S.T.A.L.K.E.R.: Clear Sky spielt im Jahre 2011, ein Jahr vor den Ereignissen des orignal S.T.A.L.K.E.R. Spiels. Zum ersten Mal erreicht eine Gruppe von Stalkern das Kerngebiet von Chernobyls Atomkraftwerk und löst eine Kettenreaktion aus, die beinahe zur weltweiten Katastrophe führt.
Nutzerreviews: Sehr positiv (1,058 Reviews)
Veröffentlichung: 15. Sep. 2008

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Enthält 3 Artikel: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

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"Clear Sky is a prequel to Shadow of Chernobyl. FPS meets Survival Horror meets CRPG. Beware Stalker games are challenging - for FPS veterans only!"

Über dieses Spiel

S.T.A.L.K.E.R.: Clear Sky spielt im Jahre 2011, ein Jahr vor den Ereignissen des orignal S.T.A.L.K.E.R. Spiels.
Zum ersten Mal erreicht eine Gruppe von Stalkern das Kerngebiet von Chernobyls Atomkraftwerk und löst eine Kettenreaktion aus, die beinahe zur weltweiten Katastrophe führt. Eine unglaubliche Druckwelle anomaler Energie transformiert die komplette Umgebung Chernobyls in die 'Zone': die einstmals zuverlässigen und relativ sicheren Strassen sind nunmehr unpassierbar, die Landschaft wird durch weitere Ausbrüche anomaler Energie verwüstet und vorher unbekannte Areale tauchen wie aus dem nichts auf. Stalker und Expeditionen gehen in diesem verwahrlosten Gebiet zu Grunde.
Als diese anomalen Aktivitäten ihr Maximum erreichen, zittert die ganze Zone von den Erschütterungen. Die Transformation der Zonenregion destabilisiert das fragile Gleichgewicht der Mächte in der Zone. Feindseligkeiten über die neuen Terretorien sind absehbar; Artefakt-Kämpfe und Einfluss-Gefechte falmmen zwischen den Gruppen auf. Lange geglaubte Freunde oder Feinde gibt es nicht mehr – jetzt ist sich jeder selbst der nächste. Der Fraktionskrieg hat begonnen.
Ein Söldner taucht am Rande der Gefechte auf und dringt bis in die Zone selbst vor. In der Hauptrolle erfahren Sie mehr über die Ereignisse, die schliesslich zur Erschaffung der Zone führten bis hin zu dem Punkt, an dem das original S.T.A.L.K.E.R. begint.
Was für neue Herausforderungen warten auf Stalker in den Tiefen der neuen Zone? Warum brechen weiterhin Anomalien aus und durschütteln die Zone? Und wie kann man diese Anomalien aufhalten? Welche Fraktion wird im Krieg die Oberhand erhalten? Diese und viele andere Fragen werden in — S.T.A.L.K.E.R.: Clear Sky beantwortet.

Systemvoraussetzungen

    Mindestanforderungen:
    • Betriebssystem: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Prozessor: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
    • Grafik: 128 MB DirectX® 8.0 kompatible Karte / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Speicher: 512 MB RAM
    • Sound: DirectX® 9.0 kompatible Soundkarte
    • Festplatte: 10 GB freier Festplattenspeicher
    Dieses Spiel kann nur 5 Mal aktiviert werden. Bitte folgen Sie diesem Link für weitere Informationen Steam-Support-FAQ.
    Empfohlen:
    • Betriebssystem: Microsoft® Windows® XP/Vista (SP1)
    • Prozessor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Grafik: 256 MB DirectX® 9.0c kompatible Karte* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Speicher: 2 GB RAM
    • Sound: DirectX® 9.0 kompatible Soundkarte
    • Festplatte: 10 GB freier Festplattenspeicher
Hilfreiche Kundenreviews
20 von 22 Personen (91%) fanden dieses Review hilfreich
30.4 Std. insgesamt
Verfasst: 2. Juli
Wirklich ein sehr Interessantes Spiel. Anfangs war ich mir unsicher ob es mir gefallen wird oder nicht. Nachdem ich dann aber die 10 Euro investiert habe, weiß ich das dieses Spiel es mehr als Wert war. Die Atmosphäre ist super und die Grafik passt wirklich gut zu dem Setting. Ich würde das Spiel jedem empfehlen der Rollenspiele und postapokalyptische Szenarien mag. Ich kann desweiteren jedem der dieses Spiel spielt die "Complete Mod" empfehlen da diese das Spiel um einige Bugs erleichtert und es generell stimmiger macht.
War dieses Review hilfreich? Ja Nein
14 von 14 Personen (100%) fanden dieses Review hilfreich
169.8 Std. insgesamt
Verfasst: 29. Juni
Das Spiel macht wirklich Spass. Man bekommt für wenig Geld ein gutes Game mit großer Karte,
überzeugender Athmosphäre sowie abwechslungsreicher und durchaus annehmbarer Grafik.
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
18.6 Std. insgesamt
Verfasst: 24. November
2.Teil der S.T.A.L.K.E.R.-Reihe

Wie auch in S.T.A.L.K.E.R.: Shadow of Chernobyl, dem ersten Teil der Reihe, schlüpft der Spieler in die Rolle eines Stalkers, der im radioaktiv verseuchten Sperrgebiet um das zerstörte Atomkraftwerk Chernobyl herum ums Überleben kämpft. Zeitlich spielt Clear Sky kurz vor den Ereignissen aus Shadow of Chernobyl.

Spielprinzip:
Hier hat sich im Vergleich zum ersten Teil kaum etwas geändert. Es gilt Aufträge zu erfüllen, Mutanten zu töten und sich vor allerhand radioaktiven Gefahren zu schützen. Die Spielwelt ist die gewohnt Open-World-mäßig angelegte Zone. Viele der Arsenale sind eins zu eins wie im ersten Teil während es auch ganz neue Gebiete wie etwa den Sumpf oder das zerstörte Krankenhaus gibt. Der PDA ist jetzt etwas übersichtlicher, und im Inventar gibt es jetzt die Möglichkeit Gegenstände bei bestimmten Handwerkern zu verbessern. Eine weitere Neuerung ist ein Schnellreisesystem über sogenannte Ortskundige, die einen für Geld zu bereits entdeckten Orten führen. Eine weitere positive Neuerung gibt es bei den Artefakten, diese sind jetzt nur noch mit Detektoren zu finden und überhaupt seltener.

Technische Umsetzung:
Grafisch ist Clear Sky natürlich schöner anzusehen als der erste Teil und auch die Vertonung ist besser, allerdings immer noch nicht sonderlich gut. Wie auch im ersten Teil sind nur die wichtigsten Gespräche Vertont, den Rest muss man lesen. Deutlich besser als in Shadow of Chernobyl sind die Feuergefechte, die machen dank der guten KI und den verbesserten Gegner und Waffenanimationen einfach rießen Spaß, sind aber trotzdem fordernd. Leider gibt es immer noch ein paar Bugs und Abstürze.

Fazit:
Clear Sky hat einige der Fehler aus dem ersten Teil der Reihe gründlich verbessert, ist grafisch besser und hat nichts von seiner tollen Atmosphäre verloren. Es gibt zwar auch Kleinigkeiten die nicht so gelungen sind, wie etwa das neue Fraktionssystem oder das enttäuschende Ende, aber im großen und ganzen ist Clear Sky ein klasse Mix aus Shooter und Rollenspiel und ich empfehle das Spiel jedem, der auch Shadow of Chernobyl mochte.
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7 von 10 Personen (70%) fanden dieses Review hilfreich
54.8 Std. insgesamt
Verfasst: 19. August
geiles game 8/10
wuerde 10/10 geben wenn es nicht so vile bugs hätte
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8 von 13 Personen (62%) fanden dieses Review hilfreich
39.5 Std. insgesamt
Verfasst: 15. Oktober
s.t.a.l.k.e.r Clear sky mus man gespiel haben.
Ich fand die atmosfäre des spiels echt klasse.
Über die zahlreichen bugs des spiels kann man hinwegsehen,
war zwar am anfang recht nervig haben es aber dann gut in den griff bekommen.

kann das game nur weiterenpfehlen.
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106 von 109 Personen (97%) fanden dieses Review hilfreich
20.2 Std. insgesamt
Verfasst: 13. Oktober
First off, do not go into Clear Sky if you haven't at least played Shadow of Chernobyl first.

I'll begin with my overall opinion of CS. It's inferior compared to SoC, and especially inferior compared to CoP. The Faction Wars system, one of the main selling points to CS, is confusing at best. You can side with three different factions in each area of the game (though you automatically side with one by default at the beginning), and then certain factions become hostile towards you. In return, you get the chance to earn extra jobs and top-tier equipment earlier than normal. The only problem is when you have to actually fight the opposing factions. You need to travel to certain areas of the map, take out any resistance you encounter there, and wait for backup to arrive. In addition, if any of those areas come under attack, you're expected to show up and help out. Thus, you sometimes wind up with scenarios where you're halfway across the map, and get a call from a lone survivor armed with a shotgun to high-tail it over to their position and kindly take out the group of seven guys all armed with military-grade automatic rifles, please. The worst part is that your opposing factions don't stay dead. I've captured every single point including the main base, and killed everyone I possibly could, and they just respawn the second you leave. The good news is, while you will still have to help your allies out, you still get paid a substantial amount of cash for taking out the main base, so it's not all bad, I suppose.

Without a doubt, the worst part of CS is the enemy AI. For the most part, it's the same as SoC, except for the fact that these enemies can use grenades. Even on lower difficulties, you'll be tapping the quicksave button every few kills just in case they decide to spontaneously send an entire squads' worth of grenades next to your feet. Even worse is the fact that the AI is ungodly accurate with those grenades. Wherever they throw them, they end up directly at your feet with a one-second fuse. It's not at all uncommon to watch an enemy throw a grenade in the wrong direction (as in, they're facing away from you), only to see it reverse directions in mid-air and teleport right next to you. This is especially bad on the final mission, where enemies literally spawn from nowhere armed with automatics loaded with armor-piercing rounds and grenades primed and ready. The most common thing I found myself looking for in CS was not ammo, or artifacts, or even money, as opposed to SoC. No, it was bandages and medkits to replenish any health I was losing from unfair grenades. If you're playing through on higher difficulties, your first priority is to find some armor that isn't completely terrible, and then stock up on as many healing items as you can. Otherwise, you most likely won't stand a chance.

If you're coming from SoC, you should know that the system for picking up artifacts is radically different than how it used to be. Where they used to be waiting on the ground in plain sight for you to just grab, they're now hidden in the centers of anomalies. You won't be able to grab an artifact unless you have your detector out (press the O button to pull the detector out, and press 2 to dual-weild it with your pistol), and unless the anomaly you're looking at happens to contain one. Most anomalies don't. Personally, I held off on artifact hunting until I got a better detector, but if you can deal with lots of trial-and-error and quicksaving, you're welcome to try.

Speaking of artifacts, not every piece of armor you find can actually equip them. For some, you need to take it to a person who can upgrade weapons and armor, and pray that they're capable of adding an artifact container or two. Thankfully, most armors can, although it will cost you a good amount of money, even more than upgrading a top-tier assault rifle. Speaking of upgrades, if you couldn't already tell, you can do that now. The same people who offer upgrades also repair your damaged weapons and armor (for a nominal fee, of course), sell you locations of stashes (which can also be found on dead bodies, although sometimes the person selling you a location will tell you what you can find before you open it), and offer you jobs which usually consist of "find information on a particular upgrade in a stash somewhere and bring it back to me". Keep in mind that you still need to find the stash first, as it's not marked on your map.

CS has a much different atmosphere compared to SoC and even CoP. While the other two are generally dark and dreary, Clear Sky is actually rather nice. By comparison, I mean. It's still the Zone, after all. It feels a bit out-of-place compared to the other two, but given that this is a prequel and things aren't as bad yet, it's to be expected. The mutants are still there, so it's not too different, but it is certainly noticeable.

All that being said, I still think Clear Sky is a fun game. If you can deal with the grenades, the different atmosphere, and the gameplay changes from SoC, you shouldn't have any problems at all with it. Be warned that it is a STALKER game, and is prone to bugs and crashes. I got lucky and only had two with this one, as opposed to CoP which wouldn't launch for the longest time, and SoC which crashed several times and wouldn't let me begin a new game without freezing until I messed with the options. If these happen to you, the very first things you should try are running Steam as administrator, disabling the Steam overlay while in-game, and switching the lighting options to Static. Those will solve a large amount of the issues you'll encounter.
War dieses Review hilfreich? Ja Nein
191 von 243 Personen (79%) fanden dieses Review hilfreich
22.0 Std. insgesamt
Verfasst: 24. Oktober
After 6 years people still think Chernobyl is in Russia 10/10
War dieses Review hilfreich? Ja Nein
363 von 500 Personen (73%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 1. November
I don't own this game, but for some reason I can write a review.
War dieses Review hilfreich? Ja Nein
65 von 69 Personen (94%) fanden dieses Review hilfreich
50.2 Std. insgesamt
Verfasst: 3. Oktober
Probably one of the most intense and realistic post-apocalyptic games i've played. It is a brilliant survival game, just figuring out how to stay alive in the world was a challenge in itself and the story is compelling as well. I would consider to be one of my favorite recent games and that is saying a lot since I like a variety of game types. If you like Fallout 3 and other post-apocalyptic type games then you should check this one out, you will be happy you did!!!
War dieses Review hilfreich? Ja Nein
55 von 60 Personen (92%) fanden dieses Review hilfreich
14.1 Std. insgesamt
Verfasst: 26. Juni
I'm just going to stress that Clear Sky isn't as good as Shadow of Chernobyl or Call of Pripyat. It has numerous problems. Not the least of which is just a lack of focus. It recycles half of Shadow of Chernobyl's maps and has a less interesting story to boot.

However, bearing all that in mind it is priced 10$ cheaper and features a rather unique "faction war" mechanic. This mechanic essentially has it so that all the different factions in the Zone do battle with each other in real time. The player can join a faction if they so desire, and doing so gives them ready access to better equipment and more friendly areas in the Zone. All in the hopes of taking over the Zone through pure conquest.

The faction war mechanic is extremely well done in this game, and is the reason why anyone plays Clear Sky to this day. Whether it is worth getting is really up to you, since it is the awkward middle child in the series.
War dieses Review hilfreich? Ja Nein
143 von 206 Personen (69%) fanden dieses Review hilfreich
9.3 Std. insgesamt
Verfasst: 8. Oktober
ABSOLUTELY FLAWLASS 10/10 RUSSIAN LIFE SIMULATOR
War dieses Review hilfreich? Ja Nein
34 von 40 Personen (85%) fanden dieses Review hilfreich
52.9 Std. insgesamt
Verfasst: 22. Juni
Pack up your ammo, buy a few cans of food, get a new rifle, you will also need a pair of extra pants if you are not ready.... this game will test you, will make your senses more accute to all the sounds and sight of the post-apocalyptic Chernobyl area where once peaceful dogs are now vicious wolves, friendly villagers turned into horrible creatures who will either stomp you, drive you insane, throw heavy objects at you or simply try to have your blood as apple juice, deadly anomalies and radiation now reside in places where some time back children where playing and where people where buying groceries are now living reluctant factions of this so called ''Zone of alienation'' a Zone where people are now animals, animals are now mutants and everything wants to have you DEAD, you can either make powerful friends and have the bitterest of enemies, be neutral and stay out of everything but you won't get anything special or make everybody an enemy and MAKE THEM FEAR YOU, have your own style, but beware of the friends, more than you are afraid of the enemies, the rating for this game is 10/10, one last thing.... Good hunting stalker!
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25 von 25 Personen (100%) fanden dieses Review hilfreich
55.6 Std. insgesamt
Verfasst: 30. Oktober
Rough, somewhat broken, but with a little love is simply fantastic. It's atmosphere is unmatched, it draws you in like your character's body draws in radiation. Also, the voice acting is meh, but that's part of why we love STALKER.

Vanilla, the game has many glitches, ugly models and textures, super accurate and powerful enemies, innacurate and weak player weaponry, and questionable design decisions, but mods and a bit of technical know-how can turn this game into something beautiful. Well, maybe it's not visually beautiful how I run it, but I enjoyed it thoroughly nonetheless. I personally can recommend Clear Sky Complete mod, as well as The Road to Limansk. You can find both of those mods on the ModDB page for Clear Sky (Road to Limank says that it hasnt released yet; it has, just follow the links on the page).

Also, you should get STALKER: Lost Alpha, a free fan remake of Shadow of Chernobyl. I never played SoC, so I can't compare the two, but hey, it's free.
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74 von 109 Personen (68%) fanden dieses Review hilfreich
14.0 Std. insgesamt
Verfasst: 6. Oktober
Day 01

Went into a swamp,met 7 dogs,22 robbers,and 1 friend.

Died by radiation.

MLG/10 Would eat glowing things again.
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17 von 17 Personen (100%) fanden dieses Review hilfreich
13.9 Std. insgesamt
Verfasst: 8. Oktober
This review is for people who have played Shadow of Chernobyl. It's about the single-player campaign, with the Complete mod.

I hope you liked the previous game, because you're essentially about to play it again. Given that this one is a prequel, there are so many similarities in the environment (which is about 80% the same as the first) that you get a kind of wistful echo of adventures past (or rather, future). It's a bit interesting to see what various parts of the zone were like before SoC.

You play as Scar, a merc who has survived emissions from the Zone for some unknown reason. Once again you're chasing Strelok (really!?!). The first time he entered the heart of the zone it set off an emission which was similar to a small cataclysm, setting all the factions against each other. Your objective is to prevent him from doing it again, which would possibly produce a lethal emission killing everyone.

The new wrinkle this time is the faction system. It's really just an extension of the old system, with some capture the flag type elements. You can even take part in the initial war between Duty and Freedom this time around if you like. Although the rewards are meager for this type of activity, it nonetheless makes the zone a far more dynamic place than it used to be, with NPC's shifting around constantly depending on who wins what fights. Inconsequential, but you do get this vague sense that you have a hand in shaping the zone.

The combat system is still bull****. I hope you weren't expecting any serious improvements. Bullets still go wherever the **** they want, even with the Dragunov on occasion. Enemy AI is just as bad, possibly a little worse (and that's with a patch to improve it!). Even so, it is definitely satisfying getting the headshots with a scoped weapon.

This time around you can actually upgrade your weapons at various smiths, and find schematics to deliver to the appropriate npcs in order to get specific upgrades. Kinda neat, and meant to extend the life of the game, but wholly unnecessary. Same goes for your typical stash drops, which are now a part of NPC dialogues. Fork over some dough for the information, and most of the time they'll tell you what's in it before you even leave camp.

You'll still reload frequently, but nowhere near as much or nearly as rage-inducing as the first game.

I can't testify as to how bad the final mission is (remember the last one on SoC?). My game permanently crashed on all saves about two areas before the end, so I had to watch the ending on Youtube. It was moderately unsatisfactory, and frankly I'm glad that I didn't have to worry about however bad the last mission was probably going to be.

A lot of other stuff is recycled. The game looks a little better, but you can tell they didn't particularly try. If you look at my play-time, I'm guessing it's about the same length as the first, maybe even a little shorter. The shelf life was no doubt meant to be extended via multiplayer and dynamic zone faction wars. This is Shadow of Chernobyl 1.5, essentially. How much you liked the first game will directly determine if you like the second.
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40 von 58 Personen (69%) fanden dieses Review hilfreich
41.1 Std. insgesamt
Verfasst: 3. November
Spent 1 hour in a Belarus-tractor waiting for backup that never came.

11/10 would wait again.
War dieses Review hilfreich? Ja Nein
15 von 16 Personen (94%) fanden dieses Review hilfreich
8.4 Std. insgesamt
Verfasst: 18. Oktober
A great game just like its predecessor. Great gameplay again. Seems less mission orientated as the first one, and more go do this and kill these people and then go kill these people. Felt less of a man on a mission as the STALKER in the original...but that's why I guess this time you are a mercenary!
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13 von 14 Personen (93%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 19. Oktober
This is still my favorite among the (very good) Stalker games. It gives you everything from the other parts plus factions. You really feel like part of a larger world that you are influencing as you want to. At the same time, there is the pressure from the recurring emissions that will eventually kill you and you share the need of the zone itself to solve the problem. Again, being something almost like an "avatar" of the zone (sry for spoilers), you feel like part of something greater.

Got this in a game bundle for a fraction of the normal price but it is still worth the full price as well.
War dieses Review hilfreich? Ja Nein
13 von 14 Personen (93%) fanden dieses Review hilfreich
21.0 Std. insgesamt
Verfasst: 3. November
Not as good as the others, not by a long shot but it's still a stalker game so still worth picking up.
Has a few buggs within it but a mod called Clear sky complete you can fix most of them and Improve the game in many other ways.

Link for mod below

http://www.moddb.com/mods/clear-sky-complete
War dieses Review hilfreich? Ja Nein
11 von 12 Personen (92%) fanden dieses Review hilfreich
57.9 Std. insgesamt
Verfasst: 1. November
This is a very fun game. If you like open world games with a dark and spooky atmosphere and mutants to kill, then get this game. If you want to get spooked by invisible mutants eating you from the back, dogs that can create illusions to throw you off the real one, and vicious beasts that crawl in the night just to jump at you and eat you alive, this is the game for you!
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