S.T.A.L.K.E.R.: Clear Sky nos sitúa en 2011, un año antes de los acontecimientos ocurridos en el juego S.T.A.L.K.E.R. original. Un grupo de stalkers ha conseguido alcanzar por primera vez el corazón de la Zona, la central nuclear de Chernóbil, provocando un cataclismo que casi lleva al desastre.
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Fecha de lanzamiento: 15 de Sep, 2008

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Incluye 3 artículos: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

 

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"Clear Sky is a prequel to Shadow of Chernobyl. FPS meets Survival Horror meets CRPG. Beware Stalker games are challenging - for FPS veterans only!"

Acerca de este juego

S.T.A.L.K.E.R.: Clear Sky nos sitúa en 2011, un año antes de los acontecimientos ocurridos en el juego S.T.A.L.K.E.R. original.
Un grupo de stalkers ha conseguido alcanzar por primera vez el corazón de la Zona, la central nuclear de Chernóbil, provocando un cataclismo que casi lleva al desastre. Un inmenso estallido de energía ha transformado la Zona: ya no quedan caminos seguros, el paisaje es arrasado por continuas emisiones anómalas y nuevas áreas, desconocidas hasta ahora, aparecen en el mapa de la Zona. Los stalkers y grupos de expedicionarios mueren o terminan atrapados en los territorios perdidos.
La Zona se ha convertido en un lugar inestable y la actividad anómala está en su punto máximo. Los cambios en el mapa de la Zona afectan al frágil equilibrio que hay entre las fuerzas que allí se alojan. Surgen hostilidades entre los distintos grupos, que quieren acaparar más territorios, campos de artefactos y esferas de influencia. Ya no hay más enemigos o amigos, ahora todos piensan para ellos mismos. Ha empezado una guerra entre facciones.
El protagonista es un mercenario situado al margen de las facciones de stalkers, de Strelok e incluso de la Zona misma. No obstante, desempeñará un papel crucial en los acontecimientos que condujeron a la creación de la Zona hasta el momento en que empieza el juego S.T.A.L.K.E.R. original.
¿Qué desafíos esperan a los stalkers en las profundidades de los nuevos territorios? ¿Por qué la Zona sigue siendo devastada por continuas emisiones y qué puede hacerse para detenerlas? ¿Qué facción saldrá vencedora? Éstas y muchas otras preguntas obtendrán respuesta en S.T.A.L.K.E.R.: Clear Sky, la precuela oficial.

Requisitos del sistema

    • SO: Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® 2000 SP4
    • Procesador: Intel Pentium 4 a 2.0 Ghz / AMD XP 2200+
    • Gráficos: Tarjeta con 128 MB y compatible con DirectX® 8.0 / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Memoria: 512 MB de RAM
    • Sonido: Tarjeta de sonido compatible con DirectX® 9.0
    • Disco Duro: 10 GB de espacio libre
    • SO: Microsoft® Windows® XP / Vista (SP1)
    • Procesador: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Gráficos: Tarjeta con 256 MB y compatible con DirectX® 9.0c* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Memoria: 2 GB de RAM
    • Sonido: Dispositivo de sonido compatible con DirectX® 9.0
    • Disco Duro: 10 GB de espacio libre
Análisis útiles de usuarios
A 12 de 13 personas (92%) les ha sido útil este análisis
28.9 h registradas
Publicado: 4 de Julio
Sabía que enfrentarme a un nuevo "S.T.A.L.K.E.R." me iba a suponer entre 25 y 30 horas de juego, así que me puse mi gorro de jugar y arranqué Steam. El primero juego, "S.T.A.L.K.E.R.: Shadow of Chernobyl" fue una experiencia increíble de supervivencia. Es un juego complicadísimo, así, que yo que soy un palurdo en estos juegos, me lo puse en nivel fácil, y en éste hice lo mismo. Tenemos un mundo post-apocalíptico abierto donde a cada paso te espera un peligro, ya sean extrañas criaturas, facciones enemigas, zonas radiactivas, extrañas amenazas y demás. Nosotros deberemos ir descubriendo quién somos ya que no recordamos nada, al mismo tiempo que ayudamos a la gente en forma de misiones, con las que luego podremos obtener equipo, dinero o algún otro beneficio. Además, puedes buscar extraños artefactos que te otorgan alguna habilidad extra, pero si en el "S.T.A.L.K.E.R.: Shadow of Chernobyl" me encontraba tantos que podía fletar un buque con ellos, en éste no he encontrado. Se ve que los programadores "han toqueteao" algo. También han añadido la opción de alistarte a facciones según te convenga. A mí esto me dio bastante igual, ya que me pasé el juego sin cambiar de facción y tan contento.
En fin, que no le des más vueltas, si te gustó el primero, este también te gustará (quizá un pelín menos, como a mí, pero te gustará).

¿Y es igual de complicado? A mí el primero se me hizo complicadísimo. Es bastante difícil. Si te lo pasas en modo normal te nombran capitán del ejército, y en modo difícil te construyen una estatua a escala 1000:1 de oro de 24 kilates y el equipo completo de desarrollo montan una secta en tu honor.
Pero... ¿Son los mismos escenarios? Sí, pero antes del primer juego. Es lo que en el mundo de la cultura se conoce como... ¡precuela!
Tantas horas se debe hacer un poco pesado... Pues depende si te gusta. Es un juego de supervivencia, sucio, con muchos tiros y difícil. ¿De verdad cerrarías el juego para jugar a un truño como "Dear Esther"?
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A 2 de 4 personas (50%) les ha sido útil este análisis
18.9 h registradas
Publicado: 17 de Julio
que decir es en chernovyl ahi vozka disparos mutantes y todo esto por tan poco dinero puede que o te guste o te parezca una ♥♥♥♥♥♥ pero yo creo que merece la pena ademas la dificultad va a hacer que el juego te dure bastante yo le doy un 8/10 bastante RECOMENDABLE si te gustan los rusos XD
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A 94 de 97 personas (97%) les ha sido útil este análisis
20.2 h registradas
Publicado: 13 de Octubre
First off, do not go into Clear Sky if you haven't at least played Shadow of Chernobyl first.

I'll begin with my overall opinion of CS. It's inferior compared to SoC, and especially inferior compared to CoP. The Faction Wars system, one of the main selling points to CS, is confusing at best. You can side with three different factions in each area of the game (though you automatically side with one by default at the beginning), and then certain factions become hostile towards you. In return, you get the chance to earn extra jobs and top-tier equipment earlier than normal. The only problem is when you have to actually fight the opposing factions. You need to travel to certain areas of the map, take out any resistance you encounter there, and wait for backup to arrive. In addition, if any of those areas come under attack, you're expected to show up and help out. Thus, you sometimes wind up with scenarios where you're halfway across the map, and get a call from a lone survivor armed with a shotgun to high-tail it over to their position and kindly take out the group of seven guys all armed with military-grade automatic rifles, please. The worst part is that your opposing factions don't stay dead. I've captured every single point including the main base, and killed everyone I possibly could, and they just respawn the second you leave. The good news is, while you will still have to help your allies out, you still get paid a substantial amount of cash for taking out the main base, so it's not all bad, I suppose.

Without a doubt, the worst part of CS is the enemy AI. For the most part, it's the same as SoC, except for the fact that these enemies can use grenades. Even on lower difficulties, you'll be tapping the quicksave button every few kills just in case they decide to spontaneously send an entire squads' worth of grenades next to your feet. Even worse is the fact that the AI is ungodly accurate with those grenades. Wherever they throw them, they end up directly at your feet with a one-second fuse. It's not at all uncommon to watch an enemy throw a grenade in the wrong direction (as in, they're facing away from you), only to see it reverse directions in mid-air and teleport right next to you. This is especially bad on the final mission, where enemies literally spawn from nowhere armed with automatics loaded with armor-piercing rounds and grenades primed and ready. The most common thing I found myself looking for in CS was not ammo, or artifacts, or even money, as opposed to SoC. No, it was bandages and medkits to replenish any health I was losing from unfair grenades. If you're playing through on higher difficulties, your first priority is to find some armor that isn't completely terrible, and then stock up on as many healing items as you can. Otherwise, you most likely won't stand a chance.

If you're coming from SoC, you should know that the system for picking up artifacts is radically different than how it used to be. Where they used to be waiting on the ground in plain sight for you to just grab, they're now hidden in the centers of anomalies. You won't be able to grab an artifact unless you have your detector out (press the O button to pull the detector out, and press 2 to dual-weild it with your pistol), and unless the anomaly you're looking at happens to contain one. Most anomalies don't. Personally, I held off on artifact hunting until I got a better detector, but if you can deal with lots of trial-and-error and quicksaving, you're welcome to try.

Speaking of artifacts, not every piece of armor you find can actually equip them. For some, you need to take it to a person who can upgrade weapons and armor, and pray that they're capable of adding an artifact container or two. Thankfully, most armors can, although it will cost you a good amount of money, even more than upgrading a top-tier assault rifle. Speaking of upgrades, if you couldn't already tell, you can do that now. The same people who offer upgrades also repair your damaged weapons and armor (for a nominal fee, of course), sell you locations of stashes (which can also be found on dead bodies, although sometimes the person selling you a location will tell you what you can find before you open it), and offer you jobs which usually consist of "find information on a particular upgrade in a stash somewhere and bring it back to me". Keep in mind that you still need to find the stash first, as it's not marked on your map.

CS has a much different atmosphere compared to SoC and even CoP. While the other two are generally dark and dreary, Clear Sky is actually rather nice. By comparison, I mean. It's still the Zone, after all. It feels a bit out-of-place compared to the other two, but given that this is a prequel and things aren't as bad yet, it's to be expected. The mutants are still there, so it's not too different, but it is certainly noticeable.

All that being said, I still think Clear Sky is a fun game. If you can deal with the grenades, the different atmosphere, and the gameplay changes from SoC, you shouldn't have any problems at all with it. Be warned that it is a STALKER game, and is prone to bugs and crashes. I got lucky and only had two with this one, as opposed to CoP which wouldn't launch for the longest time, and SoC which crashed several times and wouldn't let me begin a new game without freezing until I messed with the options. If these happen to you, the very first things you should try are running Steam as administrator, disabling the Steam overlay while in-game, and switching the lighting options to Static. Those will solve a large amount of the issues you'll encounter.
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A 176 de 224 personas (79%) les ha sido útil este análisis
22.0 h registradas
Publicado: 24 de Octubre
After 6 years people still think chernobyll is in Russia 10/10
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A 321 de 447 personas (72%) les ha sido útil este análisis
0.6 h registradas
Publicado: 1 de Noviembre
I don't own this game, but for some reason I can write a review.
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A 62 de 66 personas (94%) les ha sido útil este análisis
50.2 h registradas
Publicado: 3 de Octubre
Probably one of the most intense and realistic post-apocalyptic games i've played. It is a brilliant survival game, just figuring out how to stay alive in the world was a challenge in itself and the story is compelling as well. I would consider to be one of my favorite recent games and that is saying a lot since I like a variety of game types. If you like Fallout 3 and other post-apocalyptic type games then you should check this one out, you will be happy you did!!!
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A 53 de 58 personas (91%) les ha sido útil este análisis
14.1 h registradas
Publicado: 26 de Junio
I'm just going to stress that Clear Sky isn't as good as Shadow of Chernobyl or Call of Pripyat. It has numerous problems. Not the least of which is just a lack of focus. It recycles half of Shadow of Chernobyl's maps and has a less interesting story to boot.

However, bearing all that in mind it is priced 10$ cheaper and features a rather unique "faction war" mechanic. This mechanic essentially has it so that all the different factions in the Zone do battle with each other in real time. The player can join a faction if they so desire, and doing so gives them ready access to better equipment and more friendly areas in the Zone. All in the hopes of taking over the Zone through pure conquest.

The faction war mechanic is extremely well done in this game, and is the reason why anyone plays Clear Sky to this day. Whether it is worth getting is really up to you, since it is the awkward middle child in the series.
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A 140 de 198 personas (71%) les ha sido útil este análisis
9.3 h registradas
Publicado: 8 de Octubre
ABSOLUTELY FLAWLASS 10/10 RUSSIAN LIFE SIMULATOR
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A 33 de 39 personas (85%) les ha sido útil este análisis
52.9 h registradas
Publicado: 22 de Junio
Pack up your ammo, buy a few cans of food, get a new rifle, you will also need a pair of extra pants if you are not ready.... this game will test you, will make your senses more accute to all the sounds and sight of the post-apocalyptic Chernobyl area where once peaceful dogs are now vicious wolves, friendly villagers turned into horrible creatures who will either stomp you, drive you insane, throw heavy objects at you or simply try to have your blood as apple juice, deadly anomalies and radiation now reside in places where some time back children where playing and where people where buying groceries are now living reluctant factions of this so called ''Zone of alienation'' a Zone where people are now animals, animals are now mutants and everything wants to have you DEAD, you can either make powerful friends and have the bitterest of enemies, be neutral and stay out of everything but you won't get anything special or make everybody an enemy and MAKE THEM FEAR YOU, have your own style, but beware of the friends, more than you are afraid of the enemies, the rating for this game is 10/10, one last thing.... Good hunting stalker!
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A 70 de 101 personas (69%) les ha sido útil este análisis
14.0 h registradas
Publicado: 6 de Octubre
Day 01

Went into a swamp,met 7 dogs,22 robbers,and 1 friend.

Died by radiation.

MLG/10 Would eat glowing things again.
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A 24 de 24 personas (100%) les ha sido útil este análisis
54.0 h registradas
Publicado: 30 de Octubre
Rough, somewhat broken, but with a little love is simply fantastic. It's atmosphere is unmatched, it draws you in like your character's body draws in radiation. Also, the voice acting is meh, but that's part of why we love STALKER.

Vanilla, the game has many glitches, ugly models and textures, super accurate and powerful enemies, innacurate and weak player weaponry, and questionable design decisions, but mods and a bit of technical know-how can turn this game into something beautiful. Well, maybe it's not visually beautiful how I run it, but I enjoyed it thoroughly nonetheless. I personally can recommend Clear Sky Complete mod, as well as The Road to Limansk. You can find both of those mods on the ModDB page for Clear Sky (Road to Limank says that it hasnt released yet; it has, just follow the links on the page).

Also, you should get STALKER: Lost Alpha, a free fan remake of Shadow of Chernobyl. I never played SoC, so I can't compare the two, but hey, it's free.
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A 30 de 35 personas (86%) les ha sido útil este análisis
27.7 h registradas
Publicado: 22 de Junio
If you like fallout, you will like the STALKER series.

Open World RPG Mutated/Radiated HELL...And some horror

IN RUSSIAN


Play Shadow Of Chernobyl before this one.
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A 16 de 16 personas (100%) les ha sido útil este análisis
13.9 h registradas
Publicado: 8 de Octubre
This review is for people who have played Shadow of Chernobyl. It's about the single-player campaign, with the Complete mod.

I hope you liked the previous game, because you're essentially about to play it again. Given that this one is a prequel, there are so many similarities in the environment (which is about 80% the same as the first) that you get a kind of wistful echo of adventures past (or rather, future). It's a bit interesting to see what various parts of the zone were like before SoC.

You play as Scar, a merc who has survived emissions from the Zone for some unknown reason. Once again you're chasing Strelok (really!?!). The first time he entered the heart of the zone it set off an emission which was similar to a small cataclysm, setting all the factions against each other. Your objective is to prevent him from doing it again, which would possibly produce a lethal emission killing everyone.

The new wrinkle this time is the faction system. It's really just an extension of the old system, with some capture the flag type elements. You can even take part in the initial war between Duty and Freedom this time around if you like. Although the rewards are meager for this type of activity, it nonetheless makes the zone a far more dynamic place than it used to be, with NPC's shifting around constantly depending on who wins what fights. Inconsequential, but you do get this vague sense that you have a hand in shaping the zone.

The combat system is still bull****. I hope you weren't expecting any serious improvements. Bullets still go wherever the **** they want, even with the Dragunov on occasion. Enemy AI is just as bad, possibly a little worse (and that's with a patch to improve it!). Even so, it is definitely satisfying getting the headshots with a scoped weapon.

This time around you can actually upgrade your weapons at various smiths, and find schematics to deliver to the appropriate npcs in order to get specific upgrades. Kinda neat, and meant to extend the life of the game, but wholly unnecessary. Same goes for your typical stash drops, which are now a part of NPC dialogues. Fork over some dough for the information, and most of the time they'll tell you what's in it before you even leave camp.

You'll still reload frequently, but nowhere near as much or nearly as rage-inducing as the first game.

I can't testify as to how bad the final mission is (remember the last one on SoC?). My game permanently crashed on all saves about two areas before the end, so I had to watch the ending on Youtube. It was moderately unsatisfactory, and frankly I'm glad that I didn't have to worry about however bad the last mission was probably going to be.

A lot of other stuff is recycled. The game looks a little better, but you can tell they didn't particularly try. If you look at my play-time, I'm guessing it's about the same length as the first, maybe even a little shorter. The shelf life was no doubt meant to be extended via multiplayer and dynamic zone faction wars. This is Shadow of Chernobyl 1.5, essentially. How much you liked the first game will directly determine if you like the second.
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A 37 de 53 personas (70%) les ha sido útil este análisis
41.1 h registradas
Publicado: 3 de Noviembre
Spent 1 hour in a Belarus-tractor waiting for backup that never came.

11/10 would wait again.
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A 14 de 15 personas (93%) les ha sido útil este análisis
8.4 h registradas
Publicado: 18 de Octubre
A great game just like its predecessor. Great gameplay again. Seems less mission orientated as the first one, and more go do this and kill these people and then go kill these people. Felt less of a man on a mission as the STALKER in the original...but that's why I guess this time you are a mercenary!
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A 13 de 14 personas (93%) les ha sido útil este análisis
2.2 h registradas
Publicado: 19 de Octubre
This is still my favorite among the (very good) Stalker games. It gives you everything from the other parts plus factions. You really feel like part of a larger world that you are influencing as you want to. At the same time, there is the pressure from the recurring emissions that will eventually kill you and you share the need of the zone itself to solve the problem. Again, being something almost like an "avatar" of the zone (sry for spoilers), you feel like part of something greater.

Got this in a game bundle for a fraction of the normal price but it is still worth the full price as well.
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A 13 de 14 personas (93%) les ha sido útil este análisis
21.0 h registradas
Publicado: 3 de Noviembre
Not as good as the others, not by a long shot but it's still a stalker game so still worth picking up.
Has a few buggs within it but a mod called Clear sky complete you can fix most of them and Improve the game in many other ways.

Link for mod below

http://www.moddb.com/mods/clear-sky-complete
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A 11 de 12 personas (92%) les ha sido útil este análisis
57.9 h registradas
Publicado: 1 de Noviembre
This is a very fun game. If you like open world games with a dark and spooky atmosphere and mutants to kill, then get this game. If you want to get spooked by invisible mutants eating you from the back, dogs that can create illusions to throw you off the real one, and vicious beasts that crawl in the night just to jump at you and eat you alive, this is the game for you!
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A 36 de 58 personas (62%) les ha sido útil este análisis
15.6 h registradas
Publicado: 2 de Octubre
Better survival experience than Last of Us. 10/10
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A 65 de 112 personas (58%) les ha sido útil este análisis
11.5 h registradas
Publicado: 24 de Octubre
Cheeki breeki, bratan.
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