A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
Användarrecensioner:
Sammanställt:
Blandat (615 recensioner) - 48% av 615 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 5 apr, 2012

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Köp Hack, Slash, Loot

 

Om detta spel

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

Systemkrav

Windows
Mac OS X
    • Operativsystem:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hårddisk:10 MB hårddiskutrymme
    • Operativsystem:OS X 10.4, eller senare
    • Hårddisk:10 MB hårddiskutrymme
Customer reviews
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Sammanställt:
Blandat (615 recensioner)
Recently Posted
murilo5dias
( 6.1 timmar totalt )
Upplagd: 24 maj
Simple game, fun at times, but very difficult most of the time. I've been unable to complete any quest so far, sometimes for my own fault, sometimes because the game spawns you with 2 or 3 enemies in the initial area, and they take most of your health. Worth checking out, but not if you get angry easily.
Helpful? Ja Nej Rolig
Lord General Yavuz
( 24.6 timmar totalt )
Upplagd: 22 maj
Best game ever.
11/10
Helpful? Ja Nej Rolig
TacticalTruth
( 1.1 timmar totalt )
Upplagd: 19 maj
Hack, Slash, Loot: Not, Very, Good

There have been multiple occasions wherein I have tried to play Hack, Slash, Loot. Both times didn’t last very long… As you can tell by my total play time of an hour. I’m just gonna be straight and say I don’t like this game. But the fact that I’m reviewing it after an hour should be more than enough evidence of that.

The main issues I have with Hack, Slash, Loot stem from the fact that it is based entirely around luck, it’s rather shallow, and frankly it’s just unengaging. Also I wanted to play it more, but it’s now continuously crashing; thus preventing me from even giving the game another chance. It’s almost as if the game knows I’m not fond of it and it’s hiding from further examination!

Crashing aside Hack, Slash, Loot definitely has some cool ideas, but the game’s execution could definitely have used some work. When the game launches, after you’ve taken about five minutes to parse the UI, you can pick from a rather large selection of quests-- these are essentially the game’s ‘campaigns’; and four character classes. The game’s various quests are really just a set of parameters on the random dungeon generation. Apparently the dungeons span multiple floors and also contain bosses but I’ve never lived long enough to see one…

This is because the game pits you off against a nearly unending horde of monsters that do far too much damage, have way too much health, and almost comically out number you. Plus healing items are few and far between due to the random nature of the game’s loot. In the hour I’ve played I’ve probably run through thirty or forty dungeons.

Let that sink in.

My longest run was probably 20 minutes, and I still never made it past the first floor. Hell, I’ve died in the room that I spawned in.

Fighting hordes of powerful enemies can definitely be fun, other games prove this. But Hack, Slash, Loot’s reliance on luck permeates into the combat as well. Even with a 60% chance to hit I find myself missing the majority of my shots. A fight with a single monster can take upwards of ten turns or more, which are spent watching your character and the monster haplessly flail at one another only occasionally connecting. Once you finally land a hit and damage to the monster you have to hope that you roll well... or you’ll find yourself dealing almost no damage, making the fight take even longer.

There’s nothing like missing ten attacks only to land one and deal 2 damage.

The best way I can describe this game is that it feels like a Pen and Paper RPG, like Pathfinder… But without any of the systems that actually allow you to do the cool stuff.

There are no modifiers that help your dice rolls, or give you an edge. It’s just raw randomness.

Most of the time you simply rely on luck, and hope that the five orcs breathing down your neck miss more than you do. Or that you get a good weapon that can deal decent damage. But that only happened to me once, and then I promptly died.

This game definitely has potential. And it’s clearly there under the layers of randomness… But as it stands Hack, Slash, Loot isn’t worth your time.
Helpful? Ja Nej Rolig
Isaq
( 0.2 timmar totalt )
Upplagd: 19 maj
This game seriously needs a "Monkey King Bar"
Helpful? Ja Nej Rolig
Tummy TwoTilts
( 2.4 timmar totalt )
Upplagd: 15 maj
Left click for RNG, super boring
Helpful? Ja Nej Rolig
rusaw1987
( 91.3 timmar totalt )
Upplagd: 8 maj
Long and difficult. Kinda relies on having RNG on your side in the beginning. Id recommend for patient people that love 8-bit art and music style.
Helpful? Ja Nej Rolig
Mitchfynde
( 2.5 timmar totalt )
Upplagd: 1 maj
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
Helpful? Ja Nej Rolig
arbor day
( 15.3 timmar totalt )
Upplagd: 30 april
I'm recommending this game on the off chance someone wants to see what god awful game design looks like. If that's what you're after, then this is the game for you.

They call this a roguelike, but it's more like.. uh.. rogueshite?
Helpful? Ja Nej Rolig
Wallace Suka
( 6.4 timmar totalt )
Upplagd: 24 april
This game is a fun simple rogue game where death is an experience. You will learn what to do in a random level setup by dying over and over again. Once you know what to do, you will try to outlive the last time you play. After all, simplicty is without a hard learning curve is fun. Trust me, the RNG is a ♥♥♥♥♥, but it effects the enemy as well. A whole lot of misses before either one of you get a hit.
The only turnoff is the price, but wait until it is on sale or get this in a bundle.
Helpful? Ja Nej Rolig
NikAr
( 9.8 timmar totalt )
Upplagd: 23 april
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
Helpful? Ja Nej Rolig
$0.99 Donuts
( 6.4 timmar totalt )
Upplagd: 23 april
Pretty simple fun game.

Not worth full price in my opinion seeing as there are far better games out there that are cheaper.

-Get it on sale if you do plan on buying it
Helpful? Ja Nej Rolig
Ernesto
( 0.6 timmar totalt )
Upplagd: 5 april
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
Helpful? Ja Nej Rolig
Adele
( 21.9 timmar totalt )
Upplagd: 28 mars
I bought it for the price of a beer and i got a lot more entertainment out of it than most beers i've had so i'd say it's worth it as long as you're not looking for the next Dredmore.

would reccomend only if you don't mind bad games as long as you can still find enjoyment in them.
Helpful? Ja Nej Rolig
BrutolMotent
( 2.1 timmar totalt )
Upplagd: 21 mars
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
Helpful? Ja Nej Rolig
Kilaker
( 2.6 timmar totalt )
Upplagd: 2 mars
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
Helpful? Ja Nej Rolig
thetwistedkris
( 1.6 timmar totalt )
Upplagd: 29 februari
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
Helpful? Ja Nej Rolig
imortus
( 112.4 timmar totalt )
Upplagd: 19 februari
Great little dungeon crawler. Not much depth, yet a lot of fun, with a significant enough variety of starting conditions to boost replayability.
Helpful? Ja Nej Rolig
eNo`bitMaster
( 24.9 timmar totalt )
Upplagd: 13 februari
A roguelike gem. Elegant, essential, sweet learning curve.
Helpful? Ja Nej Rolig
Vaang
( 0.6 timmar totalt )
Upplagd: 28 januari
it's ♥♥♥♥
Helpful? Ja Nej Rolig
hi i'm emily
( 0.1 timmar totalt )
Upplagd: 28 januari
Two years ago, I got this game in a bundle. I played it for about six minutes and uninstalled it. First impressions mean a lot in this kind of game, and this was one of the worst.
Helpful? Ja Nej Rolig
Most Helpful Reviews  In the past 30 days
9 av 10 personer (90%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
2.5 timmar totalt
Upplagd: 1 maj
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
Var denna recension hjälpsam? Ja Nej Rolig
Most Helpful Reviews  In the past 90 days
9 av 14 personer (64%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
2.6 timmar totalt
Upplagd: 2 mars
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
Rekommenderas inte
1.6 timmar totalt
Upplagd: 29 februari
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
Rekommenderas
6.4 timmar totalt
Upplagd: 24 april
This game is a fun simple rogue game where death is an experience. You will learn what to do in a random level setup by dying over and over again. Once you know what to do, you will try to outlive the last time you play. After all, simplicty is without a hard learning curve is fun. Trust me, the RNG is a ♥♥♥♥♥, but it effects the enemy as well. A whole lot of misses before either one of you get a hit.
The only turnoff is the price, but wait until it is on sale or get this in a bundle.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 6 personer (67%) fann denna recension hjälpsam
Rekommenderas
6.4 timmar totalt
Upplagd: 23 april
Pretty simple fun game.

Not worth full price in my opinion seeing as there are far better games out there that are cheaper.

-Get it on sale if you do plan on buying it
Var denna recension hjälpsam? Ja Nej Rolig
5 av 8 personer (63%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
Rekommenderas inte
2.1 timmar totalt
Upplagd: 21 mars
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
Var denna recension hjälpsam? Ja Nej Rolig
9 av 16 personer (56%) fann denna recension hjälpsam
6 tyckte att den här recensionen var rolig
Rekommenderas inte
9.8 timmar totalt
Upplagd: 23 april
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
Var denna recension hjälpsam? Ja Nej Rolig
4 av 7 personer (57%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
0.6 timmar totalt
Upplagd: 5 april
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
Rekommenderas
21.9 timmar totalt
Upplagd: 28 mars
I bought it for the price of a beer and i got a lot more entertainment out of it than most beers i've had so i'd say it's worth it as long as you're not looking for the next Dredmore.

would reccomend only if you don't mind bad games as long as you can still find enjoyment in them.
Var denna recension hjälpsam? Ja Nej Rolig
Most Helpful Reviews  In the past 180 days
40 av 51 personer (78%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
3.4 timmar totalt
Upplagd: 12 december, 2015
Simple is not always good. A game needs to offer its players enough options to form strategies against whatever challenges are posed. Otherwise, you're just playing a glorified slot machine. I don't think the folks behind Hack, Slash, Loot understood this because they made a dungeon crawler that has classes with no skills and loot with no inventory.

The game dumps you straight into a cluttered, pixellated menu where you pick your class and your quest, and then get dumped into a crowded, nondescript dungeon. The perspective is a weirdly squished 2D where tiles are twice as wide as they are long, which crams the otherwise pleasant character sprites too close together. As you navigate the random floors and rooms, you'll find items like weapons, armor, potions, and scrolls laying around. Gear can only be swapped with what you already have, with the stat change shown in the corner when you mouse over items. Similarly, consumables are used the moment you pick them up, and their purpose is obfuscated in an annoyingly Nethacky way so you don't know what they'll do for sure until you use them.

These are all corner cases for those times that you're not beset by monsters. HSL is packed to the brim with things that want to kill you, while offering absolutely no tactical options for killing them back besides funnel them through a doorway. While this isn't terribly different from many old-school roguelikes, the distinct lack of healing items or reliable gear upgrades is. Everything appears to be randomized in the extreme, and with no inventory, there's no way to store potions or food until you actually need it. There's not even a guarantee any will appear, because I've definitely had runs end on the first floor because literally no healing options were offered.

Imagine playing Diablo without skills, potions, or inventory, and you get a very basic idea of how flawed HSL is. Streamlined roguelikes are an excellent idea because many of the classics go way too far in their complexity, but this completely overshoots the mark in the opposite direction. Nothing you do in this game will effect whether or not you win, and there's not even any sort of overarching progression system to make losing worthwhile. With all the clever, interesting roguelikes on Steam now, Hack, Slash, Loot is better left forgotten.
Var denna recension hjälpsam? Ja Nej Rolig
Most Helpful Reviews  Overall
180 av 203 personer (89%) fann denna recension hjälpsam
5 tyckte att den här recensionen var rolig
Rekommenderas inte
8.5 timmar totalt
Upplagd: 4 november, 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
Var denna recension hjälpsam? Ja Nej Rolig
231 av 282 personer (82%) fann denna recension hjälpsam
43 tyckte att den här recensionen var rolig
Rekommenderas inte
32.8 timmar totalt
Upplagd: 27 oktober, 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
Var denna recension hjälpsam? Ja Nej Rolig
112 av 127 personer (88%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
Rekommenderas inte
2.4 timmar totalt
Upplagd: 12 november, 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
Var denna recension hjälpsam? Ja Nej Rolig
81 av 95 personer (85%) fann denna recension hjälpsam
22 tyckte att den här recensionen var rolig
Rekommenderas inte
19.9 timmar totalt
Upplagd: 11 mars, 2015
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
Var denna recension hjälpsam? Ja Nej Rolig
58 av 65 personer (89%) fann denna recension hjälpsam
7 tyckte att den här recensionen var rolig
Rekommenderas inte
7.4 timmar totalt
Upplagd: 21 mars, 2015
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
Var denna recension hjälpsam? Ja Nej Rolig
82 av 104 personer (79%) fann denna recension hjälpsam
9 tyckte att den här recensionen var rolig
Rekommenderas inte
6.5 timmar totalt
Upplagd: 26 oktober, 2015
"Hack, Slash, Loot" is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. There is maybe only one mission you can play through the longest since it has easier enemies but even then the game is all luck based. There is no real progression here, and there is nothing in this game worth mentioning as a positive. You can get dozens of far superior and cheaper roguelikes (E.G Dungeons of Dredmore, Tales of Maj'Eyal) and you can just find a bunch of free rogue likes anywhere, with a thousand times the quality.

This game is worthless.
Var denna recension hjälpsam? Ja Nej Rolig
127 av 177 personer (72%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
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1.9 timmar totalt
Upplagd: 23 januari, 2014
Meh...everything in this game is random. Everything. From the level generation to attacking and being attacked. You could literally die from the first rat you fight if your random luck is bad enough. I started one game where I spawned, opend the first door , and was greeted with about 7 enemies that swarmed me from the surrounding rooms. All of which got to take shots at me while I had to focus on one hoping I could get some quick kills. Of course I "Missed" about the first 4 turns I had so the game lasted 12 seconds before I died. It is basiclaly just a game of chance that you hope you will acquire some fantastic weapon, or gear randomly and you hopefully don't get hit every time you have to fight something before you can hit them. You can't really run away from anything unless you get a double move item.

It's just not that good and I wouldn't recommend it to roguelike fans at all. There is little to no "skill" involved in this game, and you will see no progression in which you feel like you are getting better at the game. If you like playing games that can only be beaten by having a lucky day, thengo for it. If you want a challenge and feel like you beat something based on skill...don't bother.

Idle this game for the cards if you happened to buy it in some crap bundle and don't even bother playing it while you do that.
Var denna recension hjälpsam? Ja Nej Rolig
52 av 60 personer (87%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
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3.8 timmar totalt
Upplagd: 18 december, 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
Var denna recension hjälpsam? Ja Nej Rolig
142 av 208 personer (68%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
Rekommenderas inte
2.2 timmar totalt
Upplagd: 25 november, 2013
Hack, Slash, Loot is a simple dungeon crawling roguelike that keeps everything minimal: the graphics are low resolution, the characters are limited, the story is basic. However, this is not its weakness. The gameplay can be awkward with the mouse, and bearable with the keyboard. What ruins it the most though, is the awful game mechanics where constant misses send your character to the grave randomly, and most of the times prematurely. Sadly, it fails to entertain even those looking for some casual retro fun.
Var denna recension hjälpsam? Ja Nej Rolig
41 av 48 personer (85%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
2.0 timmar totalt
Upplagd: 17 april, 2014
I strongly recommend you avoid this rogue-like. Since I can't really think of any pros that this game contributes to the genre, I'm just going to talk about the flaws.

This game is BRUTAL. I know rogue-likes are supposed to have you constantly die over and over but at least you make progress and learn a little more about the game each time you play through. However, I don't feel this way at all when playing this game. Well okay, I learned one thing.

This game practically eliminates 1/3 of your class choices. By attacking with warrior-like classes, you're guaranteed to miss most of your attacks and die within 3 minutes. With ranged classes, you, for whatever reason, have a higher accuracy and don't run as high a risk of getting hit, even with your health being low.

Speaking of which, it's almost impossible to get back any health you lose. In other games you find potions to restore your health and your armor is actually an important statistic. However, in this game, the potions are extremely rare, they don't always give you health (and the ones I've found give less than 10 HP), and with as much armor as I could find, I was still taking FIFTEEN damage from an enemy on the first floor of the game! Also, you start off with either 20, 30, or 40 HP, so...

Speaking of the floors in this game, the chances of completing a floor, or even moving on to the next floor, are low, really low. These floors are massive, and while that may not be the worst thing, there's no inventory system, and consider the flaws I've mentioned before. I've gotten to the second floor ONCE out of all my playthroughs, and naturally I lasted no more than a minute. My luck, huh?

Speaking of luck, the biggest problem is the randomized generation this game has. I'm not thrilled with starting a game, having two enemies appear in front of me, me missing my attacks, and dieing without making A SINGLE MOVE. Also, like I said before with the damage, I don't find it really fair that an enemy on the first floor could whittle down a chunk of my health before even going through more than five rooms.
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