A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
使用者評論: 褒貶不一 (596 篇評論) - 596 個使用者中有 47% 為該遊戲做出正面評論。
發售日: 2012 年 04 月 5 日

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購買 Hack, Slash, Loot

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關於此遊戲

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

系統需求

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
值得參考的用戶評論
74 人之中有 59 人(80%)認為這篇評論值得參考
有 6 位使用者認為這則評論很有趣
6.5 記錄時數
張貼於:2015 年 10 月 26 日
"Hack, Slash, Loot" is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. There is maybe only one mission you can play through the longest since it has easier enemies but even then the game is all luck based. There is no real progression here, and there is nothing in this game worth mentioning as a positive. You can get dozens of far superior and cheaper roguelikes (E.G Dungeons of Dredmore, Tales of Maj'Eyal) and you can just find a bunch of free rogue likes anywhere, with a thousand times the quality.

This game is worthless.
這篇評論值得參考嗎? 搞笑
25 人之中有 21 人(84%)認為這篇評論值得參考
3.4 記錄時數
張貼於:2015 年 12 月 12 日
Simple is not always good. A game needs to offer its players enough options to form strategies against whatever challenges are posed. Otherwise, you're just playing a glorified slot machine. I don't think the folks behind Hack, Slash, Loot understood this because they made a dungeon crawler that has classes with no skills and loot with no inventory.

The game dumps you straight into a cluttered, pixellated menu where you pick your class and your quest, and then get dumped into a crowded, nondescript dungeon. The perspective is a weirdly squished 2D where tiles are twice as wide as they are long, which crams the otherwise pleasant character sprites too close together. As you navigate the random floors and rooms, you'll find items like weapons, armor, potions, and scrolls laying around. Gear can only be swapped with what you already have, with the stat change shown in the corner when you mouse over items. Similarly, consumables are used the moment you pick them up, and their purpose is obfuscated in an annoyingly Nethacky way so you don't know what they'll do for sure until you use them.

These are all corner cases for those times that you're not beset by monsters. HSL is packed to the brim with things that want to kill you, while offering absolutely no tactical options for killing them back besides funnel them through a doorway. While this isn't terribly different from many old-school roguelikes, the distinct lack of healing items or reliable gear upgrades is. Everything appears to be randomized in the extreme, and with no inventory, there's no way to store potions or food until you actually need it. There's not even a guarantee any will appear, because I've definitely had runs end on the first floor because literally no healing options were offered.

Imagine playing Diablo without skills, potions, or inventory, and you get a very basic idea of how flawed HSL is. Streamlined roguelikes are an excellent idea because many of the classics go way too far in their complexity, but this completely overshoots the mark in the opposite direction. Nothing you do in this game will effect whether or not you win, and there's not even any sort of overarching progression system to make losing worthwhile. With all the clever, interesting roguelikes on Steam now, Hack, Slash, Loot is better left forgotten.
這篇評論值得參考嗎? 搞笑
24 人之中有 18 人(75%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.8 記錄時數
張貼於:2015 年 11 月 7 日
While this is a part of a trend, I really wanted to like the game as it seemed to have potental but it seems to have wasted it in various ways.

I don't mind the graphics, but a glaring thing is the lack of variety in tilesets. The spites/animation are pretty basic.

Music isn't too bad

Now for the big beef; Roguelikes are random but this takes it to absurd levels as fights often devole into flurries of "MISS!" and prying the enemy doesn't get lucky with his hit and/or damage.

The items aren't so random as some claim as there's hints as to their effects, the Gyphs on some quests on the other hand.... yeah pretty random. But there's not much of a stockable healing item to be seen nor a passive healing ability that often appears in some games.

These things combine to make a quest often an exercise in futility as unless you get lucky, you'd get worn down and dead on the first floor. Not exactly fun.

So consider yourselves warned before trying to get this.
這篇評論值得參考嗎? 搞笑
3 人之中有 3 人(100%)認為這篇評論值得參考
0.3 記錄時數
張貼於:2014 年 02 月 11 日
作为一款roguelike游戏这游戏的随机性过大,策略性过低,你基本没法规划你的角色做啥,在别的rl游戏里你的角色因各色各样稀奇古怪的原因扑街后你的感想会是“我还能这么死?!” 而在这里当你在第一个初始房间被4个怪兽推倒后你只会想问候游戏的dev..
這篇評論值得參考嗎? 搞笑
5 人之中有 4 人(80%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
3.7 記錄時數
張貼於:2013 年 12 月 14 日
無法補血,就只是愚蠢的在地下城裡尋找寶物,別玩
這篇評論值得參考嗎? 搞笑