Un juego de exploración de mazmorras por turnos para un jugador. Toma el control de un solitario héroe y explora amplias mazmorras luchando con peligrosos monstruos.
Análisis de usuarios:
Overall:
Variados (611 análisis) - El 48% de los 611 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 5 abr. 2012

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Comprar Hack, Slash, Loot

 

Acerca de este juego

En el mundo hay oscuros lugares habitados por malvados moradores. Lugares repletos de peligro y aprensión donde ningún hombre corriente se atrevería a poner un pie. Sin embargo, hay unos pocos que osan desafiar a la muerte en el nombre del bien, en el nombre de la justicia, en el nombre de... ¡valiosos tesoros!

Hack, Slash, Loot es un juego de exploración de mazmorras por turnos para un jugador. Toma el control de un solitario héroe y explora amplias mazmorras, lucha con peligrosos monstruos y, sobre todo, recoge valiosos tesoros. Con una nueva mazmorra generada cada vez que juegues, ten por seguro que no habrá dos partidas iguales. Los controles fáciles de dominar harán que estés viviendo aventuras en un santiamén, pero es lo suficientemente complejo como para desafiar a los aventureros más veteranos.

Características Principales

  • 32 personajes para desbloquear y jugar
  • Seis misiones diferentes que requieren distintas tácticas para lograr la victoria
  • Miles de objetos, monstruos y características de mazmorras
  • Sencilla mecánica de juego con un moderno esquema de control
  • Adorable estilo retro, los demoníacos ogros nunca han tenido un aspecto tan pintoresco
  • Hacking!
  • Slashing!!
  • Looting!!!

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP / Vista / 7
    • DirectX®: DX 5.0
    • Disco Duro: 10 MB de espacio libre
    • SO: OS X 10.4 o posterior
    • Disco Duro: 10 MB de espacio libre
Análisis de usuarios
Customer Review system updated! Learn more
Overall:
Variados (611 análisis)
Publicados recientemente
Mitchfynde
( 2.5 h registradas )
Publicado el 1 de mayo
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
arbor day
( 15.3 h registradas )
Publicado el 30 de abril
I'm recommending this game on the off chance someone wants to see what god awful game design looks like. If that's what you're after, then this is the game for you.

They call this a roguelike, but it's more like.. uh.. rogueshite?
Wallace Suka
( 6.4 h registradas )
Publicado el 24 de abril
This game is a fun simple rogue game where death is an experience. You will learn what to do in a random level setup by dying over and over again. Once you know what to do, you will try to outlive the last time you play. After all, simplicty is without a hard learning curve is fun. Trust me, the RNG is a ♥♥♥♥♥, but it effects the enemy as well. A whole lot of misses before either one of you get a hit.
The only turnoff is the price, but wait until it is on sale or get this in a bundle.
NikAr
( 9.8 h registradas )
Publicado el 23 de abril
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
Donut
( 6.4 h registradas )
Publicado el 23 de abril
Pretty simple fun game.

Not worth full price in my opinion seeing as there are far better games out there that are cheaper.

-Get it on sale if you do plan on buying it
Nyx
( 8.6 h registradas )
Publicado el 20 de abril
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http://steamcommunity.com/groups/CritiquingDoge
Ernesto
( 0.6 h registradas )
Publicado el 5 de abril
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
John Cena
( 21.9 h registradas )
Publicado el 28 de marzo
I bought it for the price of a beer and i got a lot more entertainment out of it than most beers i've had so i'd say it's worth it as long as you're not looking for the next Dredmore.

would reccomend only if you don't mind bad games as long as you can still find enjoyment in them.
BrutolMotent
( 2.1 h registradas )
Publicado el 21 de marzo
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
Kilaker
( 2.6 h registradas )
Publicado el 2 de marzo
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
thetwistedkris
( 1.6 h registradas )
Publicado el 29 de febrero
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
imortus
( 112.4 h registradas )
Publicado el 19 de febrero
Great little dungeon crawler. Not much depth, yet a lot of fun, with a significant enough variety of starting conditions to boost replayability.
eNo`bitMaster
( 24.9 h registradas )
Publicado el 13 de febrero
A roguelike gem. Elegant, essential, sweet learning curve.
Vaang
( 0.6 h registradas )
Publicado el 28 de enero
it's ♥♥♥♥
hi i'm emily
( 0.1 h registradas )
Publicado el 28 de enero
Two years ago, I got this game in a bundle. I played it for about six minutes and uninstalled it. First impressions mean a lot in this kind of game, and this was one of the worst.
tautology
( 17.6 h registradas )
Publicado el 25 de enero
HSL is a roguelike, which has had all the complexity (and fun taken out of it). It's almost as if the author has read the wikipedia entry on a roguelike and then decided to write one without ever trying trying to play one.

There are no tactics (other than move backwards and fire), no specific skills to learn required. You are at the mercy of the random number generator - a random number generator that seems very tempermental.

If you like roguelikes, save your money and play a decent one instead.
sweatyhelmet
( 0.8 h registradas )
Publicado el 21 de enero
Terrible
Thaxs (Axel)
( 0.1 h registradas )
Publicado el 18 de enero
This game fails at everything it is trying to accomplish. This game could have been good if it had been released in 1985.

Here are the controls if anyone needs them.
Move/Attack/Action [h j k l y u b n] [n1 n2 n3 n4 n6 n7 n8 n9]
Wait [.] [n5]
Pick up [,] [n.]
Drop [d]>[1 2 3 4 5 6 7 8]
Swap Weapons [x] [9]
Target [tab] [n*]
Fire [f] [enter] [spacebar]
Confirm [enter] [spacebar]
Cancel [backspace]
Menu/Option [shift]>[v g b h n j m k , l .]
Ron
( 1.7 h registradas )
Publicado el 9 de enero
I haven't played a ton of this game yet, but I did enjoy it. It is pretty much just another graphical nethack clone. Very RNG-based, but not a bad little time-kill if you get it on sale.
crayon.
( 3.5 h registradas )
Publicado el 7 de enero
While I thought the game presented itself well I just cant recommend it due to the shallow gameplay. There are much better roguelikes to be had on Steam (Caves of Qud is amazing), so avoid this game unless you're desperate for another roguelike or can get it real cheap.
Análisis más útiles  En los últimos 30 días
A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
2.5 h registradas
Publicado el 1 de mayo
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
¿Te ha sido útil este análisis? No Divertido
A 4 de 6 personas (67%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
9.8 h registradas
Publicado el 23 de abril
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 90 días
A 6 de 9 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
2.6 h registradas
Publicado el 2 de marzo
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
¿Te ha sido útil este análisis? No Divertido
A 4 de 6 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
0.6 h registradas
Publicado el 5 de abril
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
¿Te ha sido útil este análisis? No Divertido
A 3 de 5 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
2.1 h registradas
Publicado el 21 de marzo
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
1.6 h registradas
Publicado el 29 de febrero
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 180 días
A 40 de 51 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
3.4 h registradas
Publicado el 12 de diciembre de 2015
Simple is not always good. A game needs to offer its players enough options to form strategies against whatever challenges are posed. Otherwise, you're just playing a glorified slot machine. I don't think the folks behind Hack, Slash, Loot understood this because they made a dungeon crawler that has classes with no skills and loot with no inventory.

The game dumps you straight into a cluttered, pixellated menu where you pick your class and your quest, and then get dumped into a crowded, nondescript dungeon. The perspective is a weirdly squished 2D where tiles are twice as wide as they are long, which crams the otherwise pleasant character sprites too close together. As you navigate the random floors and rooms, you'll find items like weapons, armor, potions, and scrolls laying around. Gear can only be swapped with what you already have, with the stat change shown in the corner when you mouse over items. Similarly, consumables are used the moment you pick them up, and their purpose is obfuscated in an annoyingly Nethacky way so you don't know what they'll do for sure until you use them.

These are all corner cases for those times that you're not beset by monsters. HSL is packed to the brim with things that want to kill you, while offering absolutely no tactical options for killing them back besides funnel them through a doorway. While this isn't terribly different from many old-school roguelikes, the distinct lack of healing items or reliable gear upgrades is. Everything appears to be randomized in the extreme, and with no inventory, there's no way to store potions or food until you actually need it. There's not even a guarantee any will appear, because I've definitely had runs end on the first floor because literally no healing options were offered.

Imagine playing Diablo without skills, potions, or inventory, and you get a very basic idea of how flawed HSL is. Streamlined roguelikes are an excellent idea because many of the classics go way too far in their complexity, but this completely overshoots the mark in the opposite direction. Nothing you do in this game will effect whether or not you win, and there's not even any sort of overarching progression system to make losing worthwhile. With all the clever, interesting roguelikes on Steam now, Hack, Slash, Loot is better left forgotten.
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Análisis más útiles  Overall
A 9 de 9 personas (100%) les ha sido útil este análisis
Recomendado
51.0 h registradas
Publicado el 17 de febrero de 2014
A simple vista el precio y los graficos tiran para atras.
Consegeui Hack slash loot en el pack de los rogue like que se hizo, y tarde en darle una oportunmiidad, y mis amigos tambien, no obstante aunque fue el ultimo que probe se covirtió en el mejor de todo el pack indiscutiblemente.

Es un juego muy sencillo, el qual no tardaras mucho en dominar, de hecho lo mas probable que al entrar pienses que es demasiado sencillo y lo aparques, pero en el momento que te pongas en serio a intentar pasarte una pantalla entenderas de verdad el juego, veras que su jugabilidad se centra en el pequeño detalle, y que la dificultad es mas elevada de lo que pensabas y comenzaras a descubrir sus sutilezas.
Los logros son asequibles, menos un par que quizas tengas que proponertelos una tarde, los demas los haras mientras juegas encontrando el equilibrio entre dificultad y cordura, en el qual no te volveras loco para completar ninguno y tampoco te los regalaran sin profundizar en el juego.
En mi caso me aporto 50 horas hasta que senti que habia exprimido su contenido y finalizado los logros.
En resumen recomiendo este juego pero si se encuentra de oferta, original, divertido, rapido y intenso pero tambien caro para lo que ofrece
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
7.8 h registradas
Publicado el 6 de abril de 2012
Divertido, pura acción en dungeons en 8bits. Pelea, consigue mejores objetos y completa la misión.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
No recomendado
1.6 h registradas
Publicado el 26 de febrero de 2014
Acepto que el juego tenga un alto componente aleatorio y puedas morir a la primera de cambio si tienes mala suerte, y acepto un interfaz que se pasa de pixel art para resultar bastante más ilegible de lo que debería. Por supuesto, también acepto que el juego sea un Roguelike puro y duro, con movimiento y combate por turnos, etc.

Lo que no acepto es que los mapas sean tan grandes, y que a pesar de su tamaño tengas bien claro qué te vas a encontrar tras abrir una puerta: Entre 2 y 5 enemigos, que probablemente no te hagan nada o te quiten un punto o dos de vida, y suelten un buen puñado de objetos que no te valdrán de mucho, pero que igualmente tendrás que comprobar uno a uno por si encuentras uno que te da un puntito extra de armadura o de daño...

No es que la idea sea mala, muchos juegos se basan en esto, pero en este pasas más tiempo mirando stats que explorando o peleando, y eso no puede ser.

Una alternativa reciente que merece más la pena:
El Sword of the Stars: The Pit resulta bastante más interesante y las partidas son más cortas y entretenidas. Y es igualmente difícil.
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A 0 de 5 personas (0%) les ha sido útil este análisis
No recomendado
2.1 h registradas
Publicado el 24 de enero de 2014
Aburrido, soso, malo. No merece la pena comprarlo por el precio de venta (quizás sí cuando esté rebajado por los logros y cromos).

PROS:
- Cromos.
- Logros.

CONTRAS:
- Textos en inglés.
- Pésimo.
- Aburrido.
- Caro.
- Difícil.

NOTA: 1/10
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A 180 de 203 personas (89%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
No recomendado
8.5 h registradas
Publicado el 4 de noviembre de 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
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A 229 de 280 personas (82%) les ha sido útil este análisis
42 personas han encontrado divertido este análisis
No recomendado
32.8 h registradas
Publicado el 27 de octubre de 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
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A 111 de 126 personas (88%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
2.4 h registradas
Publicado el 12 de noviembre de 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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A 81 de 94 personas (86%) les ha sido útil este análisis
22 personas han encontrado divertido este análisis
No recomendado
19.9 h registradas
Publicado el 11 de marzo de 2015
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
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A 57 de 64 personas (89%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
No recomendado
7.4 h registradas
Publicado el 21 de marzo de 2015
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
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A 81 de 103 personas (79%) les ha sido útil este análisis
8 personas han encontrado divertido este análisis
No recomendado
6.5 h registradas
Publicado el 26 de octubre de 2015
"Hack, Slash, Loot" is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. There is maybe only one mission you can play through the longest since it has easier enemies but even then the game is all luck based. There is no real progression here, and there is nothing in this game worth mentioning as a positive. You can get dozens of far superior and cheaper roguelikes (E.G Dungeons of Dredmore, Tales of Maj'Eyal) and you can just find a bunch of free rogue likes anywhere, with a thousand times the quality.

This game is worthless.
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A 127 de 177 personas (72%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
1.9 h registradas
Publicado el 23 de enero de 2014
Meh...everything in this game is random. Everything. From the level generation to attacking and being attacked. You could literally die from the first rat you fight if your random luck is bad enough. I started one game where I spawned, opend the first door , and was greeted with about 7 enemies that swarmed me from the surrounding rooms. All of which got to take shots at me while I had to focus on one hoping I could get some quick kills. Of course I "Missed" about the first 4 turns I had so the game lasted 12 seconds before I died. It is basiclaly just a game of chance that you hope you will acquire some fantastic weapon, or gear randomly and you hopefully don't get hit every time you have to fight something before you can hit them. You can't really run away from anything unless you get a double move item.

It's just not that good and I wouldn't recommend it to roguelike fans at all. There is little to no "skill" involved in this game, and you will see no progression in which you feel like you are getting better at the game. If you like playing games that can only be beaten by having a lucky day, thengo for it. If you want a challenge and feel like you beat something based on skill...don't bother.

Idle this game for the cards if you happened to buy it in some crap bundle and don't even bother playing it while you do that.
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A 52 de 60 personas (87%) les ha sido útil este análisis
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No recomendado
3.8 h registradas
Publicado el 18 de diciembre de 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
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A 142 de 208 personas (68%) les ha sido útil este análisis
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No recomendado
2.2 h registradas
Publicado el 25 de noviembre de 2013
Hack, Slash, Loot is a simple dungeon crawling roguelike that keeps everything minimal: the graphics are low resolution, the characters are limited, the story is basic. However, this is not its weakness. The gameplay can be awkward with the mouse, and bearable with the keyboard. What ruins it the most though, is the awful game mechanics where constant misses send your character to the grave randomly, and most of the times prematurely. Sadly, it fails to entertain even those looking for some casual retro fun.
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