S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game. A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe.
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Julkaisupäivä: 15. syys, 2008

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Osta S.T.A.L.K.E.R. Clear Sky

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Sisältää 3 kohdetta: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl


Tietoja pelistä

S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game.

A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.

With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. There are no more old enemies or friends - now, everyone watches out only for themselves. The Factions War has begun.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. game begins.

What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel - S.T.A.L.K.E.R.: Clear Sky.


    • Käyttöjärjestelmä: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Prosessori: 2.0 Ghz:n Intel Pentium 4 / AMD XP 2200+
    • Grafiikka: 128 Mt DirectX® 8.0 -yhteensopiva näytönohjain / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Muisti: 512 Mt muistia
    • Ääni: DirectX® 9.0 -yhteensopiva äänikortti
    • Kiintolevy: 10 Gt vapaata kiintolevytilaa
    • Supported OS: Microsoft® Windows® XP/Vista (SP1)
    • Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Graphics: 256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Memory: 2 GB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
Hyödylliset arvostelut
140/154 (91%) arvioi tämän hyödylliseksi
160 käyttäjän mielestä tämä arvostelu oli hauska
0.5 tuntia pelattu
Julkaistu 13. helmikuu.
I was 15 kilograms over my weight limit when I was looting, so I had to drop 3 of my guns and most of my ammo. Only then did I realize I was carrying 30 kilograms of vodka
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
55/61 (90%) arvioi tämän hyödylliseksi
5 käyttäjän mielestä tämä arvostelu oli hauska
361.9 tuntia pelattu
Julkaistu 26. marraskuu, 2015.
Now, Part 2 of the revisions. To recap after the 1st stalker game revision....this is based on the vanilla experience.

Ah, the prequel. Also, the game that the stalker community thought was forgettable. Me? I personally LOVED this game. Sure, it's missing a few things....namely hunger, and an all-around creepiness with some of the environments. But to counter, this game introduced some features that proved to be worthwhile; for instance, the weapon and armor upgrades and repair. Do the weapons and armor still degrade? Yes, but now you can enhance them with more armor plates, flex the durability, and even add protection against anomalies. It's needed because if you ask me, this is the hardest of the 3 stalker games. Just as is with the first game, once you get to a certain point, there's no turning back. So, be prepared for ANY situation again.

The story revolves around Scar, a mercenary that inserts himself into the faction war. Various factions are battling for territory in the zone in a race to reach the center. When a group of stalkers reaches the center, the zone changes and becomes more unstable, making the territory more valuable.

Gameplay is relatively the same with a few changes. First, the artifacts aren't just there for the taking this time. You need a detector to find the artifacts, which involves getting into the thick of the anomaly. The weakest detectors won't spot the best artifacts, so you need a top notch one to make up for the weaker ones shortcomings. This game also manages to feel less like a sandbox, only because as you progress through the story you are able to uncover more of the map. In other words, you're actually blocked from progressing far into the zone until you progress through the story. Once you get so far, then it's open for you to explore all over. Numerous players weren't fond of this because of the open nature of the 1st game, but i think it worked well here because it made for better pacing. You couldn't get the best weapon in the game very early, giving you a major advantage. Even the armor suits were paced better, as an exoskeleton suit COULD be given to you about half way through, but required some work on your part in joining the faction wars for Duty or Freedom. Better pacing equals more fun if you ask me. The stalker way is the hard way.

Artifacts were not so abundant here, as each map in the zone contained a few anomalies, which hold artifacts. With less artifacts comes less money, which means upgrading or repairing was a little tricky because you had to draw the line between keeping an artifact or trading it in for a valuable upgrade. Less money also equals more fun. Stalker games are supposed to be challenging and this adds another layer of challenge. Of course, once you get so far and have your armor or weapons upgraded, then you can save some money for future use.

The AI has some improvements, but still has its pros and cons. The faction wars can be a bit buggy sometimes, as the AI isn't entirely supportive. You may find yourself doing alot of the work, and while this game is difficult as it is, i personally don't mind doing most of the work. It's a shooter.....you shoot things. The more the merrier.

Most of the maps are reused from Shadow of Chernobyl, with the addition of a few new ones. The swamps and red forest are the highlights, creating a fresh change from gloomy landscapes to lush vegetation. Also, some of the reoccurring maps have been slightly altered to appear more lifelike. Remember, this takes place before the events of SoC.

All in all, i think this game gets a bad rap. What it is missing from other stalker games it makes up for by introducing some iconic stalker features, like the upgrades. Again, mods are a-plenty here, but do yourself a favor and play vanilla first...on MASTER difficulty. It's brutal again, and the difficulty spike is worse this time around in the end, so be even more prepared. While it still may not be every stalker fan's cup of tea, it's still part of the stalker lore that every fan should check out. It's my personal favorite of the 3 games, mostly for the reasons of the pacing and balance. Difficult as hell, borderline rage-inducing in the end, but still worthwhile. Crowning achievement completing this on master. Good luck stalker.

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
45/66 (68%) arvioi tämän hyödylliseksi
29 käyttäjän mielestä tämä arvostelu oli hauska
48.3 tuntia pelattu
Julkaistu 29. marraskuu, 2015.
a nu cheeki breeki iv damke
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
24/32 (75%) arvioi tämän hyödylliseksi
13 käyttäjän mielestä tämä arvostelu oli hauska
121.9 tuntia pelattu
Julkaistu 30. tammikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
15/16 (94%) arvioi tämän hyödylliseksi
8 käyttäjän mielestä tämä arvostelu oli hauska
14.9 tuntia pelattu
Julkaistu 17. maaliskuu.
>Doing the "Find Fang" mission
>Go to that basement in the Flea Market
>"ok why is this place so small and why is there no one inside"
>Keeps walking forward
>shotgun noise
>screen goes black
>I somehow survived that shotgun blast
>bandits talking
>finally get up
>only have a ♥♥♥♥♥♥ pistol
>I now need to get my guns back
>I found the bandits
>try to kill them
>can't because I'm at 20% of my HP
>can't do ♥♥♥♥ because I don't have my guns
>can't progress
>no saves from before that
>goodbye save I spent 5 hours on

overrall: I got my cheeki breekied
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska