A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
사용자 평가: 복합적 (평가 472 개)
출시 날짜: 2012년 4월 5일

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Hack, Slash, Loot 구매

 

게임에 대해

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

시스템 요구 사항

PC
Mac
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
유용한 고객 평가
28명 중 20명(71%)이 이 평가를 유용하다고 평가했습니다.
20.7 시간 기록
Hack, slash, loot is more of a rogue....light then roguelike, why?! because you cannot really control the death of your character very much? Why again you ask? Because you cannot control the hitrate of enemies, meaning you can miss 10 times in a row(high chances of oing at least 5 misses in a row).

The game can be fun but frustrating aswell. there are a few strategy guides out there that can help you but again you cannot control when your character dies.

The game does have a decent number of characters, no skill tho, only items being gear(armor/wep/accesory which only boost/nerf your stats), a decent number of achievements, not a big number of maps tho, espite each of them beeing randomly generated each time.

I say try it at least but i can't really recomend it as a GOOD game, ill give it an average at best!
게시 일시: 2014년 5월 15일
이 평가가 유용한가요? 아니요
32명 중 22명(69%)이 이 평가를 유용하다고 평가했습니다.
2.3 시간 기록
The only way to enjoy this game is by doing the following step

1. You don't
게시 일시: 2014년 7월 1일
이 평가가 유용한가요? 아니요
8명 중 7명(88%)이 이 평가를 유용하다고 평가했습니다.
7.1 시간 기록
Hack, Slash, Loot has almost no redeeming qualities. Seriously. The pixel art looks cool and retro for a couple of minutes but there is no variation on the blue tileset. What you see in the screenshots, that's it. Blue.

There is no strategy to it, you cannot avoid monsters once you've seen them and combat is random. That means you're playing a dice simulator and hoping to roll only winning numbers. There is nothing more, you can't hide, you can't change from melee to ranged fighting you have no inventory and can't heal after fights. You can't even run away because evey character moves at the exact same speed.

Gameplay-wise there are just two tyes of enemy. Those that do random damage from a distance and those that do random damage up close. Again that's it. There's no space for depth of play, roll a dice and hope.

The strange view angle sometimes makes it difficult to tell if you're standing next to something or one square away from it and also sometimes hides cupboards behind walls. A minor gripe but gvien Hack, Slash, Loot does nothing right it all adds up to a pretty terrible experience.

Lastly - and for me the most frustrating - is the 'animation'. One character moves at a time, if there are 8 serfs around you and a bunch of demons then you've got to wait for each one to do their little bobbing movement. Similarly with ranged combat, if you're firing at an archer on the other side of the map it degenerates into a very slow game of ping-poing as the arrow crosses the screeon one way and then crosses the screen the other.

Play 'Doom the Roguelike' instead. It's free and it's awesome. Hack, Slash, Loot is neither.
게시 일시: 2014년 7월 15일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
2.2 시간 기록
I can't help but feel that playing this game might be fun if I picked up the right items and was extremely lucky with combat.

Unfortunately, the game is unforgiving and it feels more like I'm fighting a random number generator than hordes of orcs and other undesirables. Unlike other roguelikes, I didn't feel like I learned anything with each death.

It's also not pretty to look at - it's hard to tell the difference between enemies (which one of those is the one shooting ranged attacks?), and sometimes it's even hard to tell the difference between enemies and furniture.
게시 일시: 2014년 6월 22일
이 평가가 유용한가요? 아니요
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
2.6 시간 기록
You walk up to a thing, click on the thing, and then you have click on it again till it dies. Repeat ad absurdum. Boring as ♥♥♥♥.
게시 일시: 2014년 7월 24일
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
맙소사.. .로그라이크 류의 게임을 좋아해서 한번 플레이 해볼까 하고 험블번들에서 구매했는데, 이정도 난이도 일 줄이야...

솔직히 게임을 엄청 좋아하고 자주 하기는 하지만 당최 늘지를 않는 게임 센스와 실력 대문에 어려운 게임들은 죄다 해도해도 못 깼는데,

이 게임은 플레이 해 본 로그라이크 류 중에서 난이도가 정말 높은 편이네요..

게다가 근접공격 캐릭터로 가면 게임이 정말 답이 없어져서.. ㅠㅠ

궁수 아님 마법사가 최고인듯 합니다.
게시 일시: 2014년 2월 10일
이 평가가 유용한가요? 아니요