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A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
发行日期: 2012年4月5日
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购买 Hack, Slash, Loot

关于游戏

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

系统需求(PC)

    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space

系统需求(MAC)

    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
有价值的用户评测
6 人中有 6 人(100%)觉得这篇评测有价值
帐号内拥有 540 项产品
47 篇评测
3.6 小时(记录在案的)
像素!复古!Roguelike!

但其实我并不推荐大家去玩这款游戏,即便是对于Roguelike游戏的爱好者也不推荐(别在意我为什么要傲娇点推荐),因为这款游戏过于单纯了。这款游戏的系统是我玩过的Roguelike里最简单的一个,哪怕是几十年前的老古董ASCII图形界面下的那些经典Roguelike游戏都比这个复杂,里面只有攻击、移动、拾取并使用三个动作指令,连背包都没有。角色没有技能和特性的概念,不同职业仅仅是初始数据和初始装备不同,当然后面解锁的要比初始职业强,不过也没什么本质上的区别。这游戏甚至没有等级的概念,角色的强度全靠捡装备和吃卷轴撑,HP也不存在上限,吃药回血被打掉血,剩下多少点就是多少点。攻击命中率和攻击伤害很直白的写在状态框里面,没有闪避点数,攻击数字超百就是必中,最终伤害等于攻击伤害-防御,有弱性加倍有抗性减半,简单粗暴。职业解锁靠过关次数和死亡次数,wiki里有公式,一共30多个职业,解锁第N个职业的公式里面竟然有N的平方项,据计算如果一次也赢不了的话,只要不停死961次就能解锁全部的人物……

简单粗暴本身并不是什么坏事,但这种简单粗暴带来了两个问题,一个是游戏模式单一,虽然每次地图都不一样,但战术是类似的,也就大家最熟悉的卡门卡走廊之类的经典走位法,因为只有普通攻击并没有职业专用战术研究的余地,无非分为远程和近战两类基本模式,能不停玩下去的都是抖M闲人……另外一个问题就是过于看脸,你捡到什么装备全看脸,有些属性比如加速、再生、阴影形态等等非常关键,都没捡到胜率是很低的,而神圣和死灵属性的武器也非常重要,因为这两种属性杀死敌人以后可以回血和加攻击,越早拿到越有利,而且打怪也是看脸,大家都是平砍,没把攻击堆满Miss了能怪谁?

最后对于执意想尝试这游戏的闲人我还有一些非常重要的新手建议:一个是没事千万别去乱开棺材,开棺材虽然有很好的奖励,但80%出怪,而且出的怪还比本层迷宫的要强,经常得不偿失;二是祈祷自己不要中毒,中毒持续时间很长累计伤害无比坑爹,要解毒必须吃药,如果事先在地上没预留药物的话,那么只能祈祷接下来尽快打出药来了……(其实没准备的话差不多可以重开了,因为没有HP上限所以大家平时看到药就吃掉的,所以如果地图里有很多毒攻击的怪物的话必须留意一下);三是开开心心去死吧,死多了就能解锁新人物,解锁新人物了就能更好的通关,我甚至想建议大家先死个十几次解锁亚马逊,亚马逊出生带一把神圣弓会让游戏轻松不少,尤其是任务Mask of the Boy King,里面大量不死生物被神圣弓完克,只有Boss有神圣抗性,在打Boss前换掉就好(X键可以切换副武器,记得捡一把其它属性的弓作为副武器)
发布于:2014年3月27日
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
帐号内拥有 87 项产品
9 篇评测
18.8 小时(记录在案的)
游戏简单,鼠标就能完成一切操作。但是系统也因此显得过于单调,不同职业和关卡之间区别不明显,物品也缺乏特色。攻击后有概率增加属性的武器则是刷成就必备,而且穿上以后基本就不会换别的武器用了。

另外一个诟病就是本作的随机性。早期的各种miss真是新手的噩梦。在做成就的时候,遇到怪突然把装备打坏的话会让你很抓狂。

总之,本作对roguelike爱好者或一般玩家来说都不能算是一个好作品。
发布于:2014年4月23日
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
帐号内拥有 1,002 项产品
156 篇评测
2.0 小时(记录在案的)
作者需要一个新的数值策划案
发布于:2014年6月7日
这篇评测是否有价值?
30 人中有 22 人(73%)觉得这篇评测有价值
帐号内拥有 536 项产品
93 篇评测
0.4 小时(记录在案的)
I like to play old-looking, pixelated games. But this one isn't so great about it. It's not fun and based on being lucky about looting. Or else you'll die countless times for nothing. Because there is NO HEALING! Yes, you have to be lucky to find a scroll or a special item or else there is no way to restore your health.

Buy and play other rogue-likes like Dungeons of Dredmor. This one is waste of time.
发布于:2014年2月25日
这篇评测是否有价值?
9 人中有 9 人(100%)觉得这篇评测有价值
帐号内拥有 145 项产品
11 篇评测
2.0 小时(记录在案的)
I strongly recommend you avoid this rogue-like. Since I can't really think of any pros that this game contributes to the genre, I'm just going to talk about the flaws.

This game is BRUTAL. I know rogue-likes are supposed to have you constantly die over and over but at least you make progress and learn a little more about the game each time you play through. However, I don't feel this way at all when playing this game. Well okay, I learned one thing.

This game practically eliminates 1/3 of your class choices. By attacking with warrior-like classes, you're guaranteed to miss most of your attacks and die within 3 minutes. With ranged classes, you, for whatever reason, have a higher accuracy and don't run as high a risk of getting hit, even with your health being low.

Speaking of which, it's almost impossible to get back any health you lose. In other games you find potions to restore your health and your armor is actually an important statistic. However, in this game, the potions are extremely rare, they don't always give you health (and the ones I've found give less than 10 HP), and with as much armor as I could find, I was still taking FIFTEEN damage from an enemy on the first floor of the game! Also, you start off with either 20, 30, or 40 HP, so...

Speaking of the floors in this game, the chances of completing a floor, or even moving on to the next floor, are low, really low. These floors are massive, and while that may not be the worst thing, there's no inventory system, and consider the flaws I've mentioned before. I've gotten to the second floor ONCE out of all my playthroughs, and naturally I lasted no more than a minute. My luck, huh?

Speaking of luck, the biggest problem is the randomized generation this game has. I'm not thrilled with starting a game, having two enemies appear in front of me, me missing my attacks, and dieing without making A SINGLE MOVE. Also, like I said before with the damage, I don't find it really fair that an enemy on the first floor could whittle down a chunk of my health before even going through more than five rooms.
发布于:2014年4月17日
这篇评测是否有价值?