Run, jump, swing around, fire rockets, grapple onto people to knock them off screen in SpeedRunners -- a 4 player competitive platformer. Now with a level editor!
Data de lançamento: 26 Ago, 2013

Jogo com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não ficar diferente ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar até que o jogo fique num estado melhor mais tarde. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Early Access allows us to involve the community during development and try out completely new things with a large community of players”

Durante quanto tempo vai este jogo estar em Acesso Antecipado?

“Until Q4 2014”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The full version will have more content, less bugs, and will be free to play locally. Everyone who buys the game during Early Access will keep all functionality they have in the game.”

Qual é o estado atual da versão de Acesso Antecipado?

“We are currently experimenting with user created levels, improving network code, working on redesigning the UI, and more. There is a lot of work being done.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“Yes and no. The local version of the game will be free, while online functionality will cost more or less similar. We intend to sell character skin packs which enable you to play online.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“We are losing sleep over every comment posted on the forum. Shall we make boxes lethal?”
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Comprar SpeedRunners

$9.99

Comprar SpeedRunners 4-Pack

$29.99

Atualizações recentes Ver todas (44)

Updates, r31, EGX, TGS, New People, Youtubers

16 Setembro

Hi everyone!

I wanted to take a moment and talk about the current state of SpeedRunners and where it's going in the coming months.

Most important thing - upcoming level changes to classic levels!

https://www.youtube.com/watch?v=TyJv0LyxvWo&list=UUHLuN_JL66bD8fdJWmQ-gNw

Casper walks us through some important changes in SS Royale, Library, and Factory.

Tokyo Game Show

Casper just took off to Tokyo to showoff SpeedRunners as part of Sense of Wondernight. I hear he has some T-Shirts with him :)

EGX Rezzed

Part of the team is going to London next week to showcase SpeedRunners at EGX Rezzed. We will continue doing the tinyQuest there, so make sure to collect ALL THE CARDS!

October Lets Player Update Inbound

The artistic part of the team is now working on a Lets Player character pack. During PAX Prime we teamed up with Polaris to get Youtube celebrities to play SpeedRunners together, and we are getting them into the game as characters. The idea is that we want to raise money for cancer research, in light of my cancer fight 10 years ago, and TotalBiscuit's recent encounter. Screw cancer!

r31 still in testing

We're still holding off releasing r31. The $6.5k Gfinity Cup is still on-going and it feels very bad to accidentally break the game during arguably our kickstart into the E-Sports scene.

New developer on the DoubleDutch team!

The DoubleDutch Team has a new full-time developer on board! Wouter is now working on something Casper came up with during Gamescom - flipped gravity volumes. So you can drop a volume in the level editor that flips the gravity.

This bring the total team to 6 people.

Casper - game & level design
Gert-Jan - everything code, network & magic related
Wouter - more code
Alex (me) - production/marketing
Tom - character design, animation
Matthijs - 3D animation (newest characters are animated in 3D and exported to 2D sprites)

We're also working on a deal with an external 2D animation studio to speed up the process with new characters. Right now the plan is for the Lets Player Youtube Pack to be a separate thing you buy and we donate the proceeds from that to charity. In regards to actual in-game characters - we are still debating how that gets into the game.

*backflips out of announcement*

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r31 now in beta branch, help us test

10 Setembro

Hey everyone

We just set the rolled-back r31 update live on the beta branch of SpeedRunners

You can help us test it by enabling the beta branch, like this:



Right click on SpeedRunners
Select "Properties"
Go to "Betas" tab
Out of the dropdown, select the r31 beta

Please submit your feedback and find people to play with in this thread, so we have a central place:

http://steamcommunity.com/app/207140/discussions/2/616187839173358383/

For everyone wondering what happened - we had to rollback r31 due to some unexpected gameplay breaking bugs introduced with fixing lots of back-end stuff. And now that there is the Gfinity tournament going on (see PewDiePie's video), it's important that updates don't introduce game breaking bugs. Especially when it's the first SpeedRunners tournament with prizes.

We did our best to test internally, and now need your help!

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Análises

“SpeedRunners is a fully realized idea, a great platformer, and a terrific party game that’s fun online as well.”
PCGamer

SpeedRunners, the official comic book!

Use devious weapons and tactical pickups


Play thousands of user-levels, or create your own

Learn interesting things about horses

Catch-up with SpeedRunner

Let's Plays and Impressions


Acerca do Jogo

In a city filled with superheroes, getting to crimes becomes a competition on its own. Fortunately there are enough rockets, bombs, grappling hooks, spikes, and other goodies lying around -- to make the competition fun and fast. Welcome to SpeedRunners.

SpeedRunners is a 4 player competitive platformer with grappling hooks, power-ups, and interactive environments. Run, jump, swing around, fire rockets, grapple onto people to knock them off screen.

Key Features

  • 4 Player Competitive Platforming!
  • Keep up with the fastest player in-game, or fall offscreen and get eliminated!
  • Use weapons like missiles, mines and grappling hooks to screw over your friends, and make new enemies!
  • Local and online multiplayer! Can you have 2 players on a couch against 2 other players on the internet? Yes of course!
  • Bots enabled - play on your own with several AI opponents. Or put them into matches with other people!
  • A tutorial teaches you how to play
  • Controller compatible (and recommended!)
  • 9 unique maps!
  • Unique game modifiers
  • A character named Unic!
  • Full blown level editor!

What to expect in the final game


Head onto the forum and help us decide what will be the final game! Expect more maps, characters, items and game modes.

Follow the development on twitter!

Requisitos do Sistema

    Minimum:
    • OS: Windows XP and up
    • Processor: 1Ghz and up
    • Memory: 1 GB RAM
    • Graphics: Dedicated video card recommended
    • Network: Broadband Internet connection
    • Hard Drive: 850 MB available space
    • Additional Notes: Best played with Xbox controller. It runs great on Macs in Virtual Windows machines. Just give it over 1GB Ram!
Análises úteis de clientes
158 de 194 pessoas (81%) acharam esta análise útil
22.4 hrs em registo
Análise de Acesso Antecipado
Fastest way to destroy all of the 3 friends you will ever have. Worth it though.
Publicada: 25 Abril
Achaste esta análise útil? Sim Não
57 de 62 pessoas (92%) acharam esta análise útil
42.3 hrs em registo
Análise de Acesso Antecipado
Let me preface this with the following: SpeedRunners is worth all the blood, sweat, and tears that went into the 10 dollars earned for buying this terriffic game.

SpeedRunners is a god damned anomaly, being in Early Access has not hindered this game's meaningfullness as a medium for entertainment and competitiveness. SpeedRunners features some really balanced gameplay, your skill is your skill, nothing else is the determining factor for success. You will run, jump, slide, and grapple your way through a series of levels, designed by mere mortals, as if they were designed my gods.

The only downside of this otherwise shining example of video game excellence, is the gosh darned lag! Lag can sometimes mess up an entire match, however, lately the net code has been polished to a shine, and is suitable for those who can't afford the highest internet.

Overall, I would give SpeedRunners a 9/10, it's fun, it's competitive, and it's everything you want it to be.
Publicada: 7 Abril
Achaste esta análise útil? Sim Não
19 de 19 pessoas (100%) acharam esta análise útil
56.2 hrs em registo
Análise de Acesso Antecipado
A creatively imagined multiplayer game. A surprisingly pleasant alternative to the brawler-type of multiplayer that has become so commonplace (e.g. samurai gunn, starwal, towerfall, bit-brawlers, brawlhalla, etc...), SpeedRunners offers players a spectrum of depth in gameplay. At its base, this game is a racing platformer, rewarding players who learn the turns and obstacles of various unique levels while punishing those who make mistakes. Perfectionism at its finest. This fine work does offer a deeper level of competition, however, if players chooses to exploit the nuances of the game's physics. With the mention of the glory of this game, I must also point out the negatives, which are frustratingly apparent within the first 5 minutes of gameplay. The matchmaking system is extremely unreliable, despite the implementation of a ranking system (albeit new). There are constant bugs in just about any multiplayer game, which would be endurable in a more forgiving game. The glitches can be brutal, and, due to the competitive nature of this game, they do not come off as humorous as in other games. At the rate at which this game has improved recently and with the massive community of stakeholders which it has garnered, SpeedRunners, while still in Beta at the moment of this review, will doubtlessly become one of the flawless go-to's for just about any friendly LAN party and competitive tournament. Each complaint I have for this game is tied to a problem that any early access game would have, and they are no reason to avoid a purchase. Currently an 8 / 10, this game is an easy pick-up and a difficult put-down!
Publicada: 13 Junho
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9 de 10 pessoas (90%) acharam esta análise útil
7.6 hrs em registo
Análise de Acesso Antecipado
Esse jogo é sensacional, só falta uma coisa para ele ficar completo e que eu espero que coloquem, para ele ser mais do que perfeito que é customização de personagem,ai sim ia ficar perfeitamente perfeito___________________________________(English)________This game is amazing, just missing one thing for him to be complete and I hope that place, for it to be more than perfect which is character customization, oh yes would be perfectly perfect. --------Please rate so that the creators make this change------
Publicada: 15 Setembro
Achaste esta análise útil? Sim Não
5 de 5 pessoas (100%) acharam esta análise útil
47.4 hrs em registo
Análise de Acesso Antecipado
SpeedRunners is an action platformer that pits you against your opponents in a 4 player race! The aim of the game is to outrun your opponents by forcing them to fall off-screen. There are also items, switches and a few other mechanics that assist in your run. There are various different maps to choose from, including a level editor that allows people to share and play custom levels.

Let's start with the gameplay. SpeedRunners is very enjoyable to play, especially with a group of friends. You'll be racing each other for hours; running, dashing, sliding, grapling, and whatever you can do to retain your lead position. Although it is fun, the gameplay is a little bit repetitive with the same goal all the time. However, the level editor does nullify some of this repetitiveness, as well as the random wheel thing that rarely spawns and altars gameplay for that round.

In terms of graphics, this is the main area where the game is being let down the most. The textures themselves are a solid effort, but the particle systems are lacking a lot. The game could use some more particle effects to polish it. Yes, it is still in Beta, and polishing is usually left till last, but it is still valid for the current version. I do hope they improve this when the game is out of Beta.

Overall, a solid effort still in the works. I hope to see something spectatular with this when it is out of Beta. I cannot write a full review just yet, and the rating will have to wait.
Publicada: 11 Junho
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1 de 2 pessoas (50%) acharam esta análise útil
20.5 hrs em registo
Análise de Acesso Antecipado
tres bom
Publicada: 22 de Dezembro de 2013
Achaste esta análise útil? Sim Não