A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
ユーザーレビュー:
Overall:
賛否両論 (615 件のレビュー) - このゲームのユーザーレビュー 615 件中 48% が好評です
リリース日: 2012年4月5日

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このゲームについて

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

システム要件

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Customer reviews
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Overall:
賛否両論 (615 件のレビュー)
Recently Posted
murilo5dias
( 記録時間: 6.1 時間 )
投稿日: 5月24日
Simple game, fun at times, but very difficult most of the time. I've been unable to complete any quest so far, sometimes for my own fault, sometimes because the game spawns you with 2 or 3 enemies in the initial area, and they take most of your health. Worth checking out, but not if you get angry easily.
TacticalTruth
( 記録時間: 1.1 時間 )
投稿日: 5月19日
Hack, Slash, Loot: Not, Very, Good

There have been multiple occasions wherein I have tried to play Hack, Slash, Loot. Both times didn’t last very long… As you can tell by my total play time of an hour. I’m just gonna be straight and say I don’t like this game. But the fact that I’m reviewing it after an hour should be more than enough evidence of that.

The main issues I have with Hack, Slash, Loot stem from the fact that it is based entirely around luck, it’s rather shallow, and frankly it’s just unengaging. Also I wanted to play it more, but it’s now continuously crashing; thus preventing me from even giving the game another chance. It’s almost as if the game knows I’m not fond of it and it’s hiding from further examination!

Crashing aside Hack, Slash, Loot definitely has some cool ideas, but the game’s execution could definitely have used some work. When the game launches, after you’ve taken about five minutes to parse the UI, you can pick from a rather large selection of quests-- these are essentially the game’s ‘campaigns’; and four character classes. The game’s various quests are really just a set of parameters on the random dungeon generation. Apparently the dungeons span multiple floors and also contain bosses but I’ve never lived long enough to see one…

This is because the game pits you off against a nearly unending horde of monsters that do far too much damage, have way too much health, and almost comically out number you. Plus healing items are few and far between due to the random nature of the game’s loot. In the hour I’ve played I’ve probably run through thirty or forty dungeons.

Let that sink in.

My longest run was probably 20 minutes, and I still never made it past the first floor. Hell, I’ve died in the room that I spawned in.

Fighting hordes of powerful enemies can definitely be fun, other games prove this. But Hack, Slash, Loot’s reliance on luck permeates into the combat as well. Even with a 60% chance to hit I find myself missing the majority of my shots. A fight with a single monster can take upwards of ten turns or more, which are spent watching your character and the monster haplessly flail at one another only occasionally connecting. Once you finally land a hit and damage to the monster you have to hope that you roll well... or you’ll find yourself dealing almost no damage, making the fight take even longer.

There’s nothing like missing ten attacks only to land one and deal 2 damage.

The best way I can describe this game is that it feels like a Pen and Paper RPG, like Pathfinder… But without any of the systems that actually allow you to do the cool stuff.

There are no modifiers that help your dice rolls, or give you an edge. It’s just raw randomness.

Most of the time you simply rely on luck, and hope that the five orcs breathing down your neck miss more than you do. Or that you get a good weapon that can deal decent damage. But that only happened to me once, and then I promptly died.

This game definitely has potential. And it’s clearly there under the layers of randomness… But as it stands Hack, Slash, Loot isn’t worth your time.
Isaq
( 記録時間: 0.2 時間 )
投稿日: 5月19日
This game seriously needs a "Monkey King Bar"
Tummy TwoTilts
( 記録時間: 2.4 時間 )
投稿日: 5月15日
Left click for RNG, super boring
rusaw1987
( 記録時間: 91.3 時間 )
投稿日: 5月8日
Long and difficult. Kinda relies on having RNG on your side in the beginning. Id recommend for patient people that love 8-bit art and music style.
Mitchfynde
( 記録時間: 2.5 時間 )
投稿日: 5月1日
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
arbor day
( 記録時間: 15.3 時間 )
投稿日: 4月30日
I'm recommending this game on the off chance someone wants to see what god awful game design looks like. If that's what you're after, then this is the game for you.

They call this a roguelike, but it's more like.. uh.. rogueshite?
Wallace Suka
( 記録時間: 6.4 時間 )
投稿日: 4月24日
This game is a fun simple rogue game where death is an experience. You will learn what to do in a random level setup by dying over and over again. Once you know what to do, you will try to outlive the last time you play. After all, simplicty is without a hard learning curve is fun. Trust me, the RNG is a ♥♥♥♥♥, but it effects the enemy as well. A whole lot of misses before either one of you get a hit.
The only turnoff is the price, but wait until it is on sale or get this in a bundle.
NikAr
( 記録時間: 9.8 時間 )
投稿日: 4月23日
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
$0.99 Donuts
( 記録時間: 6.4 時間 )
投稿日: 4月23日
Pretty simple fun game.

Not worth full price in my opinion seeing as there are far better games out there that are cheaper.

-Get it on sale if you do plan on buying it
Ernesto
( 記録時間: 0.6 時間 )
投稿日: 4月5日
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
Adele
( 記録時間: 21.9 時間 )
投稿日: 3月28日
I bought it for the price of a beer and i got a lot more entertainment out of it than most beers i've had so i'd say it's worth it as long as you're not looking for the next Dredmore.

would reccomend only if you don't mind bad games as long as you can still find enjoyment in them.
BrutolMotent
( 記録時間: 2.1 時間 )
投稿日: 3月21日
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
Kilaker
( 記録時間: 2.6 時間 )
投稿日: 3月2日
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
thetwistedkris
( 記録時間: 1.6 時間 )
投稿日: 2月29日
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
imortus
( 記録時間: 112.4 時間 )
投稿日: 2月19日
Great little dungeon crawler. Not much depth, yet a lot of fun, with a significant enough variety of starting conditions to boost replayability.
eNo`bitMaster
( 記録時間: 24.9 時間 )
投稿日: 2月13日
A roguelike gem. Elegant, essential, sweet learning curve.
Vaang
( 記録時間: 0.6 時間 )
投稿日: 1月28日
it's ♥♥♥♥
hi i'm emily
( 記録時間: 0.1 時間 )
投稿日: 1月28日
Two years ago, I got this game in a bundle. I played it for about six minutes and uninstalled it. First impressions mean a lot in this kind of game, and this was one of the worst.
Most Helpful Reviews  In the past 30 days
10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 2.5 時間
投稿日: 5月1日
This game is flat out broken. Yes, it's a tradition roguelike. Yes, it is somewhat fun to play. The thing is, the RNG is so bad that it's totally unplayable. You can spawn in a room that is legitimately impossible to beat as soon as you start the game. Unless you want to play a game that is all up to chance, avoid this like the plague.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.1 時間
投稿日: 5月24日
Simple game, fun at times, but very difficult most of the time. I've been unable to complete any quest so far, sometimes for my own fault, sometimes because the game spawns you with 2 or 3 enemies in the initial area, and they take most of your health. Worth checking out, but not if you get angry easily.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 90 days
15 人中 10 人 (67%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 2.6 時間
投稿日: 3月2日
This is RNG hell. You can die on the first enemy that's spawn next to you at the start, or a little later. Too much luck based to be anything good. Music is nice (when it doesn't forgets to play it)
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1.6 時間
投稿日: 2月29日
This game is fun and has potential, but it's bad. Very very bad. The game does very little to assist the player as you jump from floor to floor trying not to die. I had been enjoying my time until I finally snapped after getting poisoned to death again (drained my hp from 76 down to 2 since there were no healing items), turned on cheat engine 6.4, fixed my hp at 100, only to get stunlocked until I turned my fix off because of the boy king guards that I had wandered into. If a cheat engine adjusted character couldn't make it past those guards, how in the ♥♥♥♥ do you honestly expect a normal player with completely random drops to get past them? This game is not fair in the slightest, no character run is the same at least....in the bad way. You will find many ways of greeting death with some of the most ♥♥♥♥♥♥♥t situations you are put into. I want to be able to recommend this but I honestly can't.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.4 時間
投稿日: 4月24日
This game is a fun simple rogue game where death is an experience. You will learn what to do in a random level setup by dying over and over again. Once you know what to do, you will try to outlive the last time you play. After all, simplicty is without a hard learning curve is fun. Trust me, the RNG is a ♥♥♥♥♥, but it effects the enemy as well. A whole lot of misses before either one of you get a hit.
The only turnoff is the price, but wait until it is on sale or get this in a bundle.
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.4 時間
投稿日: 4月23日
Pretty simple fun game.

Not worth full price in my opinion seeing as there are far better games out there that are cheaper.

-Get it on sale if you do plan on buying it
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 2.1 時間
投稿日: 3月21日
Hack, Slash, Loot is a terrible game. The game is completely based on luck and is pure random. I love how I start the game and every room has tons of mobs and I lose almost all of my health as I leave the first few rooms, then I always die after I encounter the next monster. Even if I do somehow get past all the monsters on a level I'm confused on what the objective is and what I'm supposed to do. There's no sort of in game tutorial or hints, when you start the game you are completely lost. The melee character is completely broken, can't survive more than a few turns. Once you start playing a ranged character you can make it a little further, but it's the same thing over and over - wondering around random rooms just trying to find a way out. By the way it took me 30 minutes to figure out I can move to the next floor after I found a rope the size of 3 pixels! The game design is purely flawed, avoid this game at all costs.
このレビューは参考になりましたか? はい いいえ 面白い
16 人中 9 人 (56%) がこのレビューが参考になったと投票しました
6 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 9.8 時間
投稿日: 4月23日
Miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, -7
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 0.6 時間
投稿日: 4月5日
I agree with all of the negetive posts. I got this game thinking it was a real rogue like. It is a random mess. Some tweaking would fix, I thought the devs might even do that, but no updates. Please buy Pixel Dungeon or Dungeons of Dredmore. I have gotten quite a bit of entertainment out of them.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 21.9 時間
投稿日: 3月28日
I bought it for the price of a beer and i got a lot more entertainment out of it than most beers i've had so i'd say it's worth it as long as you're not looking for the next Dredmore.

would reccomend only if you don't mind bad games as long as you can still find enjoyment in them.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 180 days
51 人中 40 人 (78%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 3.4 時間
投稿日: 2015年12月12日
Simple is not always good. A game needs to offer its players enough options to form strategies against whatever challenges are posed. Otherwise, you're just playing a glorified slot machine. I don't think the folks behind Hack, Slash, Loot understood this because they made a dungeon crawler that has classes with no skills and loot with no inventory.

The game dumps you straight into a cluttered, pixellated menu where you pick your class and your quest, and then get dumped into a crowded, nondescript dungeon. The perspective is a weirdly squished 2D where tiles are twice as wide as they are long, which crams the otherwise pleasant character sprites too close together. As you navigate the random floors and rooms, you'll find items like weapons, armor, potions, and scrolls laying around. Gear can only be swapped with what you already have, with the stat change shown in the corner when you mouse over items. Similarly, consumables are used the moment you pick them up, and their purpose is obfuscated in an annoyingly Nethacky way so you don't know what they'll do for sure until you use them.

These are all corner cases for those times that you're not beset by monsters. HSL is packed to the brim with things that want to kill you, while offering absolutely no tactical options for killing them back besides funnel them through a doorway. While this isn't terribly different from many old-school roguelikes, the distinct lack of healing items or reliable gear upgrades is. Everything appears to be randomized in the extreme, and with no inventory, there's no way to store potions or food until you actually need it. There's not even a guarantee any will appear, because I've definitely had runs end on the first floor because literally no healing options were offered.

Imagine playing Diablo without skills, potions, or inventory, and you get a very basic idea of how flawed HSL is. Streamlined roguelikes are an excellent idea because many of the classics go way too far in their complexity, but this completely overshoots the mark in the opposite direction. Nothing you do in this game will effect whether or not you win, and there's not even any sort of overarching progression system to make losing worthwhile. With all the clever, interesting roguelikes on Steam now, Hack, Slash, Loot is better left forgotten.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
33 人中 33 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 8.5 時間
投稿日: 2013年11月29日
見た目通りのローグライクゲーム。

 6つのクエストにそれぞれ5階層のダンジョン。
 32のキャラクター。

 インベントリが存在せず、その場で装備か使うしかないとてもシンプルできびしいシステムになっている。

 また、レベルもなく、使うことで攻撃方法ごとのスキルが上がるシステム。

 Life周りも独特で上限が無い。
 祭壇やポーションなどでLifeを得ればいくらでも上がる。しかし、このポーション類が少なくすぐにジリ貧になってしまう。
 戦闘によって回復できる装備があるらしいが、私はお目にかかれていない。

 戦闘周りだと、敵AIがとてもいやらしい。
 一般的に先に敵をこちらに近づかせて、こっちが先手を取る戦い方をするが、このゲームの敵は一部を除いて一歩間を開けてその場で足踏みしてくる。常に敵が先手を取るような動きをしてくれる。このおかげで近接職がひたすらに不利になっている。

 逆に遠距離職だと命中率と火力十分あれば無双に近いプレイができる。このあたりのバランスが少々極端に思えた。

 上の回復と戦闘のおかげで職業によってはとても難易度が高いゲームになっている。
 もしこのゲームを遊ぶのならば、初期の3キャラが弱すぎるのでゲームオーバーを繰り返し、強いキャラクターをアンロックするのが良い。弓を使うアマゾンを利用すれば比較的楽にクリアできると思われる。

 正直言って操作性や難易度の点からおすすめできるゲームではありません。
 1プレイが比較的短く、慣れればマウスだけで手軽に遊べるので、バンドルなどで入手してしまっているならちょっとした時間つぶしに使えるかもしれません。
 折れない心と有り余る時間があるならお試しあれ。


 6時間のプレイでJourney to Kimonを初クリア。
 弓使いのアマゾン使用。2時間程度。

追記
 敵の手前足踏み。
 どうやら扉と視界をうまく使えば引き寄せることが出来るとのことです。
 参考情報でございました。
このレビューは参考になりましたか? はい いいえ 面白い
19 人中 17 人 (89%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 51.6 時間
投稿日: 2014年6月27日
いいところ
・キャラがかわいい
・その場セーブができるからいつでもやめられて再開できる。
・武器には7個のエレメンタル効果がある。
・操作感は抜群。マウス操作、mapクリックで自動で移動してくれる。
・ストーリーが割りと中二病。
・アンロックする形式で最終的には36キャラクターも使える!
・Valve要素がある。

わるいところ
・難易度がひどい。
・基本的に回復、装備品などのアイテムは持ち歩けない。武器だけは例外で装備+1個持ち歩ける。
・武器の効果の一つのDivineに頼りがちになる、というかそれしか使わない。
・mapは一応ランダムで作られてる。でも、生まれた瞬間モンスターハウスってこともある。
・Questが少ない。


感想
人に自信を持っておすすめはできないゲムー。
でもでも、みんながクソゲーだ ゴミだっていうほどひどくないよ(´・ω・`)
開発者は難易度調整する気ないぽいけど、生まれた瞬間モンスターハウスだけは直して欲しいな。
回復アイテムが乏しいし、1個も持ち歩けないから運ゲーになりがち。
かわいいキャラクターで、単純明快なゲームだからポツポツ遊んで行けるところが良い。

ゲムーの細かい説明はここ→ http://hackslashloot.com/howto.html
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.9 時間
投稿日: 2014年5月28日
パッと見、ローグ系に見える。
そしてタイトルはハクスラ。
大体の人が*bandを想像するんじゃなかろうか。

でも実際は全然違う。
まずインベントリがない。武器だけはスペアがひとつもちあるけるくらい。
アイテムはその場で消費、祝福を得る祭壇もその場使用。
ひょっとしたらあるかもしれないが、使ってみないと分からない上、
既知のアイテム、はまったく出てこなかった。
使うかどうか選ぶ必要がない。男らしく全部飲むだけ。

プレイヤーが取れる行動は、移動、攻撃、ドアを開ける。位しかないので
結局総てを天に任せることになる。

一応、強力な効果を持ったアーティファクトや、
初期装備が強力なキャラをアンロックする要素はあるが、
そこまで気力が持たなかった。

うーん。。。コレジャナイ感。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 30.8 時間
投稿日: 2012年4月13日
レアアイテム一つ拾うだけでめちゃくちゃ強くなれるゲーム。
取捨選択も慣れれば高速で出来る様になり、じわじわ楽しくなってくるはず。
英語は読めなくても大丈夫。公式にデモあり。
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.1 時間
投稿日: 2013年11月27日
未クリアー
プレイ中の選択肢が無い為、ただサイコロを振り続けるだけのゲームに感じる。
インベントリ無し、LVUP無し、敵と出会った時はただ攻撃するだけ、ゲームプレイの中にプレイヤーの介入する余地がほとんど無い。
運よく良いアイテムが出て、運よく敵に攻撃が当たり、運よく敵の攻撃に当たらなければ進んでいけるが、全ては運頼みであってプレイを工夫した結果ではない。
プレイヤーに求められるのは「ひたすらサイコロを振り続ける根気」ただそれだけ。
見た目や雰囲気、操作性は悪くないが、ゲームシステムで全てを破壊してしまっている。
このレビューは参考になりましたか? はい いいえ 面白い
203 人中 180 人 (89%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 8.5 時間
投稿日: 2014年11月4日
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
このレビューは参考になりましたか? はい いいえ 面白い
282 人中 231 人 (82%) がこのレビューが参考になったと投票しました
43 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 32.8 時間
投稿日: 2014年10月27日
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
このレビューは参考になりましたか? はい いいえ 面白い
127 人中 112 人 (88%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 2.4 時間
投稿日: 2014年11月12日
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
このレビューは参考になりましたか? はい いいえ 面白い
95 人中 81 人 (85%) がこのレビューが参考になったと投票しました
22 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 19.9 時間
投稿日: 2015年3月11日
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
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