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Run, jump, swing around, fire rockets, grapple onto people to knock them off screen in SpeedRunners -- a 4 player competitive platformer. Now with a level editor!
Date de parution: 26 août 2013
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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Plus d'information sur l'accès anticipé.

Message des développeurs :

“SpeedRunners is in active development. It's an indie game with online functionality, so expect bugs here and there. By purchasing the game in Early Access, you will get the final game -- whatever it shapes up to be, and you can get actively involved in development. We are constantly looking at feedback from you guys, and steer development based on it. Next big thing right now is a Level Editor, after that - you tell us!”
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Update r23 - Singleplayer level editing

13 mars 2014

I've just published a new update that allows you to create and share singleplayer levels, as well as multiplayer levels.

We're overwhelmed by the staggering amount of levels you guys have already made; if you keep going like this, we'll cross a thousand (!!) maps quite soon. A thousand! That's almost a hundred times more maps than we created ourselves!

Anyway, there are a lot of really cool maps out there already, but since there are so many new maps being created on a daily basis, discovery of quality content can become quite difficult. That's why, in this new build, we've also added a "most popular" list in the level select menu, so you can easily get in contact with hot new maps. You can even up/downvote those maps from within that same menu!

As always, enjoy these new updates!

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r22: SpeedRunners Level Editor Live [updated]

20 février 2014

Hi guys!

Welcome to the SpeedRunners Level Editor in r22! After a closed beta test, we are open for business with creating levels in the Workshop :)

Even more good news -- everyone who participated in the closed beta will be able to upload their locally stored levels to the Workshop! This post describes in-depth how to use the editor, both in video and text. Making SpeedRunners levels means a lot of work with lead detection, so please pay special attention to how to use that.

Video tutorial by Casper & Tom:


How to use the editor. Please read this carefully.

General controls:

Controls depend on which tool you have selected. For example, if you're in the tile tool, these controls will apply only to tiles, to objects, etc.
  • CTRL+Left Click = area select
  • Left Click & drag on corner of selected area = resize (applies to Volumes)
  • DELETE when area is selected = delete selected area
  • Hold CTRL while area selected = drag-copy the area
  • Right Click = bring up options
  • E and Q = switch between objects in a tool
  • "[" and "]" = switch layers
  • 1-2-3-4-5-6-7-8-9 = change brush size
  • ALT+left-click is delete, useful in the Tile tool to make tunnels

Specific tools:

[T] Tile Tool

This is used to create actual tiles. These are the things you run on. Most collidable objects are made with this tool. Useful to know is how to make slopes. Use E to get to a slope tile, and then press 1-9 (depending on the size you like) to scale it. Here using CTRL+Left Click is very useful to copy parts of slopes around. Remember that only white ceilings enable swinging, and they're part of the Tile Tool.

You can also use the Tile tool in background layers.

[O] Objects Tool

These are in-game objects. Let's run through them.
  • Item Pick-Up gives you a random pick-up, respawns on a timer
  • Falltile disappears on impact and doesn't respawn
  • Boostpad gives you boost, can be flipped
  • Box is a box. You stumble over it. It respawns.
  • - has skin variations in Right-Click menu
  • Spike kills you on impact.
  • - has orientation options in Right-Click menu
  • Rocket Launcher shoots rockets that kill on impact
  • Lasers spin around, make a great light show. Also kill.
  • - has rotation options in Right-Click menu
  • Gate is a gate that you can configure to do things with Triggers
  • - you can configure it's starting and end-angle in the Right-Click menu
  • The Trigger is the area which triggers your gate to rotate. Triggers are volumes you can resize.
  • - the TriggerID must match the gate you're trying to control

[G] Graphics

Each world has it's own set of visuals, and you have full access to them. Seriously. Here is where you want to learn to use Layers (shortcuts "[" and "]").

You can replicate the visuals of any level in SpeedRunners with this tool. Drag around, scale, place objects on different layers.

[C] Checkpoints

Controls: place around with the mouse, and use ALT to connect them together.

These are super important! Your levels won't run properly without Checkpoints!

Checkpoints are used to determine who is in the lead in your level. Think of them as laser-distance detectors (that go through walls). You need to know who is in front, and sometimes it's not clear with complicated level geometry.

In open areas, you should draw just one line that ends at a turn section, a junction, whatever. However in tight corridors you should always draw several lines that measure all possible angles of people coming into the corner.

Meanwhile in open areas, it's just a straight line.

First, draw a line that connect your start and finish. This can be a simple collection of straight joined lines that go through the level. Then you can add-on more lines in different corners to measure all possible angles.

We have a little preview generator if you press C. It will use gradients (from dark to light) to fill out the path. Lighter gradient means you're closer to the finish.

Let's take an example sequence.

1. Basic implementation. You just make a straight line down. Whoever is furthest DOWN wins. It will work, until you get situations where someone is slightly on the left or right wins, while logically it should be the other person.

2. Less basic implementation. Make it connect via diagonal lines that touch edges of platforms. The grey stuff you see in the screenshot is the C-button enabled gradient, showing you dead spots.

3. Advanced implementation. This is how you should really do it. Multiple lines track position. If this area is played in Sudden Death, its clear who wins no matter from which side the player drops out of screen.

This takes some patience and is probably the most important aspect of making a map. We spent a lot of time on this system and would love to hear your feedback on improving it!

[V] Volumes

Volumes are what we use to control bots. These are areas that you use in specific places to tell bots what to do. You can set an area for a bot to go right, left, jump, use boost, swing, etc. Bots by default just run forward like it's nothing, and we give them hints what to do in specific areas.

This design is very simple but as you noticed pretty flexible. You can tell bots when it's a good idea to use items for example.


Play saved levels in Custom Games -- there's a new icon that shows yours and the levels you subscribed to.

There are no saws yet.

We're actively looking for feedback on the editor, so please don't be shy!


We've added more features to the editor, checkout the video!



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À propos du jeu

In a city filled with superheroes, getting to crimes becomes a competition on its own. Fortunately there are enough rockets, bombs, grappling hooks, spikes, and other goodies lying around -- to make the competition fun and fast. Welcome to SpeedRunners.

SpeedRunners is a 4 player competitive platformer with grappling hooks, power-ups, and interactive environments. Run, jump, swing around, fire rockets, grapple onto people to knock them off screen.

Key Features

  • 4 Player Competitive Platforming!
  • Keep up with the fastest player in-game, or fall offscreen and get eliminated!
  • Use weapons like missiles, mines and grappling hooks to screw over your friends, and make new enemies!
  • Local and online multiplayer! Can you have 2 players on a couch against 2 other players on the internet? Yes of course!
  • Bots enabled - play on your own with several AI opponents. Or put them into matches with other people!
  • A tutorial teaches you how to play
  • Controller compatible (and recommended!)
  • 9 unique maps!
  • Unique game modifiers
  • A character named Unic!
  • Full blown level editor!

What to expect in the final game

Head onto the forum and help us decide what will be the final game! Expect more maps, characters, items and game modes.

Follow the development on twitter!

Configuration requise

    • OS: Windows XP and up
    • Processor: 1Ghz and up
    • Memory: 1 GB RAM
    • Graphics: Dedicated video card recommended
    • Network: Broadband Internet connection
    • Hard Drive: 850 MB available space
    • Additional Notes: Best played with Xbox controller. It runs great on Macs in Virtual Windows machines. Just give it over 1GB Ram!
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
524 produits enregistrés
2 évaluations
5.9 heures en tout
Ce jeu est magique. A peine commencé il vous aura déja subjugué par son gameplay aux petits oignons et ses graphismes mignons tout plein.

Simple d'accès et pourtant très complexe il pourrait s'apparenter à un "super meat boy" croisé avec "mario kart". En effet vous serez embarqués dans une course contre 3 adversaires au travers de niveaux en 2d contenant pièges et obstacles tels que des scies, des pics, des murs demandant d'effectuer des wall jump et autres doubles sauts pour les franchir. Il sera dur de ne pas se faire distancer car la moindre erreur peut vous couter la victoire, mais c'est là qu'interviennent les items pour vous sauver la mise! Entre le grapin qui interchange votre position et celle de votre adversaire, les missiles, les boosts, les mines etc, vous n'aurez aucune excuse pour expliquer votre défaite!
Notez la présence aléatoire d'une roue de la fortune qui peut apparaitre au début d'une course pour changer le cours de la partie en modifiant la map, ou les items disséminés sur celle-ci!

Le jeu est jouable en ligne comme en multi local (vous pourrez même jouer en ligne en étant 2 ou 3 sur votre pc), actuellement 5 personnages sont disponibles et une dizaine de map. Je recommande chaudement, du pur fun.
Posté le : 28 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
109 produits enregistrés
1 évaluation
3.2 heures en tout
Tres bon jeu indé !!! fun et coup bas garantis .... Je recommande !
Posté le : 13 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
200 produits enregistrés
37 évaluations
2.0 heures en tout
Un jeu actuellement en beta, au prix de 9€99 et franchement c'est super fun et super marrant, ça ressemble beaucoup à certains jeux qui ont énormément buzzer sur les smartphone à un moment. Des graphismes jolies avec beaucoup de couleurs, des personnages uniques et originaux aux choix de 4 pour le moment seulement, mais surement très vite de nouveaux arriveront, un total de 8/9 maps toutes aussi déjantées les unes que les autres. Un jeu qui jouant beaucoup sur les réflexes et qui se joue jusqu'à 4 joueurs en ligne, entre les bonus à ramasser pour rester le premier ou rattraper son ♥♥♥♥♥♥ sur les autres joueurs en les ralentissant (grap, caisse, bombe, etc...), les boost de vitesse que l'on trouve de temps en temps, et les wall jump à ne pas rater, se coucher, se relever rapidement, bref un jeu super fun que je conseil à tous ! :p
Posté le : 7 novembre 2013
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
121 produits enregistrés
7 évaluations
16.3 heures en tout
Ce jeu c'est vraiment du pur fun, certes pas le jeu qu'on joue des heures durant, mais le must have pour ceux qui aiment jouer entre potes , ou simplement de petite session sur internet .... Avec en plus un éditeur de niveau .... c rapide, c'est précis et trés vite tu enchaine les obstacles comme un dieu mérovingien. et même dans la défaite , tu te marre .... en promo pour l'instant a 4,99€ sur steam, vendez vos cartes steam qui ne servent a rien, et payer vous ce jeu , car les jeux indépendant ça se soutien, car seul eux nous apporte la nouveauté tant désirer depuis tant d'années :-)
Posté le : 14 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
241 produits enregistrés
24 évaluations
38.9 heures en tout
Du Mario Kart en 2D simple d'accès mais permettant de devenir un PGM avec une bonne connaissance des niveaux et du gameplay. Beaucoup de fun instantané à condition de jouer avec des potes de même niveau.
Posté le : 22 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non