Un juego de exploración de mazmorras por turnos para un jugador. Toma el control de un solitario héroe y explora amplias mazmorras luchando con peligrosos monstruos.
Análisis de usuarios:
Global:
Variados (618 análisis) - El 48% de los 618 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 5 abr. 2012

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Comprar Hack, Slash, Loot

¡REBAJAS VERANIEGAS! La oferta finaliza el 4 de julio

-66%
$6.99
$2.37
 

Acerca de este juego

En el mundo hay oscuros lugares habitados por malvados moradores. Lugares repletos de peligro y aprensión donde ningún hombre corriente se atrevería a poner un pie. Sin embargo, hay unos pocos que osan desafiar a la muerte en el nombre del bien, en el nombre de la justicia, en el nombre de... ¡valiosos tesoros!

Hack, Slash, Loot es un juego de exploración de mazmorras por turnos para un jugador. Toma el control de un solitario héroe y explora amplias mazmorras, lucha con peligrosos monstruos y, sobre todo, recoge valiosos tesoros. Con una nueva mazmorra generada cada vez que juegues, ten por seguro que no habrá dos partidas iguales. Los controles fáciles de dominar harán que estés viviendo aventuras en un santiamén, pero es lo suficientemente complejo como para desafiar a los aventureros más veteranos.

Características Principales

  • 32 personajes para desbloquear y jugar
  • Seis misiones diferentes que requieren distintas tácticas para lograr la victoria
  • Miles de objetos, monstruos y características de mazmorras
  • Sencilla mecánica de juego con un moderno esquema de control
  • Adorable estilo retro, los demoníacos ogros nunca han tenido un aspecto tan pintoresco
  • Hacking!
  • Slashing!!
  • Looting!!!

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP / Vista / 7
    • DirectX®: DX 5.0
    • Disco Duro: 10 MB de espacio libre
    • SO: OS X 10.4 o posterior
    • Disco Duro: 10 MB de espacio libre
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Global:
Variados (618 análisis)
Publicados recientemente
Aulele
( 2.1 h registradas )
Publicado el 25 de junio
wow buy it
¿Es útil? No Divertido
SaucyTart
( 4.9 h registradas )
Publicado el 23 de junio
Honestly, the game is bad. It is, but it's also fun.
For the $1 I paid for it in the Humble Bundle, it was worth it.
I would never pay more.
¿Es útil? No Divertido
clawman2200
( 18.3 h registradas )
Publicado el 22 de junio
One of my favorite rogue-type games. It's an oldie now, but it's pretty straight forward with not many twists in it. There is a huge random element in it on what you get from items. Some of them are uber-powered and some of them are horrible. The graphics are a nice old-school pixel style and the controls are simple.
¿Es útil? No Divertido
B. B. Banana, Professional Memer
( 0.5 h registradas )
Publicado el 7 de junio
Got this as part of a HIB (roguelike). This probably isn't worth anyone's time - there are better roguelikes out there and this one plays painfully randomly and painfully slowly.
¿Es útil? No Divertido
A Talented Bear
( 0.9 h registradas )
Publicado el 3 de junio
This game looks to be a traditional rogue like, but only offer three-ish classes that don't even cover the basic trinity (knight, rogue, mage). People complain about RNG, but honestly thats just part of the game. My main issues with the game were the complete lack of a list of controls or menu system. You have to learn the controls from an external website, there is no way of learning them in game. The diaglogue systemis clunky and only displays the past 3 actions. If you want a more indepth much more varied rogue like try Stone soup. Google it. Its completely free, much more complex and in depth, and personally much more fun. Avoid this.
¿Es útil? No Divertido
murilo5dias
( 6.1 h registradas )
Publicado el 24 de mayo
Simple game, fun at times, but very difficult most of the time. I've been unable to complete any quest so far, sometimes for my own fault, sometimes because the game spawns you with 2 or 3 enemies in the initial area, and they take most of your health. Worth checking out, but not if you get angry easily.
¿Es útil? No Divertido
Lord General Yavuz
( 24.6 h registradas )
Publicado el 22 de mayo
Best game ever.
11/10
¿Es útil? No Divertido
TacticalTruth
( 1.1 h registradas )
Publicado el 19 de mayo
Hack, Slash, Loot: Not, Very, Good

There have been multiple occasions wherein I have tried to play Hack, Slash, Loot. Both times didn’t last very long… As you can tell by my total play time of an hour. I’m just gonna be straight and say I don’t like this game. But the fact that I’m reviewing it after an hour should be more than enough evidence of that.

The main issues I have with Hack, Slash, Loot stem from the fact that it is based entirely around luck, it’s rather shallow, and frankly it’s just unengaging. Also I wanted to play it more, but it’s now continuously crashing; thus preventing me from even giving the game another chance. It’s almost as if the game knows I’m not fond of it and it’s hiding from further examination!

Crashing aside Hack, Slash, Loot definitely has some cool ideas, but the game’s execution could definitely have used some work. When the game launches, after you’ve taken about five minutes to parse the UI, you can pick from a rather large selection of quests-- these are essentially the game’s ‘campaigns’; and four character classes. The game’s various quests are really just a set of parameters on the random dungeon generation. Apparently the dungeons span multiple floors and also contain bosses but I’ve never lived long enough to see one…

This is because the game pits you off against a nearly unending horde of monsters that do far too much damage, have way too much health, and almost comically out number you. Plus healing items are few and far between due to the random nature of the game’s loot. In the hour I’ve played I’ve probably run through thirty or forty dungeons.

Let that sink in.

My longest run was probably 20 minutes, and I still never made it past the first floor. Hell, I’ve died in the room that I spawned in.

Fighting hordes of powerful enemies can definitely be fun, other games prove this. But Hack, Slash, Loot’s reliance on luck permeates into the combat as well. Even with a 60% chance to hit I find myself missing the majority of my shots. A fight with a single monster can take upwards of ten turns or more, which are spent watching your character and the monster haplessly flail at one another only occasionally connecting. Once you finally land a hit and damage to the monster you have to hope that you roll well... or you’ll find yourself dealing almost no damage, making the fight take even longer.

There’s nothing like missing ten attacks only to land one and deal 2 damage.

The best way I can describe this game is that it feels like a Pen and Paper RPG, like Pathfinder… But without any of the systems that actually allow you to do the cool stuff.

There are no modifiers that help your dice rolls, or give you an edge. It’s just raw randomness.

Most of the time you simply rely on luck, and hope that the five orcs breathing down your neck miss more than you do. Or that you get a good weapon that can deal decent damage. But that only happened to me once, and then I promptly died.

This game definitely has potential. And it’s clearly there under the layers of randomness… But as it stands Hack, Slash, Loot isn’t worth your time.
¿Es útil? No Divertido
Isaq
( 0.2 h registradas )
Publicado el 19 de mayo
This game seriously needs a "Monkey King Bar"
¿Es útil? No Divertido
Blap Blap
( 2.9 h registradas )
Publicado el 15 de mayo
Left click for RNG, super boring
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 1 de 2 personas (50%) les ha sido útil este análisis
Recomendado
18.3 h registradas
Publicado el 22 de junio
One of my favorite rogue-type games. It's an oldie now, but it's pretty straight forward with not many twists in it. There is a huge random element in it on what you get from items. Some of them are uber-powered and some of them are horrible. The graphics are a nice old-school pixel style and the controls are simple.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 9 de 9 personas (100%) les ha sido útil este análisis
Recomendado
51.0 h registradas
Publicado el 17 de febrero de 2014
A simple vista el precio y los graficos tiran para atras.
Consegeui Hack slash loot en el pack de los rogue like que se hizo, y tarde en darle una oportunmiidad, y mis amigos tambien, no obstante aunque fue el ultimo que probe se covirtió en el mejor de todo el pack indiscutiblemente.

Es un juego muy sencillo, el qual no tardaras mucho en dominar, de hecho lo mas probable que al entrar pienses que es demasiado sencillo y lo aparques, pero en el momento que te pongas en serio a intentar pasarte una pantalla entenderas de verdad el juego, veras que su jugabilidad se centra en el pequeño detalle, y que la dificultad es mas elevada de lo que pensabas y comenzaras a descubrir sus sutilezas.
Los logros son asequibles, menos un par que quizas tengas que proponertelos una tarde, los demas los haras mientras juegas encontrando el equilibrio entre dificultad y cordura, en el qual no te volveras loco para completar ninguno y tampoco te los regalaran sin profundizar en el juego.
En mi caso me aporto 50 horas hasta que senti que habia exprimido su contenido y finalizado los logros.
En resumen recomiendo este juego pero si se encuentra de oferta, original, divertido, rapido y intenso pero tambien caro para lo que ofrece
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
7.8 h registradas
Publicado el 6 de abril de 2012
Divertido, pura acción en dungeons en 8bits. Pelea, consigue mejores objetos y completa la misión.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
No recomendado
1.6 h registradas
Publicado el 26 de febrero de 2014
Acepto que el juego tenga un alto componente aleatorio y puedas morir a la primera de cambio si tienes mala suerte, y acepto un interfaz que se pasa de pixel art para resultar bastante más ilegible de lo que debería. Por supuesto, también acepto que el juego sea un Roguelike puro y duro, con movimiento y combate por turnos, etc.

Lo que no acepto es que los mapas sean tan grandes, y que a pesar de su tamaño tengas bien claro qué te vas a encontrar tras abrir una puerta: Entre 2 y 5 enemigos, que probablemente no te hagan nada o te quiten un punto o dos de vida, y suelten un buen puñado de objetos que no te valdrán de mucho, pero que igualmente tendrás que comprobar uno a uno por si encuentras uno que te da un puntito extra de armadura o de daño...

No es que la idea sea mala, muchos juegos se basan en esto, pero en este pasas más tiempo mirando stats que explorando o peleando, y eso no puede ser.

Una alternativa reciente que merece más la pena:
El Sword of the Stars: The Pit resulta bastante más interesante y las partidas son más cortas y entretenidas. Y es igualmente difícil.
¿Te ha sido útil este análisis? No Divertido
A 0 de 5 personas (0%) les ha sido útil este análisis
No recomendado
2.1 h registradas
Publicado el 24 de enero de 2014
Aburrido, soso, malo. No merece la pena comprarlo por el precio de venta (quizás sí cuando esté rebajado por los logros y cromos).

PROS:
- Cromos.
- Logros.

CONTRAS:
- Textos en inglés.
- Pésimo.
- Aburrido.
- Caro.
- Difícil.

NOTA: 1/10
¿Te ha sido útil este análisis? No Divertido
A 180 de 203 personas (89%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
No recomendado
8.5 h registradas
Publicado el 4 de noviembre de 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
¿Te ha sido útil este análisis? No Divertido
A 231 de 282 personas (82%) les ha sido útil este análisis
44 personas han encontrado divertido este análisis
No recomendado
32.8 h registradas
Publicado el 27 de octubre de 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
¿Te ha sido útil este análisis? No Divertido
A 113 de 128 personas (88%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
No recomendado
2.4 h registradas
Publicado el 12 de noviembre de 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
¿Te ha sido útil este análisis? No Divertido
A 82 de 96 personas (85%) les ha sido útil este análisis
22 personas han encontrado divertido este análisis
No recomendado
19.9 h registradas
Publicado el 11 de marzo de 2015
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
¿Te ha sido útil este análisis? No Divertido
A 58 de 65 personas (89%) les ha sido útil este análisis
7 personas han encontrado divertido este análisis
No recomendado
7.4 h registradas
Publicado el 21 de marzo de 2015
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
¿Te ha sido útil este análisis? No Divertido