A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
Data de lançamento: 5 Abr 2012
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Comprar Hack, Slash, Loot

$6.99

Sobre o jogo

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

Requisitos do sistema – PC

    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space

Requisitos do sistema – Mac

    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
142 produtos na conta
6 análises
2.0 hrs registradas
Sempre gostei de jogos Dungeon Crawler e afins, mas esse infelizmente é intragável. Não é por causa dos gráficos não, eu sou fã de gráficos retro e fico alegre com vários jogos assim no Steam além dos modernos. Mas a jogabilidade desse jogo é péssima, resposta lenta nos controles, personagens pequenos demais e tudo tão aleatório que acaba deixando com raiva até o cara mais tranquilo do planeta. Ainda bem que esse jogo eu ganhei por código key resgatado pois não vale a pena gastar dinheiro com isso. Fique longe dessa porcaria de game. Se quer Dungeon Crawler melhor jogue Dungeons of Dredmor, Knights of Pen and Paper +1 (que é bem divertido e fácil de aprender) ou outros mas não Hack, Slash, Loot! Vou excluir esse lixo agora mesmo!
Publicada: 8 junho 2014
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1 de 2 pessoas (50%) acharam esta análise útil
123 produtos na conta
7 análises
33.2 hrs registradas
É altos jogo viciante. Joguei muito.
Publicada: 1 maio 2014
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95 de 136 pessoas (70%) acharam esta análise útil
366 produtos na conta
37 análises
1.9 hrs registradas
Meh...everything in this game is random. Everything. From the level generation to attacking and being attacked. You could literally die from the first rat you fight if your random luck is bad enough. I started one game where I spawned, opend the first door , and was greeted with about 7 enemies that swarmed me from the surrounding rooms. All of which got to take shots at me while I had to focus on one hoping I could get some quick kills. Of course I "Missed" about the first 4 turns I had so the game lasted 12 seconds before I died. It is basiclaly just a game of chance that you hope you will acquire some fantastic weapon, or gear randomly and you hopefully don't get hit every time you have to fight something before you can hit them. You can't really run away from anything unless you get a double move item.

It's just not that good and I wouldn't recommend it to roguelike fans at all. There is little to no "skill" involved in this game, and you will see no progression in which you feel like you are getting better at the game. If you like playing games that can only be beaten by having a lucky day, thengo for it. If you want a challenge and feel like you beat something based on skill...don't bother.

Idle this game for the cards if you happened to buy it in some crap bundle and don't even bother playing it while you do that.
Publicada: 23 janeiro 2014
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34 de 46 pessoas (74%) acharam esta análise útil
645 produtos na conta
100 análises
3.0 hrs registradas
This is a top down retro style dungeon crawler along the lines of an old DOS dungeon crawler with random dungeons, random enemies and everything will kill you. The art style is nice, but really too many games are doing retro. As a game, Hack, Slash, Loot is not fun, it doesn't just feel unfair, but it feels more difficult than fun. You can pick a class or have it random. You can pick a mission / quest or randomly do one. Either way everything is random.

The controls don't feel that good. Everything is grid and turn based. You can use arrow keys to walk around and arrow keys to push into an enemy and attack. You can attack diagonally, but that would mean using the mouse, which is fine if you're using a mouse. You can mouse click square by square to move too. If there are no enemies, you can mouse click to move several tiles. But its all turn based. You go once, the 'active' enemies all need to go before you move. You all go one by one, you don't have 10 units of movement and enemies have 6 moves of unit. You all go 1 space at a time. I had to explain this, because there are other games that feature more movement spaces or real time movement.

The levels generated don't feel balanced, its either you vs 100 or its you + 100 allies vs 1. But hey random is random. This is jut really unpolished. A lot of games would have an easy level first even if its random, but an easy level to get your feet wet so you can get some items. Not this game. Sometimes the only door to go from the start leads to a room laughably full of enemies.

You end up having to bottleneck to survive half a dozen enemies. Luckily the enemy AI is smart enough to go around and flank you on the other side of the room. Not always of course. Most of the time the bottle-necking works well enough, but the attacks miss.... a lot. I could understand enemy attacks missing, for game balance or at least having enemy attacks do minor damage when you just start out. Not this game.

The classes don't even feel that balanced. The melee classes seem to by far be the best. Especially the knight which, just doesn't seem to die at all. It slaughters everything. It may sound fun, but the catch is, there's such little depth to this game that it becomes a chore trying to find the next level to the quest. I'm bored long before I die. The range classes have a difficult task ahead of them, because of 'fog of war,' you don't see what's in a room until you open the door. When you open the door, there are enemies in there and rooms never seem to be large enough to kill enemies before they pile on you and murder you.

Its just not fun, a lot of monotony, room full of enemies, fall back to bottleneck. As the knight you can just run from room to room and not even stop to face enemies, because its just a waste of time. The game is so shallow that you reach your peak pretty quick.

Not just that, some different dungeon graphics would have been nice, its all blue. Every screen shot is blue. I feel like I saw everything the game has to offer within 10 minutes let alone the time I played it for. To top it off, there is no save, but maybe the game expects you to die before you'll ever save. I can't recommend Hack, Slas, Loot. Luckily I bought it for $1, but otherwise there are plenty of free dungeon crawlers out there.
Publicada: 24 janeiro 2014
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19 de 25 pessoas (76%) acharam esta análise útil
464 produtos na conta
5 análises
1.7 hrs registradas
There is an achievement for dying in less than 20 turns! Pretty much sums up this game.
Publicada: 16 janeiro 2014
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