Ein zugbasierter Einzelspieler-Dungeon-Crawler. Übernehmen Sie die Kontrolle über einen einsamen Helden, erforschen Sie ausgedehnte Kerker und kämpfen Sie gegen gefährliche Monster.
Nutzerreviews: Ausgeglichen (532 Reviews)
Veröffentlichung: 5. Apr. 2012

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Über dieses Spiel

Es gibt dunkle Orte in der Welt, bewohnt von bösen Einwohnern. Orte, gefüllt mit Gefahr und düsterer Vorahnung, wo kein gewöhnlicher Mann sich zu reisen trauen würde. Aber es gibt auch einige, die bereit sind ihr Leben zu riskieren, im Namen des Guten, im Namen der Gerechtigkeit, im Namen von.. wertvoller Beute!

Hack, Slash, Loot ist ein rundenbasierter Einzelspieler-Dungeon-Crawler. Übernehmen Sie die Kontrolle über einen einsamen Helden und erkunden Sie weitläufige Verliese, kämpfen Sie gegen gefährliche Monster und, am wichtigsten, plündern Sie wertvolle Schatzkisten. Da die Verliese in jedem Spiel neu generiert wird, können Sie sich sicher sein, dass kein Spieldurchgang jemals gleich sein wird. Mit der einfach zu erlernenden Steuerung erleben Sie Abenteuer im Handumdrehen, wobei aber immer noch genug Tiefe bleibt, um die härtesten Abenteurer herauszufordern.

Hauptmerkmale

  • 32 freischaltbare Charaktere zum Spielen
  • Sechs verschiedene Aufgaben, die unterschiedliche Taktiken erfordern
  • Tausende Gegenstände, Monster und Verliese
  • Optimierte, Rogue-ähnliche Spielweise mit moderner Steuerung
  • Pfiffiger Retrostyle, Dämonenoger sahen noch nie so malerisch aus
  • Hacken!
  • Zerschmettern!!
  • Plündern!!!

Systemvoraussetzungen

Windows
Mac OS X
    • Betriebssystem:Windows XP, Vista, 7
    • DirectX®:dx50
    • Festplatte:10 MB HD frei
    • Betriebssystem:OS X 10.4 oder besser
    • Festplatte:10 MB HD frei
Hilfreiche Kundenreviews
103 von 116 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.5 Std. insgesamt
Verfasst: 4. November 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
War dieses Review hilfreich? Ja Nein Lustig
146 von 181 Personen (81%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
32.8 Std. insgesamt
Verfasst: 27. Oktober 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
War dieses Review hilfreich? Ja Nein Lustig
65 von 75 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.4 Std. insgesamt
Verfasst: 12. November 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
War dieses Review hilfreich? Ja Nein Lustig
22 von 27 Personen (81%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.2 Std. insgesamt
Verfasst: 18. Oktober 2014
There is a lot of rogue-like worth your time and money. This is unfortunately not that game. All is luck based , that's it,that's all. It could have been great with just some little ajustements. But currently i don't see where i have an impact on the game.
War dieses Review hilfreich? Ja Nein Lustig
14 von 16 Personen (88%) fanden dieses Review hilfreich
3.8 Std. insgesamt
Verfasst: 18. Dezember 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
War dieses Review hilfreich? Ja Nein Lustig
16 von 24 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.0 Std. insgesamt
Verfasst: 1. November 2014
No strategy or interest. Just click and hope for the best. D
War dieses Review hilfreich? Ja Nein Lustig
14 von 21 Personen (67%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 2. Oktober 2014
This game is definately not what I look for in a roguelike. I think I got it in a bundle and was very unimpressed. It's possible this game will be fun for some people, but the itemization and gameplay is very very basic. Feels like a phone game or something. Just one mans opinion largely colored my my hopes and expectations.
War dieses Review hilfreich? Ja Nein Lustig
8 von 10 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.9 Std. insgesamt
Verfasst: 9. Dezember 2014
I looked forward to a challenging game, what I got was 2.x hours of pure frustration. If I wanted to fight this hard for something I would have started an argument with my mother-in-law over anything family related and would have still had an easier time.

To quote some people on just one of the threads in the forums:-
“I've played a lot of rogue-likes, and it's one of the most unfair, least skill based, unreasonable rogue-likes I've ever played, to the point that a lot of fans of the genre refuse to even count it.”

“Almost threw my CPU out the window.”

“This sums up my experience with this game. It's almost as if you were supposed to die...”

If I could get my money back I would, this is harder than trying to please a crowd of 200 old people with their dietary requirements. I can not slam this enough. Stay away.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.3 Std. insgesamt
Verfasst: 7. Februar
If you want to have an idea of how random this game is, then press ctrl + f (cmd + f on a Mac) and type "random".

I love many "random" games, but like it has been pinpointed in other reviews, in such games you're essentially learning from your mistakes and experience, one's own self "out of character xp level" experience that adds to your skills and perception by grasping the mechanics of the game. In such games, you're rewarded progressively by the experience you have gathered in earlier play-throughs and in every new game you're becoming better, not because you're upgrading a character from the game (Rogue Legacy I am looking at you!) but because you're comprehending better how the game is actually working. That leads to the conclusion that the deeper the mechanics of a game, the more rewarding the feeling of satisfaction you're getting from it.

Unfortunately, 'Hack, Slash, Loot' is not such a game, in all of the above statements.
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
12.7 Std. insgesamt
Verfasst: 21. Dezember 2014
This game feels like it should have potential, but ultimately, it feels too random for you to be able to control and survive what the game throws at you. You unlock characters by dying, or beating missions. Eventually it feels like a grind to unlock the better characters that you can play. I did get several hours of entertainment out of it, but if you're looking for a good roguelike, I'd look at the free options available, like DCSS or TE4
War dieses Review hilfreich? Ja Nein Lustig
11 von 19 Personen (58%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Verfasst: 21. Oktober 2014
Not for me. "run in a random room, take a random stuff, die from a random mob, loop". It's hard to call it a gameplay
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
6.2 Std. insgesamt
Verfasst: 14. Februar
Don't waste your time, game is fueled entirely by RNG. No amount of skill will let you overcome this. I regret that it took me 6 hours to realize this.
War dieses Review hilfreich? Ja Nein Lustig
5 von 9 Personen (56%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 4. November 2014
This game, as every single one, has its pros and cons. But its difference with other games is that what some people consider pros are considered as cons by others. The main point of the game is to go through random rooms, get random objects and killing random enemies to keep going, with very simple controls. This thing of not being able to plan anything can be seen as something bad, but it's part of the charming of the game, and makes it a little bit different from others. It's a good game if the only thing you want is to spend some time playing without thinking very much, but don't expect anything deeper than killing random enemies and picking objects that can make you stronger or weaker. Worth trying it, but maybe not at its full price.
War dieses Review hilfreich? Ja Nein Lustig
10 von 20 Personen (50%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 12. Oktober 2014
The game is enjoyable. The UI is a bit finicky. Of the 10 games I've played so far, I think I've accidently exited 4 of them (two by crashing the game when I changed the screen size). If there was some sort of auto-save functionality I wouldn't care as much.
War dieses Review hilfreich? Ja Nein Lustig
4 von 8 Personen (50%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 15. November 2014
Not actually fun. It's basically fake-difficulty. It's not truely roguelike, where you have a chance of surviving for a long while if you play well. Instead it just throws everything at you, everything seems to do much more damage than your character, nothing (especially the stats) is particularly explained well, and you get near-constantly swarmed by enemies (and will often miss just about everything in combat) for very little reward- the loot seems...pretty depressing, for a game that actually includes "loot" in the title.
War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 12. Dezember 2014
Horrible game. Completely random. Often you will load a new game and die before ever leaving the first room. There is nothing you can do to prevent this. No amount of skill can make up for the randomness of this game. Don't waste your time with this one. There are many other games available that do what this one does only much better. This is about as much fun as tic tac toe, and about as strategic too.
War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 20. Dezember 2014
Hack, Slash, Loot: A game that has a interesting name and looks fun but is just a nightmare.
Random generated rooms and items based on pure luck that does not exist.
In my personal eperience on the 2 hour i wasted on this i would say dont bother paying a penny or spending a second on it.
Rating this game 0 out of 10 .
War dieses Review hilfreich? Ja Nein Lustig
8 von 9 Personen (89%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 28. August 2014
Ein roquelike, das aussieht wie von 1982.

+ Macht ~20 Minuten Spaß

- Keine funktionierende safe-funktion
- crasht, wenn deine lizards außerhalb deines sichtradius kämpfen (= progress verloren)
- Swift-Verzauberung + Fernkämpfer = absolut imba, da 2 Züge statt einem pro Runde.

Kann es nicht empfehlen
War dieses Review hilfreich? Ja Nein Lustig
7 von 12 Personen (58%) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 27. November 2013
Die Dungeons werden teilweise zu unfair Generiert, es kann sein das man ein einen Raum mit 5 Monstern spawnt und dann schon von anfangan Todgeweid ist oder auf jedenfall sehr wenig leben hat.
Die Ausrüstung die man findet ist auch nicht wirklich besser als die die man Standartmäßig hat.

Wer auf so schwere Spiele steht kann es sich Kaufen, aber meinermeining nach kein Cent wert.
War dieses Review hilfreich? Ja Nein Lustig
3 von 5 Personen (60%) fanden dieses Review hilfreich
26.4 Std. insgesamt
Verfasst: 29. Januar 2014
Wenn man Roguelikes mag, kann man es sich mal angucken.
Es ist keines, das in der Liga von Angband oder ToMe mitspielt. Aber für ein schnelles Spiel zwischendurch ganz nett, ein Runde bis zum "Win" dauert maximal 2h.
War dieses Review hilfreich? Ja Nein Lustig