S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game. A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe.
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发行日期: 2008年9月15日

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包含 3 件物品: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

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"Clear Sky is a prequel to Shadow of Chernobyl. FPS meets Survival Horror meets CRPG. Beware Stalker games are challenging - for FPS veterans only!"

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S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game.

A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.

With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. There are no more old enemies or friends - now, everyone watches out only for themselves. The Factions War has begun.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. game begins.

What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel - S.T.A.L.K.E.R.: Clear Sky.

系统需求

    • Supported OS: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Processor: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
    • Graphics: 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Memory: 512 MB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
    • Supported OS: Microsoft® Windows® XP/Vista (SP1)
    • Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Graphics: 256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Memory: 2 GB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
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14 人中有 14 人(100%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:11月11日
-《潜行者》系列的第二部,个人认为可玩性最高的一部。
-相较于前作,派系战争是这一代的特色。不同阵营成员对你的态度,取决于你所处的声望等级;声望等级取决于你完成的任务数量;其次每个阵营都存在一个与其相对立的势力,这意味着你无法取悦所有人并弄出一个皆大欢喜的结局;另外每个阵营的制式装备与奖励也各不相同。
-武器种类与前作差不多,卡壳效果也依然存在。不过你可以通过拜访技师来修理或改造你的武器,但有一些通用部位的改造只能两项属性选其一;加入了弹道水平下落效果,不过由于本身武器精准度就差强人意,这个改动只会雪上加霜。
-地图的设计更加精细。基本每张地图都分布着大大小小的营地与据点。这些据点是可供占领的,敌对派系的NPC会为了夺取控制权而互相杀伐,总的来说提高了趣味性。
-神器与藏匿物隐藏的更深,如果你要寻找神器,必须从商人处购买一个探测器。
-经济系统做了调整。商人压价压的没那么厉害了,而且一般普通NPC只会携带少量的基本补给品,基本杜绝了你到处买买买的可能性。
-玩过D版的人都知道晴空的青蛙属性,第一次玩的时候我到了沼泽刚准备丢个螺丝钉探路就@@%#……这次本来打算重温一下,但不知道是打了汉化还是怎么,跳出的问题又出现了。所以推荐还是玩原汁原味的比较好。

顺便,祝单着的伙计们节日快乐!希望明年这个时候,你们能跟自己的左/右手喜结连理。
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7 人中有 7 人(100%)觉得这篇评测有价值
11.9 小时(记录在案的)
发布于:8月22日
我的评分7.8/10
相比潜行者三部曲来说,这一部是最没有锋芒的一部,没有切尔诺贝利阴影惊艳,也没有普里皮亚记召唤成熟,但依旧不能阻挡他成为一部好作品的脚步。
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114 人中有 111 人(97%)觉得这篇评测有价值
20.2 小时(记录在案的)
发布于:10月13日
First off, do not go into Clear Sky if you haven't at least played Shadow of Chernobyl first.

I'll begin with my overall opinion of CS. It's inferior compared to SoC, and especially inferior compared to CoP. The Faction Wars system, one of the main selling points to CS, is confusing at best. You can side with three different factions in each area of the game (though you automatically side with one by default at the beginning), and then certain factions become hostile towards you. In return, you get the chance to earn extra jobs and top-tier equipment earlier than normal. The only problem is when you have to actually fight the opposing factions. You need to travel to certain areas of the map, take out any resistance you encounter there, and wait for backup to arrive. In addition, if any of those areas come under attack, you're expected to show up and help out. Thus, you sometimes wind up with scenarios where you're halfway across the map, and get a call from a lone survivor armed with a shotgun to high-tail it over to their position and kindly take out the group of seven guys all armed with military-grade automatic rifles, please. The worst part is that your opposing factions don't stay dead. I've captured every single point including the main base, and killed everyone I possibly could, and they just respawn the second you leave. The good news is, while you will still have to help your allies out, you still get paid a substantial amount of cash for taking out the main base, so it's not all bad, I suppose.

Without a doubt, the worst part of CS is the enemy AI. For the most part, it's the same as SoC, except for the fact that these enemies can use grenades. Even on lower difficulties, you'll be tapping the quicksave button every few kills just in case they decide to spontaneously send an entire squads' worth of grenades next to your feet. Even worse is the fact that the AI is ungodly accurate with those grenades. Wherever they throw them, they end up directly at your feet with a one-second fuse. It's not at all uncommon to watch an enemy throw a grenade in the wrong direction (as in, they're facing away from you), only to see it reverse directions in mid-air and teleport right next to you. This is especially bad on the final mission, where enemies literally spawn from nowhere armed with automatics loaded with armor-piercing rounds and grenades primed and ready. The most common thing I found myself looking for in CS was not ammo, or artifacts, or even money, as opposed to SoC. No, it was bandages and medkits to replenish any health I was losing from unfair grenades. If you're playing through on higher difficulties, your first priority is to find some armor that isn't completely terrible, and then stock up on as many healing items as you can. Otherwise, you most likely won't stand a chance.

If you're coming from SoC, you should know that the system for picking up artifacts is radically different than how it used to be. Where they used to be waiting on the ground in plain sight for you to just grab, they're now hidden in the centers of anomalies. You won't be able to grab an artifact unless you have your detector out (press the O button to pull the detector out, and press 2 to dual-weild it with your pistol), and unless the anomaly you're looking at happens to contain one. Most anomalies don't. Personally, I held off on artifact hunting until I got a better detector, but if you can deal with lots of trial-and-error and quicksaving, you're welcome to try.

Speaking of artifacts, not every piece of armor you find can actually equip them. For some, you need to take it to a person who can upgrade weapons and armor, and pray that they're capable of adding an artifact container or two. Thankfully, most armors can, although it will cost you a good amount of money, even more than upgrading a top-tier assault rifle. Speaking of upgrades, if you couldn't already tell, you can do that now. The same people who offer upgrades also repair your damaged weapons and armor (for a nominal fee, of course), sell you locations of stashes (which can also be found on dead bodies, although sometimes the person selling you a location will tell you what you can find before you open it), and offer you jobs which usually consist of "find information on a particular upgrade in a stash somewhere and bring it back to me". Keep in mind that you still need to find the stash first, as it's not marked on your map.

CS has a much different atmosphere compared to SoC and even CoP. While the other two are generally dark and dreary, Clear Sky is actually rather nice. By comparison, I mean. It's still the Zone, after all. It feels a bit out-of-place compared to the other two, but given that this is a prequel and things aren't as bad yet, it's to be expected. The mutants are still there, so it's not too different, but it is certainly noticeable.

All that being said, I still think Clear Sky is a fun game. If you can deal with the grenades, the different atmosphere, and the gameplay changes from SoC, you shouldn't have any problems at all with it. Be warned that it is a STALKER game, and is prone to bugs and crashes. I got lucky and only had two with this one, as opposed to CoP which wouldn't launch for the longest time, and SoC which crashed several times and wouldn't let me begin a new game without freezing until I messed with the options. If these happen to you, the very first things you should try are running Steam as administrator, disabling the Steam overlay while in-game, and switching the lighting options to Static. Those will solve a large amount of the issues you'll encounter.
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264 人中有 208 人(79%)觉得这篇评测有价值
22.0 小时(记录在案的)
发布于:10月24日
After 6 years people still think Chernobyl is in Russia 10/10
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549 人中有 396 人(72%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:11月1日
I don't own this game, but for some reason I can write a review.
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69 人中有 65 人(94%)觉得这篇评测有价值
50.2 小时(记录在案的)
发布于:10月3日
Probably one of the most intense and realistic post-apocalyptic games i've played. It is a brilliant survival game, just figuring out how to stay alive in the world was a challenge in itself and the story is compelling as well. I would consider to be one of my favorite recent games and that is saying a lot since I like a variety of game types. If you like Fallout 3 and other post-apocalyptic type games then you should check this one out, you will be happy you did!!!
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61 人中有 56 人(92%)觉得这篇评测有价值
14.1 小时(记录在案的)
发布于:6月26日
I'm just going to stress that Clear Sky isn't as good as Shadow of Chernobyl or Call of Pripyat. It has numerous problems. Not the least of which is just a lack of focus. It recycles half of Shadow of Chernobyl's maps and has a less interesting story to boot.

However, bearing all that in mind it is priced 10$ cheaper and features a rather unique "faction war" mechanic. This mechanic essentially has it so that all the different factions in the Zone do battle with each other in real time. The player can join a faction if they so desire, and doing so gives them ready access to better equipment and more friendly areas in the Zone. All in the hopes of taking over the Zone through pure conquest.

The faction war mechanic is extremely well done in this game, and is the reason why anyone plays Clear Sky to this day. Whether it is worth getting is really up to you, since it is the awkward middle child in the series.
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216 人中有 147 人(68%)觉得这篇评测有价值
9.3 小时(记录在案的)
发布于:10月8日
ABSOLUTELY FLAWLASS 10/10 RUSSIAN LIFE SIMULATOR
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27 人中有 27 人(100%)觉得这篇评测有价值
55.6 小时(记录在案的)
发布于:10月30日
Rough, somewhat broken, but with a little love is simply fantastic. It's atmosphere is unmatched, it draws you in like your character's body draws in radiation. Also, the voice acting is meh, but that's part of why we love STALKER.

Vanilla, the game has many glitches, ugly models and textures, super accurate and powerful enemies, innacurate and weak player weaponry, and questionable design decisions, but mods and a bit of technical know-how can turn this game into something beautiful. Well, maybe it's not visually beautiful how I run it, but I enjoyed it thoroughly nonetheless. I personally can recommend Clear Sky Complete mod, as well as The Road to Limansk. You can find both of those mods on the ModDB page for Clear Sky (Road to Limank says that it hasnt released yet; it has, just follow the links on the page).

Also, you should get STALKER: Lost Alpha, a free fan remake of Shadow of Chernobyl. I never played SoC, so I can't compare the two, but hey, it's free.
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115 人中有 78 人(68%)觉得这篇评测有价值
14.0 小时(记录在案的)
发布于:10月6日
Day 01

Went into a swamp,met 7 dogs,22 robbers,and 1 friend.

Died by radiation.

MLG/10 Would eat glowing things again.
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62 人中有 43 人(69%)觉得这篇评测有价值
41.1 小时(记录在案的)
发布于:11月3日
Spent 1 hour in a Belarus-tractor waiting for backup that never came.

11/10 would wait again.
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17 人中有 17 人(100%)觉得这篇评测有价值
13.9 小时(记录在案的)
发布于:10月8日
This review is for people who have played Shadow of Chernobyl. It's about the single-player campaign, with the Complete mod.

I hope you liked the previous game, because you're essentially about to play it again. Given that this one is a prequel, there are so many similarities in the environment (which is about 80% the same as the first) that you get a kind of wistful echo of adventures past (or rather, future). It's a bit interesting to see what various parts of the zone were like before SoC.

You play as Scar, a merc who has survived emissions from the Zone for some unknown reason. Once again you're chasing Strelok (really!?!). The first time he entered the heart of the zone it set off an emission which was similar to a small cataclysm, setting all the factions against each other. Your objective is to prevent him from doing it again, which would possibly produce a lethal emission killing everyone.

The new wrinkle this time is the faction system. It's really just an extension of the old system, with some capture the flag type elements. You can even take part in the initial war between Duty and Freedom this time around if you like. Although the rewards are meager for this type of activity, it nonetheless makes the zone a far more dynamic place than it used to be, with NPC's shifting around constantly depending on who wins what fights. Inconsequential, but you do get this vague sense that you have a hand in shaping the zone.

The combat system is still bull****. I hope you weren't expecting any serious improvements. Bullets still go wherever the **** they want, even with the Dragunov on occasion. Enemy AI is just as bad, possibly a little worse (and that's with a patch to improve it!). Even so, it is definitely satisfying getting the headshots with a scoped weapon.

This time around you can actually upgrade your weapons at various smiths, and find schematics to deliver to the appropriate npcs in order to get specific upgrades. Kinda neat, and meant to extend the life of the game, but wholly unnecessary. Same goes for your typical stash drops, which are now a part of NPC dialogues. Fork over some dough for the information, and most of the time they'll tell you what's in it before you even leave camp.

You'll still reload frequently, but nowhere near as much or nearly as rage-inducing as the first game.

I can't testify as to how bad the final mission is (remember the last one on SoC?). My game permanently crashed on all saves about two areas before the end, so I had to watch the ending on Youtube. It was moderately unsatisfactory, and frankly I'm glad that I didn't have to worry about however bad the last mission was probably going to be.

A lot of other stuff is recycled. The game looks a little better, but you can tell they didn't particularly try. If you look at my play-time, I'm guessing it's about the same length as the first, maybe even a little shorter. The shelf life was no doubt meant to be extended via multiplayer and dynamic zone faction wars. This is Shadow of Chernobyl 1.5, essentially. How much you liked the first game will directly determine if you like the second.
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16 人中有 15 人(94%)觉得这篇评测有价值
8.4 小时(记录在案的)
发布于:10月18日
A great game just like its predecessor. Great gameplay again. Seems less mission orientated as the first one, and more go do this and kill these people and then go kill these people. Felt less of a man on a mission as the STALKER in the original...but that's why I guess this time you are a mercenary!
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15 人中有 14 人(93%)觉得这篇评测有价值
21.0 小时(记录在案的)
发布于:11月3日
Not as good as the others, not by a long shot but it's still a stalker game so still worth picking up.
Has a few buggs within it but a mod called Clear sky complete you can fix most of them and Improve the game in many other ways.

Link for mod below

http://www.moddb.com/mods/clear-sky-complete
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14 人中有 13 人(93%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:10月19日
This is still my favorite among the (very good) Stalker games. It gives you everything from the other parts plus factions. You really feel like part of a larger world that you are influencing as you want to. At the same time, there is the pressure from the recurring emissions that will eventually kill you and you share the need of the zone itself to solve the problem. Again, being something almost like an "avatar" of the zone (sry for spoilers), you feel like part of something greater.

Got this in a game bundle for a fraction of the normal price but it is still worth the full price as well.
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60 人中有 38 人(63%)觉得这篇评测有价值
15.6 小时(记录在案的)
发布于:10月2日
Better survival experience than Last of Us. 10/10
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13 人中有 12 人(92%)觉得这篇评测有价值
57.9 小时(记录在案的)
发布于:11月1日
This is a very fun game. If you like open world games with a dark and spooky atmosphere and mutants to kill, then get this game. If you want to get spooked by invisible mutants eating you from the back, dogs that can create illusions to throw you off the real one, and vicious beasts that crawl in the night just to jump at you and eat you alive, this is the game for you!
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113 人中有 66 人(58%)觉得这篇评测有价值
11.5 小时(记录在案的)
发布于:10月24日
Cheeki breeki, bratan.
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7 人中有 7 人(100%)觉得这篇评测有价值
66.9 小时(记录在案的)
发布于:11月23日
The second game in the series, but the first chronologically (being a prequel), this game is by far the most underrated of the series. 9/10, if you ask a S.T.A.L.K.E.R's least favorite game in the series... it's this one, it gets a lot of hate for the fact that on release it was very unoptimized and buggy and there really wasn't any workaround for it. But now, of course, like any other game in the series, a ton of mods are available for us to choose from and almost all of them include bug fixes and optimization features. Some of them stop there, upgrading the graphics a little, optimizing the game for you, and fixing common bugs and issues. Others, however, expand on the open faction system that this prequel provides. Unlike in Shadow of Chernobyl, this game allows you to interact openly and work with the factions outside of their main quest lines, going as far as joining them after reaching a certain status; and that's not just Duty and Freedom, that's almost any faction in the game.

The story, while not expanding too much on the events its predecessor, provide a little insight into what was going on in Shadow of Chernobyl and why it was happening, as well as revealing to you (Scar) information that Strelok did not know at the time. Don't get me wrong, Strelok is a cool guy, but Scar is probably my favorite character of the series. Either way, don't ignore this game because of earlier setbacks and whatnot, with the mods you have available now you can experience the game in almost a completely vanilla state (if you so wish) with all of the bugs and unoptimized mess fixed and cleaned up.

Again, an excellent series; the story, atmosphere, characters, and mod variety all make it worth its price. Tons of replayability to be had.
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10 人中有 8 人(80%)觉得这篇评测有价值
21.9 小时(记录在案的)
发布于:11月4日
Though this is the weakest game in the series, I still recommend it just for the story.
You WILL need some mods to make the game not buggy.
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