发现 Calamity 世界的众多秘密,一场足以粉碎世界的离奇灾难。
用户评测: 极度好评 (12,985 篇评测)
发行日期: 2011年8月16日

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$14.99
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购买 Bastion: Original Soundtrack

 

鉴赏家的推荐

"One of the strongest debut titles from a new studio I've ever played. My 2011 GOTY is an action adventure where your every move is narrated to you."
点击这里阅读完整评测。

评测

“这是一款惊人的游戏,你有必要下载它。”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html
“非凡的配乐,雄伟的世界,对于游戏来说,叙述过程是一个辉煌的新理念。”
92/100 – PC Gamer
“整个游戏那激荡人心的配乐充满着热情而又华丽的水彩艺术美学。”
9/10 – Wired

Dota 2 Announcer


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关于这款游戏

堡垒(Bastion)是一款拥有全新叙述方式的动作角色扮演游戏,游戏里将会有反应灵敏的叙述者来记录您的一举一动。游戏共有超过 40 个精美手绘场景。在玩家不段探索的过程中,玩家将会发现 Calamity 世界的众多秘密,一场足以粉碎世界的离奇灾难。此外,您在游戏中还能挥舞着多样的可升级武器与野兽战斗,进一步改造栖身之所。而完成故事主线任务之后,还能解锁“新游戏附加”模式,继续您的冒险之旅!

游戏特色:

  • 在全 1080p 分辨率下令人惊讶的手绘画面
  • 广受好评的原创音乐
  • 数小时的互动讲述传递了一个深邃的故事
  • 动感十足的战斗需要技巧才能获得奖励
  • 为 PC 量身定制的操控,外加对游戏手柄的支持
  • 10+ 款独一无二的可升级武器供使用
  • 6 种强大的堡垒建筑可供探索
  • 当完成主线游戏时,“新游戏附加”将解锁

免费升级:陌客异梦

有了这项升级,可以更深入的探索堡垒世界,体验充满挑战性的新场景和新游戏模式。内容包括:
  • 陌客异梦:以全新的叙述者系统指引玩家游戏,更加强大。
  • 积分挑战模式:以全新的挑战方式通关原版故事!玩家以全部 Spirit 和 Idol 解锁的情况下从第一关开始玩起。游戏会对玩家的战斗表现进行评分,所有区域都是可以重复进入的。
  • 休闲模式:为那些仅仅想体验堡垒剧情的玩家准备,玩家在哪里被打倒了,可以即时再生,继续游戏。
此外,新的 Steam 成就和排行榜!要进入陌客异梦系统和积分挑战模式,您必须至少完成游戏一次。陌客异梦系统将在您的新游戏附加模式或积分挑战模式开始时可用。

系统需求

Windows
Mac OS X
SteamOS + Linux
    • 操作系统:Windows XP,Vista,7
    • 处理器:1.7 GHz 双核或更高
    • 内存:2 GB
    • 硬盘所需空间:1.0 GB
    • 显卡: 512 MB DirectX 9.0c 兼容显卡(Shader Model 2)
    • DirectX®:9.0c
    • 声卡:DirectX 9.0c 兼容
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
有价值的用户评测
15 人中有 13 人(87%)觉得这篇评测有价值
6.8 小时(记录在案的)
发布于:7月7日
Supergiant出品,驚人唯美的畫面與音樂,經典的RPG打擊和裝備系統,音樂是這個遊戲的本體。節奏和動作元素的打擊感配合,旋律和人物情緒的高低起伏配合,歌詞和幾個劇情高潮要表達的主題配合,主題曲《Build That Wall》超級正,單曲循環無數次。
这篇评测是否有价值?
13 人中有 11 人(85%)觉得这篇评测有价值
18.6 小时(记录在案的)
发布于:11月9日
在全 1080p 分辨率下令人惊讶的手绘画面
广受好评的原创音乐
数小时的互动讲述传递了一个深邃的故事
动感十足的战斗需要技巧才能获得奖励
为 PC 量身定制的操控,外加对游戏手柄的支持
10+ 款独一无二的可升级武器供使用
6 种强大的堡垒建筑可供探索
当完成主线游戏时,“新游戏附加”将解锁
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
17.9 小时(记录在案的)
发布于:12月3日
精美舒适的画风,音乐和故事透着淡淡的忧伤,一场结束后还久久难以忘怀的旅程
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
14.1 小时(记录在案的)
发布于:10月17日
这是一个艺术风格与可玩性都相当高的游戏,我ARPG玩的比较少,这部作品的各种翻滚、盾反之类的动作使人物非常灵巧,手柄的手感很不错。武器多样化,有些还有多种攻击方式,也大多不是鸡肋,大大提升了可玩性。游戏难度可以用Shrine系统调节,跨度很大,手残可以玩得很爽,高玩也可以挑战自己。其中的武器挑战也很新颖,难度合理,我这种手残都能全部完成。

游戏的艺术风格已经不用说了,制作组也是以此著称的。游戏的场景、CG人设画风独特,赏心悦目,随着剧情和人物状态产生的画面变化表现力非常好。音乐也是令人回味,第一次遇到Zia时的I dig my hole you build the wall真是惊艳。背景旁白Stranger老爷爷的声音也让人很舒服,还不时的有一两句诙谐的话让人忍俊不禁。

游戏中可谓充满了惊喜,很少有让人感到枯燥的部分。几个挑战是以游戏中3位NPC的故事为背景的,有讲述人在你杀敌的间隙为你娓娓道来。Stranger的故事要二周目解锁,这也是很少的几个让我愿意刷二周目的游戏。

总之,这是一个画风吸引人、不怎么虐手残、剧情动人、也很好玩的游戏,流程不长,是非常值得一玩的独立游戏。
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:7月3日
刚开始玩会很想探究下去.每一关都有个物品会很想通关把它拿完,BGM很深沉挺吸引人...玩久了很单调,有点累,不过还是推荐大家玩玩~
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
8.8 小时(记录在案的)
发布于:7月7日
挺好玩的游戏,就是难度有点大,里面的挑战任务十分困难,几乎不能达成一等。
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
9.2 小时(记录在案的)
发布于:8月26日
画风配乐都很赞,手感也不错,后期各种武器搭配起来也挺带感的,还有各种挑战模式待挖掘,总体来说是值得一玩的游戏。
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:9月19日
故事剧情是以旁白叙述的 画面鲜艳明亮好看 音乐好听 现在还没玩通就冲忙的来评论了 这是一款值得我提前来点赞的游戏
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
7.5 小时(记录在案的)
发布于:10月17日
画面很赞
这篇评测是否有价值?
4 人中有 3 人(75%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:10月19日
手绘画面诚意度很高 操作也不错 剧情莫名奇妙的吧,正因莫名其妙才有逼格不是么
所谓不懂/不能理解 就是深奥?

总的来说 75%off可入 其他价格不划算

画面5/5
操作3.5/5
音乐4.5/5
就这么多了
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:7月12日
我买来吸灰的。。。除了挂卡貌似没玩过。。
这篇评测是否有价值?
74 人中有 70 人(95%)觉得这篇评测有价值
26.5 小时(记录在案的)
发布于:10月2日
Bastion: where gaming meets genius

When Supergiant Games released Bastion in August 2011, probably they themselves probably won't have dreamt of the enormous critical acclaim their debut title would get. Seldom has an independent developer hit the gaming scene with such an original and beautiful game as in this case.

When I started Bastion for the first time, I immediately got the feeling I was in for a special treat. Few games begins as arrestingly as this one, with the whiskey- and smoke-weathered voice of the "narrator" immediately setting the scene. This narrative aspect proved crucial in the way Bastion drawed me into its world. It seemed like every step I made or every action I tried, could be met with some commentary. This feeling that the story develops "on the spot" is further enhanced by the fact that the world literally materialised under my feet as I ventured further out. This world is painted in bright and gorgeous colours with a teint all of their own: Bastion would be immediately recognizable just by looking at the colour-pallette.

The story by itself proved interesting enough to keep me playing, wanting to discover step-by-step how things would develop with the Bastion and the protagonists. Gameplay-wise, Bastion is not as innovative as in its storytelling or visuals, but it takes a well-tried formula into perfection. At its core, it is an action-rpg (light), preferably to be played with an xbox 360 controller (as are so many games the past years!). Controls are perfectly laid out and very intuitive: after a couple of hours I played it as if I had done so for several years. As the game progresses, more weapons and special abilities are unlocked, all with their distinctive characteristics. Weapons can be upgraded in five stages each, and liquids add some punch to the main-characters possibilities. Several other elements complement this core gameplay so that there is always enough variety to keep things interested. I even signed up immediately for the "new game plus" mode after completing the game a first time, looking forward to more unlocks of different sorts.

Another department where Bastion truly shines, is its soudtrack. Seldom has ingame-music helped me so much in getting "into" the game, as it captures the mood of every level to perfection. Combined with the unique grain of the narrator's voice, this develops into a great listening experience. The developers also did a wonderful jobs in the myriad of smaller sounds present in the game: every weapon for example has a unique "ring" to it, from the zippy sound of the Breaker's Bow to the rusty clack of the Musket. There really is no weak link in this game. Everything is extremely well thought-off, and even better implemented. It's a must-play for everyone who loves pc gaming.

Gameplay: 27/30
Graphics: 18/20
Sound: 10/10 (maybe the best of all elements in this game)
Longelivety: 8/10 (I played it for over 25 hours, exploring it to the full)
Technical: 10/10 (no issues whatsoever)
Steam-integration: 8/10 (trading cards, leaderbords and achievements included, the latter good but not special)
Personal appreciation: 9/10

Overall: 90/100

I completely love Bastion and recommend it emphatically. Since I started writing reviews of the games I play on Steam almost a year ago, this is the first game that gets a score in the 90's - I don't want to ruin my scoring-system with giving too many high-scores. But this one deserves it to the full.
这篇评测是否有价值?
75 人中有 69 人(92%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:11月5日
Bastion...

Now, ladies and gentlemen, THIS is a good game right there.
What is there not to love?

Good gameplay.
Engaging story.
Superb art.
Breathtaking soundtracks.
Terrific game.

Overall, just trust me and play it, you won't be disappointed.
这篇评测是否有价值?
50 人中有 44 人(88%)觉得这篇评测有价值
16.0 小时(记录在案的)
发布于:8月6日
After playing this game through twice and achieving both endings I can safely say that this has one of the very best stories ever! The soundtrack and beautiful art style make it so addicting and I just want to play it through over and over again.
Probably one of the very best indie games out there.
这篇评测是否有价值?
25 人中有 24 人(96%)觉得这篇评测有价值
10.3 小时(记录在案的)
发布于:10月18日
Visually flawless, poetic, philosophical and striking on many points: the musics, the songs (both bitter and nostalgic, and that haunt you for a long time...), the storyline,... A lovely RPG that reminded me of the good old Terranigma. Only cons I could find out, which is also something I loved is the narration. Don't misunderstand; it's gorgeous, and the way it's describing your moves with a bit of irony is very enjoyable. The problem is for non-native english speaker, like me, who might have troubles to concentrate on the subtitles while playing. That's the only negative point I could find while playing. Otherwise, don't hesitate! This game is a gem.
这篇评测是否有价值?
20 人中有 19 人(95%)觉得这篇评测有价值
24.0 小时(记录在案的)
发布于:10月21日
This is the first game I encountered that makes extensive use of a narrator and Logan Cunningham does a great job. The gameplay is simple, but hard to master and really complements the great story. Even though the Kid hasn't even got a name, I really was able to connect with the character. I can warmly recommend this indie game.
这篇评测是否有价值?
18 人中有 17 人(94%)觉得这篇评测有价值
6.9 小时(记录在案的)
发布于:10月3日
A great calamity passed by while you were asleep. It just rolled in and destroyed most of the civilization. As a rare survivor of the catastrophe, you are a kid whose best chances of survival lie in restoration of the cores of the Bastion. As you wander through the handpainted world of Bastion, the narrator continues to fill in details about the calamity, telling you the minutiae of the locations, items or enemies you come across. Exactly after a minute of the game's beginning, things start getting interesting when you find a sledgehammer to crush one of the bad guys - a gasfella, a squidy blue like.

In many ways, Bastion reminds you of BioShock with a great deal of weapon customization. it allows you to carry two weapons and a very special skill of your own. You discover new weapons and items of importance along your journey in the afloat, torn out world of Bastion. While games offer you ways to mitigate the difficulty, Bastion offers you the contrary. It provides you with the shrines of Gods who after renouncement yield power. Not to you but your foes.

What's good in Bastion :
  • A beautifully hand-drawn world with a lot of oppurtunities.
  • Fluid, chaotic combat giving way to a plethora of action and fun.
  • A great mix of soundtrack which is both tranquilizing and pacifying.
  • An excellent narrative by Logan Cunningham which acts as a superb gimmick to connect you to the very small bits of the game.
  • Pukka stages of varied context often delivers the unexpected.
  • A handful of weapons with a great deal of customization.

What's not so good in Bastion :
  • An average 6.5 hours of experience which leaves you wanting more.
  • Dispensable leaderboards.
  • A could've been better story.

Defeating a challenging foe in a hack and slash game is merely a quotidian thing, you kill it and forget about it but in Bastion each such fight is given soul and life by the excellent narration. And by the time it's dead, you know more about it than your own friends. That is Bastion.

But then? All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the walls and the Bastion, but the Kid made 'em real, not me. I'd like to say I'll never forget him, or what he's doin'. What he's done. I surely would.

Giving you a beautiful world to explore, Bastion disregards the possibility of delivering a longer and a more polished story. On the other hand, the narration is excellent, the music great, the hack'n'slash combat really fun. A ravishing world brought to life by exceptional handpainted designs. Bastion is authentic and phenomenal.

My Rating - "Gorgeous"
Traditional Rating - 8 on 10.
这篇评测是否有价值?
19 人中有 17 人(89%)觉得这篇评测有价值
8.7 小时(记录在案的)
发布于:11月6日
It's rare for me to play games of this type but I am extraordinarily glad that I took a chance with this one. From the beginning the beautiful visuals immerse you in a world that is both unique and wholly familiar; many games of this type exist but Bastion truly stands above the rest due to the unique concept of the platforming system and the art style. The narration provided by the gravelly-voiced Logan Cunningham made me press on even when I grew bored or disinterested.He's a serious talent in this arena.
Gameplay was not overly challenging, although I admittedly did not complete all parts of the game, such as some of the Challenge Zones and the dream sequences. My goal was to see the main story through because it interested me, even if the twists and turns weren't all that surprising, it was compelling.
Much has been said of the soundtrack but I'm still going to talk about how gorgeous Ashley Barret's vocals are, and how perfect Darren Kolb's guitar work and compositions were. Get this game, play it, and if you don't like it, please tell me why.
这篇评测是否有价值?
23 人中有 19 人(83%)觉得这篇评测有价值
33.0 小时(记录在案的)
发布于:8月3日
The Kid thought that maybe the game was bad.

Nah, I'm just foolin'.
这篇评测是否有价值?
13 人中有 12 人(92%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:10月24日
Although recommended to me by a friend who appreciates such things, I did not expect the level of storytelling that I found in this game. Its arcade, hack-'n-slash appearance belies its capacity for depth - with a soundtrack to match.
这篇评测是否有价值?