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Run, jump, swing around, fire rockets, grapple onto people to knock them off screen in SpeedRunners -- a 4 player competitive platformer. Now with a level editor!
Data wydania: 26 Sie 2013

Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Dowiedz się więcej o wczesnym dostępie.

Co mówią twórcy:

“SpeedRunners is in active development. It's an indie game with online functionality, so expect bugs here and there. By purchasing the game in Early Access, you will get the final game -- whatever it shapes up to be, and you can get actively involved in development. We are constantly looking at feedback from you guys, and steer development based on it. Next big thing right now is a Level Editor, after that - you tell us!”
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Najnowsze aktualizacje Wyświetl wszystkie (30)

Update r23 - Singleplayer level editing

13 Marzec 2014

I've just published a new update that allows you to create and share singleplayer levels, as well as multiplayer levels.

We're overwhelmed by the staggering amount of levels you guys have already made; if you keep going like this, we'll cross a thousand (!!) maps quite soon. A thousand! That's almost a hundred times more maps than we created ourselves!

Anyway, there are a lot of really cool maps out there already, but since there are so many new maps being created on a daily basis, discovery of quality content can become quite difficult. That's why, in this new build, we've also added a "most popular" list in the level select menu, so you can easily get in contact with hot new maps. You can even up/downvote those maps from within that same menu!

As always, enjoy these new updates!

Komentarzy: 4 Więcej

r22: SpeedRunners Level Editor Live [updated]

20 Luty 2014




Hi guys!

Welcome to the SpeedRunners Level Editor in r22! After a closed beta test, we are open for business with creating levels in the Workshop :)

Even more good news -- everyone who participated in the closed beta will be able to upload their locally stored levels to the Workshop! This post describes in-depth how to use the editor, both in video and text. Making SpeedRunners levels means a lot of work with lead detection, so please pay special attention to how to use that.

Video tutorial by Casper & Tom:

http://www.youtube.com/watch?v=2jlXPbVMpvM

How to use the editor. Please read this carefully.

General controls:

Controls depend on which tool you have selected. For example, if you're in the tile tool, these controls will apply only to tiles, to objects, etc.
  • CTRL+Left Click = area select
  • Left Click & drag on corner of selected area = resize (applies to Volumes)
  • DELETE when area is selected = delete selected area
  • Hold CTRL while area selected = drag-copy the area
  • Right Click = bring up options
  • E and Q = switch between objects in a tool
  • "[" and "]" = switch layers
  • 1-2-3-4-5-6-7-8-9 = change brush size
  • ALT+left-click is delete, useful in the Tile tool to make tunnels

Specific tools:

[T] Tile Tool

This is used to create actual tiles. These are the things you run on. Most collidable objects are made with this tool. Useful to know is how to make slopes. Use E to get to a slope tile, and then press 1-9 (depending on the size you like) to scale it. Here using CTRL+Left Click is very useful to copy parts of slopes around. Remember that only white ceilings enable swinging, and they're part of the Tile Tool.

You can also use the Tile tool in background layers.

[O] Objects Tool

These are in-game objects. Let's run through them.
  • Item Pick-Up gives you a random pick-up, respawns on a timer
  • Falltile disappears on impact and doesn't respawn
  • Boostpad gives you boost, can be flipped
  • Box is a box. You stumble over it. It respawns.
  • - has skin variations in Right-Click menu
  • Spike kills you on impact.
  • - has orientation options in Right-Click menu
  • Rocket Launcher shoots rockets that kill on impact
  • Lasers spin around, make a great light show. Also kill.
  • - has rotation options in Right-Click menu
  • Gate is a gate that you can configure to do things with Triggers
  • - you can configure it's starting and end-angle in the Right-Click menu
  • The Trigger is the area which triggers your gate to rotate. Triggers are volumes you can resize.
  • - the TriggerID must match the gate you're trying to control


[G] Graphics

Each world has it's own set of visuals, and you have full access to them. Seriously. Here is where you want to learn to use Layers (shortcuts "[" and "]").

You can replicate the visuals of any level in SpeedRunners with this tool. Drag around, scale, place objects on different layers.

[C] Checkpoints

Controls: place around with the mouse, and use ALT to connect them together.

These are super important! Your levels won't run properly without Checkpoints!

Checkpoints are used to determine who is in the lead in your level. Think of them as laser-distance detectors (that go through walls). You need to know who is in front, and sometimes it's not clear with complicated level geometry.

In open areas, you should draw just one line that ends at a turn section, a junction, whatever. However in tight corridors you should always draw several lines that measure all possible angles of people coming into the corner.

Meanwhile in open areas, it's just a straight line.

First, draw a line that connect your start and finish. This can be a simple collection of straight joined lines that go through the level. Then you can add-on more lines in different corners to measure all possible angles.

We have a little preview generator if you press C. It will use gradients (from dark to light) to fill out the path. Lighter gradient means you're closer to the finish.


Let's take an example sequence.



1. Basic implementation. You just make a straight line down. Whoever is furthest DOWN wins. It will work, until you get situations where someone is slightly on the left or right wins, while logically it should be the other person.



2. Less basic implementation. Make it connect via diagonal lines that touch edges of platforms. The grey stuff you see in the screenshot is the C-button enabled gradient, showing you dead spots.



3. Advanced implementation. This is how you should really do it. Multiple lines track position. If this area is played in Sudden Death, its clear who wins no matter from which side the player drops out of screen.

This takes some patience and is probably the most important aspect of making a map. We spent a lot of time on this system and would love to hear your feedback on improving it!

[V] Volumes

Volumes are what we use to control bots. These are areas that you use in specific places to tell bots what to do. You can set an area for a bot to go right, left, jump, use boost, swing, etc. Bots by default just run forward like it's nothing, and we give them hints what to do in specific areas.

This design is very simple but as you noticed pretty flexible. You can tell bots when it's a good idea to use items for example.

Notes:

Play saved levels in Custom Games -- there's a new icon that shows yours and the levels you subscribed to.

There are no saws yet.

We're actively looking for feedback on the editor, so please don't be shy!

[edit]

We've added more features to the editor, checkout the video!

http://www.youtube.com/watch?v=aWS9LIbZL6U

http://www.youtube.com/watch?v=JpemOqs2kS0

Komentarzy: 16 Więcej
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Let's Plays and Impressions

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Informacje o grze

In a city filled with superheroes, getting to crimes becomes a competition on its own. Fortunately there are enough rockets, bombs, grappling hooks, spikes, and other goodies lying around -- to make the competition fun and fast. Welcome to SpeedRunners.

SpeedRunners is a 4 player competitive platformer with grappling hooks, power-ups, and interactive environments. Run, jump, swing around, fire rockets, grapple onto people to knock them off screen.

Key Features

  • 4 Player Competitive Platforming!
  • Keep up with the fastest player in-game, or fall offscreen and get eliminated!
  • Use weapons like missiles, mines and grappling hooks to screw over your friends, and make new enemies!
  • Local and online multiplayer! Can you have 2 players on a couch against 2 other players on the internet? Yes of course!
  • Bots enabled - play on your own with several AI opponents. Or put them into matches with other people!
  • A tutorial teaches you how to play
  • Controller compatible (and recommended!)
  • 9 unique maps!
  • Unique game modifiers
  • A character named Unic!
  • Full blown level editor!

What to expect in the final game


Head onto the forum and help us decide what will be the final game! Expect more maps, characters, items and game modes.

Follow the development on twitter!

Wymagania systemowe

    Minimum:
    • OS: Windows XP and up
    • Processor: 1Ghz and up
    • Memory: 1 GB RAM
    • Graphics: Dedicated video card recommended
    • Network: Broadband Internet connection
    • Hard Drive: 850 MB available space
    • Additional Notes: Best played with Xbox controller. It runs great on Macs in Virtual Windows machines. Just give it over 1GB Ram!
Pomocne recenzje klientów
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 66
Recenzji: 1
14.1 godz. łącznie
.
Zamieszczono: 21 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie
83 z 97 osób (86%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 327
Recenzji: 17
15.8 godz. łącznie
The Good:

An excellent multiplayer experience that hearkens back to the lively days of Nintendo couch co-op playing Super Smash Bros. or Super Mario Kart
Fast and frantic racing-style gameplay that constantly sees twists and turns as far as who is in the lead
Outlandish and colorful characters and maps that really complement the ecclectic nature of the game
Power-ups are an absolute riot with constant changes to the way the player moves through the level
My personal favorite was the grappling hook, which grabs the closest player to you and throws him backwards, hilarity quickly ensuing
Controls are very tight and responsive, which is crucial in a platforming game of this nature
Animation and physics are spot-on and help convey the sense of motion and weight to the characters
Graphics are sharp and vibrant, which are very welcome in a 2D game
Maps are intricately made with what appears to be a pain-staking attention to detail
Turbo generators, swing-able ceiling tiles, lasers, and buzz-saws are a some of the well placed items in a map that can make or break your “speed run”
Current content on this “Early Access” title is more than enough to have a good time with your Steam friends, but the promise of more content updates just sweetens the pot on this game
Active developers that constantly respond and engage their audience in the development of the game
Primarily in the Steam Forums

The Bad:

Numerous bugs and glitches, which certainly supports the idea of it being a “Early Access” title
Some of the bugs encountered were along the lines of no textures loading, a confused camera that can’t catch-up to the race leader, random characters exploding as if losing the race, etc…
While these bugs might sound game-breaking, they often times add to the mania of the game and just make the participants laugh (actual results may vary)
The good times had while playing the game is diminished when playing without friends you know, but that’s not to say it still isn’t fun
Can you play it while the children are awake?:

Absolutely. In fact, I played it with my 7 year old and had a blast!

Did I make time to complete it?:

With a multiplayer-based game, completion isn’t really a question. Did I have a blast playing numerous races with my friends? Yes. Do I foresee myself doing so again in the future? Absolutely.

Redlight or Greenlight?:

A most definite Green light on this one. green

The great times already had with this title make it worth picking up now, bugs and all!

Recommended Purchase Price:

$9.99

http://gamersglance.com/2013/10/17/speedrunners-rlgl/
Zamieszczono: 25 Listopad 2013
Czy ta recenzja była pomocna? Tak Nie
26 z 32 osób (81%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 748
Recenzji: 36
2.3 godz. łącznie
it's like MarioKart, but a platformer instead of a driving game. It will be impossible for you to play this game with friends and not have a good time.

+ seriously, it's fun

+/- must be played with friends

- the platforming mechanics are a bit floaty, but they feel more responsive once you get a good feel for the movement

score = 4/5

EDIT: single player mode has been added... but I've still only wanted to play the great multiplayer
Zamieszczono: 2 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie
17 z 21 osób (81%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 73
Recenzji: 2
15.8 godz. łącznie
STOP GRAPPLING ME!!! :(
Zamieszczono: 18 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
14 z 19 osób (74%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 283
Recenzji: 18
6.7 godz. łącznie
If you have friends who own this game
BUY IT
It's VERY competitive and AWESOME !!!!!!
Don't miss it
(like fun run on the phones even better)
Zamieszczono: 16 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie