A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
Κριτικές: Ανάμεικτες (544 κριτικές)
Ημερομηνία κυκλοφορίας: 5 Απρ, 2012

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Αγορά Hack, Slash, Loot

 

Προτείνεται από επιμελητές

"With the great graphics and interface, Hack, Slash, Loot manages to squeeze challenging gameplay into a casual nook of a hardcore niche."
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Σχετικά με αυτό το παιχνίδι

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

Απαιτήσεις συστήματος

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Χρήσιμες κριτικές χρηστών
135 από 155 άτομα (87%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
8.5 ώρες στο μητρώο
Αναρτήθηκε: 4 Νοεμβρίου, 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
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185 από 228 άτομα (81%) βρήκαν αυτή την κριτική χρήσιμη
3 άτομα βρήκαν αυτή την κριτική αστεία
32.8 ώρες στο μητρώο
Αναρτήθηκε: 27 Οκτωβρίου, 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
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77 από 89 άτομα (87%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
2.4 ώρες στο μητρώο
Αναρτήθηκε: 12 Νοεμβρίου, 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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19 από 23 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
3.8 ώρες στο μητρώο
Αναρτήθηκε: 18 Δεκεμβρίου, 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
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16 από 20 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
28.0 ώρες στο μητρώο
Αναρτήθηκε: 1 Απριλίου
Hack, Slash, Loot is a top down roguelike, this game will kill you over and over again to begin with. But be paintent, the game will reward you immensley with a lot of fun and characters. The more you die, the more characters and items drops you unlock.

The classic pixel art works really well in the top down view. The game play is very simple. You play with a mouse, and that's it. Turn based movement/actions makes this perfect for playing with a trackpad on a laptop too.

There is a nice "compare" feature here which makes picking and choosing what equipment to use easier than most games I've played previously. Plenty of different classes, I specifically enjoyed playing the Mage class, as it is super powerful towards endgame. I also found that the levels do not get progressivly harder, for instance, the first map you play is by far not the easiest, the difficulty will change on each playthrough. By completing certain other maps, you might also unlock "artifacts" which carry over to your other playthroughs as well.

Whilst the game is very RNG, I still ploughed plenty of hours into HSL and enjoyed every minute of it. Worth the £4,99 for sure.
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22 από 31 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
1.0 ώρες στο μητρώο
Αναρτήθηκε: 1 Νοεμβρίου, 2014
No strategy or interest. Just click and hope for the best. D
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8 από 9 άτομα (89%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
1.3 ώρες στο μητρώο
Αναρτήθηκε: 7 Φεβρουαρίου
If you want to have an idea of how random this game is, then press ctrl + f (cmd + f on a Mac) and type "random".

I love many "random" games, but like it has been pinpointed in other reviews, in such games you're essentially learning from your mistakes and experience, one's own self "out of character xp level" experience that adds to your skills and perception by grasping the mechanics of the game. In such games, you're rewarded progressively by the experience you have gathered in earlier play-throughs and in every new game you're becoming better, not because you're upgrading a character from the game (Rogue Legacy I am looking at you!) but because you're comprehending better how the game is actually working. That leads to the conclusion that the deeper the mechanics of a game, the more rewarding the feeling of satisfaction you're getting from it.

Unfortunately, 'Hack, Slash, Loot' is not such a game, in all of the above statements.
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10 από 13 άτομα (77%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
2.9 ώρες στο μητρώο
Αναρτήθηκε: 9 Δεκεμβρίου, 2014
I looked forward to a challenging game, what I got was 2.x hours of pure frustration. If I wanted to fight this hard for something I would have started an argument with my mother-in-law over anything family related and would have still had an easier time.

To quote some people on just one of the threads in the forums:-
“I've played a lot of rogue-likes, and it's one of the most unfair, least skill based, unreasonable rogue-likes I've ever played, to the point that a lot of fans of the genre refuse to even count it.”

“Almost threw my CPU out the window.”

“This sums up my experience with this game. It's almost as if you were supposed to die...”

If I could get my money back I would, this is harder than trying to please a crowd of 200 old people with their dietary requirements. I can not slam this enough. Stay away.
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5 από 6 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
19.9 ώρες στο μητρώο
Αναρτήθηκε: 11 Μαρτίου
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
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6 από 8 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
12.7 ώρες στο μητρώο
Αναρτήθηκε: 21 Δεκεμβρίου, 2014
This game feels like it should have potential, but ultimately, it feels too random for you to be able to control and survive what the game throws at you. You unlock characters by dying, or beating missions. Eventually it feels like a grind to unlock the better characters that you can play. I did get several hours of entertainment out of it, but if you're looking for a good roguelike, I'd look at the free options available, like DCSS or TE4
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
7.4 ώρες στο μητρώο
Αναρτήθηκε: 21 Μαρτίου
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
13.4 ώρες στο μητρώο
Αναρτήθηκε: 28 Μαρτίου
I realize many people give this game ALOT of flak, and I can understand why. The game is very much random in how things play out, and people often hate that.

I find the complete randomness to be very enjoyable, and makes every turn a tense, though fun turn of events!

The game can be unforgiving, but a real dungeon experience would be difficult if one was in such a situation, right?

All the negative reviews on that pop up when you 1st look up this game will deter alot of people I think. That's not fair to me. Especially at the current $7.00 price tag, this game should not be passed up.


- The game is difficult, it can be rough and unforgiving, but you get a CHALLENGE nonetheless! Doing well on a run when you know the odds can be against you? That's a truely gratifying experience. You're not really breaking your wallet on this one.

Don't let all the negative comments push you away, consider this game! Cheers!
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
6.2 ώρες στο μητρώο
Αναρτήθηκε: 14 Φεβρουαρίου
Don't waste your time, game is fueled entirely by RNG. No amount of skill will let you overcome this. I regret that it took me 6 hours to realize this.
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3 από 5 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
4.9 ώρες στο μητρώο
Αναρτήθηκε: 13 Μαρτίου
I write this with a bit of a warning; the game is NOT easy.
It's not even fair to say it's hard.

It's gruelingly difficult. It's astoundingly nigh-impossible at first.

So why play it?

You like a challenge. You want something that's "Gauntlet" without being Gauntlet.

It's frustrating as hell, and that's what makes it fun.
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5 από 9 άτομα (56%) βρήκαν αυτή την κριτική χρήσιμη
1.0 ώρες στο μητρώο
Αναρτήθηκε: 15 Νοεμβρίου, 2014
Not actually fun. It's basically fake-difficulty. It's not truely roguelike, where you have a chance of surviving for a long while if you play well. Instead it just throws everything at you, everything seems to do much more damage than your character, nothing (especially the stats) is particularly explained well, and you get near-constantly swarmed by enemies (and will often miss just about everything in combat) for very little reward- the loot seems...pretty depressing, for a game that actually includes "loot" in the title.
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6 από 11 άτομα (55%) βρήκαν αυτή την κριτική χρήσιμη
2.4 ώρες στο μητρώο
Αναρτήθηκε: 4 Νοεμβρίου, 2014
This game, as every single one, has its pros and cons. But its difference with other games is that what some people consider pros are considered as cons by others. The main point of the game is to go through random rooms, get random objects and killing random enemies to keep going, with very simple controls. This thing of not being able to plan anything can be seen as something bad, but it's part of the charming of the game, and makes it a little bit different from others. It's a good game if the only thing you want is to spend some time playing without thinking very much, but don't expect anything deeper than killing random enemies and picking objects that can make you stronger or weaker. Worth trying it, but maybe not at its full price.
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2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
2.0 ώρες στο μητρώο
Αναρτήθηκε: 20 Δεκεμβρίου, 2014
Hack, Slash, Loot: A game that has a interesting name and looks fun but is just a nightmare.
Random generated rooms and items based on pure luck that does not exist.
In my personal eperience on the 2 hour i wasted on this i would say dont bother paying a penny or spending a second on it.
Rating this game 0 out of 10 .
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
70.8 ώρες στο μητρώο
Αναρτήθηκε: 8 Μαρτίου
one of my favorites. once you start collecting relics, and unlocking characters, the game gets better and easier. recommend for hard core roguelike fans. like me. stop complaining that its too hard. grow a pair.
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117 από 167 άτομα (70%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
1.9 ώρες στο μητρώο
Αναρτήθηκε: 23 Ιανουαρίου, 2014
Meh...everything in this game is random. Everything. From the level generation to attacking and being attacked. You could literally die from the first rat you fight if your random luck is bad enough. I started one game where I spawned, opend the first door , and was greeted with about 7 enemies that swarmed me from the surrounding rooms. All of which got to take shots at me while I had to focus on one hoping I could get some quick kills. Of course I "Missed" about the first 4 turns I had so the game lasted 12 seconds before I died. It is basiclaly just a game of chance that you hope you will acquire some fantastic weapon, or gear randomly and you hopefully don't get hit every time you have to fight something before you can hit them. You can't really run away from anything unless you get a double move item.

It's just not that good and I wouldn't recommend it to roguelike fans at all. There is little to no "skill" involved in this game, and you will see no progression in which you feel like you are getting better at the game. If you like playing games that can only be beaten by having a lucky day, thengo for it. If you want a challenge and feel like you beat something based on skill...don't bother.

Idle this game for the cards if you happened to buy it in some crap bundle and don't even bother playing it while you do that.
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136 από 202 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
2.2 ώρες στο μητρώο
Αναρτήθηκε: 25 Νοεμβρίου, 2013
Hack, Slash, Loot is a simple dungeon crawling roguelike that keeps everything minimal: the graphics are low resolution, the characters are limited, the story is basic. However, this is not its weakness. The gameplay can be awkward with the mouse, and bearable with the keyboard. What ruins it the most though, is the awful game mechanics where constant misses send your character to the grave randomly, and most of the times prematurely. Sadly, it fails to entertain even those looking for some casual retro fun.
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