A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
用户评测: 褒贬不一 (596 篇评测) - 596 篇用户评测中有 47% 为好评。
发行日期: 2012年4月5日


购买 Hack, Slash, Loot

农历新年特卖!2月12日 截止



There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!


Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
74 人中有 59 人(80%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
6.5 小时(记录在案的)
"Hack, Slash, Loot" is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. There is maybe only one mission you can play through the longest since it has easier enemies but even then the game is all luck based. There is no real progression here, and there is nothing in this game worth mentioning as a positive. You can get dozens of far superior and cheaper roguelikes (E.G Dungeons of Dredmore, Tales of Maj'Eyal) and you can just find a bunch of free rogue likes anywhere, with a thousand times the quality.

This game is worthless.
这篇评测是否有价值? 欢乐
25 人中有 21 人(84%)觉得这篇评测有价值
3.4 小时(记录在案的)
Simple is not always good. A game needs to offer its players enough options to form strategies against whatever challenges are posed. Otherwise, you're just playing a glorified slot machine. I don't think the folks behind Hack, Slash, Loot understood this because they made a dungeon crawler that has classes with no skills and loot with no inventory.

The game dumps you straight into a cluttered, pixellated menu where you pick your class and your quest, and then get dumped into a crowded, nondescript dungeon. The perspective is a weirdly squished 2D where tiles are twice as wide as they are long, which crams the otherwise pleasant character sprites too close together. As you navigate the random floors and rooms, you'll find items like weapons, armor, potions, and scrolls laying around. Gear can only be swapped with what you already have, with the stat change shown in the corner when you mouse over items. Similarly, consumables are used the moment you pick them up, and their purpose is obfuscated in an annoyingly Nethacky way so you don't know what they'll do for sure until you use them.

These are all corner cases for those times that you're not beset by monsters. HSL is packed to the brim with things that want to kill you, while offering absolutely no tactical options for killing them back besides funnel them through a doorway. While this isn't terribly different from many old-school roguelikes, the distinct lack of healing items or reliable gear upgrades is. Everything appears to be randomized in the extreme, and with no inventory, there's no way to store potions or food until you actually need it. There's not even a guarantee any will appear, because I've definitely had runs end on the first floor because literally no healing options were offered.

Imagine playing Diablo without skills, potions, or inventory, and you get a very basic idea of how flawed HSL is. Streamlined roguelikes are an excellent idea because many of the classics go way too far in their complexity, but this completely overshoots the mark in the opposite direction. Nothing you do in this game will effect whether or not you win, and there's not even any sort of overarching progression system to make losing worthwhile. With all the clever, interesting roguelikes on Steam now, Hack, Slash, Loot is better left forgotten.
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24 人中有 18 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.8 小时(记录在案的)
While this is a part of a trend, I really wanted to like the game as it seemed to have potental but it seems to have wasted it in various ways.

I don't mind the graphics, but a glaring thing is the lack of variety in tilesets. The spites/animation are pretty basic.

Music isn't too bad

Now for the big beef; Roguelikes are random but this takes it to absurd levels as fights often devole into flurries of "MISS!" and prying the enemy doesn't get lucky with his hit and/or damage.

The items aren't so random as some claim as there's hints as to their effects, the Gyphs on some quests on the other hand.... yeah pretty random. But there's not much of a stockable healing item to be seen nor a passive healing ability that often appears in some games.

These things combine to make a quest often an exercise in futility as unless you get lucky, you'd get worn down and dead on the first floor. Not exactly fun.

So consider yourselves warned before trying to get this.
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10 人中有 10 人(100%)觉得这篇评测有价值
3.6 小时(记录在案的)



最后对于执意想尝试这游戏的闲人我还有一些非常重要的新手建议:一个是没事千万别去乱开棺材,开棺材虽然有很好的奖励,但80%出怪,而且出的怪还比本层迷宫的要强,经常得不偿失;二是祈祷自己不要中毒,中毒持续时间很长累计伤害无比坑爹,要解毒必须吃药,如果事先在地上没预留药物的话,那么只能祈祷接下来尽快打出药来了……(其实没准备的话差不多可以重开了,因为没有HP上限所以大家平时看到药就吃掉的,所以如果地图里有很多毒攻击的怪物的话必须留意一下);三是开开心心去死吧,死多了就能解锁新人物,解锁新人物了就能更好的通关,我甚至想建议大家先死个十几次解锁亚马逊,亚马逊出生带一把神圣弓会让游戏轻松不少,尤其是任务Mask of the Boy King,里面大量不死生物被神圣弓完克,只有Boss有神圣抗性,在打Boss前换掉就好(X键可以切换副武器,记得捡一把其它属性的弓作为副武器)
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5 人中有 4 人(80%)觉得这篇评测有价值
27.4 小时(记录在案的)
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