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Koupit Bastion

VÁNOČNÍ VÝPRODEJ! Nabídka končí 2. ledna

-60%
$14.99
$5.99

Koupit Bastion: Original Soundtrack

 

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"One of the strongest debut titles from a new studio I've ever played. My 2011 GOTY is an action adventure where your every move is narrated to you."
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Recenze

“This game is amazing and you owe it to yourself to download it.”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html

“The soundtrack is phenomenal, the world is breathtaking, and the narration is a brilliant new idea for gaming.”
92/100 – PC Gamer

“The entire game drips with passionate artistry from the gorgeous watercolor aesthetics to the stirring soundtrack.”
9/10 – Wired

Dota 2 Announcer


Buy it on the Dota 2 Store!

Informace o hře

Bastion je akční hra na hrdiny, která mění pohled na vyprávění příběhu ve hrách. Zde totiž vypravěč popisuje každý Váš krok. Ve více než 40 pestře obarvených a ručně malovaných prostředích, prozkoumáte tajemství Calamity, bizarní katastrofy, která roztříštila svět na kousíčky. Za pomoci velkého množství vylepšitelných zbraní bojujete proti zdivočelým příšerám, které se přizpůsobily novému prostředí. Dokončete příběh, odemkněte mód „New Game Plus“ a pokračujte ve své cestě!

Vlastnosti produktu:

  • Obdivuhodné, ručně obarvené prostředí v rozlišení 1080p
  • Kritiky oceněná originální hudba
  • Hluboký příběh, který približují hodiny reaktivního vyprávění
  • Akční soubojový systém, který Vás odmění za elegenatní hraní
  • Ovládací prvky na míru pro PC + podpora gamepadu
  • 10+ jedinečných a vylepšitelných zbraní
  • 6 silných struktur Bastionu k prozkoumání
  • Mód „New Game Plus“ se odemkne po dokončení příběhu

Aktualizace zdarma: The Stranger’s Dream

Ponořte se hlouběji do zážitků ve hře Bastion s touto bezplatnou aktualizací, která obsahuje nový, vyzývavý scénář, a nové způsoby, jak hru hrát. Obsahuje:
  • The Stranger’s Dream: novou a plně namluvenou sekvenci „Who Knows Where“, jenž je větší a těžší, než ostatní.
  • Score Attack Mode: nový způsob, jak hrát hru s příběhem! Začínáte úroveň se všemi odemčenými Spirits a Idols. Výkon v boji je dimenzován pro efektivitu a všechny oblasti lze zopakovat.
  • No-Sweat Mode: pro ty, kteří si chtějí užít příběh hry Bastion, nabízí tento režim neomezené šance v pokračování hry odkud jste skončili, nebo kde jste byli poraženi.
Navíc, obsahuje Steam achievementy a žebříčky! Pro získání přístupu k sekvenci „Stranger’s Dream“ a „Score Attack Mode“ musíte alespoň jednou dokončit hru. Sekvence „The Stranger’s Dream“ bude dostupná ve Vaší hře „New Game Plus“ nebo při hraní „Score Attack“.

Systémové požadavky

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 1.0 GB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
Užitečné recenze od zákazníků
70 z 74 osob (95%) ohodnotilo tuto recenzi jako užitečnou
26.5 hodin celkem
Přidáno: 2. října
Bastion: where gaming meets genius

When Supergiant Games released Bastion in August 2011, probably they themselves probably won't have dreamt of the enormous critical acclaim their debut title would get. Seldom has an independent developer hit the gaming scene with such an original and beautiful game as in this case.

When I started Bastion for the first time, I immediately got the feeling I was in for a special treat. Few games begins as arrestingly as this one, with the whiskey- and smoke-weathered voice of the "narrator" immediately setting the scene. This narrative aspect proved crucial in the way Bastion drawed me into its world. It seemed like every step I made or every action I tried, could be met with some commentary. This feeling that the story develops "on the spot" is further enhanced by the fact that the world literally materialised under my feet as I ventured further out. This world is painted in bright and gorgeous colours with a teint all of their own: Bastion would be immediately recognizable just by looking at the colour-pallette.

The story by itself proved interesting enough to keep me playing, wanting to discover step-by-step how things would develop with the Bastion and the protagonists. Gameplay-wise, Bastion is not as innovative as in its storytelling or visuals, but it takes a well-tried formula into perfection. At its core, it is an action-rpg (light), preferably to be played with an xbox 360 controller (as are so many games the past years!). Controls are perfectly laid out and very intuitive: after a couple of hours I played it as if I had done so for several years. As the game progresses, more weapons and special abilities are unlocked, all with their distinctive characteristics. Weapons can be upgraded in five stages each, and liquids add some punch to the main-characters possibilities. Several other elements complement this core gameplay so that there is always enough variety to keep things interested. I even signed up immediately for the "new game plus" mode after completing the game a first time, looking forward to more unlocks of different sorts.

Another department where Bastion truly shines, is its soudtrack. Seldom has ingame-music helped me so much in getting "into" the game, as it captures the mood of every level to perfection. Combined with the unique grain of the narrator's voice, this develops into a great listening experience. The developers also did a wonderful jobs in the myriad of smaller sounds present in the game: every weapon for example has a unique "ring" to it, from the zippy sound of the Breaker's Bow to the rusty clack of the Musket. There really is no weak link in this game. Everything is extremely well thought-off, and even better implemented. It's a must-play for everyone who loves pc gaming.

Gameplay: 27/30
Graphics: 18/20
Sound: 10/10 (maybe the best of all elements in this game)
Longelivety: 8/10 (I played it for over 25 hours, exploring it to the full)
Technical: 10/10 (no issues whatsoever)
Steam-integration: 8/10 (trading cards, leaderbords and achievements included, the latter good but not special)
Personal appreciation: 9/10

Overall: 90/100

I completely love Bastion and recommend it emphatically. Since I started writing reviews of the games I play on Steam almost a year ago, this is the first game that gets a score in the 90's - I don't want to ruin my scoring-system with giving too many high-scores. But this one deserves it to the full.
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69 z 75 osob (92%) ohodnotilo tuto recenzi jako užitečnou
5.2 hodin celkem
Přidáno: 5. listopadu
Bastion...

Now, ladies and gentlemen, THIS is a good game right there.
What is there not to love?

Good gameplay.
Engaging story.
Superb art.
Breathtaking soundtracks.
Terrific game.

Overall, just trust me and play it, you won't be disappointed.
Byla tato recenze užitečná? Ano Ne
44 z 50 osob (88%) ohodnotilo tuto recenzi jako užitečnou
16.0 hodin celkem
Přidáno: 6. srpna
After playing this game through twice and achieving both endings I can safely say that this has one of the very best stories ever! The soundtrack and beautiful art style make it so addicting and I just want to play it through over and over again.
Probably one of the very best indie games out there.
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24 z 25 osob (96%) ohodnotilo tuto recenzi jako užitečnou
10.3 hodin celkem
Přidáno: 18. října
Visually flawless, poetic, philosophical and striking on many points: the musics, the songs (both bitter and nostalgic, and that haunt you for a long time...), the storyline,... A lovely RPG that reminded me of the good old Terranigma. Only cons I could find out, which is also something I loved is the narration. Don't misunderstand; it's gorgeous, and the way it's describing your moves with a bit of irony is very enjoyable. The problem is for non-native english speaker, like me, who might have troubles to concentrate on the subtitles while playing. That's the only negative point I could find while playing. Otherwise, don't hesitate! This game is a gem.
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19 z 20 osob (95%) ohodnotilo tuto recenzi jako užitečnou
24.0 hodin celkem
Přidáno: 21. října
This is the first game I encountered that makes extensive use of a narrator and Logan Cunningham does a great job. The gameplay is simple, but hard to master and really complements the great story. Even though the Kid hasn't even got a name, I really was able to connect with the character. I can warmly recommend this indie game.
Byla tato recenze užitečná? Ano Ne
17 z 18 osob (94%) ohodnotilo tuto recenzi jako užitečnou
6.9 hodin celkem
Přidáno: 3. října
A great calamity passed by while you were asleep. It just rolled in and destroyed most of the civilization. As a rare survivor of the catastrophe, you are a kid whose best chances of survival lie in restoration of the cores of the Bastion. As you wander through the handpainted world of Bastion, the narrator continues to fill in details about the calamity, telling you the minutiae of the locations, items or enemies you come across. Exactly after a minute of the game's beginning, things start getting interesting when you find a sledgehammer to crush one of the bad guys - a gasfella, a squidy blue like.

In many ways, Bastion reminds you of BioShock with a great deal of weapon customization. it allows you to carry two weapons and a very special skill of your own. You discover new weapons and items of importance along your journey in the afloat, torn out world of Bastion. While games offer you ways to mitigate the difficulty, Bastion offers you the contrary. It provides you with the shrines of Gods who after renouncement yield power. Not to you but your foes.

What's good in Bastion :
  • A beautifully hand-drawn world with a lot of oppurtunities.
  • Fluid, chaotic combat giving way to a plethora of action and fun.
  • A great mix of soundtrack which is both tranquilizing and pacifying.
  • An excellent narrative by Logan Cunningham which acts as a superb gimmick to connect you to the very small bits of the game.
  • Pukka stages of varied context often delivers the unexpected.
  • A handful of weapons with a great deal of customization.

What's not so good in Bastion :
  • An average 6.5 hours of experience which leaves you wanting more.
  • Dispensable leaderboards.
  • A could've been better story.

Defeating a challenging foe in a hack and slash game is merely a quotidian thing, you kill it and forget about it but in Bastion each such fight is given soul and life by the excellent narration. And by the time it's dead, you know more about it than your own friends. That is Bastion.

But then? All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the walls and the Bastion, but the Kid made 'em real, not me. I'd like to say I'll never forget him, or what he's doin'. What he's done. I surely would.

Giving you a beautiful world to explore, Bastion disregards the possibility of delivering a longer and a more polished story. On the other hand, the narration is excellent, the music great, the hack'n'slash combat really fun. A ravishing world brought to life by exceptional handpainted designs. Bastion is authentic and phenomenal.

My Rating - "Gorgeous"
Traditional Rating - 8 on 10.
Byla tato recenze užitečná? Ano Ne
17 z 19 osob (89%) ohodnotilo tuto recenzi jako užitečnou
8.7 hodin celkem
Přidáno: 6. listopadu
It's rare for me to play games of this type but I am extraordinarily glad that I took a chance with this one. From the beginning the beautiful visuals immerse you in a world that is both unique and wholly familiar; many games of this type exist but Bastion truly stands above the rest due to the unique concept of the platforming system and the art style. The narration provided by the gravelly-voiced Logan Cunningham made me press on even when I grew bored or disinterested.He's a serious talent in this arena.
Gameplay was not overly challenging, although I admittedly did not complete all parts of the game, such as some of the Challenge Zones and the dream sequences. My goal was to see the main story through because it interested me, even if the twists and turns weren't all that surprising, it was compelling.
Much has been said of the soundtrack but I'm still going to talk about how gorgeous Ashley Barret's vocals are, and how perfect Darren Kolb's guitar work and compositions were. Get this game, play it, and if you don't like it, please tell me why.
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19 z 23 osob (83%) ohodnotilo tuto recenzi jako užitečnou
33.0 hodin celkem
Přidáno: 3. srpna
The Kid thought that maybe the game was bad.

Nah, I'm just foolin'.
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12 z 13 osob (92%) ohodnotilo tuto recenzi jako užitečnou
5.2 hodin celkem
Přidáno: 24. října
Although recommended to me by a friend who appreciates such things, I did not expect the level of storytelling that I found in this game. Its arcade, hack-'n-slash appearance belies its capacity for depth - with a soundtrack to match.
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13 z 15 osob (87%) ohodnotilo tuto recenzi jako užitečnou
13.7 hodin celkem
Přidáno: 23. října
Like, pretty much the best isometric, 2D game you are ever going to play in your life.

I like it so much I cannot recommend this enough. If there was, like, a rating system, maybe one to one hundred, this game would be a solid 100/100. I'd boot Bastion up and play it every day all day if I could.

This game is just incredibly good for an indie game. Most games you see with, like, a soundtrack, you might go "ohh some guy thinks his music is good, ha ha" no, this guy, Darren Korb, did something ridiculously cool with Bastion. The soundtrack is just so good. Every step of the way you'll be like oh my god I am so digging this music, even while platforms fall from the sky, or fall from under you.

As indie games go, I don't usually say they are ever worth anything over $10. Bastion is the exception that proves me wrong. The, what, seven or so people who worked on Bastion have more than earned their chips (or whatever).

It's better than Diablo III.

It's so good.

Get it, today.
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12 z 14 osob (86%) ohodnotilo tuto recenzi jako užitečnou
17.0 hodin celkem
Přidáno: 28. října
Just buy it.
A really good game, great soundtrack, great story.
Great end, some times it made me almost cry.
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8 z 8 osob (100%) ohodnotilo tuto recenzi jako užitečnou
13.3 hodin celkem
Přidáno: 29. září
No doubt Bastion has its share of flaws, but in the end the good far outweighs the bad and it's definitely deserving of a playthrough by just about everyone. The gameplay, the art direction, the music and sound are all excellent, but there are just a few nagging bits that dragged it down for me personally. It's best to start out with the art and the narration, as those are Bastion's immediate appeals.

The art, as you know if you've seen any video or screenshots, is amazing. The hand drawn backgrounds appear before you as you traverse the level including plenty of destructible objects that can be bashed in for fragments of the old world, the currency in the game. The overall motif of the game is a sort of exotic, alien western populated by no shortage of bizarre creatures native to Caelondia such as Anklegators, Squirts, Rattletails, Lunkheads and more, but each level introduces new environments that always keep the game feeling fresh and making the player feel like they are progressing through this world. At some points it was difficult to tell what was destructible and what wasn't, and I ended up falling off the map a few times because I wasn't able to tell where the physical ground stopped and the background art began, but it's hardly worth mentioning. You gain a sixth sense for that sort of thing as the game goes on and it happens less and less. Another big appeal for this game was the "interactive" narration, and while it is charming every time you see it happen, it's utilized far less than I was expecting. It's funny to hear him say "The Kid just rages for a bit" when you begin smashing objects left and right, or "It's easy to lose your way in the Wilds" when you retread old ground in a level, but I can count on one hand the number of times I noticed a direct relation to what was being narrated and what I was doing, which is a real shame. I went into the game thinking this was going to be a major part of the game, but it happens less and less as you go on. Perhaps it's because the developers didn't want the tongue-in-cheek narrator stepping on the toes of the increasingly dark and serious storyline of the game, but either way I wish there was more of the narrator-player interaction.

The gameplay is traditional hack and slash with counters, special attacks, customizable perks in the way of liquors you can equip, and plenty of upgradeable weapons to choose from (perhaps too many upgradeable weapons, I'll touch on that in a bit). The game has a varied collection of enemies for you to fight, each with their own strategies, strengths and weaknesses. Anklegators (Essentially a land narwhal that pursues the player underground until it's ready to strike) need to be lured out into the open before being attacked, but what happens when the game pits one of these at you in addition to a Lunkhead (Leaping armored frogs that must be attacked from behind) and a few Pincushions (immobile plants that shoot thorns at the player in a continuous stream) all at the same time? The player must use their loadout that they've customized, their evasive and defensive manuevers, and decide how they're going to complete the encounter, which almost always proves to be tricky and fun. Back at the Bastion, the level hub and also the main plot device of the game, players can use their Cores they've gained in the levels to populate the area with helpful structures, and Shards let the player upgrade those structures even further. The distillery let's players customize which liquors they want to equip which grant bonuses such as more health or a higher critical chance all the way to more loadout-specific benefits such as a higher counter-attack damage and doing more damage when falling on enemies. The Arsenal let's players customize which weapons and special attack they want to bring into battle, and the Forge let's them use upgrade materials they've found or purchased in the world to further enhance their effectiveness. One great thing about Bastion is that it doesn't limit what combination of weapons you can equip. Where most games would require you to have one melee and one ranged weapon, you can equip any combination in Bastion and it really makes you feel like you can take on the game however you want. The Lost and Found let's players use their fragments gained in the world to purchase upgrade materials, special attacks, and unique liquors that can't be found anywhere else, and the Memorial presents a number of goals that the player can attempt which will reward them with more fragments.

The Shrine is my by far my favorite structure in Bastion. It gives the players a number of optional difficulty modifiers (similar to skulls in Halo) which reward those brave enough to activate them with substantial experience boosts throughout the game. Activate more than one and the rewards can be quite steep, granting the player up to 75% more experience, but also making the game much more difficult and in some cases even bizarre and unpredictable. While I love the modifiers such as those that slow the player when getting hit or make enemies drop grenades when defeated which let you scale the difficulty of what some might call a rather easy game for veterans of the genre to something more challenging, some just seem tedious and poorly thought out. One modifier randomly deflects attacks, and another causes enemies to become immune to attacks for a time. These don't make the game harder or the fights even necessarily more interesting, they just become longer and more frustrating. All the modifiers are optional however, so I suppose this is more of a nitpick than a significant complaint. What IS a significant complaint, perhaps only for me personally, is the frequency of which you get new weapons. If I remember correctly, you get a new weapon almost EVERY SINGLE LEVEL, excluding optional weapon challenges you can choose to play on the map screen. Not only that, but most of these levels are designed around using that particular weapon, and only rarely do the developers give you an arsenal mid level to allow you to switch back to your previous weapon if you don't want to use the level-specific item. It begs the question, what is the point of upgrading your items, customizing your loadout with special attacks and liquors, and creating a battle plan if the game is going to force you to use a new weapon (which you haven't had time to upgrade) every level? I get what they were trying to do. They want you to mix up your strategies on the fly, adapt to everything they throw at you, but a new weapon every single level? I don't get a chance to appreciate any of these weapons if you stick a new one in my hands EVERY SINGLE LEVEL. Some players might like this aspect so this point is largely a personal complaint, but it certainly feels like the game is undermining itself by giving the player all these tools to customize their playstyle and then ripping a whole through them at the beginning of every new stage. I also have to mention that many of your special attacks are tied to your weapon, so if you pick up a new weapon that takes the place of the weapon tied to your special attack, woops, I guess you get no special attack that level.

Thankfully the music is amazing. It's a mix of instrumental western tunes, some arabian sounding themes, and even a few voiced songs by the characters' voiceactors. It's a good variety and a few even became stuck in my head. The story is somber and at times vague, but even though most won't remember Bastion for its story it does a good job of keeping the player's interest and making you eager to find out how it will all shake out.

Bastion has its flaws, but at the end of the day it's still a fun game. It's been in a million bundles and it goes on sale for only a few bucks, so there's really no excuse to not at least give it a shot, and if you're one of those who have it sitting in your library for a rainy day like I did, give it a try, it's worth it.
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9 z 10 osob (90%) ohodnotilo tuto recenzi jako užitečnou
8.9 hodin celkem
Přidáno: 3. září
So, for some reason, this game sat in my backlog for a long while, which was basically a terrible thing considering how much awesome this game had to offer. Anyway, I played through it today, and I can confirm what a lot of people have already said repeatedly....THIS GAME WAS AMAZING!
Seriously, the gameplay was flawless, the upgrade system worked beautifully, the artwork was incredible, the idea of the road crafting just ahead of you with on the spot narration from the equally amazing Logan Cunningham, the amazing soundtrack....pretty much everything about this game was superior to 99% of the other games out there. An absolute must own and must play.
The ending had a surprisingly difficult choice to make. Which brings to light just how effective the story and storytelling was leading up to that point. You actually care about the world and dont want to make the wrong choice. That said, I'll probably play NG+ and go with the other ending so I can play to both conclusions.

10 out of 10
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10 z 12 osob (83%) ohodnotilo tuto recenzi jako užitečnou
4.6 hodin celkem
Přidáno: 3. listopadu
Excellent game...play this if you want to go through a story told by an excellent narrator, wich is something only Fable had done correctly in my opinion.
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12 z 16 osob (75%) ohodnotilo tuto recenzi jako užitečnou
5.8 hodin celkem
Přidáno: 6. srpna
I absolutely love this game. It's so beautiful <3
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7 z 7 osob (100%) ohodnotilo tuto recenzi jako užitečnou
11.5 hodin celkem
Přidáno: 24. září
Bastion isn't a game. Bastion is an experience. The gritty overtone of a man who sounds like he dragged his last from one too many cigarettes, tossed in with jaw droping visuals straight from a trip, combined with solid gameplay. You found a hammer? You get to hit things with it. Found a bow? Draw it back and let lose, kiddo.

Bastion is a game where simplicity matters. The simple yet engaging and often challenging combat will leave you wanting more, the few drips of story keeping you interested while the narration and art style buy you in farther. I'll say it again:

Bastion isn't a game. Bastion is an experience.
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7 z 7 osob (100%) ohodnotilo tuto recenzi jako užitečnou
8.2 hodin celkem
Přidáno: 4. července
Bastion is a very unique game. The story line is extremely captivating, and it's easily one of the aspects I love most in this game. The biggest thing that kept me playing this game was wanting to find out what happened next (I'm a huge story fan - A game with a good story is a game that I finished with love). The gameplay in this game is also something I haven't experienced before. The combat is very interesting, and there are a lot of small details in this game that I took for granted when I started playing this game (the automatic targeting system helps a lot more than I thought :p).

The Bastion area in the game is also new to me. Various buildings, all with unique purposes that all work together to make the gameplay more fun and interesting, and are all beneficial in their own special way. My favourite one easily being the Distillery, because I like being able to customize the bonuses I get for each level at any time, and always being able to unlock more and become even more powerful.

I really enjoyed being able to upgrade my weapons, and then choose from a pair of upgrades that you can go with. Differently from most games, you don't have to pick your way through an entire skill tree to get to cool abilities, and you also have the option of easily changing what you picked at any time. Though the normal skill tree is fun, and can easily change how you play a game, I always found it difficult to decide which tree to go with and worried about picking the one that I wouldn't like. What if I don't like freezing enemies, and I would rather burn them? What I like about this game is that you can easily switch between the weapon upgrade that you want to use. It may not affect gameplay as much, but I still found this to be more enjoyable.

Something I think this game lacks is replayability. When I first completed the game, I figured I would start again and continue trying to improve my character. I did it for a little while, and restarted the story, but it just didn't have the same effect. It wasn't quite the same after the first playthrough. It didn't have anything new, even in the new gametypes you unlock that allow you to continue with all your old gear. Another issue is that at that point, the game is pretty easy. You have all the best weapons, all with really good bonuses, and the difficulty is barely increased. It's possible that it gets more difficult farther in, because I didn't get far before I stopped the replay of the game.

*WARNING* WEAPON SPOILERS IN FOLLOWING PARAGRAPH
Another aspect I don't like about this game is that certain weapons are far better than others. I always found the fang repeater and the duel wielded guns (that I don't remember the name of) to be completely useless, having never used them outside of the practice zone for those weapons. For long range weapons, I used the bow until I got the Galleon cannon thing (that I also don't remember the proper name of) and then I used the calamity cannon once I got that. I never really had the need for anything else.

I also never used the skill associated with Q. It could be just me, but I was never particularly aware of it's existence and the only time I really used it was the occasional fight where that's what you were supposed to do. There's no particular emphasis to remind you to use it other than the constant finding of new abilities (which also never gives you the chance to use the old ones if you're like me), and there is no need to use it as I got through the game without too much trouble not using the Q skill.

I think the usage of Shrine Idols rather than an actual automatic difficulty increase is interesting, but I also never wanted to do it. I prefer a simple switch from Normal to Hard, rather than having to activate shrine idols and worry about which ones seem harder than others. This is probably just a personal thing, but the Shrine is always a building I avoided.

Overall, I don't think the game is worth $15. I wouldn't want to pay more than $7 for a game that I'm going to play less than 10 hours of, but when this game goes on sale (it seems to have some pretty big sales when it goes on sale too), I hope it gets into your Steam Library because you won't regret playing through this epic adventure.
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12 z 17 osob (71%) ohodnotilo tuto recenzi jako užitečnou
20.6 hodin celkem
Přidáno: 7. srpna
Very fun action story game , to which the character can adapte to your play style, feel more like a ranged person? go ahead. feel like bashing them with your melee attacks. Go. Not only that, but the narrator voice is very good too.

9/10

Enjoy ^-^
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6 z 6 osob (100%) ohodnotilo tuto recenzi jako užitečnou
3.9 hodin celkem
Přidáno: 23. září
This is another example of "Gaming as Art".
The most famous feature is the narration of Logan Cunningham, "the man with the buttery voice", and narrates your every move giving you comfort and fun while playing.
The art style is beautiful, with levels that literally build while playing. The colors are vibrant and every screenshot you take could easily be a painting.
The combat is as intuitive as it gets: to three buttons corresponds a different weapon. I strongly recommend a controller, though.

Overall, this is a great indie game that won't be forgotten. A must buy.

SCORE: 94/100
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5 z 5 osob (100%) ohodnotilo tuto recenzi jako užitečnou
35.4 hodin celkem
Přidáno: 26. září
Awesome Gameplay? Hell Yeah!!
Awesome Story? Hell Yeah!!
Awesome Soundtrack? F***ing Hell Yeah!!
Awesome Character Development? F***ing Hell Yeah!!
Awesome Weapon and Upgrades? Hell F***ing Yeah!!
Awesome Looking Game? F***ing HELL YEAH!!
Awesome Narration That Turns You On For No Reason? GOD DAMN HELL YEAH!!
Awesome Replayability Value? Holy Smoke Batman Hell F***ing Yeah!!

Total Score: ITS OVER 9000!!
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