Un juego de exploración de mazmorras por turnos para un jugador. Toma el control de un solitario héroe y explora amplias mazmorras luchando con peligrosos monstruos.
Análisis de usuarios: Variados (539 análisis)
Fecha de lanzamiento: 5 de abr. 2012

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Recomendado por mentores

"With the great graphics and interface, Hack, Slash, Loot manages to squeeze challenging gameplay into a casual nook of a hardcore niche."
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Acerca de este juego

En el mundo hay oscuros lugares habitados por malvados moradores. Lugares repletos de peligro y aprensión donde ningún hombre corriente se atrevería a poner un pie. Sin embargo, hay unos pocos que osan desafiar a la muerte en el nombre del bien, en el nombre de la justicia, en el nombre de... ¡valiosos tesoros!

Hack, Slash, Loot es un juego de exploración de mazmorras por turnos para un jugador. Toma el control de un solitario héroe y explora amplias mazmorras, lucha con peligrosos monstruos y, sobre todo, recoge valiosos tesoros. Con una nueva mazmorra generada cada vez que juegues, ten por seguro que no habrá dos partidas iguales. Los controles fáciles de dominar harán que estés viviendo aventuras en un santiamén, pero es lo suficientemente complejo como para desafiar a los aventureros más veteranos.

Características Principales

  • 32 personajes para desbloquear y jugar
  • Seis misiones diferentes que requieren distintas tácticas para lograr la victoria
  • Miles de objetos, monstruos y características de mazmorras
  • Sencilla mecánica de juego con un moderno esquema de control
  • Adorable estilo retro, los demoníacos ogros nunca han tenido un aspecto tan pintoresco
  • Hacking!
  • Slashing!!
  • Looting!!!

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP / Vista / 7
    • DirectX®: DX 5.0
    • Disco Duro: 10 MB de espacio libre
    • SO: OS X 10.4 o posterior
    • Disco Duro: 10 MB de espacio libre
Análisis útiles de usuarios
A 125 de 141 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.5 h registradas
Publicado: 4 de noviembre de 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
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A 167 de 205 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
32.8 h registradas
Publicado: 27 de octubre de 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
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A 68 de 79 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.4 h registradas
Publicado: 12 de noviembre de 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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A 26 de 32 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.2 h registradas
Publicado: 18 de octubre de 2014
There is a lot of rogue-like worth your time and money. This is unfortunately not that game. All is luck based , that's it,that's all. It could have been great with just some little ajustements. But currently i don't see where i have an impact on the game.
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A 16 de 18 personas (89%) les ha sido útil este análisis
3.8 h registradas
Publicado: 18 de diciembre de 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
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A 18 de 26 personas (69%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.0 h registradas
Publicado: 1 de noviembre de 2014
No strategy or interest. Just click and hope for the best. D
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A 15 de 22 personas (68%) les ha sido útil este análisis
0.6 h registradas
Publicado: 2 de octubre de 2014
This game is definately not what I look for in a roguelike. I think I got it in a bundle and was very unimpressed. It's possible this game will be fun for some people, but the itemization and gameplay is very very basic. Feels like a phone game or something. Just one mans opinion largely colored my my hopes and expectations.
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A 9 de 11 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.9 h registradas
Publicado: 9 de diciembre de 2014
I looked forward to a challenging game, what I got was 2.x hours of pure frustration. If I wanted to fight this hard for something I would have started an argument with my mother-in-law over anything family related and would have still had an easier time.

To quote some people on just one of the threads in the forums:-
“I've played a lot of rogue-likes, and it's one of the most unfair, least skill based, unreasonable rogue-likes I've ever played, to the point that a lot of fans of the genre refuse to even count it.”

“Almost threw my CPU out the window.”

“This sums up my experience with this game. It's almost as if you were supposed to die...”

If I could get my money back I would, this is harder than trying to please a crowd of 200 old people with their dietary requirements. I can not slam this enough. Stay away.
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A 6 de 6 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.3 h registradas
Publicado: 7 de febrero
If you want to have an idea of how random this game is, then press ctrl + f (cmd + f on a Mac) and type "random".

I love many "random" games, but like it has been pinpointed in other reviews, in such games you're essentially learning from your mistakes and experience, one's own self "out of character xp level" experience that adds to your skills and perception by grasping the mechanics of the game. In such games, you're rewarded progressively by the experience you have gathered in earlier play-throughs and in every new game you're becoming better, not because you're upgrading a character from the game (Rogue Legacy I am looking at you!) but because you're comprehending better how the game is actually working. That leads to the conclusion that the deeper the mechanics of a game, the more rewarding the feeling of satisfaction you're getting from it.

Unfortunately, 'Hack, Slash, Loot' is not such a game, in all of the above statements.
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A 5 de 6 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
12.7 h registradas
Publicado: 21 de diciembre de 2014
This game feels like it should have potential, but ultimately, it feels too random for you to be able to control and survive what the game throws at you. You unlock characters by dying, or beating missions. Eventually it feels like a grind to unlock the better characters that you can play. I did get several hours of entertainment out of it, but if you're looking for a good roguelike, I'd look at the free options available, like DCSS or TE4
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A 11 de 19 personas (58%) les ha sido útil este análisis
1.1 h registradas
Publicado: 21 de octubre de 2014
Not for me. "run in a random room, take a random stuff, die from a random mob, loop". It's hard to call it a gameplay
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A 2 de 2 personas (100%) les ha sido útil este análisis
19.9 h registradas
Publicado: 11 de marzo
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.2 h registradas
Publicado: 14 de febrero
Don't waste your time, game is fueled entirely by RNG. No amount of skill will let you overcome this. I regret that it took me 6 hours to realize this.
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A 2 de 2 personas (100%) les ha sido útil este análisis
4.9 h registradas
Publicado: 13 de marzo
I write this with a bit of a warning; the game is NOT easy.
It's not even fair to say it's hard.

It's gruelingly difficult. It's astoundingly nigh-impossible at first.

So why play it?

You like a challenge. You want something that's "Gauntlet" without being Gauntlet.

It's frustrating as hell, and that's what makes it fun.
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A 1 de 1 personas (100%) les ha sido útil este análisis
7.4 h registradas
Publicado: 21 de marzo
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
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A 6 de 11 personas (55%) les ha sido útil este análisis
2.4 h registradas
Publicado: 4 de noviembre de 2014
This game, as every single one, has its pros and cons. But its difference with other games is that what some people consider pros are considered as cons by others. The main point of the game is to go through random rooms, get random objects and killing random enemies to keep going, with very simple controls. This thing of not being able to plan anything can be seen as something bad, but it's part of the charming of the game, and makes it a little bit different from others. It's a good game if the only thing you want is to spend some time playing without thinking very much, but don't expect anything deeper than killing random enemies and picking objects that can make you stronger or weaker. Worth trying it, but maybe not at its full price.
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A 4 de 8 personas (50%) les ha sido útil este análisis
1.0 h registradas
Publicado: 15 de noviembre de 2014
Not actually fun. It's basically fake-difficulty. It's not truely roguelike, where you have a chance of surviving for a long while if you play well. Instead it just throws everything at you, everything seems to do much more damage than your character, nothing (especially the stats) is particularly explained well, and you get near-constantly swarmed by enemies (and will often miss just about everything in combat) for very little reward- the loot seems...pretty depressing, for a game that actually includes "loot" in the title.
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A 2 de 4 personas (50%) les ha sido útil este análisis
2.0 h registradas
Publicado: 12 de diciembre de 2014
Horrible game. Completely random. Often you will load a new game and die before ever leaving the first room. There is nothing you can do to prevent this. No amount of skill can make up for the randomness of this game. Don't waste your time with this one. There are many other games available that do what this one does only much better. This is about as much fun as tic tac toe, and about as strategic too.
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A 2 de 4 personas (50%) les ha sido útil este análisis
2.0 h registradas
Publicado: 20 de diciembre de 2014
Hack, Slash, Loot: A game that has a interesting name and looks fun but is just a nightmare.
Random generated rooms and items based on pure luck that does not exist.
In my personal eperience on the 2 hour i wasted on this i would say dont bother paying a penny or spending a second on it.
Rating this game 0 out of 10 .
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A 5 de 5 personas (100%) les ha sido útil este análisis
51.0 h registradas
Publicado: 17 de febrero de 2014
A simple vista el precio y los graficos tiran para atras.
Consegeui Hack slash loot en el pack de los rogue like que se hizo, y tarde en darle una oportunmiidad, y mis amigos tambien, no obstante aunque fue el ultimo que probe se covirtió en el mejor de todo el pack indiscutiblemente.

Es un juego muy sencillo, el qual no tardaras mucho en dominar, de hecho lo mas probable que al entrar pienses que es demasiado sencillo y lo aparques, pero en el momento que te pongas en serio a intentar pasarte una pantalla entenderas de verdad el juego, veras que su jugabilidad se centra en el pequeño detalle, y que la dificultad es mas elevada de lo que pensabas y comenzaras a descubrir sus sutilezas.
Los logros son asequibles, menos un par que quizas tengas que proponertelos una tarde, los demas los haras mientras juegas encontrando el equilibrio entre dificultad y cordura, en el qual no te volveras loco para completar ninguno y tampoco te los regalaran sin profundizar en el juego.
En mi caso me aporto 50 horas hasta que senti que habia exprimido su contenido y finalizado los logros.
En resumen recomiendo este juego pero si se encuentra de oferta, original, divertido, rapido y intenso pero tambien caro para lo que ofrece
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