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Un juego de exploración de mazmorras por turnos para un jugador. Toma el control de un solitario héroe y explora amplias mazmorras luchando con peligrosos monstruos.
Fecha de lanzamiento: 5 de Abr, 2012
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Comprar Hack, Slash, Loot

Acerca del juego

En el mundo hay oscuros lugares habitados por malvados moradores. Lugares repletos de peligro y aprensión donde ningún hombre corriente se atrevería a poner un pie. Sin embargo, hay unos pocos que osan desafiar a la muerte en el nombre del bien, en el nombre de la justicia, en el nombre de... ¡valiosos tesoros!

Hack, Slash, Loot es un juego de exploración de mazmorras por turnos para un jugador. Toma el control de un solitario héroe y explora amplias mazmorras, lucha con peligrosos monstruos y, sobre todo, recoge valiosos tesoros. Con una nueva mazmorra generada cada vez que juegues, ten por seguro que no habrá dos partidas iguales. Los controles fáciles de dominar harán que estés viviendo aventuras en un santiamén, pero es lo suficientemente complejo como para desafiar a los aventureros más veteranos.

Características Principales

  • 32 personajes para desbloquear y jugar
  • Seis misiones diferentes que requieren distintas tácticas para lograr la victoria
  • Miles de objetos, monstruos y características de mazmorras
  • Sencilla mecánica de juego con un moderno esquema de control
  • Adorable estilo retro, los demoníacos ogros nunca han tenido un aspecto tan pintoresco
  • Hacking!
  • Slashing!!
  • Looting!!!

Requisitos del sistema (PC)

    • SO: Windows XP / Vista / 7
    • DirectX®: DX 5.0
    • Disco Duro: 10 MB de espacio libre

Requisitos del sistema (MAC)

    • SO: OS X 10.4 o posterior
    • Disco Duro: 10 MB de espacio libre
Análisis útiles de usuarios
A 15 de 18 personas (83%) les ha sido útil este análisis
146 productos en la cuenta
11 análisis
2.0 h registradas
I strongly recommend you avoid this rogue-like. Since I can't really think of any pros that this game contributes to the genre, I'm just going to talk about the flaws.

This game is BRUTAL. I know rogue-likes are supposed to have you constantly die over and over but at least you make progress and learn a little more about the game each time you play through. However, I don't feel this way at all when playing this game. Well okay, I learned one thing.

This game practically eliminates 1/3 of your class choices. By attacking with warrior-like classes, you're guaranteed to miss most of your attacks and die within 3 minutes. With ranged classes, you, for whatever reason, have a higher accuracy and don't run as high a risk of getting hit, even with your health being low.

Speaking of which, it's almost impossible to get back any health you lose. In other games you find potions to restore your health and your armor is actually an important statistic. However, in this game, the potions are extremely rare, they don't always give you health (and the ones I've found give less than 10 HP), and with as much armor as I could find, I was still taking FIFTEEN damage from an enemy on the first floor of the game! Also, you start off with either 20, 30, or 40 HP, so...

Speaking of the floors in this game, the chances of completing a floor, or even moving on to the next floor, are low, really low. These floors are massive, and while that may not be the worst thing, there's no inventory system, and consider the flaws I've mentioned before. I've gotten to the second floor ONCE out of all my playthroughs, and naturally I lasted no more than a minute. My luck, huh?

Speaking of luck, the biggest problem is the randomized generation this game has. I'm not thrilled with starting a game, having two enemies appear in front of me, me missing my attacks, and dieing without making A SINGLE MOVE. Also, like I said before with the damage, I don't find it really fair that an enemy on the first floor could whittle down a chunk of my health before even going through more than five rooms.
Publicado: 17 de Abril
¿Te ha sido útil este análisis? No
A 14 de 17 personas (82%) les ha sido útil este análisis
432 productos en la cuenta
22 análisis
20.7 h registradas
Hack, slash, loot is more of a rogue....light then roguelike, why?! because you cannot really control the death of your character very much? Why again you ask? Because you cannot control the hitrate of enemies, meaning you can miss 10 times in a row(high chances of oing at least 5 misses in a row).

The game can be fun but frustrating aswell. there are a few strategy guides out there that can help you but again you cannot control when your character dies.

The game does have a decent number of characters, no skill tho, only items being gear(armor/wep/accesory which only boost/nerf your stats), a decent number of achievements, not a big number of maps tho, espite each of them beeing randomly generated each time.

I say try it at least but i can't really recomend it as a GOOD game, ill give it an average at best!
Publicado: 15 de Mayo
¿Te ha sido útil este análisis? No
A 10 de 11 personas (91%) les ha sido útil este análisis
756 productos en la cuenta
4 análisis
2.6 h registradas
They should just rename this game to "Miss, Miss, Die", because that's the only thing that ever happens. This game is, in my opinion, a misunderstanding of the roguelike genre. The point and basic design behind classic roguelikes is that it's tough but fair - every decision matters and every situation is or should be winnable with good enough tactics. This game, however, is essentially just a slot machine with a cute fantasy theme and nice sprite graphics. Whether you win or die is entirely up to the randomization engine.

Will you survive and beat the quest? Depends on what loot you randomly find! There's no other way to level up, so it's all down to the loot. Will you survive the next fight? Depends on if your character suddenly feels like missing ten bloody times in a row! Essentially, your character in this game is the most useless warrior in existance. They can't even hit a mountain with a homing missile! Fights are tense, indeed, but not because the game is cleverly designed; simply because your useless character will just spend the entire fight missing their attacks.

Death in this game never, ever feels like it's your fault, because there is nothing you could've done. There is no room for strategy and enemies just come rushing at you, eating away at your health while your mentally disabled warrior keeps missing and missing. This game has very nice spritework, is nicely programmed and is generally well-crafted, but it is absolutely not fun or rewarding in any way. If you want to play some games of chance and see how lucky you are, hit up a casino instead.
Publicado: 26 de Marzo
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A 2 de 2 personas (100%) les ha sido útil este análisis
84 productos en la cuenta
16 análisis
2.0 h registradas
It's a game that weighs 8 mb.
8mb costs 6€.
God damn it.
Publicado: 4 de Julio
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
160 productos en la cuenta
65 análisis
1.8 h registradas
It's below average for an attempt at a rogue-like game, that it's basically showing you the ropes of a dungeon crawler and it's just the basics. There are no skills, leveling, inventory management or anything that makes these types of games interesting in anyway. It's basically "That's a monster, fight it and it may drop items that could be better than what you're wearing" sort of gameplay, and that's the only thing that's going for it. And while I'm not the type of guy that judges games on its graphics, for retro 8-bit graphics, it's the blandest graphics I've seen. I know it wants to be a simplistic style, but there's seriously nothing I can say about the game's art style that's great and it almost feels like the graphics are forced just to look retro.

There's not a whole lot this game offers. I don't really hate it, but I can't really recommend this to anybody that's looking for a great dungeon crawling rogue-like experience. The gameplay is as comparable to a punching in as many number problems in a calculator until it shows an error and you have to reset it all over again. The only interesting concept this game has is you can have a random quest and a random character setup as if you want, but a lot of the quests aren't really different since all maps look the same and save for a couple of maps, the enemies are basically the same.
Publicado: 26 de Marzo
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
56 productos en la cuenta
3 análisis
51.0 h registradas
A simple vista el precio y los graficos tiran para atras.
Consegeui Hack slash loot en el pack de los rogue like que se hizo, y tarde en darle una oportunmiidad, y mis amigos tambien, no obstante aunque fue el ultimo que probe se covirtió en el mejor de todo el pack indiscutiblemente.

Es un juego muy sencillo, el qual no tardaras mucho en dominar, de hecho lo mas probable que al entrar pienses que es demasiado sencillo y lo aparques, pero en el momento que te pongas en serio a intentar pasarte una pantalla entenderas de verdad el juego, veras que su jugabilidad se centra en el pequeño detalle, y que la dificultad es mas elevada de lo que pensabas y comenzaras a descubrir sus sutilezas.
Los logros son asequibles, menos un par que quizas tengas que proponertelos una tarde, los demas los haras mientras juegas encontrando el equilibrio entre dificultad y cordura, en el qual no te volveras loco para completar ninguno y tampoco te los regalaran sin profundizar en el juego.
En mi caso me aporto 50 horas hasta que senti que habia exprimido su contenido y finalizado los logros.
En resumen recomiendo este juego pero si se encuentra de oferta, original, divertido, rapido y intenso pero tambien caro para lo que ofrece
Publicado: 17 de Febrero
¿Te ha sido útil este análisis? No