A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
使用者評論:
Overall:
褒貶不一 (614 篇評論) - 614 個使用者中有 48% 為該遊戲做出正面評論。
發售日: 2012 年 04 月 5 日

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關於此遊戲

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

系統需求

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Customer reviews
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Overall:
褒貶不一 (614 篇評論)
Recently Posted
murilo5dias
( 6.1 記錄時數 )
張貼於:05 月 24 日
Simple game, fun at times, but very difficult most of the time. I've been unable to complete any quest so far, sometimes for my own fault, sometimes because the game spawns you with 2 or 3 enemies in the initial area, and they take most of your health. Worth checking out, but not if you get angry easily.
Helpful? 搞笑
Lord General Yavuz
( 24.6 記錄時數 )
張貼於:05 月 22 日
Best game ever.
11/10
Helpful? 搞笑
TacticalTruth
( 1.1 記錄時數 )
張貼於:05 月 19 日
Hack, Slash, Loot: Not, Very, Good

There have been multiple occasions wherein I have tried to play Hack, Slash, Loot. Both times didn’t last very long… As you can tell by my total play time of an hour. I’m just gonna be straight and say I don’t like this game. But the fact that I’m reviewing it after an hour should be more than enough evidence of that.

The main issues I have with Hack, Slash, Loot stem from the fact that it is based entirely around luck, it’s rather shallow, and frankly it’s just unengaging. Also I wanted to play it more, but it’s now continuously crashing; thus preventing me from even giving the game another chance. It’s almost as if the game knows I’m not fond of it and it’s hiding from further examination!

Crashing aside Hack, Slash, Loot definitely has some cool ideas, but the game’s execution could definitely have used some work. When the game launches, after you’ve taken about five minutes to parse the UI, you can pick from a rather large selection of quests-- these are essentially the game’s ‘campaigns’; and four character classes. The game’s various quests are really just a set of parameters on the random dungeon generation. Apparently the dungeons span multiple floors and also contain bosses but I’ve never lived long enough to see one…

This is because the game pits you off against a nearly unending horde of monsters that do far too much damage, have way too much health, and almost comically out number you. Plus healing items are few and far between due to the random nature of the game’s loot. In the hour I’ve played I’ve probably run through thirty or forty dungeons.

Let that sink in.

My longest run was probably 20 minutes, and I still never made it past the first floor. Hell, I’ve died in the room that I spawned in.

Fighting hordes of powerful enemies can definitely be fun, other games prove this. But Hack, Slash, Loot’s reliance on luck permeates into the combat as well. Even with a 60% chance to hit I find myself missing the majority of my shots. A fight with a single monster can take upwards of ten turns or more, which are spent watching your character and the monster haplessly flail at one another only occasionally connecting. Once you finally land a hit and damage to the monster you have to hope that you roll well... or you’ll find yourself dealing almost no damage, making the fight take even longer.

There’s nothing like missing ten attacks only to land one and deal 2 damage.

The best way I can describe this game is that it feels like a Pen and Paper RPG, like Pathfinder… But without any of the systems that actually allow you to do the cool stuff.

There are no modifiers that help your dice rolls, or give you an edge. It’s just raw randomness.

Most of the time you simply rely on luck, and hope that the five orcs breathing down your neck miss more than you do. Or that you get a good weapon that can deal decent damage. But that only happened to me once, and then I promptly died.

This game definitely has potential. And it’s clearly there under the layers of randomness… But as it stands Hack, Slash, Loot isn’t worth your time.
Helpful? 搞笑
Isaq
( 0.2 記錄時數 )
張貼於:05 月 19 日
This game seriously needs a "Monkey King Bar"
Helpful? 搞笑
Tummy TwoTilts
( 2.4 記錄時數 )
張貼於:05 月 15 日
Left click for RNG, super boring
Helpful? 搞笑
rusaw1987
( 91.3 記錄時數 )
張貼於:05 月 8 日
Long and difficult. Kinda relies on having RNG on your side in the beginning. Id recommend for patient people that love 8-bit art and music style.
Helpful? 搞笑
Mitchfynde
( 2.5 記錄時數 )
張貼於:05 月 1 日
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
Helpful? 搞笑
arbor day
( 15.3 記錄時數 )
張貼於:04 月 30 日
I'm recommending this game on the off chance someone wants to see what god awful game design looks like. If that's what you're after, then this is the game for you.

They call this a roguelike, but it's more like.. uh.. rogueshite?
Helpful? 搞笑
Wallace Suka
( 6.4 記錄時數 )
張貼於:04 月 24 日
This game is a fun simple rogue game where death is an experience. You will learn what to do in a random level setup by dying over and over again. Once you know what to do, you will try to outlive the last time you play. After all, simplicty is without a hard learning curve is fun. Trust me, the RNG is a ♥♥♥♥♥, but it effects the enemy as well. A whole lot of misses before either one of you get a hit.
The only turnoff is the price, but wait until it is on sale or get this in a bundle.
Helpful? 搞笑
NikAr
( 9.8 記錄時數 )
張貼於:04 月 23 日
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
Helpful? 搞笑
$0.99 Donuts
( 6.4 記錄時數 )
張貼於:04 月 23 日
Pretty simple fun game.

Not worth full price in my opinion seeing as there are far better games out there that are cheaper.

-Get it on sale if you do plan on buying it
Helpful? 搞笑
Ernesto
( 0.6 記錄時數 )
張貼於:04 月 5 日
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
Helpful? 搞笑
Adele
( 21.9 記錄時數 )
張貼於:03 月 28 日
I bought it for the price of a beer and i got a lot more entertainment out of it than most beers i've had so i'd say it's worth it as long as you're not looking for the next Dredmore.

would reccomend only if you don't mind bad games as long as you can still find enjoyment in them.
Helpful? 搞笑
BrutolMotent
( 2.1 記錄時數 )
張貼於:03 月 21 日
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
Helpful? 搞笑
Kilaker
( 2.6 記錄時數 )
張貼於:03 月 2 日
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
Helpful? 搞笑
thetwistedkris
( 1.6 記錄時數 )
張貼於:02 月 29 日
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
Helpful? 搞笑
imortus
( 112.4 記錄時數 )
張貼於:02 月 19 日
Great little dungeon crawler. Not much depth, yet a lot of fun, with a significant enough variety of starting conditions to boost replayability.
Helpful? 搞笑
eNo`bitMaster
( 24.9 記錄時數 )
張貼於:02 月 13 日
A roguelike gem. Elegant, essential, sweet learning curve.
Helpful? 搞笑
Vaang
( 0.6 記錄時數 )
張貼於:01 月 28 日
it's ♥♥♥♥
Helpful? 搞笑
hi i'm emily
( 0.1 記錄時數 )
張貼於:01 月 28 日
Two years ago, I got this game in a bundle. I played it for about six minutes and uninstalled it. First impressions mean a lot in this kind of game, and this was one of the worst.
Helpful? 搞笑
Most Helpful Reviews  In the past 30 days
10 人之中有 9 人(90%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
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2.5 記錄時數
張貼於:05 月 1 日
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
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6.1 記錄時數
張貼於:05 月 24 日
Simple game, fun at times, but very difficult most of the time. I've been unable to complete any quest so far, sometimes for my own fault, sometimes because the game spawns you with 2 or 3 enemies in the initial area, and they take most of your health. Worth checking out, but not if you get angry easily.
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  In the past 90 days
15 人之中有 10 人(67%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
不推薦
2.6 記錄時數
張貼於:03 月 2 日
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
這篇評論值得參考嗎? 搞笑
4 人之中有 3 人(75%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
不推薦
1.6 記錄時數
張貼於:02 月 29 日
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
這篇評論值得參考嗎? 搞笑
4 人之中有 3 人(75%)認為這篇評論值得參考
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6.4 記錄時數
張貼於:04 月 24 日
This game is a fun simple rogue game where death is an experience. You will learn what to do in a random level setup by dying over and over again. Once you know what to do, you will try to outlive the last time you play. After all, simplicty is without a hard learning curve is fun. Trust me, the RNG is a ♥♥♥♥♥, but it effects the enemy as well. A whole lot of misses before either one of you get a hit.
The only turnoff is the price, but wait until it is on sale or get this in a bundle.
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6 人之中有 4 人(67%)認為這篇評論值得參考
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6.4 記錄時數
張貼於:04 月 23 日
Pretty simple fun game.

Not worth full price in my opinion seeing as there are far better games out there that are cheaper.

-Get it on sale if you do plan on buying it
這篇評論值得參考嗎? 搞笑
8 人之中有 5 人(63%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
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2.1 記錄時數
張貼於:03 月 21 日
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
這篇評論值得參考嗎? 搞笑
16 人之中有 9 人(56%)認為這篇評論值得參考
有 6 位使用者認為這則評論很有趣
不推薦
9.8 記錄時數
張貼於:04 月 23 日
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
這篇評論值得參考嗎? 搞笑
7 人之中有 4 人(57%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
不推薦
0.6 記錄時數
張貼於:04 月 5 日
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
這篇評論值得參考嗎? 搞笑
2 人之中有 1 人(50%)認為這篇評論值得參考
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21.9 記錄時數
張貼於:03 月 28 日
I bought it for the price of a beer and i got a lot more entertainment out of it than most beers i've had so i'd say it's worth it as long as you're not looking for the next Dredmore.

would reccomend only if you don't mind bad games as long as you can still find enjoyment in them.
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Most Helpful Reviews  In the past 180 days
51 人之中有 40 人(78%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
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3.4 記錄時數
張貼於:2015 年 12 月 12 日
Simple is not always good. A game needs to offer its players enough options to form strategies against whatever challenges are posed. Otherwise, you're just playing a glorified slot machine. I don't think the folks behind Hack, Slash, Loot understood this because they made a dungeon crawler that has classes with no skills and loot with no inventory.

The game dumps you straight into a cluttered, pixellated menu where you pick your class and your quest, and then get dumped into a crowded, nondescript dungeon. The perspective is a weirdly squished 2D where tiles are twice as wide as they are long, which crams the otherwise pleasant character sprites too close together. As you navigate the random floors and rooms, you'll find items like weapons, armor, potions, and scrolls laying around. Gear can only be swapped with what you already have, with the stat change shown in the corner when you mouse over items. Similarly, consumables are used the moment you pick them up, and their purpose is obfuscated in an annoyingly Nethacky way so you don't know what they'll do for sure until you use them.

These are all corner cases for those times that you're not beset by monsters. HSL is packed to the brim with things that want to kill you, while offering absolutely no tactical options for killing them back besides funnel them through a doorway. While this isn't terribly different from many old-school roguelikes, the distinct lack of healing items or reliable gear upgrades is. Everything appears to be randomized in the extreme, and with no inventory, there's no way to store potions or food until you actually need it. There's not even a guarantee any will appear, because I've definitely had runs end on the first floor because literally no healing options were offered.

Imagine playing Diablo without skills, potions, or inventory, and you get a very basic idea of how flawed HSL is. Streamlined roguelikes are an excellent idea because many of the classics go way too far in their complexity, but this completely overshoots the mark in the opposite direction. Nothing you do in this game will effect whether or not you win, and there's not even any sort of overarching progression system to make losing worthwhile. With all the clever, interesting roguelikes on Steam now, Hack, Slash, Loot is better left forgotten.
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Most Helpful Reviews  Overall
3 人之中有 3 人(100%)認為這篇評論值得參考
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0.3 記錄時數
張貼於:2014 年 02 月 11 日
作为一款roguelike游戏这游戏的随机性过大,策略性过低,你基本没法规划你的角色做啥,在别的rl游戏里你的角色因各色各样稀奇古怪的原因扑街后你的感想会是“我还能这么死?!” 而在这里当你在第一个初始房间被4个怪兽推倒后你只会想问候游戏的dev..
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5 人之中有 4 人(80%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
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3.7 記錄時數
張貼於:2013 年 12 月 14 日
無法補血,就只是愚蠢的在地下城裡尋找寶物,別玩
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
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1.8 記錄時數
張貼於:2014 年 06 月 9 日
haohao
這篇評論值得參考嗎? 搞笑
5 人之中有 3 人(60%)認為這篇評論值得參考
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5.0 記錄時數
張貼於:2014 年 01 月 25 日
標準到不行的rogue-like遊戲
無背包設計 道具裝備都要當場決定要不要使用或是裝備
也沒有等級技能設計 各項能力值可以靠裝備 祭壇 道具提昇 好像是無上限
值得一提的是怪物AI會等你靠近 而不像其他rogue-like遊戲 玩家可以原地等怪靠近取得先攻優勢
若是選近戰角色 怪物都會在離玩家一格時原地踏步 不給玩家先攻
所以推薦玩遠程角色XD
這篇評論值得參考嗎? 搞笑
5 人之中有 3 人(60%)認為這篇評論值得參考
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1.8 記錄時數
張貼於:2013 年 10 月 9 日
節奏明快的Roguelike Game
難度有點難,對這類遊戲有愛的人可以試試:P (而且有卡)
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203 人之中有 180 人(89%)認為這篇評論值得參考
有 5 位使用者認為這則評論很有趣
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8.5 記錄時數
張貼於:2014 年 11 月 4 日
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
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282 人之中有 231 人(82%)認為這篇評論值得參考
有 43 位使用者認為這則評論很有趣
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32.8 記錄時數
張貼於:2014 年 10 月 27 日
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
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127 人之中有 112 人(88%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
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2.4 記錄時數
張貼於:2014 年 11 月 12 日
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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19.9 記錄時數
張貼於:2015 年 03 月 11 日
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
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