Un jeu solo de progression dans des donjons. Prenez le contrôle d'un héros solitaire et combattez des monstres terribles.
Évaluations des utilisateurs : Variable (505 évaluation(s))
Date de parution: 5 avr 2012

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$6.99
$3.49
 

À propos de ce jeu

Il existe des endroits sombres sur Terre, habités par des personnalités diaboliques. Des endroits pleins de dangers et de présages, où aucun homme ordinaire n'oserait s'aventurer. Toutefois, il existe quelques personnes prêtes à risquer la mort au nom du bien, au nom de la justice, au nom de... l'argent !

Hack, Slash, Loot est un jeu solo au tour par tour. Prenez le contrôle d'un héros solitaire, et explorez des donjons anciens, combattez des monstres et, surtout, ramassez des trésors. Avec un nouveau donjon créé à chaque partie, vous pouvez être sûr que deux parties ne se ressembleront jamais. Avec un gameplay facile à maîtriser, vous partirez à l'aventure en un rien de temps. Mais il y aura toujours de sérieux défis pour les aventuriers les plus aguerris.

Fonctionnalités clés

  • 32 personnages à débloquer et à jouer
  • Six quêtes distinctes nécessitant des tactiques différentes
  • Des milliers d'objets, monstres et fonctionnalités de donjons
  • Un gameplay RPG fluide, avec un contrôle moderne
  • Un look rétro, les ogres-démons n'ont jamais été aussi attrayants
  • Tranchez !
  • Découpez !!
  • Pillez !!!

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows XP/Vista/7
    • DirectX® : 5.0
    • Disque dur : 10 Mo d'espace disque
    • Système d'exploitation : OS X 10.4 ou supérieur
    • Disque dur : 10 Mo d'espace disque
Évaluations intéressantes des utilisateurs
43 personne(s) sur 47 (91%) ont trouvé cette évaluation utile
8.5 heures en tout
Posté le : 4 novembre
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
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55 personne(s) sur 72 (76%) ont trouvé cette évaluation utile
32.8 heures en tout
Posté le : 27 octobre
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
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26 personne(s) sur 27 (96%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 12 novembre
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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20 personne(s) sur 22 (91%) ont trouvé cette évaluation utile
7.6 heures en tout
Posté le : 15 juillet
Hack, Slash, Loot has almost no redeeming qualities. Seriously. The pixel art looks cool and retro for a couple of minutes but there is no variation on the blue tileset. What you see in the screenshots, that's it. Blue.

There is no strategy to it, you cannot avoid monsters once you've seen them and combat is random. That means you're playing a dice simulator and hoping to roll only winning numbers. There is nothing more, you can't hide, you can't change from melee to ranged fighting you have no inventory and can't heal after fights. You can't even run away because evey character moves at the exact same speed.

Gameplay-wise there are just two tyes of enemy. Those that do random damage from a distance and those that do random damage up close. Again that's it. There's no space for depth of play, roll a dice and hope.

The strange view angle sometimes makes it difficult to tell if you're standing next to something or one square away from it and also sometimes hides cupboards behind walls. A minor gripe but gvien Hack, Slash, Loot does nothing right it all adds up to a pretty terrible experience.

Lastly - and for me the most frustrating - is the 'animation'. One character moves at a time, if there are 8 serfs around you and a bunch of demons then you've got to wait for each one to do their little bobbing movement. Similarly with ranged combat, if you're firing at an archer on the other side of the map it degenerates into a very slow game of ping-poing as the arrow crosses the screeon one way and then crosses the screen the other.

Play 'Doom the Roguelike' instead. It's free and it's awesome. Hack, Slash, Loot is neither.
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
5.2 heures en tout
Posté le : 18 octobre
There is a lot of rogue-like worth your time and money. This is unfortunately not that game. All is luck based , that's it,that's all. It could have been great with just some little ajustements. But currently i don't see where i have an impact on the game.
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 1 novembre
No strategy or interest. Just click and hope for the best. D
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9 personne(s) sur 14 (64%) ont trouvé cette évaluation utile
16.3 heures en tout
Posté le : 28 septembre
It's very hard but not random you just have to play a while to get the groove. Certain characters complete certain game modes easier, but you wouldn't know why until you play a while, it has very much to do with playing each character and instance thrown at you at a different pace and changing gears appropriately. Sounds like these other reviewers never tried Ultima, or just dont have the patience for a real gutty roguelike.
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10 personne(s) sur 16 (63%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 21 octobre
Not for me. "run in a random room, take a random stuff, die from a random mob, loop". It's hard to call it a gameplay
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10 personne(s) sur 16 (63%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 12 octobre
The game is enjoyable. The UI is a bit finicky. Of the 10 games I've played so far, I think I've accidently exited 4 of them (two by crashing the game when I changed the screen size). If there was some sort of auto-save functionality I wouldn't care as much.
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7 personne(s) sur 11 (64%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 13 septembre
I don't know why people hate this game so much. Okay, it's not the best roguelike in the world, but it's really not as bad as people say. The graphics and sounds are amazing. If you like to hack, slash and loot, and you can tolerate the luck-based combat system, then this game is for you. (If you're new to roguelikes, I don't think that would be a smart idea to start with Hack, Slash, Loot, play Sword of the Stars: The Pit or The Binding of Isaac first).
7/10
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27 personne(s) sur 50 (54%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 1 juillet
The only way to enjoy this game is by doing the following step

1. You don't
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 28 juin
Hack, Slash, Loot is a rogue-like game stripped down to its randomly generated bones, and beaten with graphical tiles so bad they make you wish you where an @ surrounded by D's. The descision making process is ripped from your hands and you simply click your way through monsters, doors, and chests alike with 0 strategy until you either die or succeed.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
11.5 heures en tout
Posté le : 12 octobre
It is a great game. It can be played in snack sizes or in larger chunks. There is perma death and that gives you a greater feeling of achievement when you actually make it all the way through a scenario. There is some depth in the strategies you can use in battle. Great little turn based RPG Rogue-like. I have spent some enjoyable hours with this game.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 28 juin
Yet another Roguelike that is pure RNG. You can't get anything higher than a 60% hit chance at the start of the game, so naturally I continuously whiff 4 times in a row. You can't heal from anything other than potions (you can't rest) so whether or not you have health at all is pure randomness. There's very little in-game instruction, so it's good that the mechanics are easy to understand, but that also means that you quickly realize how unfairly stacked against you the odds are. There are literally dozens of better games in the genre than this one.
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7 personne(s) sur 12 (58%) ont trouvé cette évaluation utile
6.6 heures en tout
Posté le : 19 juillet
I would suggest not to buy this game unless you want to earn more achievements, in that case, it's a good game for you BUT READ THE ♥♥♥♥ING REVIEW FIRST!. Game is really boring but you can earn achievements easy if you are clever enough, I haven't spent much time playing it but as you cans see I've already got few achievements. I don't really remember how I got this game, maybe friend send it to me idk but I'm sure I would never spend 5$ on this ♥♥♥♥, if you want to play a reall games, get more money and buy CS:GO, Garry's Mod, Rust, DayZ and so on nice games. Even if you are a great achievement hunter, 17 achievements for 5$ is too much, you can buy CS:GO and get 150+ Achievements there or free TF2 which has 500+ achievements. Long story shot : Game sucks, I play and will play it just to get all 17 achievements and then stop playing this ♥♥♥♥. <3
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7 personne(s) sur 12 (58%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 2 octobre
This game is definately not what I look for in a roguelike. I think I got it in a bundle and was very unimpressed. It's possible this game will be fun for some people, but the itemization and gameplay is very very basic. Feels like a phone game or something. Just one mans opinion largely colored my my hopes and expectations.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 15 novembre
Not actually fun. It's basically fake-difficulty. It's not truely roguelike, where you have a chance of surviving for a long while if you play well. Instead it just throws everything at you, everything seems to do much more damage than your character, nothing (especially the stats) is particularly explained well, and you get near-constantly swarmed by enemies (and will often miss just about everything in combat) for very little reward- the loot seems...pretty depressing, for a game that actually includes "loot" in the title.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.5 heures en tout
Posté le : 29 juillet
I really want to like this game. I mean--really. It could have been so good.

But, the movement-combat mechanism, combined with the rogue-like randomness, makes it an exericise in frustration. The "mechanic", in this case, is how your character attacks and moves. I've played the old ASCII rogue-like game "ADOM", and it has exactly this same mechanism; you'd think that the developers could have come up with something other than a mechanism identical to one that's been in place for the last 20+ years. This mechanism, lIke most similar games, functions where each attack or movement takes roughly equal "turns", for both you and your opponents. This means that you will get into situations where you can't out-run your opponents, reducing the combat to simply a matter of "trading shots."

Unfortunately, depending on your class selection, you will be "trading shots" either a lot, or all the time, which means a unfortunate roll of the dice will effectively (or definitively) end your run. This mechanism, in combiation with the lack of any RPG elements to provide value to "wasted" runs, means this becomes a glorified dice roller.

You're better off playing any number of better rogue-like games. I recommend Binding of Isaac or Rogue Legacy.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 25 juillet
Probably the most boring game I have on my list. Worst roguelike/lite I've played. To put it in perspective, I LOVE the retro visuals and I love roguelikes. I even like simple Gauntlet style games. This just doesn't do it for me. I'll give another go sometime when I have absolutely nothing to do, but I doubt my opinion will change.

6/10
Maybe 4/10.
Either way I don't like it. At all.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
2.1 heures en tout
Posté le : 29 juin
This game is not worth the time or money spent to play it.

There is absolutely no progression in the game save for what you find. There is no leveling, there is only loot. Of course, to get such loot you need to find it, off enemies, or out of barrels and chests. But, good luck surviving long enough to actually get it! In this game you have absolutely no passive regeneration. HP has to be restored through use of items and only through that.

In terms of mechanics, there's moving, attacking, and looting. Moving is really the one part I can't complain about, since well, you move just fine. Attacking is either ranged or melee, but regardless of range you will spend most of combat missing. You will miss much more than you ever hit. Now, with looting, there's one large thing that stands out: you don't have an inventory. You only have what you currently have equiped, and that's all. Want to save that potion for later? Nope, you have to use it now! This also means that looting devolves solely into: "is this better or worse than what I have right now?" And potions are only for chugging on sight.

Generally speaking, a game such as this has some sort of scaling difficulty. Either the lower/higher the floor, the more difficult things get. Or you find something like Risk of Rain, where the longer you spend in game, the more difficult it gets. This game? There is no difficulty. There is only the RNG. Add to the fact that the floors are absolutely tiny, and I hope you like get swarmed if you're unlucky.

This game is overly random and gives you no tools with which to determine your fate. This game is simply an overpriced RNG that looks like a rogue-like. Look elsewhere for a good rogue-like.

(Boy, am I glad I got this off the Humble Bundle and didn't actually purchase it.)
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