S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game. A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe.
Vásárlói értékelés: Nagyon pozitív (2,094 értékelés) - E játék 2,094 felhasználói értékeléséből 84% pozitív.
Megjelenés dátuma: 2008. szept. 15.

Jelentkezz be, hogy ezt a tételt a kívánságlistádhoz adhasd, követhesd vagy érdektelennek jelöld.

S.T.A.L.K.E.R. Clear Sky vásárlása

Ezt a játékot tartalmazó csomagok

S.T.A.L.K.E.R.: Bundle vásárlása

3 elemet tartalmaz: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

 

A játékról

S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R. game.

A group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. Stalkers and expeditions perish or end up isolated within the lost territories.

With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. There are no more old enemies or friends - now, everyone watches out only for themselves. The Factions War has begun.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. game begins.

What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel - S.T.A.L.K.E.R.: Clear Sky.

Rendszerkövetelmények

    • Supported OS: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Processor: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
    • Graphics: 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Memory: 512 MB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
    • Supported OS: Microsoft® Windows® XP/Vista (SP1)
    • Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Graphics: 256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Memory: 2 GB RAM
    • Sound: DirectX® 9.0 compatible sound card
    • Hard Drive: 10 GB free hard disc space
Hasznos vásárlói értékelések
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
34.2 óra a nyilvántartásban
Közzétéve: 2015. december 30.
Nagyon nagyon jó játék.. Mindenkinek ajánlom, főleg a The Faction War moddal!
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
10.1 óra a nyilvántartásban
Közzétéve: február 10.
Üdv!
A játék maga nagyon jó, de én már kivittem a SOC és a COP részét, mindezt magyarul.
Csak azért töltöttem le, mert érdekelt a történet.
Csak nem támogatott a magyar és ez kicsit elszomorít.
Remélem minél hamarab lesz.
Viszlát!
Hasznos volt ez az értékelés? Igen Nem Vicces
121 emberből 112 (93%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
15.7 óra a nyilvántartásban
Közzétéve: 2015. augusztus 24.
Immersive & unsettling // Recommended for horror-survival enthusiasts looking for a challenge

*As I am reviewing the core product, and not various third-party mods, this review is based on a purely vanilla playthrough. Please keep that in mind, thank you!

+ Many locations and characters from Shadow of Chernobyl make a reappearance in this title
+ Equipment and weight limitations do much to force the optimization of one's gear, and make one choose what to discard and what to keep; this leaves the player feeling both challenged and rewarded as they acclimate to the concept
+ Artifacts add slight RPG-like stat combinations; these are more challenging to use than in the previous installment, though many will enjoy the increase in challenge
+ Very, very strong sense of atmosphere pervading throughout
+ Boasts a large and active modding community (many mods do well to address some of the game's various pitfalls)
+ Ambient sounds are absolutely fantastic, and keep the player consistently unsettled
+ Manner of interaction with various game-world NPCs is largely determined by the player's actions throughout the adventure; can join and help differing factions, netting different rewards (friendly factions will even show up occasionally if you're in a firefight, and they will aid you)
+ The game's world and atmosphere complements an intriguing plot; the story, itself, rewards inquisitiveness
+ Absolute plethora of side-missions
+ The game's environments are vast and very detailed; visuals, too, are crisp and the lighting mechanics excellent
+ Fast travel is included (for a fee, unfortunately)
+ Finding artifacts, as compared to the game's predecessor, is a new and unique challenge

- Lip syncronization is absolutely atrocious
- Hunger and thirst has been removed; some may view this as a positive, but as this series tends to attract the purists in the RPG community, most would likely see this as a negative
- Bullet mechanics can often be questionable in behavior
- Crouching, much like in the first installment, is laughable; one's character lowers by perhaps an inch, and it offers virtually no protection in any given situation

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
Hasznos volt ez az értékelés? Igen Nem Vicces
233 emberből 184 (79%) találta hasznosnak ezt az értékelést
233 személy találta viccesnek ezt az értékelést
13.9 óra a nyilvántartásban
Közzétéve: 2015. szeptember 12.
Drink vodka and use gun. If no work, use more vodka.
Hasznos volt ez az értékelés? Igen Nem Vicces
38 emberből 35 (92%) találta hasznosnak ezt az értékelést
3 személy találta viccesnek ezt az értékelést
39.9 óra a nyilvántartásban
Közzétéve: 2015. augusztus 19.
Can't believe I've never reviewed this game as the STALKER series is my favorite of all time. It is recommended that you play Shadow of Chernobyl first, but not a must. Although reguarded as the worst of the three, I still think it is a must play. The beginning is slow and the ending is unfairly hard, with the everything in the middle being one of the most unique out of the three. Faction wars brings a whole new mechanic to the table. As long as you don't finish them completely off, one of the most immersive to me. There are a few bugs in the game, and after finishing the vanilla game I played it with the STALKER Complete Mod. This to me is a bugfix and not really a mod, since it really keeps the immersion of the vanilla game.

=Open world atmospheric thriller
=Side quests and pda function more appropriately
=Improved map and Pda
=Weather is superb

The big downsdie to Clear Sky is the ending. Yes there is a point of no return and if you are not prepared you may not be able to beat it. It is hard, ruthless and unforgiving. Depending on your point of view you may be disappointed with the ending as well. But in this game, its the journey, not exactly the ending that is memorable.

Still a 9.9/10, and a must play.
Hasznos volt ez az értékelés? Igen Nem Vicces