A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
User reviews:
Overall:
Mixed (592 reviews) - 49% of the 592 user reviews for this game are positive.
Release Date: Apr 5, 2012

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About This Game

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

System Requirements

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Customer reviews
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Overall:
Mixed (592 reviews)
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483 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
187 of 214 people (87%) found this review helpful
6 people found this review funny
Not Recommended
8.5 hrs on record
Posted: November 4, 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
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241 of 296 people (81%) found this review helpful
46 people found this review funny
Not Recommended
32.8 hrs on record
Posted: October 27, 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
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118 of 135 people (87%) found this review helpful
3 people found this review funny
Not Recommended
2.4 hrs on record
Posted: November 12, 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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85 of 101 people (84%) found this review helpful
22 people found this review funny
Not Recommended
19.9 hrs on record
Posted: March 11, 2015
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
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61 of 70 people (87%) found this review helpful
7 people found this review funny
Not Recommended
7.4 hrs on record
Posted: March 21, 2015
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
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84 of 108 people (78%) found this review helpful
9 people found this review funny
Not Recommended
6.5 hrs on record
Posted: October 26, 2015
"Hack, Slash, Loot" is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. There is maybe only one mission you can play through the longest since it has easier enemies but even then the game is all luck based. There is no real progression here, and there is nothing in this game worth mentioning as a positive. You can get dozens of far superior and cheaper roguelikes (E.G Dungeons of Dredmore, Tales of Maj'Eyal) and you can just find a bunch of free rogue likes anywhere, with a thousand times the quality.

This game is worthless.
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130 of 181 people (72%) found this review helpful
2 people found this review funny
Not Recommended
1.9 hrs on record
Posted: January 23, 2014
Meh...everything in this game is random. Everything. From the level generation to attacking and being attacked. You could literally die from the first rat you fight if your random luck is bad enough. I started one game where I spawned, opend the first door , and was greeted with about 7 enemies that swarmed me from the surrounding rooms. All of which got to take shots at me while I had to focus on one hoping I could get some quick kills. Of course I "Missed" about the first 4 turns I had so the game lasted 12 seconds before I died. It is basiclaly just a game of chance that you hope you will acquire some fantastic weapon, or gear randomly and you hopefully don't get hit every time you have to fight something before you can hit them. You can't really run away from anything unless you get a double move item.

It's just not that good and I wouldn't recommend it to roguelike fans at all. There is little to no "skill" involved in this game, and you will see no progression in which you feel like you are getting better at the game. If you like playing games that can only be beaten by having a lucky day, thengo for it. If you want a challenge and feel like you beat something based on skill...don't bother.

Idle this game for the cards if you happened to buy it in some crap bundle and don't even bother playing it while you do that.
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55 of 64 people (86%) found this review helpful
3 people found this review funny
Not Recommended
3.8 hrs on record
Posted: December 18, 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
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143 of 210 people (68%) found this review helpful
2 people found this review funny
Not Recommended
2.2 hrs on record
Posted: November 25, 2013
Hack, Slash, Loot is a simple dungeon crawling roguelike that keeps everything minimal: the graphics are low resolution, the characters are limited, the story is basic. However, this is not its weakness. The gameplay can be awkward with the mouse, and bearable with the keyboard. What ruins it the most though, is the awful game mechanics where constant misses send your character to the grave randomly, and most of the times prematurely. Sadly, it fails to entertain even those looking for some casual retro fun.
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41 of 49 people (84%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Posted: April 17, 2014
I strongly recommend you avoid this rogue-like. Since I can't really think of any pros that this game contributes to the genre, I'm just going to talk about the flaws.

This game is BRUTAL. I know rogue-likes are supposed to have you constantly die over and over but at least you make progress and learn a little more about the game each time you play through. However, I don't feel this way at all when playing this game. Well okay, I learned one thing.

This game practically eliminates 1/3 of your class choices. By attacking with warrior-like classes, you're guaranteed to miss most of your attacks and die within 3 minutes. With ranged classes, you, for whatever reason, have a higher accuracy and don't run as high a risk of getting hit, even with your health being low.

Speaking of which, it's almost impossible to get back any health you lose. In other games you find potions to restore your health and your armor is actually an important statistic. However, in this game, the potions are extremely rare, they don't always give you health (and the ones I've found give less than 10 HP), and with as much armor as I could find, I was still taking FIFTEEN damage from an enemy on the first floor of the game! Also, you start off with either 20, 30, or 40 HP, so...

Speaking of the floors in this game, the chances of completing a floor, or even moving on to the next floor, are low, really low. These floors are massive, and while that may not be the worst thing, there's no inventory system, and consider the flaws I've mentioned before. I've gotten to the second floor ONCE out of all my playthroughs, and naturally I lasted no more than a minute. My luck, huh?

Speaking of luck, the biggest problem is the randomized generation this game has. I'm not thrilled with starting a game, having two enemies appear in front of me, me missing my attacks, and dieing without making A SINGLE MOVE. Also, like I said before with the damage, I don't find it really fair that an enemy on the first floor could whittle down a chunk of my health before even going through more than five rooms.
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Recently Posted
Hippo Turtle
17.1 hrs
Posted: August 24
Most of the negative reviews posted here are true. While luck and chance play a great part of being successful in this game, the amount of actual strategy is minimal. This does not make the game unplayable or not fun, but it does make it short lived and boring after some time. First of all, the player must realize that Hack, Slash, Loot is totally item based. The hero does not level up or improve statistics by earning experience points. All alterations, positive and negative are dependent on items that you equip or interact with. Because of this deliberate design limitation, there is very little to be done in terms of experimenting with strategy. The player stumbles upon items, hovers over them, and compares the numerical statistics with the already equipped items, and then makes a decision on what to keep and what to leave behind. The potions, altars, and other items that the player is allowed to interact with are complete surprises, changing your attributes at random without giving the player a choice. The sound effects get annoying and distracting after a while and I feel are not a good match for the art style and setting, sounding out of place. I beat a few of the quests and picked up some of the rare relics, but after the third quest win, I had had enough. Winning the quests simply does not feel rewarding and fulfilling. It seems more like a chore or a painful test rather than anything else, but in the beginning, when you realize how to approach the game, it's fun for some hours. Learning the enemies' vulnerabilities and resistances can be fun at first, but the game quickly outstays its welcome and becomes boring and shallow.

Hack, Slash, Loot is okay.
Helpful? Yes No Funny
Ayyfinity 👽
1.5 hrs
Posted: August 21
I'm seeing a lot of reviews that the game is bad, due to it's previous glitches and the difficulty, I think it deserves a chance from first impressions.

I must say the game gets annoying due to the fact that the difficulty is off the charts on the last levels of the main quest, I can't say of the other quests but they probably play in a similar matter.

Well, since the last fix it seems everything's pretty well off, it seems the game won't be updated any longer.

I noticed the game was lacking good instructions, I don't see any guides around, and well, to be honest, the forum had a few tips and so on, about the controls, the game isn't really difficult to play but there are a few keyboard keys that are pretty crucial to know, , a bit later, I'm going to make a game instruction guide for the keyboard buttons, and whatever is necessary to know before playing the game, as I found some information archived, since the author took out the instructions from the how to page and replaced the video with a youtube one and entirely removed the instructions, pretty much throwing the player into a deathpit.

My reccomendation to get the best experience possible for this small game: adjust the visual aspect of the game and remove the tooltips from the main menu.

Get the characrer mods for the game (I think they were made by the author...although some users do have custom ones I found like pokemon.) in the game's forum (named chat area for some reason.)

(They're in a zip, get the file, extract them into the save data folder, I kept the mod files in case he links expire...)

Last but not least, play as the mantis from the mod, that character will make you want to play the game more.

My score for this game: 6.5/10
Helpful? Yes No Funny
Finna Buss
0.3 hrs
Posted: August 17
Product received for free
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)         ,) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
Helpful? Yes No Funny
HawaiiSnowman
31.0 hrs
Posted: August 12
Product received for free
This game is actually fun, a lot of people say its crap because they like *miss* *miss* *miss*, then die, dont just give up on the game yet YOU NEED MORE (Insert undertale word thingy here). The game is insanely tough, 102 deaths and 1 win, but after my first win, I felt like I accomplished something. Because you step out of the door and get killed in seconds, doesn't mean the game is a piece of trash. It takes a while to get used to the system, but if you master it, you have a higher chance of winning.
Helpful? Yes No Funny
Faires
4.0 hrs
Posted: July 28
"Missing hits the Film of the Book"
Helpful? Yes No Funny
OldSchoolRPGs
47.9 hrs
Posted: June 28
I have a decent amount of time on this game so I feel I can comment. This game is rough. The graphics are good, the fighting is fun, but the RNG is terrible. Very few runs are winnable in this game and it takes a helluva lot of luck to win. There are so many better Rouge-likes out there nowadays that this game shouldn't even be on your radar. Take your pick, anything is probably better than this.
Helpful? Yes No Funny
SJW Killjoy
0.2 hrs
Posted: June 26
i know rougelikes are partially luck based but this is just too much.
Helpful? Yes No Funny
SaucyTart
4.9 hrs
Posted: June 23
Honestly, the game is bad. It is, but it's also fun.
For the $1 I paid for it in the Humble Bundle, it was worth it.
I would never pay more.
Helpful? Yes No Funny
clawman2200
18.3 hrs
Posted: June 22
One of my favorite rogue-type games. It's an oldie now, but it's pretty straight forward with not many twists in it. There is a huge random element in it on what you get from items. Some of them are uber-powered and some of them are horrible. The graphics are a nice old-school pixel style and the controls are simple.
Helpful? Yes No Funny
sinecostan
0.5 hrs
Posted: June 7
Got this as part of a HIB (roguelike). This probably isn't worth anyone's time - there are better roguelikes out there and this one plays painfully randomly and painfully slowly.
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