worthless.
A fost această recenzie utilă? Da Nu Amuzantă
127 din 177 oameni (72%) au considerat această recenzie utilă
2 de oameni au considerat această recenzie amuzantă
Nerecomandat
1.9 ore înregistrate
Postat: 23 ianuarie, 2014
Meh...everything in this game is random. Everything. From the level generation to attacking and being attacked. You could literally die from the first rat you fight if your random luck is bad enough. I started one game where I spawned, opend the first door , and was greeted with about 7 enemies that swarmed me from the surrounding rooms. All of which got to take shots at me while I had to focus on one hoping I could get some quick kills. Of course I "Missed" about the first 4 turns I had so the game lasted 12 seconds before I died. It is basiclaly just a game of chance that you hope you will acquire some fantastic weapon, or gear randomly and you hopefully don't get hit every time you have to fight something before you can hit them. You can't really run away from anything unless you get a double move item.

It's just not that good and I wouldn't recommend it to roguelike fans at all. There is little to no "skill" involved in this game, and you will see no progression in which you feel like you are getting better at the game. If you like playing games that can only be beaten by having a lucky day, thengo for it. If you want a challenge and feel like you beat something based on skill...don't bother.

Idle this game for the cards if you happened to buy it in some crap bundle and don't even bother playing it while you do that.
A fost această recenzie utilă? Da Nu Amuzantă
52 din 60 oameni (87%) au considerat această recenzie utilă
3 de oameni au considerat această recenzie amuzantă
Nerecomandat
3.8 ore înregistrate
Postat: 18 decembrie, 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
A fost această recenzie utilă? Da Nu Amuzantă
142 din 208 oameni (68%) au considerat această recenzie utilă
2 de oameni au considerat această recenzie amuzantă
Nerecomandat
2.2 ore înregistrate
Postat: 25 noiembrie, 2013
Hack, Slash, Loot is a simple dungeon crawling roguelike that keeps everything minimal: the graphics are low resolution, the characters are limited, the story is basic. However, this is not its weakness. The gameplay can be awkward with the mouse, and bearable with the keyboard. What ruins it the most though, is the awful game mechanics where constant misses send your character to the grave randomly, and most of the times prematurely. Sadly, it fails to entertain even those looking for some casual retro fun.
A fost această recenzie utilă? Da Nu Amuzantă
41 din 48 oameni (85%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
Nerecomandat
2.0 ore înregistrate
Postat: 17 aprilie, 2014
I strongly recommend you avoid this rogue-like. Since I can't really think of any pros that this game contributes to the genre, I'm just going to talk about the flaws.

This game is BRUTAL. I know rogue-likes are supposed to have you constantly die over and over but at least you make progress and learn a little more about the game each time you play through. However, I don't feel this way at all when playing this game. Well okay, I learned one thing.

This game practically eliminates 1/3 of your class choices. By attacking with warrior-like classes, you're guaranteed to miss most of your attacks and die within 3 minutes. With ranged classes, you, for whatever reason, have a higher accuracy and don't run as high a risk of getting hit, even with your health being low.

Speaking of which, it's almost impossible to get back any health you lose. In other games you find potions to restore your health and your armor is actually an important statistic. However, in this game, the potions are extremely rare, they don't always give you health (and the ones I've found give less than 10 HP), and with as much armor as I could find, I was still taking FIFTEEN damage from an enemy on the first floor of the game! Also, you start off with either 20, 30, or 40 HP, so...

Speaking of the floors in this game, the chances of completing a floor, or even moving on to the next floor, are low, really low. These floors are massive, and while that may not be the worst thing, there's no inventory system, and consider the flaws I've mentioned before. I've gotten to the second floor ONCE out of all my playthroughs, and naturally I lasted no more than a minute. My luck, huh?

Speaking of luck, the biggest problem is the randomized generation this game has. I'm not thrilled with starting a game, having two enemies appear in front of me, me missing my attacks, and dieing without making A SINGLE MOVE. Also, like I said before with the damage, I don't find it really fair that an enemy on the first floor could whittle down a chunk of my health before even going through more than five rooms.
A fost această recenzie utilă? Da Nu Amuzantă
34 din 39 oameni (87%) au considerat această recenzie utilă
10 de oameni au considerat această recenzie amuzantă
Nerecomandat
2.9 ore înregistrate
Postat: 9 decembrie, 2014
I looked forward to a challenging game, what I got was 2.x hours of pure frustration. If I wanted to fight this hard for something I would have started an argument with my mother-in-law over anything family related and would have still had an easier time.

To quote some people on just one of the threads in the forums:-
“I've played a lot of rogue-likes, and it's one of the most unfair, least skill based, unreasonable rogue-likes I've ever played, to the point that a lot of fans of the genre refuse to even count it.”

“Almost threw my CPU out the window.”

“This sums up my experience with this game. It's almost as if you were supposed to die...”

If I could get my money back I would, this is harder than trying to please a crowd of 200 old people with their dietary requirements. I can not slam this enough. Stay away.
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35 din 43 oameni (81%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
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7.6 ore înregistrate
Postat: 15 iulie, 2014
Hack, Slash, Loot has almost no redeeming qualities. Seriously. The pixel art looks cool and retro for a couple of minutes but there is no variation on the blue tileset. What you see in the screenshots, that's it. Blue.

There is no strategy to it, you cannot avoid monsters once you've seen them and combat is random. That means you're playing a dice simulator and hoping to roll only winning numbers. There is nothing more, you can't hide, you can't change from melee to ranged fighting you have no inventory and can't heal after fights. You can't even run away because evey character moves at the exact same speed.

Gameplay-wise there are just two tyes of enemy. Those that do random damage from a distance and those that do random damage up close. Again that's it. There's no space for depth of play, roll a dice and hope.

The strange view angle sometimes makes it difficult to tell if you're standing next to something or one square away from it and also sometimes hides cupboards behind walls. A minor gripe but gvien Hack, Slash, Loot does nothing right it all adds up to a pretty terrible experience.

Lastly - and for me the most frustrating - is the 'animation'. One character moves at a time, if there are 8 serfs around you and a bunch of demons then you've got to wait for each one to do their little bobbing movement. Similarly with ranged combat, if you're firing at an archer on the other side of the map it degenerates into a very slow game of ping-poing as the arrow crosses the screeon one way and then crosses the screen the other.

Play 'Doom the Roguelike' instead. It's free and it's awesome. Hack, Slash, Loot is neither.
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45 din 61 oameni (74%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
Nerecomandat
3.0 ore înregistrate
Postat: 24 ianuarie, 2014
This is a top down retro style dungeon crawler along the lines of an old DOS dungeon crawler with random dungeons, random enemies and everything will kill you. The art style is nice, but really too many games are doing retro. As a game, Hack, Slash, Loot is not fun, it doesn't just feel unfair, but it feels more difficult than fun. You can pick a class or have it random. You can pick a mission / quest or randomly do one. Either way everything is random.

The controls don't feel that good. Everything is grid and turn based. You can use arrow keys to walk around and arrow keys to push into an enemy and attack. You can attack diagonally, but that would mean using the mouse, which is fine if you're using a mouse. You can mouse click square by square to move too. If there are no enemies, you can mouse click to move several tiles. But its all turn based. You go once, the 'active' enemies all need to go before you move. You all go one by one, you don't have 10 units of movement and enemies have 6 moves of unit. You all go 1 space at a time. I had to explain this, because there are other games that feature more movement spaces or real time movement.

The levels generated don't feel balanced, its either you vs 100 or its you + 100 allies vs 1. But hey random is random. This is jut really unpolished. A lot of games would have an easy level first even if its random, but an easy level to get your feet wet so you can get some items. Not this game. Sometimes the only door to go from the start leads to a room laughably full of enemies.

You end up having to bottleneck to survive half a dozen enemies. Luckily the enemy AI is smart enough to go around and flank you on the other side of the room. Not always of course. Most of the time the bottle-necking works well enough, but the attacks miss.... a lot. I could understand enemy attacks missing, for game balance or at least having enemy attacks do minor damage when you just start out. Not this game.

The classes don't even feel that balanced. The melee classes seem to by far be the best. Especially the knight which, just doesn't seem to die at all. It slaughters everything. It may sound fun, but the catch is, there's such little depth to this game that it becomes a chore trying to find the next level to the quest. I'm bored long before I die. The range classes have a difficult task ahead of them, because of 'fog of war,' you don't see what's in a room until you open the door. When you open the door, there are enemies in there and rooms never seem to be large enough to kill enemies before they pile on you and murder you.

Its just not fun, a lot of monotony, room full of enemies, fall back to bottleneck. As the knight you can just run from room to room and not even stop to face enemies, because its just a waste of time. The game is so shallow that you reach your peak pretty quick.

Not just that, some different dungeon graphics would have been nice, its all blue. Every screen shot is blue. I feel like I saw everything the game has to offer within 10 minutes let alone the time I played it for. To top it off, there is no save, but maybe the game expects you to die before you'll ever save. I can't recommend Hack, Slas, Loot. Luckily I bought it for $1, but otherwise there are plenty of free dungeon crawlers out there.
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