A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
用户评测: 褒贬不一 (532 篇评测)
发行日期: 2012年4月5日


购买 Hack, Slash, Loot



There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!


Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
122 人中有 108 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.5 小时(记录在案的)
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
这篇评测是否有价值? 有趣
186 人中有 151 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
32.8 小时(记录在案的)
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
这篇评测是否有价值? 有趣
75 人中有 65 人(87%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.4 小时(记录在案的)
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
这篇评测是否有价值? 有趣
28 人中有 23 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
5.2 小时(记录在案的)
There is a lot of rogue-like worth your time and money. This is unfortunately not that game. All is luck based , that's it,that's all. It could have been great with just some little ajustements. But currently i don't see where i have an impact on the game.
这篇评测是否有价值? 有趣
16 人中有 14 人(88%)觉得这篇评测有价值
3.8 小时(记录在案的)
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
这篇评测是否有价值? 有趣
24 人中有 16 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.0 小时(记录在案的)
No strategy or interest. Just click and hope for the best. D
这篇评测是否有价值? 有趣
21 人中有 14 人(67%)觉得这篇评测有价值
0.6 小时(记录在案的)
This game is definately not what I look for in a roguelike. I think I got it in a bundle and was very unimpressed. It's possible this game will be fun for some people, but the itemization and gameplay is very very basic. Feels like a phone game or something. Just one mans opinion largely colored my my hopes and expectations.
这篇评测是否有价值? 有趣
10 人中有 8 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.9 小时(记录在案的)
I looked forward to a challenging game, what I got was 2.x hours of pure frustration. If I wanted to fight this hard for something I would have started an argument with my mother-in-law over anything family related and would have still had an easier time.

To quote some people on just one of the threads in the forums:-
“I've played a lot of rogue-likes, and it's one of the most unfair, least skill based, unreasonable rogue-likes I've ever played, to the point that a lot of fans of the genre refuse to even count it.”

“Almost threw my CPU out the window.”

“This sums up my experience with this game. It's almost as if you were supposed to die...”

If I could get my money back I would, this is harder than trying to please a crowd of 200 old people with their dietary requirements. I can not slam this enough. Stay away.
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.3 小时(记录在案的)
If you want to have an idea of how random this game is, then press ctrl + f (cmd + f on a Mac) and type "random".

I love many "random" games, but like it has been pinpointed in other reviews, in such games you're essentially learning from your mistakes and experience, one's own self "out of character xp level" experience that adds to your skills and perception by grasping the mechanics of the game. In such games, you're rewarded progressively by the experience you have gathered in earlier play-throughs and in every new game you're becoming better, not because you're upgrading a character from the game (Rogue Legacy I am looking at you!) but because you're comprehending better how the game is actually working. That leads to the conclusion that the deeper the mechanics of a game, the more rewarding the feeling of satisfaction you're getting from it.

Unfortunately, 'Hack, Slash, Loot' is not such a game, in all of the above statements.
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
12.7 小时(记录在案的)
This game feels like it should have potential, but ultimately, it feels too random for you to be able to control and survive what the game throws at you. You unlock characters by dying, or beating missions. Eventually it feels like a grind to unlock the better characters that you can play. I did get several hours of entertainment out of it, but if you're looking for a good roguelike, I'd look at the free options available, like DCSS or TE4
这篇评测是否有价值? 有趣
19 人中有 11 人(58%)觉得这篇评测有价值
1.1 小时(记录在案的)
Not for me. "run in a random room, take a random stuff, die from a random mob, loop". It's hard to call it a gameplay
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
6.2 小时(记录在案的)
Don't waste your time, game is fueled entirely by RNG. No amount of skill will let you overcome this. I regret that it took me 6 hours to realize this.
这篇评测是否有价值? 有趣
8 人中有 4 人(50%)觉得这篇评测有价值
1.0 小时(记录在案的)
Not actually fun. It's basically fake-difficulty. It's not truely roguelike, where you have a chance of surviving for a long while if you play well. Instead it just throws everything at you, everything seems to do much more damage than your character, nothing (especially the stats) is particularly explained well, and you get near-constantly swarmed by enemies (and will often miss just about everything in combat) for very little reward- the loot seems...pretty depressing, for a game that actually includes "loot" in the title.
这篇评测是否有价值? 有趣
4 人中有 2 人(50%)觉得这篇评测有价值
2.0 小时(记录在案的)
Horrible game. Completely random. Often you will load a new game and die before ever leaving the first room. There is nothing you can do to prevent this. No amount of skill can make up for the randomness of this game. Don't waste your time with this one. There are many other games available that do what this one does only much better. This is about as much fun as tic tac toe, and about as strategic too.
这篇评测是否有价值? 有趣
4 人中有 2 人(50%)觉得这篇评测有价值
2.0 小时(记录在案的)
Hack, Slash, Loot: A game that has a interesting name and looks fun but is just a nightmare.
Random generated rooms and items based on pure luck that does not exist.
In my personal eperience on the 2 hour i wasted on this i would say dont bother paying a penny or spending a second on it.
Rating this game 0 out of 10 .
这篇评测是否有价值? 有趣
10 人中有 5 人(50%)觉得这篇评测有价值
2.4 小时(记录在案的)
This game, as every single one, has its pros and cons. But its difference with other games is that what some people consider pros are considered as cons by others. The main point of the game is to go through random rooms, get random objects and killing random enemies to keep going, with very simple controls. This thing of not being able to plan anything can be seen as something bad, but it's part of the charming of the game, and makes it a little bit different from others. It's a good game if the only thing you want is to spend some time playing without thinking very much, but don't expect anything deeper than killing random enemies and picking objects that can make you stronger or weaker. Worth trying it, but maybe not at its full price.
这篇评测是否有价值? 有趣
15 人中有 15 人(100%)觉得这篇评测有价值
92.3 小时(记录在案的)

这篇评测是否有价值? 有趣
7 人中有 7 人(100%)觉得这篇评测有价值
3.6 小时(记录在案的)



最后对于执意想尝试这游戏的闲人我还有一些非常重要的新手建议:一个是没事千万别去乱开棺材,开棺材虽然有很好的奖励,但80%出怪,而且出的怪还比本层迷宫的要强,经常得不偿失;二是祈祷自己不要中毒,中毒持续时间很长累计伤害无比坑爹,要解毒必须吃药,如果事先在地上没预留药物的话,那么只能祈祷接下来尽快打出药来了……(其实没准备的话差不多可以重开了,因为没有HP上限所以大家平时看到药就吃掉的,所以如果地图里有很多毒攻击的怪物的话必须留意一下);三是开开心心去死吧,死多了就能解锁新人物,解锁新人物了就能更好的通关,我甚至想建议大家先死个十几次解锁亚马逊,亚马逊出生带一把神圣弓会让游戏轻松不少,尤其是任务Mask of the Boy King,里面大量不死生物被神圣弓完克,只有Boss有神圣抗性,在打Boss前换掉就好(X键可以切换副武器,记得捡一把其它属性的弓作为副武器)
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
27.4 小时(记录在案的)
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
1.7 小时(记录在案的)
这篇评测是否有价值? 有趣