Ein zugbasierter Einzelspieler-Dungeon-Crawler. Übernehmen Sie die Kontrolle über einen einsamen Helden, erforschen Sie ausgedehnte Kerker und kämpfen Sie gegen gefährliche Monster.
Nutzerreviews: Ausgeglichen (504 Reviews)
Veröffentlichung: 5. Apr. 2012

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Hack, Slash, Loot kaufen

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-50%
$6.99
$3.49
 

Über dieses Spiel

Es gibt dunkle Orte in der Welt, bewohnt von bösen Einwohnern. Orte, gefüllt mit Gefahr und düsterer Vorahnung, wo kein gewöhnlicher Mann sich zu reisen trauen würde. Aber es gibt auch einige, die bereit sind ihr Leben zu riskieren, im Namen des Guten, im Namen der Gerechtigkeit, im Namen von.. wertvoller Beute!

Hack, Slash, Loot ist ein rundenbasierter Einzelspieler-Dungeon-Crawler. Übernehmen Sie die Kontrolle über einen einsamen Helden und erkunden Sie weitläufige Verliese, kämpfen Sie gegen gefährliche Monster und, am wichtigsten, plündern Sie wertvolle Schatzkisten. Da die Verliese in jedem Spiel neu generiert wird, können Sie sich sicher sein, dass kein Spieldurchgang jemals gleich sein wird. Mit der einfach zu erlernenden Steuerung erleben Sie Abenteuer im Handumdrehen, wobei aber immer noch genug Tiefe bleibt, um die härtesten Abenteurer herauszufordern.

Hauptmerkmale

  • 32 freischaltbare Charaktere zum Spielen
  • Sechs verschiedene Aufgaben, die unterschiedliche Taktiken erfordern
  • Tausende Gegenstände, Monster und Verliese
  • Optimierte, Rogue-ähnliche Spielweise mit moderner Steuerung
  • Pfiffiger Retrostyle, Dämonenoger sahen noch nie so malerisch aus
  • Hacken!
  • Zerschmettern!!
  • Plündern!!!

Systemvoraussetzungen

Windows
Mac OS X
    • Betriebssystem:Windows XP, Vista, 7
    • DirectX®:dx50
    • Festplatte:10 MB HD frei
    • Betriebssystem:OS X 10.4 oder besser
    • Festplatte:10 MB HD frei
Hilfreiche Kundenreviews
5 von 6 Personen (83%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 28. August
Ein roquelike, das aussieht wie von 1982.

+ Macht ~20 Minuten Spaß

- Keine funktionierende safe-funktion
- crasht, wenn deine lizards außerhalb deines sichtradius kämpfen (= progress verloren)
- Swift-Verzauberung + Fernkämpfer = absolut imba, da 2 Züge statt einem pro Runde.

Kann es nicht empfehlen
War dieses Review hilfreich? Ja Nein
45 von 49 Personen (92%) fanden dieses Review hilfreich
8.5 Std. insgesamt
Verfasst: 4. November
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
War dieses Review hilfreich? Ja Nein
60 von 79 Personen (76%) fanden dieses Review hilfreich
32.8 Std. insgesamt
Verfasst: 27. Oktober
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
War dieses Review hilfreich? Ja Nein
28 von 30 Personen (93%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 12. November
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
War dieses Review hilfreich? Ja Nein
21 von 23 Personen (91%) fanden dieses Review hilfreich
7.6 Std. insgesamt
Verfasst: 15. Juli
Hack, Slash, Loot has almost no redeeming qualities. Seriously. The pixel art looks cool and retro for a couple of minutes but there is no variation on the blue tileset. What you see in the screenshots, that's it. Blue.

There is no strategy to it, you cannot avoid monsters once you've seen them and combat is random. That means you're playing a dice simulator and hoping to roll only winning numbers. There is nothing more, you can't hide, you can't change from melee to ranged fighting you have no inventory and can't heal after fights. You can't even run away because evey character moves at the exact same speed.

Gameplay-wise there are just two tyes of enemy. Those that do random damage from a distance and those that do random damage up close. Again that's it. There's no space for depth of play, roll a dice and hope.

The strange view angle sometimes makes it difficult to tell if you're standing next to something or one square away from it and also sometimes hides cupboards behind walls. A minor gripe but gvien Hack, Slash, Loot does nothing right it all adds up to a pretty terrible experience.

Lastly - and for me the most frustrating - is the 'animation'. One character moves at a time, if there are 8 serfs around you and a bunch of demons then you've got to wait for each one to do their little bobbing movement. Similarly with ranged combat, if you're firing at an archer on the other side of the map it degenerates into a very slow game of ping-poing as the arrow crosses the screeon one way and then crosses the screen the other.

Play 'Doom the Roguelike' instead. It's free and it's awesome. Hack, Slash, Loot is neither.
War dieses Review hilfreich? Ja Nein
8 von 10 Personen (80%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 18. Oktober
There is a lot of rogue-like worth your time and money. This is unfortunately not that game. All is luck based , that's it,that's all. It could have been great with just some little ajustements. But currently i don't see where i have an impact on the game.
War dieses Review hilfreich? Ja Nein
11 von 16 Personen (69%) fanden dieses Review hilfreich
16.3 Std. insgesamt
Verfasst: 28. September
It's very hard but not random you just have to play a while to get the groove. Certain characters complete certain game modes easier, but you wouldn't know why until you play a while, it has very much to do with playing each character and instance thrown at you at a different pace and changing gears appropriately. Sounds like these other reviewers never tried Ultima, or just dont have the patience for a real gutty roguelike.
War dieses Review hilfreich? Ja Nein
9 von 13 Personen (69%) fanden dieses Review hilfreich
3.7 Std. insgesamt
Verfasst: 13. September
I don't know why people hate this game so much. Okay, it's not the best roguelike in the world, but it's really not as bad as people say. The graphics and sounds are amazing. If you like to hack, slash and loot, and you can tolerate the luck-based combat system, then this game is for you. (If you're new to roguelikes, I don't think that would be a smart idea to start with Hack, Slash, Loot, play Sword of the Stars: The Pit or The Binding of Isaac first).
7/10
War dieses Review hilfreich? Ja Nein
6 von 8 Personen (75%) fanden dieses Review hilfreich
11.5 Std. insgesamt
Verfasst: 12. Oktober
It is a great game. It can be played in snack sizes or in larger chunks. There is perma death and that gives you a greater feeling of achievement when you actually make it all the way through a scenario. There is some depth in the strategies you can use in battle. Great little turn based RPG Rogue-like. I have spent some enjoyable hours with this game.
War dieses Review hilfreich? Ja Nein
9 von 14 Personen (64%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 1. November
No strategy or interest. Just click and hope for the best. D
War dieses Review hilfreich? Ja Nein
8 von 13 Personen (62%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 2. Oktober
This game is definately not what I look for in a roguelike. I think I got it in a bundle and was very unimpressed. It's possible this game will be fun for some people, but the itemization and gameplay is very very basic. Feels like a phone game or something. Just one mans opinion largely colored my my hopes and expectations.
War dieses Review hilfreich? Ja Nein
10 von 17 Personen (59%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 12. Oktober
The game is enjoyable. The UI is a bit finicky. Of the 10 games I've played so far, I think I've accidently exited 4 of them (two by crashing the game when I changed the screen size). If there was some sort of auto-save functionality I wouldn't care as much.
War dieses Review hilfreich? Ja Nein
10 von 17 Personen (59%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Verfasst: 21. Oktober
Not for me. "run in a random room, take a random stuff, die from a random mob, loop". It's hard to call it a gameplay
War dieses Review hilfreich? Ja Nein
27 von 51 Personen (53%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 1. Juli
The only way to enjoy this game is by doing the following step

1. You don't
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 15. November
Not actually fun. It's basically fake-difficulty. It's not truely roguelike, where you have a chance of surviving for a long while if you play well. Instead it just throws everything at you, everything seems to do much more damage than your character, nothing (especially the stats) is particularly explained well, and you get near-constantly swarmed by enemies (and will often miss just about everything in combat) for very little reward- the loot seems...pretty depressing, for a game that actually includes "loot" in the title.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
4.5 Std. insgesamt
Verfasst: 29. Juli
I really want to like this game. I mean--really. It could have been so good.

But, the movement-combat mechanism, combined with the rogue-like randomness, makes it an exericise in frustration. The "mechanic", in this case, is how your character attacks and moves. I've played the old ASCII rogue-like game "ADOM", and it has exactly this same mechanism; you'd think that the developers could have come up with something other than a mechanism identical to one that's been in place for the last 20+ years. This mechanism, lIke most similar games, functions where each attack or movement takes roughly equal "turns", for both you and your opponents. This means that you will get into situations where you can't out-run your opponents, reducing the combat to simply a matter of "trading shots."

Unfortunately, depending on your class selection, you will be "trading shots" either a lot, or all the time, which means a unfortunate roll of the dice will effectively (or definitively) end your run. This mechanism, in combiation with the lack of any RPG elements to provide value to "wasted" runs, means this becomes a glorified dice roller.

You're better off playing any number of better rogue-like games. I recommend Binding of Isaac or Rogue Legacy.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
4.0 Std. insgesamt
Verfasst: 25. Juli
Probably the most boring game I have on my list. Worst roguelike/lite I've played. To put it in perspective, I LOVE the retro visuals and I love roguelikes. I even like simple Gauntlet style games. This just doesn't do it for me. I'll give another go sometime when I have absolutely nothing to do, but I doubt my opinion will change.

6/10
Maybe 4/10.
Either way I don't like it. At all.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
2.1 Std. insgesamt
Verfasst: 29. Juni
This game is not worth the time or money spent to play it.

There is absolutely no progression in the game save for what you find. There is no leveling, there is only loot. Of course, to get such loot you need to find it, off enemies, or out of barrels and chests. But, good luck surviving long enough to actually get it! In this game you have absolutely no passive regeneration. HP has to be restored through use of items and only through that.

In terms of mechanics, there's moving, attacking, and looting. Moving is really the one part I can't complain about, since well, you move just fine. Attacking is either ranged or melee, but regardless of range you will spend most of combat missing. You will miss much more than you ever hit. Now, with looting, there's one large thing that stands out: you don't have an inventory. You only have what you currently have equiped, and that's all. Want to save that potion for later? Nope, you have to use it now! This also means that looting devolves solely into: "is this better or worse than what I have right now?" And potions are only for chugging on sight.

Generally speaking, a game such as this has some sort of scaling difficulty. Either the lower/higher the floor, the more difficult things get. Or you find something like Risk of Rain, where the longer you spend in game, the more difficult it gets. This game? There is no difficulty. There is only the RNG. Add to the fact that the floors are absolutely tiny, and I hope you like get swarmed if you're unlucky.

This game is overly random and gives you no tools with which to determine your fate. This game is simply an overpriced RNG that looks like a rogue-like. Look elsewhere for a good rogue-like.

(Boy, am I glad I got this off the Humble Bundle and didn't actually purchase it.)
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 12. Dezember
Horrible game. Completely random. Often you will load a new game and die before ever leaving the first room. There is nothing you can do to prevent this. No amount of skill can make up for the randomness of this game. Don't waste your time with this one. There are many other games available that do what this one does only much better. This is about as much fun as tic tac toe, and about as strategic too.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
3.8 Std. insgesamt
Verfasst: 18. Dezember
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
War dieses Review hilfreich? Ja Nein