Un jeu solo de progression dans des donjons. Prenez le contrôle d'un héros solitaire et combattez des monstres terribles.
Évaluations des utilisateurs : Variable (519 évaluation(s))
Date de parution: 5 avr 2012

Connectez-vous pour ajouter ce jeu à votre liste de souhaits ou indiquer que vous n'êtes pas intéressé

Acheter Hack, Slash, Loot

 

À propos de ce jeu

Il existe des endroits sombres sur Terre, habités par des personnalités diaboliques. Des endroits pleins de dangers et de présages, où aucun homme ordinaire n'oserait s'aventurer. Toutefois, il existe quelques personnes prêtes à risquer la mort au nom du bien, au nom de la justice, au nom de... l'argent !

Hack, Slash, Loot est un jeu solo au tour par tour. Prenez le contrôle d'un héros solitaire, et explorez des donjons anciens, combattez des monstres et, surtout, ramassez des trésors. Avec un nouveau donjon créé à chaque partie, vous pouvez être sûr que deux parties ne se ressembleront jamais. Avec un gameplay facile à maîtriser, vous partirez à l'aventure en un rien de temps. Mais il y aura toujours de sérieux défis pour les aventuriers les plus aguerris.

Fonctionnalités clés

  • 32 personnages à débloquer et à jouer
  • Six quêtes distinctes nécessitant des tactiques différentes
  • Des milliers d'objets, monstres et fonctionnalités de donjons
  • Un gameplay RPG fluide, avec un contrôle moderne
  • Un look rétro, les ogres-démons n'ont jamais été aussi attrayants
  • Tranchez !
  • Découpez !!
  • Pillez !!!

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows XP/Vista/7
    • DirectX® : 5.0
    • Disque dur : 10 Mo d'espace disque
    • Système d'exploitation : OS X 10.4 ou supérieur
    • Disque dur : 10 Mo d'espace disque
Évaluations intéressantes des utilisateurs
81 personne(s) sur 88 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.5 heures en tout
Posté le : 4 novembre 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
108 personne(s) sur 132 (82%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
32.8 heures en tout
Posté le : 27 octobre 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
48 personne(s) sur 55 (87%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 12 novembre 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
14 personne(s) sur 18 (78%) ont trouvé cette évaluation utile
5.2 heures en tout
Posté le : 18 octobre 2014
There is a lot of rogue-like worth your time and money. This is unfortunately not that game. All is luck based , that's it,that's all. It could have been great with just some little ajustements. But currently i don't see where i have an impact on the game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 18 (67%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 2 octobre 2014
This game is definately not what I look for in a roguelike. I think I got it in a bundle and was very unimpressed. It's possible this game will be fun for some people, but the itemization and gameplay is very very basic. Feels like a phone game or something. Just one mans opinion largely colored my my hopes and expectations.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 19 (63%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 1 novembre 2014
No strategy or interest. Just click and hope for the best. D
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 4 novembre 2014
This game, as every single one, has its pros and cons. But its difference with other games is that what some people consider pros are considered as cons by others. The main point of the game is to go through random rooms, get random objects and killing random enemies to keep going, with very simple controls. This thing of not being able to plan anything can be seen as something bad, but it's part of the charming of the game, and makes it a little bit different from others. It's a good game if the only thing you want is to spend some time playing without thinking very much, but don't expect anything deeper than killing random enemies and picking objects that can make you stronger or weaker. Worth trying it, but maybe not at its full price.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 9 décembre 2014
I looked forward to a challenging game, what I got was 2.x hours of pure frustration. If I wanted to fight this hard for something I would have started an argument with my mother-in-law over anything family related and would have still had an easier time.

To quote some people on just one of the threads in the forums:-
“I've played a lot of rogue-likes, and it's one of the most unfair, least skill based, unreasonable rogue-likes I've ever played, to the point that a lot of fans of the genre refuse to even count it.”

“Almost threw my CPU out the window.”

“This sums up my experience with this game. It's almost as if you were supposed to die...”

If I could get my money back I would, this is harder than trying to please a crowd of 200 old people with their dietary requirements. I can not slam this enough. Stay away.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 18 décembre 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 17 (59%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 21 octobre 2014
Not for me. "run in a random room, take a random stuff, die from a random mob, loop". It's hard to call it a gameplay
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
11 personne(s) sur 19 (58%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 13 septembre 2014
I don't know why people hate this game so much. Okay, it's not the best roguelike in the world, but it's really not as bad as people say. The graphics and sounds are amazing. If you like to hack, slash and loot, and you can tolerate the luck-based combat system, then this game is for you. (If you're new to roguelikes, I don't think that would be a smart idea to start with Hack, Slash, Loot, play Sword of the Stars: The Pit or The Binding of Isaac first).
7/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 27 (56%) ont trouvé cette évaluation utile
16.3 heures en tout
Posté le : 28 septembre 2014
It's very hard but not random you just have to play a while to get the groove. Certain characters complete certain game modes easier, but you wouldn't know why until you play a while, it has very much to do with playing each character and instance thrown at you at a different pace and changing gears appropriately. Sounds like these other reviewers never tried Ultima, or just dont have the patience for a real gutty roguelike.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.7 heures en tout
Posté le : 21 décembre 2014
This game feels like it should have potential, but ultimately, it feels too random for you to be able to control and survive what the game throws at you. You unlock characters by dying, or beating missions. Eventually it feels like a grind to unlock the better characters that you can play. I did get several hours of entertainment out of it, but if you're looking for a good roguelike, I'd look at the free options available, like DCSS or TE4
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 12 (58%) ont trouvé cette évaluation utile
11.5 heures en tout
Posté le : 12 octobre 2014
It is a great game. It can be played in snack sizes or in larger chunks. There is perma death and that gives you a greater feeling of achievement when you actually make it all the way through a scenario. There is some depth in the strategies you can use in battle. Great little turn based RPG Rogue-like. I have spent some enjoyable hours with this game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 12 décembre 2014
Horrible game. Completely random. Often you will load a new game and die before ever leaving the first room. There is nothing you can do to prevent this. No amount of skill can make up for the randomness of this game. Don't waste your time with this one. There are many other games available that do what this one does only much better. This is about as much fun as tic tac toe, and about as strategic too.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 20 décembre 2014
Hack, Slash, Loot: A game that has a interesting name and looks fun but is just a nightmare.
Random generated rooms and items based on pure luck that does not exist.
In my personal eperience on the 2 hour i wasted on this i would say dont bother paying a penny or spending a second on it.
Rating this game 0 out of 10 .
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 19 (53%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 12 octobre 2014
The game is enjoyable. The UI is a bit finicky. Of the 10 games I've played so far, I think I've accidently exited 4 of them (two by crashing the game when I changed the screen size). If there was some sort of auto-save functionality I wouldn't care as much.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 2 août 2014
If you enjoy old school rogue-likes with crappy controls, and insanly hard difficulty, pick up this game. It's simple and difficult.

If not, then pass. It's as simple as that.

I do not recommend because this game is lacking a lot.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 2 août 2014
I recommend this game with a bit of a warning. It can be fun, but only if you're extremely patient and don't mind having your ♥♥♥ handed to you every ten minutes or less.

It's a simple enough premise. Choose your mission. Choose your character. Go through the dungeon floors to try and complete your mission. Die. Try again. It's your typical roguelike in that regard. However, there is one thing that really makes this game more difficult than other roguelike dungeon crawlers such as Legend of Dungeon or even The Binding of Isaac (I know it's a bit of an odd comparison). The hit rate system in this game is seriously flawed. Your hit rate automatically starts out at roughly 60% regardless of what character you start with. You can deal a fair amount of damage and kill enemies in one hit, which is nice. Yet, you only hit them a fraction of the time and you can find yourself exchanging blows with a single enemy for two or three minutes until one of you dies. If you're surrounded by multiple enemies, odds are, you're going to die because you have such a small chance of killing them all before they've managed to kill you.

Luck based elements in roguelike games are not unheard of. Quite the opposite. They're a crucial part of the genre. However, when it becomes TOO luck based, it becomes a problem. Random level, enemy and item generation is a good idea. Random hit rates however are not. It makes completing a single floor almost impossible, let alone a whole mission. If you're patient enough to actually sit through countless runs of this game to beat a mission, then this is the game for you. However, if you do not like the idea of huge maps with a flawed probability driven combat system, then I would recommend other roguelike titles first.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.9 heures en tout
Posté le : 15 janvier
Surrounded by kobolds, died 10/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante